/external/deqp/external/openglcts/modules/gl/ |
H A D | gl4cVertexAttribBindingTests.cpp | 331 glBindBuffer(GL_ARRAY_BUFFER, m_vbo); 332 glBufferData(GL_ARRAY_BUFFER, sizeof(data), data, GL_STATIC_DRAW); 333 glBindBuffer(GL_ARRAY_BUFFER, 0); 497 glBindBuffer(GL_ARRAY_BUFFER, m_vbo); 498 glBufferData(GL_ARRAY_BUFFER, sizeof(Vec3) * 2, NULL, GL_STATIC_DRAW); 499 glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(Vec3), &Vec3(1.0f, 2.0f, 3.0f)[0]); 500 glBufferSubData(GL_ARRAY_BUFFER, 12, sizeof(Vec3), &Vec3(4.0f, 5.0f, 6.0f)[0]); 501 glBindBuffer(GL_ARRAY_BUFFER, 0); 544 glBindBuffer(GL_ARRAY_BUFFER, m_vbo); 545 glBufferData(GL_ARRAY_BUFFER, sizeo [all...] |
/external/deqp/external/openglcts/modules/glesext/gpu_shader5/ |
H A D | esextcGPUShader5PreciseQualifier.cpp | 154 gl.bindBuffer(GL_ARRAY_BUFFER, m_tf_buffer_id); 155 gl.bufferData(GL_ARRAY_BUFFER, sizeof(glw::GLfloat) * m_n_components, DE_NULL, GL_STATIC_COPY); 156 gl.bindBuffer(GL_ARRAY_BUFFER, 0); 167 gl.bindBuffer(GL_ARRAY_BUFFER, m_vertex_positions_buffer_id); 168 gl.bufferData(GL_ARRAY_BUFFER, sizeof(glw::GLfloat) * m_n_components, DE_NULL, GL_STATIC_DRAW); 174 gl.bindBuffer(GL_ARRAY_BUFFER, m_vertex_weights_buffer_id); 175 gl.bufferData(GL_ARRAY_BUFFER, sizeof(glw::GLfloat) * m_n_components, DE_NULL, GL_STATIC_DRAW); 182 gl.bindBuffer(GL_ARRAY_BUFFER, m_vertex_positions_buffer_id); 186 gl.bindBuffer(GL_ARRAY_BUFFER, m_vertex_weights_buffer_id); 207 gl.bindBuffer(GL_ARRAY_BUFFER, [all...] |
H A D | esextcGPUShader5FmaPrecision.cpp | 76 gl.bindBuffer(GL_ARRAY_BUFFER, 0); 199 gl.bindBuffer(GL_ARRAY_BUFFER, m_vbo_a_id); 200 gl.bufferData(GL_ARRAY_BUFFER, sizeof(m_data_a), m_data_a, GL_STATIC_READ); 204 gl.bindBuffer(GL_ARRAY_BUFFER, m_vbo_b_id); 205 gl.bufferData(GL_ARRAY_BUFFER, sizeof(m_data_b), m_data_b, GL_STATIC_READ); 209 gl.bindBuffer(GL_ARRAY_BUFFER, m_vbo_c_id); 210 gl.bufferData(GL_ARRAY_BUFFER, sizeof(m_data_c), m_data_c, GL_STATIC_READ); 221 gl.bindBuffer(GL_ARRAY_BUFFER, m_vbo_a_id); 229 gl.bindBuffer(GL_ARRAY_BUFFER, m_vbo_b_id); 237 gl.bindBuffer(GL_ARRAY_BUFFER, m_vbo_c_i [all...] |
/external/deqp/external/openglcts/modules/gles31/ |
H A D | es31cVertexAttribBindingTests.cpp | 374 glBindBuffer(GL_ARRAY_BUFFER, m_vbo); 375 glBufferData(GL_ARRAY_BUFFER, sizeof(data), data, GL_STATIC_DRAW); 376 glBindBuffer(GL_ARRAY_BUFFER, 0); 560 glBindBuffer(GL_ARRAY_BUFFER, m_vbo); 561 glBufferData(GL_ARRAY_BUFFER, sizeof(Vec3) * 2, NULL, GL_STATIC_DRAW); 562 glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(Vec3), &Vec3(1.0f, 2.0f, 3.0f)[0]); 563 glBufferSubData(GL_ARRAY_BUFFER, 12, sizeof(Vec3), &Vec3(4.0f, 5.0f, 6.0f)[0]); 564 glBindBuffer(GL_ARRAY_BUFFER, 0); 606 glBindBuffer(GL_ARRAY_BUFFER, m_vbo); 607 glBufferData(GL_ARRAY_BUFFER, sizeo [all...] |
/external/swiftshader/third_party/PowerVR_SDK/Examples/Beginner/04_BasicTnL/OGLES/ |
H A D | OGLESBasicTnL.cpp | 164 glBindBuffer(GL_ARRAY_BUFFER, m_ui32Vbo); 167 glBufferData(GL_ARRAY_BUFFER, uiSize, afVertices, GL_STATIC_DRAW); 170 glBindBuffer(GL_ARRAY_BUFFER, 0); 228 glBindBuffer(GL_ARRAY_BUFFER, m_ui32Vbo); 245 glBindBuffer(GL_ARRAY_BUFFER, 0);
