Searched refs:GL_ARRAY_BUFFER (Results 1 - 25 of 211) sorted by relevance

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/external/deqp/external/openglcts/modules/gl/
H A Dgl4cVertexAttribBindingTests.cpp331 glBindBuffer(GL_ARRAY_BUFFER, m_vbo);
332 glBufferData(GL_ARRAY_BUFFER, sizeof(data), data, GL_STATIC_DRAW);
333 glBindBuffer(GL_ARRAY_BUFFER, 0);
497 glBindBuffer(GL_ARRAY_BUFFER, m_vbo);
498 glBufferData(GL_ARRAY_BUFFER, sizeof(Vec3) * 2, NULL, GL_STATIC_DRAW);
499 glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(Vec3), &Vec3(1.0f, 2.0f, 3.0f)[0]);
500 glBufferSubData(GL_ARRAY_BUFFER, 12, sizeof(Vec3), &Vec3(4.0f, 5.0f, 6.0f)[0]);
501 glBindBuffer(GL_ARRAY_BUFFER, 0);
544 glBindBuffer(GL_ARRAY_BUFFER, m_vbo);
545 glBufferData(GL_ARRAY_BUFFER, sizeo
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/external/deqp/external/openglcts/modules/glesext/gpu_shader5/
H A DesextcGPUShader5PreciseQualifier.cpp154 gl.bindBuffer(GL_ARRAY_BUFFER, m_tf_buffer_id);
155 gl.bufferData(GL_ARRAY_BUFFER, sizeof(glw::GLfloat) * m_n_components, DE_NULL, GL_STATIC_COPY);
156 gl.bindBuffer(GL_ARRAY_BUFFER, 0);
167 gl.bindBuffer(GL_ARRAY_BUFFER, m_vertex_positions_buffer_id);
168 gl.bufferData(GL_ARRAY_BUFFER, sizeof(glw::GLfloat) * m_n_components, DE_NULL, GL_STATIC_DRAW);
174 gl.bindBuffer(GL_ARRAY_BUFFER, m_vertex_weights_buffer_id);
175 gl.bufferData(GL_ARRAY_BUFFER, sizeof(glw::GLfloat) * m_n_components, DE_NULL, GL_STATIC_DRAW);
182 gl.bindBuffer(GL_ARRAY_BUFFER, m_vertex_positions_buffer_id);
186 gl.bindBuffer(GL_ARRAY_BUFFER, m_vertex_weights_buffer_id);
207 gl.bindBuffer(GL_ARRAY_BUFFER,
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H A DesextcGPUShader5FmaPrecision.cpp76 gl.bindBuffer(GL_ARRAY_BUFFER, 0);
199 gl.bindBuffer(GL_ARRAY_BUFFER, m_vbo_a_id);
200 gl.bufferData(GL_ARRAY_BUFFER, sizeof(m_data_a), m_data_a, GL_STATIC_READ);
204 gl.bindBuffer(GL_ARRAY_BUFFER, m_vbo_b_id);
205 gl.bufferData(GL_ARRAY_BUFFER, sizeof(m_data_b), m_data_b, GL_STATIC_READ);
209 gl.bindBuffer(GL_ARRAY_BUFFER, m_vbo_c_id);
210 gl.bufferData(GL_ARRAY_BUFFER, sizeof(m_data_c), m_data_c, GL_STATIC_READ);
221 gl.bindBuffer(GL_ARRAY_BUFFER, m_vbo_a_id);
229 gl.bindBuffer(GL_ARRAY_BUFFER, m_vbo_b_id);
237 gl.bindBuffer(GL_ARRAY_BUFFER, m_vbo_c_i
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/external/deqp/external/openglcts/modules/gles31/
H A Des31cVertexAttribBindingTests.cpp374 glBindBuffer(GL_ARRAY_BUFFER, m_vbo);
375 glBufferData(GL_ARRAY_BUFFER, sizeof(data), data, GL_STATIC_DRAW);
376 glBindBuffer(GL_ARRAY_BUFFER, 0);
560 glBindBuffer(GL_ARRAY_BUFFER, m_vbo);
561 glBufferData(GL_ARRAY_BUFFER, sizeof(Vec3) * 2, NULL, GL_STATIC_DRAW);
562 glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(Vec3), &Vec3(1.0f, 2.0f, 3.0f)[0]);
563 glBufferSubData(GL_ARRAY_BUFFER, 12, sizeof(Vec3), &Vec3(4.0f, 5.0f, 6.0f)[0]);
564 glBindBuffer(GL_ARRAY_BUFFER, 0);
606 glBindBuffer(GL_ARRAY_BUFFER, m_vbo);
607 glBufferData(GL_ARRAY_BUFFER, sizeo
