Searched refs:GL_COMPRESSED_RGB8_ETC2 (Results 1 - 25 of 40) sorted by relevance

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/external/mesa3d/src/mesa/main/
H A Dtexcompress.c101 case GL_COMPRESSED_RGB8_ETC2:
363 formats[n++] = GL_COMPRESSED_RGB8_ETC2;
535 case GL_COMPRESSED_RGB8_ETC2:
723 return GL_COMPRESSED_RGB8_ETC2;
H A Dcopyimage.c381 case GL_COMPRESSED_RGB8_ETC2:
H A Dtextureview.c203 {VIEW_CLASS_ETC2_RGB, GL_COMPRESSED_RGB8_ETC2},
H A Dglformats.c917 case GL_COMPRESSED_RGB8_ETC2:
1101 case GL_COMPRESSED_RGB8_ETC2:
/external/deqp/modules/gles3/functional/
H A Des3fNegativeTextureApiTests.cpp244 glCompressedTexImage2D(GL_TEXTURE_2D, log2MaxTextureSize, GL_COMPRESSED_RGB8_ETC2, 16, 16, 0, etc2DataSize(16, 16), 0);
466 glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGB8_ETC2, 16, 16, 0, 4*4*16, 0);
484 glCompressedTexImage2D (GL_TEXTURE_2D, 0, GL_COMPRESSED_RGB8_ETC2, 4, 4, 0, etc2DataSize(4, 4), 0);
490 glCompressedTexImage2D (GL_TEXTURE_2D, 0, GL_COMPRESSED_RGB8_ETC2, 16, 16, 0, etc2DataSize(16, 16), 0);
1840 glCompressedTexSubImage2D(0, 0, 0, 0, 0, 0, GL_COMPRESSED_RGB8_ETC2, 0, 0);
1851 glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, GL_COMPRESSED_RGB8_ETC2, 0, 0);
2636 glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGB8_ETC2, 16, 16, 1, 0, 4*4*16, 0);
2654 glCompressedTexImage3D (GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGB8_ETC2, 4, 4, 1, 0, etc2DataSize(4, 4), 0);
2660 glCompressedTexImage3D (GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGB8_ETC2, 16, 16, 1, 0, etc2DataSize(16, 16), 0);
2717 glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, 0, 0, 0, GL_COMPRESSED_RGB8_ETC2,
[all...]
H A Des3fImplementationLimitTests.cpp270 GL_COMPRESSED_RGB8_ETC2,
H A Des3fNegativeStateApiTests.cpp955 glGetInternalformativ (GL_RENDERBUFFER, GL_COMPRESSED_RGB8_ETC2, GL_NUM_SAMPLE_COUNTS, 16, &params[0]);
/external/deqp/framework/opengl/
H A DgluTextureUtil.cpp246 case tcu::COMPRESSEDTEXFORMAT_ETC2_RGB8: return GL_COMPRESSED_RGB8_ETC2;
305 case GL_COMPRESSED_RGB8_ETC2: return tcu::COMPRESSEDTEXFORMAT_ETC2_RGB8;
355 case GL_COMPRESSED_RGB8_ETC2:
H A DgluStrUtil.inl903 case GL_COMPRESSED_RGB8_ETC2: return "GL_COMPRESSED_RGB8_ETC2";
1745 case GL_COMPRESSED_RGB8_ETC2: return "GL_COMPRESSED_RGB8_ETC2";
/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
H A DesextcTextureCubeMapArrayETC2Support.cpp309 gl.compressedTexImage3D(target, 0, GL_COMPRESSED_RGB8_ETC2, RENDER_WIDTH, RENDER_HEIGHT, 6, 0,
/external/deqp/framework/platform/null/
H A DtcuNullRenderContext.cpp214 GL_COMPRESSED_RGB8_ETC2,
/external/deqp/modules/gles31/functional/
H A Des31fNegativeTextureApiTests.cpp239 ctx.glCompressedTexImage2D(GL_TEXTURE_2D, log2MaxTextureSize, GL_COMPRESSED_RGB8_ETC2, 16, 16, 0, etc2DataSize(16, 16), 0);
470 ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGB8_ETC2, 1, 1, 0, divRoundUp(1, 4) * divRoundUp(1, 4) * 8 - 1, 0);
602 ctx.glCompressedTexImage2D (GL_TEXTURE_2D, 0, GL_COMPRESSED_RGB8_ETC2, 4, 4, 0, etc2DataSize(4, 4), 0);
608 ctx.glCompressedTexImage2D (GL_TEXTURE_2D, 0, GL_COMPRESSED_RGB8_ETC2, 16, 16, 0, etc2DataSize(16, 16), 0);
2444 ctx.glCompressedTexSubImage2D(0, 0, 0, 0, 0, 0, GL_COMPRESSED_RGB8_ETC2, 0, 0);
2455 ctx.glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, GL_COMPRESSED_RGB8_ETC2, 0, 0);
3375 ctx.glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGB8_ETC2, 16, 16, 1, 0, 4*4*16, 0);
3393 ctx.glCompressedTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, GL_COMPRESSED_RGB8_ETC2, width, height, depth, 0, imageSize, &data[0]);
3411 ctx.glCompressedTexImage3D (GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGB8_ETC2, 4, 4, 1, 0, etc2DataSize(4, 4), 0);
3417 ctx.glCompressedTexImage3D (GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGB8_ETC2, 1
[all...]
