Searched refs:CUBEFACE_LAST (Results 1 - 25 of 61) sorted by relevance

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/external/deqp/framework/common/
H A DtcuTexture.cpp2520 // \note If both x and y in origCoords.coords are out of bounds, this returns with face CUBEFACE_LAST, signifying that there is no unique neighboring face.
2530 return CubeFaceIntCoords(CUBEFACE_LAST, -1, -1);
2570 return CubeFaceIntCoords(CUBEFACE_LAST, IVec2(-1));
2573 static void getCubeLinearSamples (const ConstPixelBufferAccess (&faceAccesses)[CUBEFACE_LAST], CubeFace baseFace, float u, float v, int depth, Vec4 (&dst)[4])
2589 bool hasBothCoordsOutOfBounds[4]; //!< Whether correctCubeFace() returns CUBEFACE_LAST, i.e. both u and v are out of bounds.
2596 hasBothCoordsOutOfBounds[i] = coords.face == CUBEFACE_LAST;
2632 static Vec4 sampleCubeSeamlessLinear (const ConstPixelBufferAccess (&faceAccesses)[CUBEFACE_LAST], CubeFace baseFace, const Sampler& sampler, float s, float t, int depth)
2663 static Vec4 sampleLevelArrayCubeSeamless (const ConstPixelBufferAccess* const (&faces)[CUBEFACE_LAST], int numLevels, CubeFace face, const Sampler& sampler, float s, float t, int depth, float lod)
2675 ConstPixelBufferAccess faceAccesses[CUBEFACE_LAST];
2676 for (int i = 0; i < (int)CUBEFACE_LAST;
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H A DtcuTexLookupVerifier.cpp1443 static bool isSeamlessLinearSampleResultValid (const ConstPixelBufferAccess (&faces)[CUBEFACE_LAST],
1480 if (c00.face == CUBEFACE_LAST || c01.face == CUBEFACE_LAST || c10.face == CUBEFACE_LAST || c11.face == CUBEFACE_LAST)
1506 static bool isSeamplessLinearMipmapLinearSampleResultValid (const ConstPixelBufferAccess (&faces0)[CUBEFACE_LAST],
1507 const ConstPixelBufferAccess (&faces1)[CUBEFACE_LAST],
1559 if (c00.face == CUBEFACE_LAST || c01.face == CUBEFACE_LAST || c10.face == CUBEFACE_LAST || c1
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H A DtcuTexCompareVerifier.cpp904 tcu::ConstPixelBufferAccess faces0[CUBEFACE_LAST];
905 tcu::ConstPixelBufferAccess faces1[CUBEFACE_LAST];
907 for (int face = 0; face < CUBEFACE_LAST; face++)
931 if (c00.face == CUBEFACE_LAST || c01.face == CUBEFACE_LAST || c10.face == CUBEFACE_LAST || c11.face == CUBEFACE_LAST)
956 if (c00.face == CUBEFACE_LAST || c01.face == CUBEFACE_LAST || c10.face == CUBEFACE_LAST || c1
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H A DtcuTexture.hpp463 CUBEFACE_LAST enumerator in enum:tcu::CubeFace
769 TextureCubeView (int numLevels, const ConstPixelBufferAccess* const (&levels)[CUBEFACE_LAST]);
784 const ConstPixelBufferAccess* m_levels[CUBEFACE_LAST];
823 std::vector<LevelData> m_data[CUBEFACE_LAST];