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/external/autotest/client/deps/glbench/src/ |
H A D | windowmanagercompositingtest.cc | 140 glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer); 146 glBindBuffer(GL_ARRAY_BUFFER, texture_buffer); 190 glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer); 196 glBindBuffer(GL_ARRAY_BUFFER, texture_buffer_0); 201 glBindBuffer(GL_ARRAY_BUFFER, texture_buffer_1); 256 glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer); 262 glBindBuffer(GL_ARRAY_BUFFER, texture_buffer_0); 267 glBindBuffer(GL_ARRAY_BUFFER, texture_buffer_1); 272 glBindBuffer(GL_ARRAY_BUFFER, texture_buffer_2); 305 GLuint vbo_vertex = SetupVBO(GL_ARRAY_BUFFER, [all...] |
H A D | varyingsandddxytest.cc | 129 glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer); 157 glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer); 172 GLuint vertex_buffer = SetupVBO(GL_ARRAY_BUFFER,
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H A D | attributefetchtest.cc | 83 glBindBuffer(GL_ARRAY_BUFFER, vertex_buffers[i]); 101 GLuint vertex_buffer = SetupVBO(GL_ARRAY_BUFFER,
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/external/deqp/modules/gles2/functional/ |
H A D | es2fNegativeBufferApiTests.cpp | 78 glBindBuffer(GL_ARRAY_BUFFER, buffer); 80 m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if target is not GL_ARRAY_BUFFER or GL_ELEMENT_ARRAY_BUFFER."); 86 glBufferData(GL_ARRAY_BUFFER, 0, NULL, -1); 91 glBufferData(GL_ARRAY_BUFFER, -1, NULL, GL_STREAM_DRAW); 96 glBindBuffer(GL_ARRAY_BUFFER, 0); 97 glBufferData(GL_ARRAY_BUFFER, 0, NULL, GL_STREAM_DRAW); 107 glBindBuffer(GL_ARRAY_BUFFER, buffer); 108 glBufferData(GL_ARRAY_BUFFER, 10, 0, GL_STREAM_DRAW); 110 m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if target is not GL_ARRAY_BUFFER or GL_ELEMENT_ARRAY_BUFFER."); 116 glBindBuffer(GL_ARRAY_BUFFER, [all...] |
H A D | es2fBufferWriteTests.cpp | 439 GL_ARRAY_BUFFER, 548 GL_ARRAY_BUFFER, 626 << DataStoreSpec(GL_ARRAY_BUFFER, GL_STATIC_DRAW, 996) 627 << DataStoreSpec(GL_ARRAY_BUFFER, GL_STATIC_DRAW, 996) 628 << DataStoreSpec(GL_ARRAY_BUFFER, GL_STATIC_DRAW, 996)); 636 << DataStoreSpec(GL_ARRAY_BUFFER, GL_STATIC_DRAW, 504) 641 << DataStoreSpec(GL_ARRAY_BUFFER, GL_STATIC_DRAW, 716) 645 << DataStoreSpec(GL_ARRAY_BUFFER, GL_STREAM_DRAW, 1644) 646 << DataStoreSpec(GL_ARRAY_BUFFER, GL_DYNAMIC_DRAW, 1644) 647 << DataStoreSpec(GL_ARRAY_BUFFER, GL_STATIC_DRA [all...] |
/external/deqp/framework/opengl/simplereference/ |
H A D | sglrContextUtil.cpp | 77 ctx.bindBuffer(GL_ARRAY_BUFFER, bufIDs[0]); 78 ctx.bufferData(GL_ARRAY_BUFFER, DE_LENGTH_OF_ARRAY(position)*sizeof(float), &position[0], GL_STATIC_DRAW); 83 ctx.bindBuffer(GL_ARRAY_BUFFER, 0); 88 ctx.bindBuffer(GL_ARRAY_BUFFER, bufIDs[1]); 89 ctx.bufferData(GL_ARRAY_BUFFER, DE_LENGTH_OF_ARRAY(coord)*sizeof(float), &coord[0], GL_STATIC_DRAW); 94 ctx.bindBuffer(GL_ARRAY_BUFFER, 0);
