/external/deqp/external/openglcts/modules/glesext/tessellation_shader/ |
H A D | esextcTessellationShaderProperties.cpp | 253 gl.getShaderiv(m_fs_id, GL_COMPILE_STATUS, &fs_compile_status); 254 gl.getShaderiv(m_vs_id, GL_COMPILE_STATUS, &vs_compile_status); 426 gl.getShaderiv(m_tc_id, GL_COMPILE_STATUS, &tc_compile_status); 427 gl.getShaderiv(m_te_id, GL_COMPILE_STATUS, &te_compile_status);
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/external/webrtc/talk/app/webrtc/java/android/org/webrtc/ |
H A D | GlShader.java | 47 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, result, 0);
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/external/deqp/external/openglcts/modules/gles31/ |
H A D | es31cTextureStorageMultisampleGetActiveUniformTests.cpp | 232 gl.getShaderiv(fs_id, GL_COMPILE_STATUS, &compile_status); 257 gl.getShaderiv(vs_id, GL_COMPILE_STATUS, &compile_status);
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H A D | es31cTextureStorageMultisampleFunctionalTests.cpp | 471 gl.getShaderiv(shader_ids[n_shader_id], GL_COMPILE_STATUS, &compile_status); 901 gl.getShaderiv(fs_id, GL_COMPILE_STATUS, &compile_status); 907 gl.getShaderiv(vs_id, GL_COMPILE_STATUS, &compile_status); 1797 gl.getShaderiv(id, GL_COMPILE_STATUS, &compile_status); 2380 gl.getShaderiv(id, GL_COMPILE_STATUS, &compile_status); 2543 gl.getShaderiv(fs_id, GL_COMPILE_STATUS, &compile_status); 2573 gl.getShaderiv(vs_id, GL_COMPILE_STATUS, &compile_status); 2843 gl.getShaderiv(fs_id, GL_COMPILE_STATUS, &compile_status); 2879 gl.getShaderiv(vs_2d_id, GL_COMPILE_STATUS, &compile_status); 2918 gl.getShaderiv(vs_2d_array_id, GL_COMPILE_STATUS, [all...] |
/external/swiftshader/third_party/PowerVR_SDK/Examples/Beginner/01_HelloAPI/OGLES2/ |
H A D | OGLES2HelloAPI_Windows.cpp | 341 glGetShaderiv(uiFragShader, GL_COMPILE_STATUS, &bShaderCompiled);
365 glGetShaderiv(uiVertShader, GL_COMPILE_STATUS, &bShaderCompiled);
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H A D | OGLES2HelloAPI_OSX.mm | 370 glGetShaderiv(fragmentShader, GL_COMPILE_STATUS, &isShaderCompiled); 413 glGetShaderiv(vertexShader, GL_COMPILE_STATUS, &isShaderCompiled);
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H A D | OGLES2HelloAPI_LinuxX11.cpp | 468 glGetShaderiv(fragmentShader, GL_COMPILE_STATUS, &isShaderCompiled);
511 glGetShaderiv(vertexShader, GL_COMPILE_STATUS, &isShaderCompiled);
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/external/deqp/external/openglcts/modules/glesext/texture_buffer/ |
H A D | esextcTextureBufferPrecision.cpp | 231 gl.getShaderiv(m_sh_id, GL_COMPILE_STATUS, &compilation_status);
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/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES2/ |
H A D | PVRTShader.cpp | 95 glGetShaderiv(*pObject, GL_COMPILE_STATUS, &ShaderCompiled);
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/external/deqp/external/openglcts/modules/glesext/geometry_shader/ |
H A D | esextcGeometryShaderNonarrayInput.cpp | 239 /* Try to compile the shaders. Do not check GL_COMPILE_STATUS - we expect a linking failure */ 304 gl.getShaderiv(m_gs_valid_non_ib, GL_COMPILE_STATUS, &compile_status); 317 gl.getShaderiv(m_gs_valid_ib, GL_COMPILE_STATUS, &compile_status);
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H A D | esextcGeometryShaderLinking.cpp | 143 gl.getShaderiv(so_id, GL_COMPILE_STATUS, &compile_status); 420 gl.getShaderiv(so_id, GL_COMPILE_STATUS, &compile_status); 777 gl.getShaderiv(so_id, GL_COMPILE_STATUS, &compile_status);
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/external/deqp/external/openglcts/modules/common/ |
H A D | glcShaderIntegerMixTests.cpp | 134 gl.getShaderiv(shader, GL_COMPILE_STATUS, &compileSuccess); 245 gl.getShaderiv(shader, GL_COMPILE_STATUS, &compileSuccess);
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/external/deqp/modules/egl/ |
H A D | teglSwapBuffersTests.cpp | 166 gl.getShaderiv(vertexShader, GL_COMPILE_STATUS, &vertexCompileStatus); 180 gl.getShaderiv(fragmentShader, GL_COMPILE_STATUS, &fragmentCompileStatus);
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/external/eigen/unsupported/test/ |
H A D | openglsupport.cpp | 81 glGetShaderiv(vtx_id,GL_COMPILE_STATUS,&ok); 89 glGetShaderiv(frg_id,GL_COMPILE_STATUS,&ok);
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/external/webrtc/webrtc/modules/video_render/ios/ |