824 std::vector<PixelBufferAccess> m_access[CUBEFACE_LAST];
/external/deqp/modules/gles3/accuracy/
H A Des3aTextureFilteringTests.cpp398 static const tcu::Vec4 gradients[tcu::CUBEFACE_LAST][2] =
407 for (int face = 0; face < tcu::CUBEFACE_LAST; face++)
417 for (int face = 0; face < tcu::CUBEFACE_LAST; face++)
421 deUint32 step = 0x00ffffff / (numLevels*tcu::CUBEFACE_LAST);
438 for (int face = 0; face < tcu::CUBEFACE_LAST; face++)
494 DE_STATIC_ASSERT(tcu::CUBEFACE_LAST == 6);
495 for (int face = 0; face < tcu::CUBEFACE_LAST; face++)
/external/deqp/modules/gles2/accuracy/
H A Des2aTextureFilteringTests.cpp412 static const tcu::Vec4 gradients[tcu::CUBEFACE_LAST][2] =
421 for (int face = 0; face < tcu::CUBEFACE_LAST; face++)
431 for (int face = 0; face < tcu::CUBEFACE_LAST; face++)
435 deUint32 step = 0x00ffffff / (numLevels*tcu::CUBEFACE_LAST);
485 DE_STATIC_ASSERT(tcu::CUBEFACE_LAST == 6);
486 for (int face = 0; face < tcu::CUBEFACE_LAST; face++)
/external/deqp/modules/gles2/functional/
H A Des2fTextureCompletenessTests.cpp221 for (int face = 0; face < tcu::CUBEFACE_LAST; face++)
582 , m_invalidCubeFace (tcu::CUBEFACE_LAST)
620 if (levelNdx == m_invalidLevelNdx && (m_invalidCubeFace == tcu::CUBEFACE_LAST || m_invalidCubeFace == targetNdx))
652 , m_invalidCubeFace (tcu::CUBEFACE_LAST)
692 if (levelNdx == 0 && (m_invalidCubeFace == tcu::CUBEFACE_LAST || m_invalidCubeFace == targetNdx))
720 , m_invalidCubeFace (tcu::CUBEFACE_LAST)
756 if (levelNdx != m_invalidLevelNdx || m_invalidCubeFace != tcu::CUBEFACE_LAST)
H A Des2fTextureFormatTests.cpp278 for (int face = 0; face < tcu::CUBEFACE_LAST; face++)
375 if (m_curFace == tcu::CUBEFACE_LAST)
609 if (m_curFace == tcu::CUBEFACE_LAST)
688 for (int face = 0; face < tcu::CUBEFACE_LAST; face++)
694 for (int face = 0; face < tcu::CUBEFACE_LAST; face++)
H A Des2fTextureSizeTests.cpp228 static const tcu::Vec4 gradients[tcu::CUBEFACE_LAST][2] =
243 for (int face = 0; face < tcu::CUBEFACE_LAST; face++)
323 if (m_curFace == tcu::CUBEFACE_LAST)
H A Des2fTextureFilteringTests.cpp444 static const tcu::Vec4 gradients[tcu::CUBEFACE_LAST][2] =
453 for (int face = 0; face < tcu::CUBEFACE_LAST; face++)
463 for (int face = 0; face < tcu::CUBEFACE_LAST; face++)
467 deUint32 step = 0x00ffffff / (numLevels*tcu::CUBEFACE_LAST);
566 for (int faceNdx = 0; faceNdx < tcu::CUBEFACE_LAST; faceNdx++)
797 for (int face = 0; face < tcu::CUBEFACE_LAST; face++)
H A Des2fVertexTextureTests.cpp803 static const Vec4 gradients[tcu::CUBEFACE_LAST][2] =
812 for (int face = 0; face < tcu::CUBEFACE_LAST; face++)
822 for (int face = 0; face < tcu::CUBEFACE_LAST; face++)
826 const deUint32 step = 0x00ffffff / (numLevels*tcu::CUBEFACE_LAST);
