Searched refs:GL_COMPRESSED_RED (Results 1 - 12 of 12) sorted by relevance

/external/mesa3d/src/mesa/main/
H A Dtexcompress.c79 case GL_COMPRESSED_RED:
H A Dtexformat.c670 case GL_COMPRESSED_RED:
H A Dglformats.c1061 case GL_COMPRESSED_RED:
1666 case GL_COMPRESSED_RED:
2594 case GL_COMPRESSED_RED:
/external/mesa3d/src/mesa/state_tracker/
H A Dst_format.c1452 { GL_COMPRESSED_RED, GL_COMPRESSED_RED_RGTC1, 0 },
/external/deqp/framework/opengl/wrapper/
H A DglwEnums.inl400 #define GL_COMPRESSED_RED 0x8225
/external/deqp/external/openglcts/modules/gl/
H A Dgl4cDirectStateAccessFramebuffersAndRenderbuffersTests.cpp9311 m_internalformat_invalid = GL_COMPRESSED_RED;
9517 m_internalformat_invalid = GL_COMPRESSED_RED;
H A Dgl4cDirectStateAccessTexturesTests.cpp8497 GL_COMPRESSED_RED,
9429 glw::GLenum not_matching_internalformat_compressed = GL_COMPRESSED_RED;
H A Dgl4cTextureViewTests.cpp1007 result = GL_COMPRESSED_RED;
/external/mesa3d/include/GL/
H A Dglcorearb.h1016 #define GL_COMPRESSED_RED 0x8225 macro
H A Dglext.h897 #define GL_COMPRESSED_RED 0x8225 macro
/external/swiftshader/include/GL/
H A Dglcorearb.h1016 #define GL_COMPRESSED_RED 0x8225 macro
H A Dglext.h897 #define GL_COMPRESSED_RED 0x8225 macro

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