H A D | open_gles20.mm | 173 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
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/external/autotest/client/site_tests/graphics_SanAngeles/src/ |
H A D | shader.c | 47 glGetShaderiv(shader, GL_COMPILE_STATUS, &bShaderCompiled);
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/external/deqp/modules/gles2/functional/ |
H A D | es2fShaderStateQueryTests.cpp | 528 verifyShaderParam(m_testCtx, *this, shaderVert, GL_COMPILE_STATUS, GL_FALSE); 529 verifyShaderParam(m_testCtx, *this, shaderFrag, GL_COMPILE_STATUS, GL_FALSE); 538 verifyShaderParam(m_testCtx, *this, shaderVert, GL_COMPILE_STATUS, GL_TRUE); 539 verifyShaderParam(m_testCtx, *this, shaderFrag, GL_COMPILE_STATUS, GL_TRUE); 770 verifyShaderParam(m_testCtx, *this, shaderVert, GL_COMPILE_STATUS, GL_TRUE); 771 verifyShaderParam(m_testCtx, *this, shaderFrag, GL_COMPILE_STATUS, GL_TRUE); 1059 verifyShaderParam (m_testCtx, *this, shaderVert, GL_COMPILE_STATUS, GL_TRUE); 1060 verifyShaderParam (m_testCtx, *this, shaderFrag, GL_COMPILE_STATUS, GL_TRUE); 1090 verifyShaderParam (m_testCtx, *this, shaderVert, GL_COMPILE_STATUS, GL_TRUE); 1091 verifyShaderParam (m_testCtx, *this, shaderFrag, GL_COMPILE_STATUS, GL_FALS [all...] |
/external/deqp/modules/gles3/functional/ |
H A D | es3fShaderStateQueryTests.cpp | 694 verifyShaderParam(m_testCtx, *this, shaderVert, GL_COMPILE_STATUS, GL_FALSE); 695 verifyShaderParam(m_testCtx, *this, shaderFrag, GL_COMPILE_STATUS, GL_FALSE); 704 verifyShaderParam(m_testCtx, *this, shaderVert, GL_COMPILE_STATUS, GL_TRUE); 705 verifyShaderParam(m_testCtx, *this, shaderFrag, GL_COMPILE_STATUS, GL_TRUE); 932 verifyShaderParam(m_testCtx, *this, shaderVert, GL_COMPILE_STATUS, GL_TRUE); 933 verifyShaderParam(m_testCtx, *this, shaderFrag, GL_COMPILE_STATUS, GL_TRUE); 1349 verifyShaderParam (m_testCtx, *this, shaderVert, GL_COMPILE_STATUS, GL_TRUE); 1350 verifyShaderParam (m_testCtx, *this, shaderFrag, GL_COMPILE_STATUS, GL_TRUE); 1380 verifyShaderParam (m_testCtx, *this, shaderVert, GL_COMPILE_STATUS, GL_TRUE); 1381 verifyShaderParam (m_testCtx, *this, shaderFrag, GL_COMPILE_STATUS, GL_FALS [all...] |
/external/deqp/external/openglcts/modules/gl/ |
H A D | gl4cES31CompatibilityTests.cpp | 114 gl.getShaderiv(shader, GL_COMPILE_STATUS, &status); 404 gl.getShaderiv(shader[i].id, GL_COMPILE_STATUS, &status);
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H A D | gl4cShaderTextureImageSamplesTests.cpp | 112 gl.getShaderiv(m_cs_id, GL_COMPILE_STATUS, &compile_status);
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H A D | gl4cShaderAtomicCountersTests.cpp | 3279 glGetShaderiv(sh, GL_COMPILE_STATUS, &status_comp); 3293 glGetShaderiv(sh, GL_COMPILE_STATUS, &status_comp); 3371 glGetShaderiv(sh, GL_COMPILE_STATUS, &status_comp); 3385 glGetShaderiv(sh, GL_COMPILE_STATUS, &status_comp); 3457 glGetShaderiv(sh, GL_COMPILE_STATUS, &status_comp); 3471 glGetShaderiv(sh, GL_COMPILE_STATUS, &status_comp); 3544 glGetShaderiv(sh, GL_COMPILE_STATUS, &status_comp); 3558 glGetShaderiv(sh, GL_COMPILE_STATUS, &status_comp); 3613 glGetShaderiv(sh, GL_COMPILE_STATUS, &status_comp); 3873 glGetShaderiv(shaders[i], GL_COMPILE_STATUS, [all...] |
H A D | gl3cCommonBugsTests.cpp | 165 gl.getShaderiv(shader_ids[n_shader_id], GL_COMPILE_STATUS, &compile_status); 956 gl.getShaderiv(so_id, GL_COMPILE_STATUS, &compile_status); 1200 gl.getShaderiv(m_vs_id, GL_COMPILE_STATUS, &compile_status); 1424 gl.getShaderiv(m_vs_id, GL_COMPILE_STATUS, &compile_status); 1555 gl.getShaderiv(m_cs_id, GL_COMPILE_STATUS, &compile_status); 2820 gl.getShaderiv(current_so_id, GL_COMPILE_STATUS, &compile_status); 5640 gl.getShaderiv(m_so_ids[current_shader_type], GL_COMPILE_STATUS, &compile_status);
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H A D | gl3cGLSLnoperspectiveTests.cpp | 59 gl.getShaderiv(shader_id, GL_COMPILE_STATUS, &status);
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H A D | gl4cContextFlushControlTests.cpp | 589 gl.getShaderiv(shader[i].id, GL_COMPILE_STATUS, &status);
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/external/webrtc/webrtc/modules/video_render/android/ |
H A D | video_render_opengles20.cc | 247 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
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