Searched refs:AttachTexture (Results 1 - 6 of 6) sorted by relevance

/external/deqp/external/openglcts/modules/common/
H A DglcRobustBufferAccessBehaviorTests.hpp102 static void AttachTexture(const glw::Functions& gl, glw::GLenum target, glw::GLenum attachment,
H A DglcRobustBufferAccessBehaviorTests.cpp255 void Framebuffer::AttachTexture(const glw::Functions& gl, glw::GLenum target, glw::GLenum attachment, function in class:deqp::RobustBufferAccessBehavior::Framebuffer
1103 Framebuffer::AttachTexture(gl, GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture.m_id, 0 /* level */, width,
1403 Framebuffer::AttachTexture(gl, GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, destination_texture.m_id, level,
/external/deqp/external/openglcts/modules/gl/
H A Dgl4cBufferStorageTests.cpp193 static void AttachTexture(const glw::Functions& gl, glw::GLenum target, glw::GLenum attachment,
909 void Framebuffer::AttachTexture(const glw::Functions& gl, glw::GLenum target, glw::GLenum attachment, function in class:gl4cts::BufferStorage::Framebuffer
2850 Framebuffer::AttachTexture(gl, GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture.m_id, width, height);
3511 Framebuffer::AttachTexture(gl, GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture.m_id, width, height);
H A Dgl4cMultiBindTests.cpp220 static void AttachTexture(const glw::Functions& gl, glw::GLenum target, glw::GLenum attachment,
595 void Framebuffer::AttachTexture(const glw::Functions& gl, glw::GLenum target, glw::GLenum attachment, function in class:gl4cts::MultiBind::Framebuffer
4508 Framebuffer::AttachTexture(gl, GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture.m_id, 0 /* level */, width,
H A Dgl4cEnhancedLayoutsTests.cpp2113 void Framebuffer::AttachTexture(GLenum attachment, GLuint texture_id, GLuint width, GLuint height) function in class:gl4cts::EnhancedLayouts::Utils::Framebuffer
2117 AttachTexture(gl, attachment, texture_id, width, height);
2163 void Framebuffer::AttachTexture(const Functions& gl, GLenum attachment, GLuint texture_id, GLuint width, GLuint height) function in class:gl4cts::EnhancedLayouts::Utils::Framebuffer
6789 framebuffer.AttachTexture(GL_COLOR_ATTACHMENT0, color_0_texture.m_id, m_width, m_height);
19342 framebuffer.AttachTexture(GL_COLOR_ATTACHMENT0 + m_goku_location, m_goku.m_id, m_width, m_height);
19343 framebuffer.AttachTexture(GL_COLOR_ATTACHMENT0 + m_gohan_location, m_gohan.m_id, m_width, m_height);
19344 framebuffer.AttachTexture(GL_COLOR_ATTACHMENT0 + m_goten_location, m_goten.m_id, m_width, m_height);
19345 framebuffer.AttachTexture(GL_COLOR_ATTACHMENT0 + m_chichi_location, m_chichi.m_id, m_width, m_height);
H A Dgl4cEnhancedLayoutsTests.hpp249 void AttachTexture(glw::GLenum attachment, glw::GLuint texture_id, glw::GLuint width, glw::GLuint height);
257 static void AttachTexture(const glw::Functions& gl, glw::GLenum attachment, glw::GLuint texture_id,

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