Searched refs:BEBlock (Results 1 - 2 of 2) sorted by relevance
/external/swiftshader/third_party/LLVM/lib/Transforms/Utils/ |
H A D | LoopSimplify.cpp | 656 BasicBlock *BEBlock = BasicBlock::Create(Header->getContext(), local 658 BranchInst *BETerminator = BranchInst::Create(Header, BEBlock); 661 << BEBlock->getName() << "\n"); 665 F->getBasicBlockList().splice(InsertPos, F->getBasicBlockList(), BEBlock); 706 // Finally, add the newly constructed PHI node as the entry for the BEBlock. 707 PN->addIncoming(NewPN, BEBlock); 715 BEBlock->getInstList().erase(NewPN); 720 // backedge blocks to just to the BEBlock instead of the header. 725 TI->setSuccessor(Op, BEBlock); 732 L->addBasicBlockToLoop(BEBlock, L [all...] |
/external/llvm/lib/Transforms/Utils/ |
H A D | LoopSimplify.cpp | 380 BasicBlock *BEBlock = BasicBlock::Create(Header->getContext(), local 382 BranchInst *BETerminator = BranchInst::Create(Header, BEBlock); 386 << BEBlock->getName() << "\n"); 390 F->getBasicBlockList().splice(InsertPos, F->getBasicBlockList(), BEBlock); 430 // Finally, add the newly constructed PHI node as the entry for the BEBlock. 431 PN->addIncoming(NewPN, BEBlock); 438 BEBlock->getInstList().erase(NewPN); 443 // backedge blocks to just to the BEBlock instead of the header. 448 TI->setSuccessor(Op, BEBlock); 455 L->addBasicBlockToLoop(BEBlock, *L [all...] |
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