Searched refs:BindTexture (Results 1 - 25 of 29) sorted by relevance

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/external/skia/tools/gpu/atlastext/
H A DGLTestAtlasTextRenderer.cpp286 callgl(BindTexture, GR_GL_TEXTURE_2D, id);
329 callgl(BindTexture, GR_GL_TEXTURE_2D, atlasTexture->fID);
344 callgl(BindTexture, GR_GL_TEXTURE_2D, atlas->fID);
/external/skqp/tools/gpu/atlastext/
H A DGLTestAtlasTextRenderer.cpp286 callgl(BindTexture, GR_GL_TEXTURE_2D, id);
329 callgl(BindTexture, GR_GL_TEXTURE_2D, atlasTexture->fID);
344 callgl(BindTexture, GR_GL_TEXTURE_2D, atlas->fID);
/external/skia/gm/
H A Drectangletexture.cpp95 GR_GL_CALL(gl, BindTexture(TARGET, id));
/external/skia/tests/
H A DEGLImageTest.cpp128 GR_GL_CALL(glCtx1->gl(), BindTexture(texInfo->fTarget, texInfo->fID));
/external/skqp/gm/
H A Drectangletexture.cpp95 GR_GL_CALL(gl, BindTexture(TARGET, id));
/external/skqp/tests/
H A DEGLImageTest.cpp128 GR_GL_CALL(glCtx1->gl(), BindTexture(texInfo->fTarget, texInfo->fID));
/external/skia/tools/gpu/gl/angle/
H A DGLTestContext_angle.cpp309 GR_GL_CALL(this->gl(), BindTexture(GR_GL_TEXTURE_EXTERNAL, texID));
/external/skia/tools/gpu/gl/egl/
H A DCreatePlatformGLTestContext_egl.cpp266 GR_GL_CALL_NOERRCHECK(this->gl(), BindTexture(GR_GL_TEXTURE_EXTERNAL, texID));
/external/skqp/tools/gpu/gl/angle/
H A DGLTestContext_angle.cpp309 GR_GL_CALL(this->gl(), BindTexture(GR_GL_TEXTURE_EXTERNAL, texID));
/external/skqp/tools/gpu/gl/egl/
H A DCreatePlatformGLTestContext_egl.cpp266 GR_GL_CALL_NOERRCHECK(this->gl(), BindTexture(GR_GL_TEXTURE_EXTERNAL, texID));
/external/skia/src/gpu/gl/
H A DGrGLGpu.cpp769 GL_CALL(BindTexture(glTex->target(), glTex->textureID()));
830 GL_CALL(BindTexture(glTex->target(), glTex->textureID()));
1459 GL_CALL(BindTexture(idDesc.fInfo.fTarget, 0));
1535 GL_CALL(BindTexture(GR_GL_TEXTURE_2D, colorID));
1573 GL_CALL(BindTexture(GR_GL_TEXTURE_2D, 0));
1650 GL_CALL(BindTexture(info->fTarget, info->fID));
1953 GL_CALL(BindTexture(GR_GL_TEXTURE_BUFFER, buffTex.fTextureID));
3032 GL_CALL(BindTexture(target, texture->textureID()));
3132 GL_CALL(BindTexture(GR_GL_TEXTURE_BUFFER, buffTex.fTextureID));
3203 GL_CALL(BindTexture(targe
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H A DGrGLAssembleInterface.cpp92 GET_PROC(BindTexture);
448 GET_PROC(BindTexture);
/external/skqp/src/gpu/gl/
H A DGrGLGpu.cpp776 GL_CALL(BindTexture(glTex->target(), glTex->textureID()));
831 GL_CALL(BindTexture(glTex->target(), glTex->textureID()));
1461 GL_CALL(BindTexture(idDesc.fInfo.fTarget, 0));
1539 GL_CALL(BindTexture(GR_GL_TEXTURE_2D, colorID));
1577 GL_CALL(BindTexture(GR_GL_TEXTURE_2D, 0));
1654 GL_CALL(BindTexture(info->fTarget, info->fID));
1957 GL_CALL(BindTexture(GR_GL_TEXTURE_BUFFER, buffTex.fTextureID));
3052 GL_CALL(BindTexture(target, texture->textureID()));
3152 GL_CALL(BindTexture(GR_GL_TEXTURE_BUFFER, buffTex.fTextureID));
3223 GL_CALL(BindTexture(targe
[all...]
H A DGrGLAssembleInterface.cpp92 GET_PROC(BindTexture);
580 GET_PROC(BindTexture);
/external/mesa3d/src/mesa/drivers/common/
H A Ddriverfuncs.c104 driver->BindTexture = NULL;
/external/mesa3d/src/mesa/main/
H A Dtexobj.c1410 /* Pass BindTexture call to device driver */
1411 if (ctx->Driver.BindTexture)
1412 ctx->Driver.BindTexture(ctx, unit, 0, texObj);
1651 /* Pass BindTexture call to device driver */
1652 if (ctx->Driver.BindTexture) {
1653 ctx->Driver.BindTexture(ctx, unit, texObj->Target, texObj);
H A Ddd.h359 void (*BindTexture)( struct gl_context *ctx, GLuint texUnit, member in struct:dd_function_table
/external/skia/tools/gpu/gl/
H A DGLTestContext.cpp331 GR_GL_CALL(fGL.get(), BindTexture(GR_GL_TEXTURE_RECTANGLE, id));
/external/skqp/tools/gpu/gl/
H A DGLTestContext.cpp331 GR_GL_CALL(fGL.get(), BindTexture(GR_GL_TEXTURE_RECTANGLE, id));
/external/mesa3d/docs/specs/
H A DMESA_texture_array.spec386 void BindTexture(enum target, uint texture);
397 BindTexture may also be used to bind an existing texture object to
430 though BindTexture had been executed with the same target and texture
/external/swiftshader/src/OpenGL/libGLES_CM/
H A Dmain.cpp158 void BindTexture(GLenum target, GLuint texture);
578 return es1::BindTexture(target, texture);
1430 this->glBindTexture = es1::BindTexture;
/external/swiftshader/src/OpenGL/libGLESv2/
H A Dentry_points.cpp30 void BindTexture(GLenum target, GLuint texture);
275 return es2::BindTexture(target, texture);
1227 this->glBindTexture = es2::BindTexture;
/external/mesa3d/src/gallium/state_trackers/wgl/
H A Dstw_icd.h357 void (GLAPIENTRY * BindTexture)(GLenum, GLuint); member in struct:__GLdispatchTableRec
/external/mesa3d/src/mesa/drivers/dri/nouveau/
H A Dnouveau_texture.c694 functions->BindTexture = nouveau_bind_texture;
/external/mesa3d/src/mapi/glapi/tests/
H A Dcheck_table.cpp873 { "glBindTexture", _O(BindTexture) },

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