Searched refs:GL_COMPILE_STATUS (Results 1 - 25 of 133) sorted by relevance

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/external/deqp/external/openglcts/modules/glesext/tessellation_shader/
H A DesextcTessellationShaderProperties.cpp253 gl.getShaderiv(m_fs_id, GL_COMPILE_STATUS, &fs_compile_status);
254 gl.getShaderiv(m_vs_id, GL_COMPILE_STATUS, &vs_compile_status);
426 gl.getShaderiv(m_tc_id, GL_COMPILE_STATUS, &tc_compile_status);
427 gl.getShaderiv(m_te_id, GL_COMPILE_STATUS, &te_compile_status);
/external/webrtc/talk/app/webrtc/java/android/org/webrtc/
H A DGlShader.java47 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, result, 0);
/external/deqp/external/openglcts/modules/gles31/
H A Des31cTextureStorageMultisampleGetActiveUniformTests.cpp232 gl.getShaderiv(fs_id, GL_COMPILE_STATUS, &compile_status);
257 gl.getShaderiv(vs_id, GL_COMPILE_STATUS, &compile_status);
H A Des31cTextureStorageMultisampleFunctionalTests.cpp471 gl.getShaderiv(shader_ids[n_shader_id], GL_COMPILE_STATUS, &compile_status);
901 gl.getShaderiv(fs_id, GL_COMPILE_STATUS, &compile_status);
907 gl.getShaderiv(vs_id, GL_COMPILE_STATUS, &compile_status);
1797 gl.getShaderiv(id, GL_COMPILE_STATUS, &compile_status);
2380 gl.getShaderiv(id, GL_COMPILE_STATUS, &compile_status);
2543 gl.getShaderiv(fs_id, GL_COMPILE_STATUS, &compile_status);
2573 gl.getShaderiv(vs_id, GL_COMPILE_STATUS, &compile_status);
2843 gl.getShaderiv(fs_id, GL_COMPILE_STATUS, &compile_status);
2879 gl.getShaderiv(vs_2d_id, GL_COMPILE_STATUS, &compile_status);
2918 gl.getShaderiv(vs_2d_array_id, GL_COMPILE_STATUS,
[all...]
/external/swiftshader/third_party/PowerVR_SDK/Examples/Beginner/01_HelloAPI/OGLES2/
H A DOGLES2HelloAPI_Windows.cpp341 glGetShaderiv(uiFragShader, GL_COMPILE_STATUS, &bShaderCompiled);
365 glGetShaderiv(uiVertShader, GL_COMPILE_STATUS, &bShaderCompiled);
H A DOGLES2HelloAPI_OSX.mm370 glGetShaderiv(fragmentShader, GL_COMPILE_STATUS, &isShaderCompiled);
413 glGetShaderiv(vertexShader, GL_COMPILE_STATUS, &isShaderCompiled);
H A DOGLES2HelloAPI_LinuxX11.cpp468 glGetShaderiv(fragmentShader, GL_COMPILE_STATUS, &isShaderCompiled);
511 glGetShaderiv(vertexShader, GL_COMPILE_STATUS, &isShaderCompiled);
/external/deqp/external/openglcts/modules/glesext/texture_buffer/
H A DesextcTextureBufferPrecision.cpp231 gl.getShaderiv(m_sh_id, GL_COMPILE_STATUS, &compilation_status);
/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES2/
H A DPVRTShader.cpp95 glGetShaderiv(*pObject, GL_COMPILE_STATUS, &ShaderCompiled);
/external/deqp/external/openglcts/modules/glesext/geometry_shader/
H A DesextcGeometryShaderNonarrayInput.cpp239 /* Try to compile the shaders. Do not check GL_COMPILE_STATUS - we expect a linking failure */
304 gl.getShaderiv(m_gs_valid_non_ib, GL_COMPILE_STATUS, &compile_status);
317 gl.getShaderiv(m_gs_valid_ib, GL_COMPILE_STATUS, &compile_status);
H A DesextcGeometryShaderLinking.cpp143 gl.getShaderiv(so_id, GL_COMPILE_STATUS, &compile_status);
420 gl.getShaderiv(so_id, GL_COMPILE_STATUS, &compile_status);
777 gl.getShaderiv(so_id, GL_COMPILE_STATUS, &compile_status);
/external/deqp/external/openglcts/modules/common/
H A DglcShaderIntegerMixTests.cpp134 gl.getShaderiv(shader, GL_COMPILE_STATUS, &compileSuccess);
245 gl.getShaderiv(shader, GL_COMPILE_STATUS, &compileSuccess);
/external/deqp/modules/egl/
H A DteglSwapBuffersTests.cpp166 gl.getShaderiv(vertexShader, GL_COMPILE_STATUS, &vertexCompileStatus);
180 gl.getShaderiv(fragmentShader, GL_COMPILE_STATUS, &fragmentCompileStatus);
/external/eigen/unsupported/test/
H A Dopenglsupport.cpp81 glGetShaderiv(vtx_id,GL_COMPILE_STATUS,&ok);
89 glGetShaderiv(frg_id,GL_COMPILE_STATUS,&ok);
/external/webrtc/webrtc/modules/video_render/ios/
H A Dopen_gles20.mm173 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
/external/autotest/client/site_tests/graphics_SanAngeles/src/
H A Dshader.c47 glGetShaderiv(shader, GL_COMPILE_STATUS, &bShaderCompiled);
/external/deqp/modules/gles2/functional/
H A Des2fShaderStateQueryTests.cpp528 verifyShaderParam(m_testCtx, *this, shaderVert, GL_COMPILE_STATUS, GL_FALSE);
529 verifyShaderParam(m_testCtx, *this, shaderFrag, GL_COMPILE_STATUS, GL_FALSE);
538 verifyShaderParam(m_testCtx, *this, shaderVert, GL_COMPILE_STATUS, GL_TRUE);
539 verifyShaderParam(m_testCtx, *this, shaderFrag, GL_COMPILE_STATUS, GL_TRUE);
770 verifyShaderParam(m_testCtx, *this, shaderVert, GL_COMPILE_STATUS, GL_TRUE);
771 verifyShaderParam(m_testCtx, *this, shaderFrag, GL_COMPILE_STATUS, GL_TRUE);
1059 verifyShaderParam (m_testCtx, *this, shaderVert, GL_COMPILE_STATUS, GL_TRUE);
1060 verifyShaderParam (m_testCtx, *this, shaderFrag, GL_COMPILE_STATUS, GL_TRUE);
1090 verifyShaderParam (m_testCtx, *this, shaderVert, GL_COMPILE_STATUS, GL_TRUE);
1091 verifyShaderParam (m_testCtx, *this, shaderFrag, GL_COMPILE_STATUS, GL_FALS
[all...]