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/external/deqp/modules/gles3/functional/ |
H A D | es3fNegativeBufferApiTests.cpp | 80 glBindBuffer(GL_ARRAY_BUFFER, buffer); 82 m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if target is not GL_ARRAY_BUFFER or GL_ELEMENT_ARRAY_BUFFER."); 88 glBufferData(GL_ARRAY_BUFFER, 0, NULL, -1); 93 glBufferData(GL_ARRAY_BUFFER, -1, NULL, GL_STREAM_DRAW); 98 glBindBuffer(GL_ARRAY_BUFFER, 0); 99 glBufferData(GL_ARRAY_BUFFER, 0, NULL, GL_STREAM_DRAW); 109 glBindBuffer(GL_ARRAY_BUFFER, buffer); 110 glBufferData(GL_ARRAY_BUFFER, 10, 0, GL_STREAM_DRAW); 112 m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if target is not GL_ARRAY_BUFFER or GL_ELEMENT_ARRAY_BUFFER."); 118 glBindBuffer(GL_ARRAY_BUFFER, [all...] |
H A D | es3fBufferWriteTests.cpp | 439 GL_ARRAY_BUFFER, 520 const deUint32 targetHint = GL_ARRAY_BUFFER; 561 GL_ARRAY_BUFFER, 618 << DataStoreSpec(GL_ARRAY_BUFFER, GL_STATIC_DRAW, 996) 619 << DataStoreSpec(GL_ARRAY_BUFFER, GL_STATIC_DRAW, 996) 620 << DataStoreSpec(GL_ARRAY_BUFFER, GL_STATIC_DRAW, 996)); 628 << DataStoreSpec(GL_ARRAY_BUFFER, GL_STATIC_DRAW, 504) 636 << DataStoreSpec(GL_ARRAY_BUFFER, GL_STATIC_DRAW, 504)); 639 << DataStoreSpec(GL_ARRAY_BUFFER, GL_STREAM_DRAW, 1644) 640 << DataStoreSpec(GL_ARRAY_BUFFER, GL_STREAM_COP [all...] |
/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES2/ |
H A D | PVRTBackground.cpp | 203 glBindBuffer(GL_ARRAY_BUFFER, m_pAPI->m_ui32VertexBufferObject); 205 glBufferData(GL_ARRAY_BUFFER, sizeof(float) * 16, pVertexData, GL_STATIC_DRAW); 207 glBindBuffer(GL_ARRAY_BUFFER, 0); 237 glBindBuffer(GL_ARRAY_BUFFER, m_pAPI->m_ui32VertexBufferObject); 252 glBindBuffer(GL_ARRAY_BUFFER, 0);
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/external/replicaisland/src/com/replica/replicaisland/ |
H A D | Grid.java | 229 gl11.glBindBuffer(GL11.GL_ARRAY_BUFFER, mVertBufferIndex); 232 gl11.glBindBuffer(GL11.GL_ARRAY_BUFFER, mTextureCoordBufferIndex); 269 gl11.glBindBuffer(GL11.GL_ARRAY_BUFFER, mVertBufferIndex); 272 gl11.glBindBuffer(GL11.GL_ARRAY_BUFFER, mTextureCoordBufferIndex); 279 gl11.glBindBuffer(GL11.GL_ARRAY_BUFFER, 0); 345 gl11.glBindBuffer(GL11.GL_ARRAY_BUFFER, mVertBufferIndex); 350 gl11.glBufferData(GL11.GL_ARRAY_BUFFER, vertexSize, 356 gl11.glBindBuffer(GL11.GL_ARRAY_BUFFER, 361 gl11.glBufferData(GL11.GL_ARRAY_BUFFER, texCoordSize, 365 gl11.glBindBuffer(GL11.GL_ARRAY_BUFFER, [all...] |
/external/deqp/external/openglcts/modules/glesext/geometry_shader/ |
H A D | esextcGeometryShaderAdjacency.cpp | 180 gl.bindBuffer(GL_ARRAY_BUFFER, 0); 319 gl.bindBuffer(GL_ARRAY_BUFFER, m_adjacency_geometry_bo_id); 320 gl.bufferData(GL_ARRAY_BUFFER, m_test_data.m_geometry_bo_size * 4, 0, GL_DYNAMIC_DRAW); 321 gl.bindBuffer(GL_ARRAY_BUFFER, m_geometry_bo_id); 322 gl.bufferData(GL_ARRAY_BUFFER, m_test_data.m_geometry_bo_size * 4, 0, GL_DYNAMIC_DRAW); 323 gl.bindBuffer(GL_ARRAY_BUFFER, m_vertex_data_bo_id); 324 gl.bufferData(GL_ARRAY_BUFFER, m_test_data.m_vertex_data_bo_size, m_test_data.m_vertex_data, GL_DYNAMIC_DRAW); 325 gl.bindBuffer(GL_ARRAY_BUFFER, 0); 370 gl.bindBuffer(GL_ARRAY_BUFFER, m_vertex_data_bo_id);
