Searched refs:DebugMapObject (Results 1 - 4 of 4) sorted by relevance
/external/llvm/tools/dsymutil/ |
H A D | DebugMap.cpp | 23 DebugMapObject::DebugMapObject(StringRef ObjectFilename, function in class:llvm::dsymutil::DebugMapObject 27 bool DebugMapObject::addSymbol(StringRef Name, Optional<uint64_t> ObjectAddress, 37 void DebugMapObject::print(raw_ostream &OS) const { 62 void DebugMapObject::dump() const { print(errs()); } 65 DebugMapObject &DebugMap::addDebugMapObject(StringRef ObjectFilePath, 67 Objects.emplace_back(new DebugMapObject(ObjectFilePath, Timestamp)); 71 const DebugMapObject::DebugMapEntry * 72 DebugMapObject::lookupSymbol(StringRef SymbolName) const { 79 const DebugMapObject [all...] |
H A D | DebugMap.h | 40 class DebugMapObject; 50 /// DebugMapObject &DMO = DM->addDebugMapObject(Obj.getPath()); 70 typedef std::vector<std::unique_ptr<DebugMapObject>> ObjectContainer; 93 /// This function adds an DebugMapObject to the list owned by this 95 DebugMapObject &addDebugMapObject(StringRef ObjectFilePath, 113 /// \brief The DebugMapObject represents one object file described by 117 class DebugMapObject { class in namespace:llvm::dsymutil 135 /// \brief Adds a symbol mapping to this DebugMapObject. 164 DebugMapObject(StringRef ObjectFilename, sys::TimeValue Timestamp); 174 friend yaml::MappingTraits<dsymutil::DebugMapObject>; 187 DebugMapObject(DebugMapObject &&RHS) { function in class:llvm::dsymutil::DebugMapObject [all...] |
H A D | DwarfLinker.cpp | 1113 /// first step when we start processing a DebugMapObject. 1128 void startDebugObject(DWARFContext &, DebugMapObject &); 1139 const DebugMapObject::DebugMapEntry *Mapping; 1142 const DebugMapObject::DebugMapEntry *Mapping) 1152 /// \brief The valid relocations for the current DebugMapObject. 1176 const DebugMapObject &DMO); 1180 const DebugMapObject &DMO); 1184 const DebugMapObject &DMO); 1201 const DebugMapObject &DMO, CompileUnit &CU, 1236 const DebugMapObject [all...] |
H A D | MachODebugMapParser.cpp | 59 DebugMapObject *CurrentDebugMapObject; 110 /// Create a new DebugMapObject. This function resets the state of the
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