/external/deqp/modules/gles3/functional/
H A Des3fShaderStateQueryTests.cpp694 verifyShaderParam(m_testCtx, *this, shaderVert, GL_COMPILE_STATUS, GL_FALSE);
695 verifyShaderParam(m_testCtx, *this, shaderFrag, GL_COMPILE_STATUS, GL_FALSE);
704 verifyShaderParam(m_testCtx, *this, shaderVert, GL_COMPILE_STATUS, GL_TRUE);
705 verifyShaderParam(m_testCtx, *this, shaderFrag, GL_COMPILE_STATUS, GL_TRUE);
932 verifyShaderParam(m_testCtx, *this, shaderVert, GL_COMPILE_STATUS, GL_TRUE);
933 verifyShaderParam(m_testCtx, *this, shaderFrag, GL_COMPILE_STATUS, GL_TRUE);
1349 verifyShaderParam (m_testCtx, *this, shaderVert, GL_COMPILE_STATUS, GL_TRUE);
1350 verifyShaderParam (m_testCtx, *this, shaderFrag, GL_COMPILE_STATUS, GL_TRUE);
1380 verifyShaderParam (m_testCtx, *this, shaderVert, GL_COMPILE_STATUS, GL_TRUE);
1381 verifyShaderParam (m_testCtx, *this, shaderFrag, GL_COMPILE_STATUS, GL_FALS
[all...]
/external/deqp/external/openglcts/modules/gl/
H A Dgl4cES31CompatibilityTests.cpp114 gl.getShaderiv(shader, GL_COMPILE_STATUS, &status);
404 gl.getShaderiv(shader[i].id, GL_COMPILE_STATUS, &status);
H A Dgl4cShaderTextureImageSamplesTests.cpp112 gl.getShaderiv(m_cs_id, GL_COMPILE_STATUS, &compile_status);
H A Dgl4cShaderAtomicCountersTests.cpp3279 glGetShaderiv(sh, GL_COMPILE_STATUS, &status_comp);
3293 glGetShaderiv(sh, GL_COMPILE_STATUS, &status_comp);
3371 glGetShaderiv(sh, GL_COMPILE_STATUS, &status_comp);
3385 glGetShaderiv(sh, GL_COMPILE_STATUS, &status_comp);
3457 glGetShaderiv(sh, GL_COMPILE_STATUS, &status_comp);
3471 glGetShaderiv(sh, GL_COMPILE_STATUS, &status_comp);
3544 glGetShaderiv(sh, GL_COMPILE_STATUS, &status_comp);
3558 glGetShaderiv(sh, GL_COMPILE_STATUS, &status_comp);
3613 glGetShaderiv(sh, GL_COMPILE_STATUS, &status_comp);
3873 glGetShaderiv(shaders[i], GL_COMPILE_STATUS,
[all...]
H A Dgl3cCommonBugsTests.cpp165 gl.getShaderiv(shader_ids[n_shader_id], GL_COMPILE_STATUS, &compile_status);
956 gl.getShaderiv(so_id, GL_COMPILE_STATUS, &compile_status);
1200 gl.getShaderiv(m_vs_id, GL_COMPILE_STATUS, &compile_status);
1424 gl.getShaderiv(m_vs_id, GL_COMPILE_STATUS, &compile_status);
1555 gl.getShaderiv(m_cs_id, GL_COMPILE_STATUS, &compile_status);
2820 gl.getShaderiv(current_so_id, GL_COMPILE_STATUS, &compile_status);
5640 gl.getShaderiv(m_so_ids[current_shader_type], GL_COMPILE_STATUS, &compile_status);
H A Dgl3cGLSLnoperspectiveTests.cpp59 gl.getShaderiv(shader_id, GL_COMPILE_STATUS, &status);
H A Dgl4cContextFlushControlTests.cpp589 gl.getShaderiv(shader[i].id, GL_COMPILE_STATUS, &status);
/external/webrtc/webrtc/modules/video_render/android/
H A Dvideo_render_opengles20.cc247 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);

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