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H A D | esextcGeometryShaderQualifiers.cpp | 210 gl.bindBuffer(GL_ARRAY_BUFFER, m_bo_id); 213 gl.bufferData(GL_ARRAY_BUFFER, sizeof(float) * 4, /* components */ 247 const float* result_bo_data = (const float*)gl.mapBufferRange(GL_ARRAY_BUFFER, 0, /* offset */ 260 gl.unmapBuffer(GL_ARRAY_BUFFER);
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H A D | esextcGeometryShaderPrimitiveQueries.cpp | 272 gl.bindBuffer(GL_ARRAY_BUFFER, 0); 374 gl.bindBuffer(GL_ARRAY_BUFFER, m_bo_large_id); 375 gl.bufferData(GL_ARRAY_BUFFER, 379 gl.bindBuffer(GL_ARRAY_BUFFER, m_bo_small_id); 380 gl.bufferData(GL_ARRAY_BUFFER,
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/external/deqp/modules/gles31/functional/ |
H A D | es31fNegativeBufferApiTests.cpp | 73 ctx.glBindBuffer(GL_ARRAY_BUFFER, buffer); 75 ctx.beginSection("GL_INVALID_ENUM is generated if target is not GL_ARRAY_BUFFER or GL_ELEMENT_ARRAY_BUFFER."); 81 ctx.glBufferData(GL_ARRAY_BUFFER, 0, NULL, -1); 86 ctx.glBufferData(GL_ARRAY_BUFFER, -1, NULL, GL_STREAM_DRAW); 91 ctx.glBindBuffer(GL_ARRAY_BUFFER, 0); 92 ctx.glBufferData(GL_ARRAY_BUFFER, 0, NULL, GL_STREAM_DRAW); 103 ctx.glBindBuffer(GL_ARRAY_BUFFER, buffer); 104 ctx.glBufferData(GL_ARRAY_BUFFER, 10, 0, GL_STREAM_DRAW); 106 ctx.beginSection("GL_INVALID_ENUM is generated if target is not GL_ARRAY_BUFFER or GL_ELEMENT_ARRAY_BUFFER."); 112 ctx.glBindBuffer(GL_ARRAY_BUFFER, [all...] |
/external/deqp/external/openglcts/modules/glesext/texture_buffer/ |
H A D | esextcTextureBufferOperations.cpp | 147 gl.bindBuffer(GL_ARRAY_BUFFER, m_ssbo_bo_id); 149 gl.bufferData(GL_ARRAY_BUFFER, m_n_vectors_in_buffer_texture * m_n_vector_components * sizeof(glw::GLint), 0, 152 gl.bindBuffer(GL_ARRAY_BUFFER, 0); 250 gl.bindBuffer(GL_ARRAY_BUFFER, m_vbo_id); 253 gl.bufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW); 264 gl.bindBuffer(GL_ARRAY_BUFFER, m_vbo_indicies_id); 267 gl.bufferData(GL_ARRAY_BUFFER, sizeof(indicies), indicies, GL_STATIC_DRAW); 270 gl.bindBuffer(GL_ARRAY_BUFFER, 0); 386 gl.bindBuffer(GL_ARRAY_BUFFER, m_ssbo_bo_id); 413 gl.bindBuffer(GL_ARRAY_BUFFER, [all...] |
/external/deqp/modules/glshared/ |
H A D | glsMemoryStressCase.cpp | 199 GLU_CHECK_CALL(glBindBuffer(GL_ARRAY_BUFFER, m_coordBuffer)); 200 GLU_CHECK_CALL(glBufferData(GL_ARRAY_BUFFER, sizeof(s_quadCoords), s_quadCoords, GL_STATIC_DRAW)); 236 GLU_CHECK_CALL(glBindBuffer(GL_ARRAY_BUFFER, m_coordBuffer)); 361 GLU_CHECK_CALL(glBindBuffer(GL_ARRAY_BUFFER, m_coordBuffer)); 362 GLU_CHECK_CALL(glBufferData(GL_ARRAY_BUFFER, sizeof(s_quadCoords), s_quadCoords, GL_STATIC_DRAW)); 400 GLU_CHECK_CALL(glBindBuffer(GL_ARRAY_BUFFER, m_coordBuffer)); 403 GLU_CHECK_CALL(glBindBuffer(GL_ARRAY_BUFFER, buffer)); 405 GLU_CHECK_CALL(glBindBuffer(GL_ARRAY_BUFFER, 0)); 687 glBindBuffer(GL_ARRAY_BUFFER, buffer); 704 glBufferData(GL_ARRAY_BUFFER, siz [all...] |