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/external/swiftshader/third_party/PowerVR_SDK/Examples/Beginner/04_BasicTnL/OGLES/
H A DOGLESBasicTnL.cpp164 glBindBuffer(GL_ARRAY_BUFFER, m_ui32Vbo);
167 glBufferData(GL_ARRAY_BUFFER, uiSize, afVertices, GL_STATIC_DRAW);
170 glBindBuffer(GL_ARRAY_BUFFER, 0);
228 glBindBuffer(GL_ARRAY_BUFFER, m_ui32Vbo);
245 glBindBuffer(GL_ARRAY_BUFFER, 0);
/external/autotest/client/deps/glbench/src/
H A Dwindowmanagercompositingtest.cc140 glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer);
146 glBindBuffer(GL_ARRAY_BUFFER, texture_buffer);
190 glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer);
196 glBindBuffer(GL_ARRAY_BUFFER, texture_buffer_0);
201 glBindBuffer(GL_ARRAY_BUFFER, texture_buffer_1);
256 glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer);
262 glBindBuffer(GL_ARRAY_BUFFER, texture_buffer_0);
267 glBindBuffer(GL_ARRAY_BUFFER, texture_buffer_1);
272 glBindBuffer(GL_ARRAY_BUFFER, texture_buffer_2);
305 GLuint vbo_vertex = SetupVBO(GL_ARRAY_BUFFER,
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H A Dvaryingsandddxytest.cc129 glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer);
157 glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer);
172 GLuint vertex_buffer = SetupVBO(GL_ARRAY_BUFFER,
H A Dattributefetchtest.cc83 glBindBuffer(GL_ARRAY_BUFFER, vertex_buffers[i]);
101 GLuint vertex_buffer = SetupVBO(GL_ARRAY_BUFFER,
/external/deqp/modules/gles2/functional/
H A Des2fNegativeBufferApiTests.cpp78 glBindBuffer(GL_ARRAY_BUFFER, buffer);
80 m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if target is not GL_ARRAY_BUFFER or GL_ELEMENT_ARRAY_BUFFER.");
86 glBufferData(GL_ARRAY_BUFFER, 0, NULL, -1);
91 glBufferData(GL_ARRAY_BUFFER, -1, NULL, GL_STREAM_DRAW);
96 glBindBuffer(GL_ARRAY_BUFFER, 0);
97 glBufferData(GL_ARRAY_BUFFER, 0, NULL, GL_STREAM_DRAW);
107 glBindBuffer(GL_ARRAY_BUFFER, buffer);
108 glBufferData(GL_ARRAY_BUFFER, 10, 0, GL_STREAM_DRAW);
110 m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if target is not GL_ARRAY_BUFFER or GL_ELEMENT_ARRAY_BUFFER.");
116 glBindBuffer(GL_ARRAY_BUFFER,
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H A Des2fBufferWriteTests.cpp439 GL_ARRAY_BUFFER,
548 GL_ARRAY_BUFFER,
626 << DataStoreSpec(GL_ARRAY_BUFFER, GL_STATIC_DRAW, 996)
627 << DataStoreSpec(GL_ARRAY_BUFFER, GL_STATIC_DRAW, 996)
628 << DataStoreSpec(GL_ARRAY_BUFFER, GL_STATIC_DRAW, 996));
636 << DataStoreSpec(GL_ARRAY_BUFFER, GL_STATIC_DRAW, 504)
641 << DataStoreSpec(GL_ARRAY_BUFFER, GL_STATIC_DRAW, 716)
645 << DataStoreSpec(GL_ARRAY_BUFFER, GL_STREAM_DRAW, 1644)
646 << DataStoreSpec(GL_ARRAY_BUFFER, GL_DYNAMIC_DRAW, 1644)
647 << DataStoreSpec(GL_ARRAY_BUFFER, GL_STATIC_DRA
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/external/deqp/framework/opengl/simplereference/
H A DsglrContextUtil.cpp77 ctx.bindBuffer(GL_ARRAY_BUFFER, bufIDs[0]);
78 ctx.bufferData(GL_ARRAY_BUFFER, DE_LENGTH_OF_ARRAY(position)*sizeof(float), &position[0], GL_STATIC_DRAW);
83 ctx.bindBuffer(GL_ARRAY_BUFFER, 0);
88 ctx.bindBuffer(GL_ARRAY_BUFFER, bufIDs[1]);