H A Des31fTextureLevelStateQueryTests.cpp704 level.internalFormat = GL_COMPRESSED_RGB8_ETC2;
769 DE_ASSERT(spec.levels[levelNdx].internalFormat == GL_COMPRESSED_RGB8_ETC2);
779 DE_ASSERT(spec.levels[levelNdx].internalFormat == GL_COMPRESSED_RGB8_ETC2);
H A Des31fNegativeStateApiTests.cpp1285 ctx.glGetInternalformativ (GL_RENDERBUFFER, GL_COMPRESSED_RGB8_ETC2, GL_NUM_SAMPLE_COUNTS, 16, &params[0]);
H A Des31fTextureBorderClampTests.cpp2377 { "compressed_rgb8_etc2", GL_COMPRESSED_RGB8_ETC2, tcu::Sampler::MODE_LAST },
2547 { "compressed_color", GL_COMPRESSED_RGB8_ETC2, tcu::Sampler::MODE_LAST, false },
/external/swiftshader/src/OpenGL/common/
H A DImage.cpp510 case GL_COMPRESSED_RGB8_ETC2: return sw::FORMAT_RGB8_ETC2;
714 case GL_COMPRESSED_RGB8_ETC2:
/external/swiftshader/src/OpenGL/libGLESv2/
H A DContext.h122 GL_COMPRESSED_RGB8_ETC2,
H A Dutilities.cpp340 case GL_COMPRESSED_RGB8_ETC2:
/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES3/
H A DPVRTTextureAPI.cpp150 glInternalFormat=GL_COMPRESSED_RGB8_ETC2;
/external/deqp/external/openglcts/modules/gl/
H A Dgl4cGetTextureSubImageTests.cpp213 gl.compressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGB8_ETC2, s_texture_data_compressed_width,
H A Dgl4cTextureViewTests.cpp157 GL_COMPRESSED_RGB8_ETC2, /* >= GL 4.3 */
930 case GL_COMPRESSED_RGB8_ETC2:
1520 case GL_COMPRESSED_RGB8_ETC2:
1521 result = "GL_COMPRESSED_RGB8_ETC2";
2392 case GL_COMPRESSED_RGB8_ETC2:
2531 case GL_COMPRESSED_RGB8_ETC2:
H A Dgl4cDirectStateAccessTexturesTests.cpp4893 is_ok &= Test<2>(GL_COMPRESSED_RGB8_ETC2);
4912 is_ok &= Test<3>(GL_COMPRESSED_RGB8_ETC2);
8511 GL_COMPRESSED_RGB8_ETC2,
/external/mesa3d/src/mesa/state_tracker/
H A Dst_format.c1493 { GL_COMPRESSED_RGB8_ETC2, 0 },
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
H A Dgl3.h792 #define GL_COMPRESSED_RGB8_ETC2 0x9274 macro
/external/deqp/framework/opengl/wrapper/
H A DglwEnums.inl1570 #define GL_COMPRESSED_RGB8_ETC2 0x9274

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