Searched refs:GL_COMPUTE_SHADER (Results 1 - 25 of 72) sorted by relevance

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/external/deqp/modules/gles31/functional/
H A Des31fNegativeShaderStorageTests.cpp80 case GL_COMPUTE_SHADER: return glu::SHADERTYPE_COMPUTE;
96 case GL_COMPUTE_SHADER: return GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS;
126 case GL_COMPUTE_SHADER:
205 GL_COMPUTE_SHADER,
266 case GL_COMPUTE_SHADER:
H A Des31fProgramPipelineStateQueryTests.cpp177 else if (m_targetStage == GL_COMPUTE_SHADER)
405 FOR_EACH_VERIFIER(new PipelineProgramCase(m_context, verifier, (std::string("compute_shader_") + verifierSuffix).c_str(), "Test COMPUTE_SHADER", GL_COMPUTE_SHADER));
H A Des31fNegativeSSBOBlockTests.cpp315 case GL_COMPUTE_SHADER:
/external/deqp/external/openglcts/modules/glesext/texture_buffer/
H A DesextcTextureBufferPrecision.cpp314 verifyShaderCompilationStatus(GL_COMPUTE_SHADER, cs_code_without_precision, 3, expected_fail) &&
317 verifyShaderCompilationStatus(GL_COMPUTE_SHADER, cs_code_with_precision, 3, GL_TRUE) && test_passed;
318 test_passed = verifyShaderCompilationStatus(GL_COMPUTE_SHADER, cs_code_with_global_precision, 4, GL_TRUE) &&
H A DesextcTextureBufferAtomicFunctions.cpp114 m_cs_id = gl.createShader(GL_COMPUTE_SHADER);
H A DesextcTextureBufferMAXSizeValidation.cpp117 m_cs_id = gl.createShader(GL_COMPUTE_SHADER);
H A DesextcTextureBufferParamValueIntToFloatConversion.cpp120 m_cs_id = gl.createShader(GL_COMPUTE_SHADER);
H A DesextcTextureBufferOperations.cpp133 m_cs_id = gl.createShader(GL_COMPUTE_SHADER);
1367 m_is_cs_id = gl.createShader(GL_COMPUTE_SHADER);
1485 m_ssbo_cs_id = gl.createShader(GL_COMPUTE_SHADER);
H A DesextcTextureBufferActiveUniformValidation.cpp664 m_cs_id = gl.createShader(GL_COMPUTE_SHADER);
/external/mesa3d/src/compiler/glsl/
H A Dstandalone_scaffolding.h93 case GL_COMPUTE_SHADER:
/external/deqp/external/openglcts/modules/glesext/gpu_shader5/
H A DesextcGPUShader5AtomicCountersArrayIndexing.cpp93 m_compute_shader_id = gl.createShader(GL_COMPUTE_SHADER);
H A DesextcGPUShader5SSBOArrayIndexing.cpp108 m_compute_shader_id = gl.createShader(GL_COMPUTE_SHADER);
H A DesextcGPUShader5ImagesArrayIndexing.cpp110 m_compute_shader_id = gl.createShader(GL_COMPUTE_SHADER);
111 GLU_EXPECT_NO_ERROR(gl.getError(), "glCreateShader(GL_COMPUTE_SHADER) failed");
/external/mesa3d/src/mesa/main/
H A Dshaderobj.h133 case GL_COMPUTE_SHADER:
H A Dpipelineobj.c343 _mesa_use_shader_program(ctx, GL_COMPUTE_SHADER, shProg, pipe);
680 case GL_COMPUTE_SHADER:
/external/deqp/external/openglcts/modules/gl/
H A Dgl4cComputeShaderTests.cpp149 case GL_COMPUTE_SHADER:
208 const GLuint sh = glCreateShader(GL_COMPUTE_SHADER);
1641 const GLuint index_compute0 = glGetSubroutineIndex(m_program, GL_COMPUTE_SHADER, "Compute0");
1642 const GLuint index_compute1 = glGetSubroutineIndex(m_program, GL_COMPUTE_SHADER, "Compute1");
1643 const GLuint index_compute2 = glGetSubroutineIndex(m_program, GL_COMPUTE_SHADER, "Compute2");