908 for (int i = 0; i < tcu::CUBEFACE_LAST; i++)
H A Des2fTextureUnitTests.cpp369 DE_STATIC_ASSERT((int)tcu::CUBEFACE_LAST == DE_LENGTH_OF_ARRAY(s_cubeTransforms));
385 int faceNdx = rnd.getInt(0, (int)tcu::CUBEFACE_LAST - 1);
690 int numFaces = is2d ? 1 : (int)tcu::CUBEFACE_LAST;
881 for (int face = 0; face < (int)tcu::CUBEFACE_LAST; face++)
H A Des2fTextureMipmapTests.cpp516 for (int faceNdx = 0; faceNdx < tcu::CUBEFACE_LAST; faceNdx++)
638 const tcu::CubeFace cubeFace = (tcu::CubeFace)(cellNdx % tcu::CUBEFACE_LAST);
694 const tcu::CubeFace cubeFace = (tcu::CubeFace)(cellNdx % tcu::CUBEFACE_LAST);
961 for (int face = 0; face < tcu::CUBEFACE_LAST; face++)
1000 for (int faceNdx = 0; faceNdx < tcu::CUBEFACE_LAST; faceNdx++)
/external/deqp/modules/gles3/functional/
H A Des3fTextureSizeTests.cpp229 static const tcu::Vec4 gradients[tcu::CUBEFACE_LAST][2] =
244 for (int face = 0; face < tcu::CUBEFACE_LAST; face++)
324 if (m_curFace == tcu::CUBEFACE_LAST)
H A Des3fTextureShadowTests.cpp93 for (int face = tcu::CUBEFACE_NEGATIVE_X; face < tcu::CUBEFACE_LAST; ++face)
497 static const tcu::Vec4 gradients[tcu::CUBEFACE_LAST][2] =
506 for (int face = 0; face < tcu::CUBEFACE_LAST; face++)
516 for (int face = 0; face < tcu::CUBEFACE_LAST; face++)
520 deUint32 step = 0x00ffffff / (numLevels*tcu::CUBEFACE_LAST);
635 for (int faceNdx = 0; faceNdx < tcu::CUBEFACE_LAST; faceNdx++)
H A Des3fTextureFormatTests.cpp334 for (int face = 0; face < tcu::CUBEFACE_LAST; face++)
431 if (m_curFace == tcu::CUBEFACE_LAST)
964 vector<tcu::CompressedTexture> levels (tcu::CUBEFACE_LAST);
967 for (int face = 0; face < tcu::CUBEFACE_LAST; face++)
1047 if (m_curFace == tcu::CUBEFACE_LAST)
1272 if (m_curFace == tcu::CUBEFACE_LAST)
1484 for (int face = 0; face < tcu::CUBEFACE_LAST; face++)
1490 for (int face = 0; face < tcu::CUBEFACE_LAST; face++)
H A Des3fTextureFilteringTests.cpp479 static const tcu::Vec4 gradients[tcu::CUBEFACE_LAST][2] =
488 for (int face = 0; face < tcu::CUBEFACE_LAST; face++)
498 for (int face = 0; face < tcu::CUBEFACE_LAST; face++)
502 deUint32 step = 0x00ffffff / (numLevels*tcu::CUBEFACE_LAST);
613 for (int faceNdx = 0; faceNdx < tcu::CUBEFACE_LAST; faceNdx++)
1462 for (int face = 0; face < tcu::CUBEFACE_LAST; face++)
/external/deqp/external/vulkancts/modules/vulkan/pipeline/
H A DvktPipelineImageUtil.cpp1211 const static tcu::CubeFace tcuFaceMapping[tcu::CUBEFACE_LAST] =
1227 for (int faceNdx = 0; faceNdx < tcu::CUBEFACE_LAST; faceNdx++)
1239 std::vector<tcu::PixelBufferAccess> levels(m_texture.getNumLevels() * tcu::CUBEFACE_LAST);
1243 for (int faceNdx = 0; faceNdx < tcu::CUBEFACE_LAST; faceNdx++)
