/external/deqp/modules/gles31/functional/ |
H A D | es31fNegativeShaderStorageTests.cpp | 80 case GL_COMPUTE_SHADER: return glu::SHADERTYPE_COMPUTE; 96 case GL_COMPUTE_SHADER: return GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS; 126 case GL_COMPUTE_SHADER: 205 GL_COMPUTE_SHADER, 266 case GL_COMPUTE_SHADER:
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H A D | es31fProgramPipelineStateQueryTests.cpp | 177 else if (m_targetStage == GL_COMPUTE_SHADER) 405 FOR_EACH_VERIFIER(new PipelineProgramCase(m_context, verifier, (std::string("compute_shader_") + verifierSuffix).c_str(), "Test COMPUTE_SHADER", GL_COMPUTE_SHADER));
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H A D | es31fNegativeSSBOBlockTests.cpp | 315 case GL_COMPUTE_SHADER:
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/external/deqp/external/openglcts/modules/glesext/texture_buffer/ |
H A D | esextcTextureBufferPrecision.cpp | 314 verifyShaderCompilationStatus(GL_COMPUTE_SHADER, cs_code_without_precision, 3, expected_fail) && 317 verifyShaderCompilationStatus(GL_COMPUTE_SHADER, cs_code_with_precision, 3, GL_TRUE) && test_passed; 318 test_passed = verifyShaderCompilationStatus(GL_COMPUTE_SHADER, cs_code_with_global_precision, 4, GL_TRUE) &&
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H A D | esextcTextureBufferAtomicFunctions.cpp | 114 m_cs_id = gl.createShader(GL_COMPUTE_SHADER);
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H A D | esextcTextureBufferMAXSizeValidation.cpp | 117 m_cs_id = gl.createShader(GL_COMPUTE_SHADER);
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H A D | esextcTextureBufferParamValueIntToFloatConversion.cpp | 120 m_cs_id = gl.createShader(GL_COMPUTE_SHADER);
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H A D | esextcTextureBufferOperations.cpp | 133 m_cs_id = gl.createShader(GL_COMPUTE_SHADER); 1367 m_is_cs_id = gl.createShader(GL_COMPUTE_SHADER); 1485 m_ssbo_cs_id = gl.createShader(GL_COMPUTE_SHADER);
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H A D | esextcTextureBufferActiveUniformValidation.cpp | 664 m_cs_id = gl.createShader(GL_COMPUTE_SHADER);
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/external/mesa3d/src/compiler/glsl/ |
H A D | standalone_scaffolding.h | 93 case GL_COMPUTE_SHADER:
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/external/deqp/external/openglcts/modules/glesext/gpu_shader5/ |
H A D | esextcGPUShader5AtomicCountersArrayIndexing.cpp | 93 m_compute_shader_id = gl.createShader(GL_COMPUTE_SHADER);
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H A D | esextcGPUShader5SSBOArrayIndexing.cpp | 108 m_compute_shader_id = gl.createShader(GL_COMPUTE_SHADER);
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H A D | esextcGPUShader5ImagesArrayIndexing.cpp | 110 m_compute_shader_id = gl.createShader(GL_COMPUTE_SHADER); 111 GLU_EXPECT_NO_ERROR(gl.getError(), "glCreateShader(GL_COMPUTE_SHADER) failed");
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/external/mesa3d/src/mesa/main/ |
H A D | shaderobj.h | 133 case GL_COMPUTE_SHADER:
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H A D | pipelineobj.c | 343 _mesa_use_shader_program(ctx, GL_COMPUTE_SHADER, shProg, pipe); 680 case GL_COMPUTE_SHADER:
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/external/deqp/external/openglcts/modules/gl/ |