1644 const GLuint index_compute3 = glGetSubroutineIndex(m_program, GL_COMPUTE_SHADER, "Compute3");
1645 const GLint loc_compute0 = glGetSubroutineUniformLocation(m_program, GL_COMPUTE_SHADER, "Compute[0]");
1646 const GLint loc_compute1 = glGetSubroutineUniformLocation(m_program, GL_COMPUTE_SHADER, "Compute[1]");
1647 const GLint loc_compute2 = glGetSubroutineUniformLocation(m_program, GL_COMPUTE_SHADER, "Compute[2]");
1648 const GLint loc_compute3 = glGetSubroutineUniformLocation(m_program, GL_COMPUTE_SHADER, "Comput
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H A Dgl4cShaderTextureImageSamplesTests.cpp95 m_cs_id = gl.createShader(GL_COMPUTE_SHADER);
H A Dgl4cDirectStateAccessProgramPipelinesTests.cpp220 is_ok &= testProgramPipelineParameter(GL_COMPUTE_SHADER, 0);
/external/deqp/external/openglcts/modules/gles31/
H A Des31cShaderImageSizeTests.cpp203 case GL_COMPUTE_SHADER:
292 const GLuint sh = glCreateShader(GL_COMPUTE_SHADER);
484 m_program[0] = glCreateShaderProgramv(GL_COMPUTE_SHADER, 1, &glsl_cs);
713 const GLuint sh = glCreateShader(GL_COMPUTE_SHADER);
H A Des31cExplicitUniformLocationTest.cpp122 return shader == GL_FRAGMENT_SHADER || shader == GL_COMPUTE_SHADER;
1175 streamUniformDefinitions(uniforms, GL_COMPUTE_SHADER, ret);
1177 streamSubroutineDefinitions(subroutineUniforms, GL_COMPUTE_SHADER, ret);
1180 streamUniformValidators(ret, uniforms, GL_COMPUTE_SHADER, "validationResult");
1182 streamSubroutineValidators(ret, subroutineUniforms, GL_COMPUTE_SHADER, "validationResult");
1200 case GL_COMPUTE_SHADER:
1291 csh[0] = ShaderKey(GL_COMPUTE_SHADER, "", "");
1595 if (program.stages[0] != GL_COMPUTE_SHADER)
1803 case GL_COMPUTE_SHADER:
1912 case GL_COMPUTE_SHADER
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H A Des31cComputeShaderTests.cpp131 case GL_COMPUTE_SHADER:
190 const GLuint sh = glCreateShader(GL_COMPUTE_SHADER);
229 if (type == GL_COMPUTE_SHADER)
2118 const GLuint sh1 = glCreateShader(GL_COMPUTE_SHADER);
2122 if (static_cast<GLenum>(type) != GL_COMPUTE_SHADER)
2133 const GLuint sh2 = glCreateShader(GL_COMPUTE_SHADER);
2137 const GLuint sh3 = glCreateShader(GL_COMPUTE_SHADER);
2211 const GLuint p = glCreateShaderProgramv(GL_COMPUTE_SHADER, 4, cs);
2893 m_program_c = glCreateShaderProgramv(GL_COMPUTE_SHADER, 1, &glsl_c);
2975 GLuint sh = glCreateShader(GL_COMPUTE_SHADER);
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/external/mesa3d/src/gallium/drivers/radeonsi/glsl_tests/
H A Damdgcn_glslc.c252 type = GL_COMPUTE_SHADER;
/external/deqp/external/openglcts/modules/common/
H A DglcLimitTest.inl82 GLuint shader = gl.createShader(GL_COMPUTE_SHADER);
/external/deqp/framework/opengl/
H A DgluStrUtil.inl555 case GL_COMPUTE_SHADER: return "GL_COMPUTE_SHADER";
1637 case GL_COMPUTE_SHADER: return "GL_COMPUTE_SHADER";
/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
H A DesextcTextureCubeMapArrayImageOperations.cpp373 m_copy_cs_id = gl.createShader(GL_COMPUTE_SHADER);
775 m_cs_id = gl.createShader(GL_COMPUTE_SHADER);

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