89 ctx.bufferData(GL_ARRAY_BUFFER, DE_LENGTH_OF_ARRAY(coord)*sizeof(float), &coord[0], GL_STATIC_DRAW);
94 ctx.bindBuffer(GL_ARRAY_BUFFER, 0);
/external/deqp/modules/gles3/functional/
H A Des3fNegativeBufferApiTests.cpp80 glBindBuffer(GL_ARRAY_BUFFER, buffer);
82 m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if target is not GL_ARRAY_BUFFER or GL_ELEMENT_ARRAY_BUFFER.");
88 glBufferData(GL_ARRAY_BUFFER, 0, NULL, -1);
93 glBufferData(GL_ARRAY_BUFFER, -1, NULL, GL_STREAM_DRAW);
98 glBindBuffer(GL_ARRAY_BUFFER, 0);
99 glBufferData(GL_ARRAY_BUFFER, 0, NULL, GL_STREAM_DRAW);
109 glBindBuffer(GL_ARRAY_BUFFER, buffer);
110 glBufferData(GL_ARRAY_BUFFER, 10, 0, GL_STREAM_DRAW);
112 m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if target is not GL_ARRAY_BUFFER or GL_ELEMENT_ARRAY_BUFFER.");
118 glBindBuffer(GL_ARRAY_BUFFER,
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H A Des3fBufferWriteTests.cpp439 GL_ARRAY_BUFFER,
520 const deUint32 targetHint = GL_ARRAY_BUFFER;
561 GL_ARRAY_BUFFER,
618 << DataStoreSpec(GL_ARRAY_BUFFER, GL_STATIC_DRAW, 996)
619 << DataStoreSpec(GL_ARRAY_BUFFER, GL_STATIC_DRAW, 996)
620 << DataStoreSpec(GL_ARRAY_BUFFER, GL_STATIC_DRAW, 996));
628 << DataStoreSpec(GL_ARRAY_BUFFER, GL_STATIC_DRAW, 504)
636 << DataStoreSpec(GL_ARRAY_BUFFER, GL_STATIC_DRAW, 504));
639 << DataStoreSpec(GL_ARRAY_BUFFER, GL_STREAM_DRAW, 1644)
640 << DataStoreSpec(GL_ARRAY_BUFFER, GL_STREAM_COP
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/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES2/
H A DPVRTBackground.cpp203 glBindBuffer(GL_ARRAY_BUFFER, m_pAPI->m_ui32VertexBufferObject);
205 glBufferData(GL_ARRAY_BUFFER, sizeof(float) * 16, pVertexData, GL_STATIC_DRAW);
207 glBindBuffer(GL_ARRAY_BUFFER, 0);
237 glBindBuffer(GL_ARRAY_BUFFER, m_pAPI->m_ui32VertexBufferObject);
252 glBindBuffer(GL_ARRAY_BUFFER, 0);
/external/replicaisland/src/com/replica/replicaisland/
H A DGrid.java229 gl11.glBindBuffer(GL11.GL_ARRAY_BUFFER, mVertBufferIndex);
232 gl11.glBindBuffer(GL11.GL_ARRAY_BUFFER, mTextureCoordBufferIndex);
269 gl11.glBindBuffer(GL11.GL_ARRAY_BUFFER, mVertBufferIndex);
272 gl11.glBindBuffer(GL11.GL_ARRAY_BUFFER, mTextureCoordBufferIndex);
279 gl11.glBindBuffer(GL11.GL_ARRAY_BUFFER, 0);
345 gl11.glBindBuffer(GL11.GL_ARRAY_BUFFER, mVertBufferIndex);
350 gl11.glBufferData(GL11.GL_ARRAY_BUFFER, vertexSize,
356 gl11.glBindBuffer(GL11.GL_ARRAY_BUFFER,
361 gl11.glBufferData(GL11.GL_ARRAY_BUFFER, texCoordSize,
365 gl11.glBindBuffer(GL11.GL_ARRAY_BUFFER,
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/external/deqp/external/openglcts/modules/glesext/geometry_shader/
H A DesextcGeometryShaderAdjacency.cpp180 gl.bindBuffer(GL_ARRAY_BUFFER, 0);
319 gl.bindBuffer(GL_ARRAY_BUFFER, m_adjacency_geometry_bo_id);
320 gl.bufferData(GL_ARRAY_BUFFER, m_test_data.m_geometry_bo_size * 4, 0, GL_DYNAMIC_DRAW);
321 gl.bindBuffer(GL_ARRAY_BUFFER, m_geometry_bo_id);
322 gl.bufferData(GL_ARRAY_BUFFER, m_test_data.m_geometry_bo_size * 4, 0, GL_DYNAMIC_DRAW);
