Searched refs:CubeFaceFloatCoords (Results 1 - 7 of 7) sorted by relevance
/external/deqp/modules/gles2/functional/ |
H A D | es2fShaderTextureFunctionTests.cpp | 394 tcu::CubeFaceFloatCoords c00 = tcu::getCubeFaceCoords(Vec3(m_lookupSpec.minCoord[0]*proj, m_lookupSpec.minCoord[1]*proj, m_lookupSpec.minCoord[2]*proj)); 395 tcu::CubeFaceFloatCoords c10 = tcu::getCubeFaceCoords(Vec3(m_lookupSpec.maxCoord[0]*proj, m_lookupSpec.minCoord[1]*proj, m_lookupSpec.minCoord[2]*proj)); 396 tcu::CubeFaceFloatCoords c01 = tcu::getCubeFaceCoords(Vec3(m_lookupSpec.minCoord[0]*proj, m_lookupSpec.maxCoord[1]*proj, m_lookupSpec.minCoord[2]*proj));
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/external/deqp/framework/common/ |
H A D | tcuTexCompareVerifier.cpp | 880 const CubeFaceFloatCoords& coords, 984 const CubeFaceFloatCoords& coords, 1008 const CubeFaceFloatCoords& coords, 1068 const CubeFaceFloatCoords& coords, 1097 const CubeFaceFloatCoords faceCoords (possibleFaces[tryFaceNdx], projectToFace(possibleFaces[tryFaceNdx], coord)); 1322 const CubeFaceFloatCoords& coords, 1399 const CubeFaceFloatCoords faceCoords(possibleFaces[tryFaceNdx], projectToFace(possibleFaces[tryFaceNdx], coord));
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H A D | tcuTexLookupVerifier.cpp | 1446 const CubeFaceFloatCoords& coords, 1510 const CubeFaceFloatCoords& coords, 1625 const CubeFaceFloatCoords& coords, 1644 const CubeFaceFloatCoords& coords, 1679 const CubeFaceFloatCoords faceCoords (possibleFaces[tryFaceNdx], projectToFace(possibleFaces[tryFaceNdx], coord)); 2031 const CubeFaceFloatCoords faceCoords (possibleFaces[tryFaceNdx], projectToFace(possibleFaces[tryFaceNdx], layerCoord)); 2476 const CubeFaceFloatCoords& coords, 2547 const CubeFaceFloatCoords faceCoords(possibleFaces[tryFaceNdx], projectToFace(possibleFaces[tryFaceNdx], coord));
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H A D | tcuTexture.cpp | 2513 CubeFaceFloatCoords getCubeFaceCoords (const Vec3& coords) 2516 return CubeFaceFloatCoords(face, projectToFace(face, coords)); 3290 const CubeFaceFloatCoords coords = getCubeFaceCoords(Vec3(s, t, r)); 3302 const CubeFaceFloatCoords coords = getCubeFaceCoords(Vec3(s, t, r)); 3317 const CubeFaceFloatCoords coords = getCubeFaceCoords(Vec3(s, t, r)); 3714 const CubeFaceFloatCoords coords = getCubeFaceCoords(Vec3(s, t, r)); 3728 const CubeFaceFloatCoords coords = getCubeFaceCoords(Vec3(s, t, r));
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H A D | tcuTexture.hpp | 480 typedef CubeFaceCoords<float> CubeFaceFloatCoords; typedef in namespace:tcu 485 CubeFaceFloatCoords getCubeFaceCoords (const Vec3& coords);
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
H A D | vktShaderRenderTextureFunctionTests.cpp | 877 tcu::CubeFaceFloatCoords c00 = tcu::getCubeFaceCoords(Vec3(m_lookupSpec.minCoord[0]*proj, m_lookupSpec.minCoord[1]*proj, m_lookupSpec.minCoord[2]*proj)); 878 tcu::CubeFaceFloatCoords c10 = tcu::getCubeFaceCoords(Vec3(m_lookupSpec.maxCoord[0]*proj, m_lookupSpec.minCoord[1]*proj, m_lookupSpec.minCoord[2]*proj)); 879 tcu::CubeFaceFloatCoords c01 = tcu::getCubeFaceCoords(Vec3(m_lookupSpec.minCoord[0]*proj, m_lookupSpec.maxCoord[1]*proj, m_lookupSpec.minCoord[2]*proj)); 1081 tcu::CubeFaceFloatCoords c00 = tcu::getCubeFaceCoords(Vec3(m_lookupSpec.minCoord[0]*proj, m_lookupSpec.minCoord[1]*proj, m_lookupSpec.minCoord[2]*proj)); 1082 tcu::CubeFaceFloatCoords c10 = tcu::getCubeFaceCoords(Vec3(m_lookupSpec.maxCoord[0]*proj, m_lookupSpec.minCoord[1]*proj, m_lookupSpec.minCoord[2]*proj)); 1083 tcu::CubeFaceFloatCoords c01 = tcu::getCubeFaceCoords(Vec3(m_lookupSpec.minCoord[0]*proj, m_lookupSpec.maxCoord[1]*proj, m_lookupSpec.minCoord[2]*proj)); 2418 tcu::CubeFaceFloatCoords c00 = tcu::getCubeFaceCoords(Vec3(m_minCoord[0], m_minCoord[1], m_minCoord[2])); 2419 tcu::CubeFaceFloatCoords c10 = tcu::getCubeFaceCoords(Vec3(m_maxCoord[0], m_minCoord[1], m_minCoord[2])); 2420 tcu::CubeFaceFloatCoords c01 = tcu::getCubeFaceCoords(Vec3(m_minCoord[0], m_maxCoord[1], m_minCoord[2]));
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/external/deqp/modules/gles3/functional/ |
H A D | es3fShaderTextureFunctionTests.cpp | 653 tcu::CubeFaceFloatCoords c00 = tcu::getCubeFaceCoords(Vec3(m_lookupSpec.minCoord[0]*proj, m_lookupSpec.minCoord[1]*proj, m_lookupSpec.minCoord[2]*proj)); 654 tcu::CubeFaceFloatCoords c10 = tcu::getCubeFaceCoords(Vec3(m_lookupSpec.maxCoord[0]*proj, m_lookupSpec.minCoord[1]*proj, m_lookupSpec.minCoord[2]*proj)); 655 tcu::CubeFaceFloatCoords c01 = tcu::getCubeFaceCoords(Vec3(m_lookupSpec.minCoord[0]*proj, m_lookupSpec.maxCoord[1]*proj, m_lookupSpec.minCoord[2]*proj));
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