/external/deqp/external/openglcts/modules/common/ |
H A D | glcRobustBufferAccessBehaviorTests.hpp | 102 static void AttachTexture(const glw::Functions& gl, glw::GLenum target, glw::GLenum attachment,
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H A D | glcRobustBufferAccessBehaviorTests.cpp | 255 void Framebuffer::AttachTexture(const glw::Functions& gl, glw::GLenum target, glw::GLenum attachment, function in class:deqp::RobustBufferAccessBehavior::Framebuffer 1103 Framebuffer::AttachTexture(gl, GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture.m_id, 0 /* level */, width, 1403 Framebuffer::AttachTexture(gl, GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, destination_texture.m_id, level,
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/external/deqp/external/openglcts/modules/gl/ |
H A D | gl4cBufferStorageTests.cpp | 193 static void AttachTexture(const glw::Functions& gl, glw::GLenum target, glw::GLenum attachment, 909 void Framebuffer::AttachTexture(const glw::Functions& gl, glw::GLenum target, glw::GLenum attachment, function in class:gl4cts::BufferStorage::Framebuffer 2850 Framebuffer::AttachTexture(gl, GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture.m_id, width, height); 3511 Framebuffer::AttachTexture(gl, GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture.m_id, width, height);
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H A D | gl4cMultiBindTests.cpp | 220 static void AttachTexture(const glw::Functions& gl, glw::GLenum target, glw::GLenum attachment, 595 void Framebuffer::AttachTexture(const glw::Functions& gl, glw::GLenum target, glw::GLenum attachment, function in class:gl4cts::MultiBind::Framebuffer 4508 Framebuffer::AttachTexture(gl, GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture.m_id, 0 /* level */, width,
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H A D | gl4cEnhancedLayoutsTests.cpp | 2113 void Framebuffer::AttachTexture(GLenum attachment, GLuint texture_id, GLuint width, GLuint height) function in class:gl4cts::EnhancedLayouts::Utils::Framebuffer 2117 AttachTexture(gl, attachment, texture_id, width, height); 2163 void Framebuffer::AttachTexture(const Functions& gl, GLenum attachment, GLuint texture_id, GLuint width, GLuint height) function in class:gl4cts::EnhancedLayouts::Utils::Framebuffer 6789 framebuffer.AttachTexture(GL_COLOR_ATTACHMENT0, color_0_texture.m_id, m_width, m_height); 19342 framebuffer.AttachTexture(GL_COLOR_ATTACHMENT0 + m_goku_location, m_goku.m_id, m_width, m_height); 19343 framebuffer.AttachTexture(GL_COLOR_ATTACHMENT0 + m_gohan_location, m_gohan.m_id, m_width, m_height); 19344 framebuffer.AttachTexture(GL_COLOR_ATTACHMENT0 + m_goten_location, m_goten.m_id, m_width, m_height); 19345 framebuffer.AttachTexture(GL_COLOR_ATTACHMENT0 + m_chichi_location, m_chichi.m_id, m_width, m_height);
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H A D | gl4cEnhancedLayoutsTests.hpp | 249 void AttachTexture(glw::GLenum attachment, glw::GLuint texture_id, glw::GLuint width, glw::GLuint height); 257 static void AttachTexture(const glw::Functions& gl, glw::GLenum attachment, glw::GLuint texture_id,
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