323 gl.bindBuffer(GL_ARRAY_BUFFER, m_vertex_data_bo_id);
324 gl.bufferData(GL_ARRAY_BUFFER, m_test_data.m_vertex_data_bo_size, m_test_data.m_vertex_data, GL_DYNAMIC_DRAW);
325 gl.bindBuffer(GL_ARRAY_BUFFER, 0);
370 gl.bindBuffer(GL_ARRAY_BUFFER, m_vertex_data_bo_id);
H A DesextcGeometryShaderQualifiers.cpp210 gl.bindBuffer(GL_ARRAY_BUFFER, m_bo_id);
213 gl.bufferData(GL_ARRAY_BUFFER, sizeof(float) * 4, /* components */
247 const float* result_bo_data = (const float*)gl.mapBufferRange(GL_ARRAY_BUFFER, 0, /* offset */
260 gl.unmapBuffer(GL_ARRAY_BUFFER);
H A DesextcGeometryShaderPrimitiveQueries.cpp272 gl.bindBuffer(GL_ARRAY_BUFFER, 0);
374 gl.bindBuffer(GL_ARRAY_BUFFER, m_bo_large_id);
375 gl.bufferData(GL_ARRAY_BUFFER,
379 gl.bindBuffer(GL_ARRAY_BUFFER, m_bo_small_id);
380 gl.bufferData(GL_ARRAY_BUFFER,
/external/deqp/modules/gles31/functional/
H A Des31fNegativeBufferApiTests.cpp73 ctx.glBindBuffer(GL_ARRAY_BUFFER, buffer);
75 ctx.beginSection("GL_INVALID_ENUM is generated if target is not GL_ARRAY_BUFFER or GL_ELEMENT_ARRAY_BUFFER.");
81 ctx.glBufferData(GL_ARRAY_BUFFER, 0, NULL, -1);
86 ctx.glBufferData(GL_ARRAY_BUFFER, -1, NULL, GL_STREAM_DRAW);
91 ctx.glBindBuffer(GL_ARRAY_BUFFER, 0);
92 ctx.glBufferData(GL_ARRAY_BUFFER, 0, NULL, GL_STREAM_DRAW);
103 ctx.glBindBuffer(GL_ARRAY_BUFFER, buffer);
104 ctx.glBufferData(GL_ARRAY_BUFFER, 10, 0, GL_STREAM_DRAW);
106 ctx.beginSection("GL_INVALID_ENUM is generated if target is not GL_ARRAY_BUFFER or GL_ELEMENT_ARRAY_BUFFER.");
112 ctx.glBindBuffer(GL_ARRAY_BUFFER,
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/external/deqp/external/openglcts/modules/glesext/texture_buffer/
H A DesextcTextureBufferOperations.cpp147 gl.bindBuffer(GL_ARRAY_BUFFER, m_ssbo_bo_id);
149 gl.bufferData(GL_ARRAY_BUFFER, m_n_vectors_in_buffer_texture * m_n_vector_components * sizeof(glw::GLint), 0,
152 gl.bindBuffer(GL_ARRAY_BUFFER, 0);
250 gl.bindBuffer(GL_ARRAY_BUFFER, m_vbo_id);
253 gl.bufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
264 gl.bindBuffer(GL_ARRAY_BUFFER, m_vbo_indicies_id);
267 gl.bufferData(GL_ARRAY_BUFFER, sizeof(indicies), indicies, GL_STATIC_DRAW);
270 gl.bindBuffer(GL_ARRAY_BUFFER, 0);
386 gl.bindBuffer(GL_ARRAY_BUFFER, m_ssbo_bo_id);
413 gl.bindBuffer(GL_ARRAY_BUFFER,
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/external/deqp/modules/glshared/
H A DglsMemoryStressCase.cpp199 GLU_CHECK_CALL(glBindBuffer(GL_ARRAY_BUFFER, m_coordBuffer));
200 GLU_CHECK_CALL(glBufferData(GL_ARRAY_BUFFER, sizeof(s_quadCoords), s_quadCoords, GL_STATIC_DRAW));
236 GLU_CHECK_CALL(glBindBuffer(GL_ARRAY_BUFFER, m_coordBuffer));
361 GLU_CHECK_CALL(glBindBuffer(GL_ARRAY_BUFFER, m_coordBuffer));
362 GLU_CHECK_CALL(glBufferData(GL_ARRAY_BUFFER, sizeof(s_quadCoords), s_quadCoords, GL_STATIC_DRAW));
400 GLU_CHECK_CALL(glBindBuffer(GL_ARRAY_BUFFER, m_coordBuffer));
403 GLU_CHECK_CALL(glBindBuffer(GL_ARRAY_BUFFER, buffer));
405 GLU_CHECK_CALL(glBindBuffer(GL_ARRAY_BUFFER, 0));
687 glBindBuffer(GL_ARRAY_BUFFER, buffer);
704 glBufferData(GL_ARRAY_BUFFER, siz