H A D | gl4cComputeShaderTests.cpp | 149 case GL_COMPUTE_SHADER: 208 const GLuint sh = glCreateShader(GL_COMPUTE_SHADER); 1641 const GLuint index_compute0 = glGetSubroutineIndex(m_program, GL_COMPUTE_SHADER, "Compute0"); 1642 const GLuint index_compute1 = glGetSubroutineIndex(m_program, GL_COMPUTE_SHADER, "Compute1"); 1643 const GLuint index_compute2 = glGetSubroutineIndex(m_program, GL_COMPUTE_SHADER, "Compute2"); 1644 const GLuint index_compute3 = glGetSubroutineIndex(m_program, GL_COMPUTE_SHADER, "Compute3"); 1645 const GLint loc_compute0 = glGetSubroutineUniformLocation(m_program, GL_COMPUTE_SHADER, "Compute[0]"); 1646 const GLint loc_compute1 = glGetSubroutineUniformLocation(m_program, GL_COMPUTE_SHADER, "Compute[1]"); 1647 const GLint loc_compute2 = glGetSubroutineUniformLocation(m_program, GL_COMPUTE_SHADER, "Compute[2]"); 1648 const GLint loc_compute3 = glGetSubroutineUniformLocation(m_program, GL_COMPUTE_SHADER, "Comput [all...] |
H A D | gl4cShaderTextureImageSamplesTests.cpp | 95 m_cs_id = gl.createShader(GL_COMPUTE_SHADER);
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H A D | gl4cDirectStateAccessProgramPipelinesTests.cpp | 220 is_ok &= testProgramPipelineParameter(GL_COMPUTE_SHADER, 0);
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/external/deqp/external/openglcts/modules/gles31/ |
H A D | es31cShaderImageSizeTests.cpp | 203 case GL_COMPUTE_SHADER: 292 const GLuint sh = glCreateShader(GL_COMPUTE_SHADER); 484 m_program[0] = glCreateShaderProgramv(GL_COMPUTE_SHADER, 1, &glsl_cs); 713 const GLuint sh = glCreateShader(GL_COMPUTE_SHADER);
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H A D | es31cExplicitUniformLocationTest.cpp | 122 return shader == GL_FRAGMENT_SHADER || shader == GL_COMPUTE_SHADER; 1175 streamUniformDefinitions(uniforms, GL_COMPUTE_SHADER, ret); 1177 streamSubroutineDefinitions(subroutineUniforms, GL_COMPUTE_SHADER, ret); 1180 streamUniformValidators(ret, uniforms, GL_COMPUTE_SHADER, "validationResult"); 1182 streamSubroutineValidators(ret, subroutineUniforms, GL_COMPUTE_SHADER, "validationResult"); 1200 case GL_COMPUTE_SHADER: 1291 csh[0] = ShaderKey(GL_COMPUTE_SHADER, "", ""); 1595 if (program.stages[0] != GL_COMPUTE_SHADER) 1803 case GL_COMPUTE_SHADER: 1912 case GL_COMPUTE_SHADER [all...] |
H A D | es31cComputeShaderTests.cpp | 131 case GL_COMPUTE_SHADER: 190 const GLuint sh = glCreateShader(GL_COMPUTE_SHADER); 229 if (type == GL_COMPUTE_SHADER) 2118 const GLuint sh1 = glCreateShader(GL_COMPUTE_SHADER); 2122 if (static_cast<GLenum>(type) != GL_COMPUTE_SHADER) 2133 const GLuint sh2 = glCreateShader(GL_COMPUTE_SHADER); 2137 const GLuint sh3 = glCreateShader(GL_COMPUTE_SHADER); 2211 const GLuint p = glCreateShaderProgramv(GL_COMPUTE_SHADER, 4, cs); 2893 m_program_c = glCreateShaderProgramv(GL_COMPUTE_SHADER, 1, &glsl_c); 2975 GLuint sh = glCreateShader(GL_COMPUTE_SHADER); [all...] |
/external/mesa3d/src/gallium/drivers/radeonsi/glsl_tests/ |
H A D | amdgcn_glslc.c | 252 type = GL_COMPUTE_SHADER;
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/external/deqp/external/openglcts/modules/common/ |
H A D | glcLimitTest.inl | 82 GLuint shader = gl.createShader(GL_COMPUTE_SHADER);
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/external/deqp/framework/opengl/ |
H A D | gluStrUtil.inl | 555 case GL_COMPUTE_SHADER: return "GL_COMPUTE_SHADER"; 1637 case GL_COMPUTE_SHADER: return "GL_COMPUTE_SHADER";
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/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/ |
H A D | esextcTextureCubeMapArrayImageOperations.cpp | 373 m_copy_cs_id = gl.createShader(GL_COMPUTE_SHADER); 775 m_cs_id = gl.createShader(GL_COMPUTE_SHADER);
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