Searched refs:FORMAT_TYPE_FLOAT (Results 1 - 1 of 1) sorted by relevance

/external/vulkan-validation-layers/layers/
H A Dshader_validation.cpp41 FORMAT_TYPE_FLOAT = 1, // UNORM, SNORM, FLOAT, USCALED, SSCALED, SRGB -- anything we consider float in the shader enumerator in enum:FORMAT_TYPE
403 if (FormatIsDepthAndStencil(fmt)) return FORMAT_TYPE_FLOAT | FORMAT_TYPE_UINT;
406 return FORMAT_TYPE_FLOAT;
418 return FORMAT_TYPE_FLOAT;

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