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/external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/ColourGrading/OGLES3/
H A DOGLES3ColourGrading.cpp350 glBindBuffer(GL_ARRAY_BUFFER, m_puiMaskVBO[i]);
351 glBufferData(GL_ARRAY_BUFFER, uiSize, Mesh.pInterleaved, GL_STATIC_DRAW);
406 glBindBuffer(GL_ARRAY_BUFFER, m_ui32FullScreenRectVBO);
409 glBufferData(GL_ARRAY_BUFFER, 6 * m_ui32VertexStride, afVertices, GL_STATIC_DRAW);
440 glBindBuffer(GL_ARRAY_BUFFER, m_ui32BackgroundVBO);
443 glBufferData(GL_ARRAY_BUFFER, 4 * m_ui32VertexStride, afBackgroundVertices, GL_STATIC_DRAW);
446 glBindBuffer(GL_ARRAY_BUFFER, 0);
706 glBindBuffer(GL_ARRAY_BUFFER, m_ui32BackgroundVBO);
756 glBindBuffer(GL_ARRAY_BUFFER, 0);
778 glBindBuffer(GL_ARRAY_BUFFER, m_ui32FullScreenRectVB
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/external/deqp/modules/gles3/performance/
H A Des3pStateChangeTests.cpp156 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
200 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
245 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
299 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
344 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
386 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
434 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
476 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
518 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
564 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffer
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H A Des3pRedundantStateChangeTests.cpp147 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
186 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
226 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
275 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
315 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
352 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
395 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
432 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
469 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
510 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffer
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/external/deqp/modules/gles2/performance/
H A Des2pDrawCallBatchingTests.cpp360 gl.bindBuffer(GL_ARRAY_BUFFER, buffer);
361 gl.bufferData(GL_ARRAY_BUFFER, 4 * 3 * m_spec.triangleCount * m_spec.drawCallCount, &(m_staticAttributeDatas[attribute][0]), GL_STATIC_DRAW);
362 gl.bindBuffer(GL_ARRAY_BUFFER, 0);
374 gl.bindBuffer(GL_ARRAY_BUFFER, buffer);
375 gl.bufferData(GL_ARRAY_BUFFER, 4 * 3 * m_spec.triangleCount, &(m_staticAttributeDatas[attribute][0]), GL_STATIC_DRAW);
376 gl.bindBuffer(GL_ARRAY_BUFFER, 0);
391 gl.bindBuffer(GL_ARRAY_BUFFER, buffer);
392 gl.bufferData(GL_ARRAY_BUFFER, 4 * 3 * m_spec.triangleCount * m_spec.drawCallCount, &(m_dynamicAttributeDatas[attribute][0]), GL_STATIC_DRAW);
393 gl.bindBuffer(GL_ARRAY_BUFFER, 0);
409 gl.bindBuffer(GL_ARRAY_BUFFER, buffe
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