/external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/ColourGrading/OGLES3/ |
H A D | OGLES3ColourGrading.cpp | 350 glBindBuffer(GL_ARRAY_BUFFER, m_puiMaskVBO[i]); 351 glBufferData(GL_ARRAY_BUFFER, uiSize, Mesh.pInterleaved, GL_STATIC_DRAW); 406 glBindBuffer(GL_ARRAY_BUFFER, m_ui32FullScreenRectVBO); 409 glBufferData(GL_ARRAY_BUFFER, 6 * m_ui32VertexStride, afVertices, GL_STATIC_DRAW); 440 glBindBuffer(GL_ARRAY_BUFFER, m_ui32BackgroundVBO); 443 glBufferData(GL_ARRAY_BUFFER, 4 * m_ui32VertexStride, afBackgroundVertices, GL_STATIC_DRAW); 446 glBindBuffer(GL_ARRAY_BUFFER, 0); 706 glBindBuffer(GL_ARRAY_BUFFER, m_ui32BackgroundVBO); 756 glBindBuffer(GL_ARRAY_BUFFER, 0); 778 glBindBuffer(GL_ARRAY_BUFFER, m_ui32FullScreenRectVB [all...] |
/external/deqp/modules/gles3/performance/ |
H A D | es3pStateChangeTests.cpp | 156 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); 200 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); 245 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); 299 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); 344 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); 386 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); 434 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); 476 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); 518 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); 564 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffer [all...] |
H A D | es3pRedundantStateChangeTests.cpp | 147 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); 186 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); 226 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); 275 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); 315 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); 352 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); 395 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); 432 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); 469 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); 510 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffer [all...] |
/external/deqp/modules/gles2/performance/ |
H A D | es2pDrawCallBatchingTests.cpp | 360 gl.bindBuffer(GL_ARRAY_BUFFER, buffer); 361 gl.bufferData(GL_ARRAY_BUFFER, 4 * 3 * m_spec.triangleCount * m_spec.drawCallCount, &(m_staticAttributeDatas[attribute][0]), GL_STATIC_DRAW); 362 gl.bindBuffer(GL_ARRAY_BUFFER, 0); 374 gl.bindBuffer(GL_ARRAY_BUFFER, buffer); 375 gl.bufferData(GL_ARRAY_BUFFER, 4 * 3 * m_spec.triangleCount, &(m_staticAttributeDatas[attribute][0]), GL_STATIC_DRAW); 376 gl.bindBuffer(GL_ARRAY_BUFFER, 0); 391 gl.bindBuffer(GL_ARRAY_BUFFER, buffer); 392 gl.bufferData(GL_ARRAY_BUFFER, 4 * 3 * m_spec.triangleCount * m_spec.drawCallCount, &(m_dynamicAttributeDatas[attribute][0]), GL_STATIC_DRAW); 393 gl.bindBuffer(GL_ARRAY_BUFFER, 0); 409 gl.bindBuffer(GL_ARRAY_BUFFER, buffe [all...] |