1246 levels[levelNdx * tcu::CUBEFACE_LAST + faceNdx] = m_texture.getLevelFace(levelNdx, tcuFaceMapping[faceNdx]);
1274 return (int)tcu::CUBEFACE_LAST;
H A DvktPipelineImageSamplingInstance.cpp153 if (layerCount == tcu::CUBEFACE_LAST && viewType == VK_IMAGE_VIEW_TYPE_CUBE)
159 DE_ASSERT(layerCount % tcu::CUBEFACE_LAST == 0);
1140 for (int faceNdx = 0; faceNdx < tcu::CUBEFACE_LAST; ++faceNdx)
1271 const static tcu::CubeFace s_faceMap[tcu::CUBEFACE_LAST] =
1288 levels.resize(subresource.levelCount*tcu::CUBEFACE_LAST);
1290 for (int faceNdx = 0; faceNdx < tcu::CUBEFACE_LAST; ++faceNdx)
1302 const tcu::ConstPixelBufferAccess* reordered[tcu::CUBEFACE_LAST];
1304 for (int faceNdx = 0; faceNdx < tcu::CUBEFACE_LAST; ++faceNdx)
/external/deqp/external/vulkancts/modules/vulkan/texture/
H A DvktTextureShadowTests.cpp118 for (int face = tcu::CUBEFACE_NEGATIVE_X; face < tcu::CUBEFACE_LAST; ++face)
453 static const tcu::Vec4 gradients[tcu::CUBEFACE_LAST][2] =
462 for (int face = 0; face < tcu::CUBEFACE_LAST; face++)
471 for (int face = 0; face < tcu::CUBEFACE_LAST; face++)
475 const deUint32 step = 0x00ffffff / (numLevels*tcu::CUBEFACE_LAST);
549 for (int faceNdx = 0; faceNdx < tcu::CUBEFACE_LAST; faceNdx++)
H A DvktTextureMipmapTests.cpp440 for (int faceNdx = 0; faceNdx < tcu::CUBEFACE_LAST; faceNdx++)
542 const tcu::CubeFace cubeFace = (tcu::CubeFace)(cellNdx % tcu::CUBEFACE_LAST);
593 const tcu::CubeFace cubeFace = (tcu::CubeFace)(cellNdx % tcu::CUBEFACE_LAST);
1214 for (int faceNdx = 0; faceNdx < tcu::CUBEFACE_LAST; faceNdx++)
1273 const tcu::CubeFace cubeFace = (tcu::CubeFace)(cellNdx % tcu::CUBEFACE_LAST);
1313 const tcu::CubeFace cubeFace = (tcu::CubeFace)(cellNdx % tcu::CUBEFACE_LAST);
/external/deqp/framework/opengl/
H A DgluTexture.cpp393 for (int face = 0; face < tcu::CUBEFACE_LAST; face++)
419 for (int face = 0; face < tcu::CUBEFACE_LAST; face++)
421 const tcu::CompressedTexture& level = levels[levelNdx*tcu::CUBEFACE_LAST + face];
449 int numImages = numLevels*tcu::CUBEFACE_LAST;
463 DE_STATIC_ASSERT(tcu::CUBEFACE_LAST == 6);
464 TCU_CHECK(numLevels*tcu::CUBEFACE_LAST == (int)filenames.size());
/external/deqp/modules/glshared/
H A DglsRandomShaderCase.cpp323 static const tcu::Vec4 gradients[tcu::CUBEFACE_LAST][2] =
334 for (int face = 0; face < tcu::CUBEFACE_LAST; face++)
/external/deqp/modules/gles31/functional/
H A Des31fFboColorbufferTests.cpp88 return tcu::CUBEFACE_LAST;
H A Des31fStencilTexturingTests.cpp471 for (int faceNdx = 0; faceNdx < tcu::CUBEFACE_LAST; faceNdx++)
680 for (int faceNdx = 0; faceNdx < tcu::CUBEFACE_LAST; faceNdx++)
694 for (int faceNdx = 0; faceNdx < tcu::CUBEFACE_LAST; faceNdx++)

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