Searched refs:GL_COMPRESSED_RG_RGTC2 (Results 1 - 13 of 13) sorted by relevance
/external/mesa3d/src/mesa/main/ |
H A D | texcompress.c | 88 case GL_COMPRESSED_RG_RGTC2: 518 case GL_COMPRESSED_RG_RGTC2: 707 return GL_COMPRESSED_RG_RGTC2;
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H A D | copyimage.c | 356 case GL_COMPRESSED_RG_RGTC2:
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H A D | textureview.c | 179 {GL_VIEW_CLASS_RGTC2_RG, GL_COMPRESSED_RG_RGTC2},
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H A D | glformats.c | 1093 case GL_COMPRESSED_RG_RGTC2:
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/external/deqp/external/openglcts/modules/gl/ |
H A D | gl4cTextureViewTests.cpp | 68 GL_COMPRESSED_RG_RGTC2, VIEW_CLASS_RGTC2_RG, GL_COMPRESSED_SIGNED_RG_RGTC2, VIEW_CLASS_RGTC2_RG, 151 GL_COMPRESSED_RG_RGTC2, /* >= GL 4.0 */ 248 case GL_COMPRESSED_RG_RGTC2: 323 case GL_COMPRESSED_RG_RGTC2: 762 case GL_COMPRESSED_RG_RGTC2: 968 case GL_COMPRESSED_RG_RGTC2: 1502 case GL_COMPRESSED_RG_RGTC2: 1503 result = "GL_COMPRESSED_RG_RGTC2"; 1693 case GL_COMPRESSED_RG_RGTC2: 2386 case GL_COMPRESSED_RG_RGTC2 [all...] |
H A D | gl4cCopyImageTests.cpp | 4987 tex_target, GL_RGBA32UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT, GL_COMPRESSED_RG_RGTC2, 4997 tex_target, GL_RGBA16UI, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT, GL_COMPRESSED_RG_RGTC2, 5608 Utils::prepareTex16x16x6(m_context, GL_TEXTURE_2D, GL_COMPRESSED_RG_RGTC2, GL_RG, GL_UNSIGNED_BYTE, temp); 5610 Utils::prepareTex16x16x6(m_context, GL_TEXTURE_2D, GL_COMPRESSED_RG_RGTC2, GL_RG, GL_UNSIGNED_BYTE, temp);
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H A D | gl4cDirectStateAccessTexturesTests.cpp | 4887 is_ok &= Test<2>(GL_COMPRESSED_RG_RGTC2); 4906 is_ok &= Test<3>(GL_COMPRESSED_RG_RGTC2); 8505 GL_COMPRESSED_RG_RGTC2, 10268 /* GL_COMPRESSED_RG_RGTC2 is not 1D as specification says. */ 10269 gl.compressedTextureSubImage1D(m_to_1D_compressed, 0, 0, s_reference_width, GL_COMPRESSED_RG_RGTC2,
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/external/mesa3d/src/mesa/state_tracker/ |
H A D | st_format.c | 1460 { GL_COMPRESSED_RG, GL_COMPRESSED_RG_RGTC2, 0 },
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/external/deqp/framework/opengl/wrapper/ |
H A D | glwEnums.inl | 1156 #define GL_COMPRESSED_RG_RGTC2 0x8DBD
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/external/mesa3d/include/GL/ |
H A D | glcorearb.h | 1208 #define GL_COMPRESSED_RG_RGTC2 0x8DBD macro
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H A D | glext.h | 1092 #define GL_COMPRESSED_RG_RGTC2 0x8DBD macro
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/external/swiftshader/include/GL/ |
H A D | glcorearb.h | 1208 #define GL_COMPRESSED_RG_RGTC2 0x8DBD macro
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H A D | glext.h | 1092 #define GL_COMPRESSED_RG_RGTC2 0x8DBD macro
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