Searched refs:GL_DEPTH24_STENCIL8 (Results 1 - 25 of 66) sorted by relevance

123

/external/deqp/modules/gles3/functional/
H A Des3fFboInvalidateTests.cpp130 return GL_DEPTH24_STENCIL8;
1209 const deUint32 depthStencilFormat = GL_DEPTH24_STENCIL8;
1372 wholeFboGroup->addChild(new InvalidateFboRenderCase (m_context, "render_none", "", GL_RGBA8, GL_DEPTH24_STENCIL8, 0));
1373 wholeFboGroup->addChild(new InvalidateFboRenderCase (m_context, "render_color", "", GL_RGBA8, GL_DEPTH24_STENCIL8, GL_COLOR_BUFFER_BIT));
1374 wholeFboGroup->addChild(new InvalidateFboRenderCase (m_context, "render_depth", "", GL_RGBA8, GL_DEPTH24_STENCIL8, GL_DEPTH_BUFFER_BIT));
1375 wholeFboGroup->addChild(new InvalidateFboRenderCase (m_context, "render_stencil", "", GL_RGBA8, GL_DEPTH24_STENCIL8, GL_STENCIL_BUFFER_BIT));
1376 wholeFboGroup->addChild(new InvalidateFboRenderCase (m_context, "render_depth_stencil", "", GL_RGBA8, GL_DEPTH24_STENCIL8, GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT));
1377 wholeFboGroup->addChild(new InvalidateFboRenderCase (m_context, "render_all", "", GL_RGBA8, GL_DEPTH24_STENCIL8, GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT));
1379 wholeFboGroup->addChild(new InvalidateFboUnbindReadCase (m_context, "unbind_read_color", "", GL_RGBA8, GL_DEPTH24_STENCIL8, GL_COLOR_BUFFER_BIT));
1380 wholeFboGroup->addChild(new InvalidateFboUnbindReadCase (m_context, "unbind_read_depth", "", GL_RGBA8, GL_DEPTH24_STENCIL8, GL_DEPTH_BUFFER_BI
[all...]
H A Des3fInternalFormatQueryTests.cpp218 { "depth24_stencil8", GL_DEPTH24_STENCIL8, false },
H A Des3fFboStencilbufferTests.cpp158 const deUint32 depthStencilFormat = GL_DEPTH24_STENCIL8;
251 GL_DEPTH24_STENCIL8,
H A Des3fFboTestCase.cpp194 case GL_DEPTH24_STENCIL8:
309 case GL_DEPTH24_STENCIL8:
H A Des3fFboCompletenessTests.cpp72 GL_DEPTH24_STENCIL8, GL_DEPTH32F_STENCIL8,
86 GL_DEPTH24_STENCIL8, GL_DEPTH32F_STENCIL8,
H A Des3fRboStateQueryTests.cpp293 { GL_DEPTH24_STENCIL8, 24, 8 },
H A Des3fFboDepthbufferTests.cpp324 GL_DEPTH24_STENCIL8
H A Des3fFboMultisampleTests.cpp388 GL_DEPTH24_STENCIL8,
/external/deqp/external/openglcts/modules/gles31/
H A Des31cTextureStorageMultisampleDependenciesTests.cpp542 /* Only execute if GL_RGBA8, GL_DEPTH_COMPONENT16, GL_DEPTH24_STENCIL8 internalformats
551 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_DEPTH24_STENCIL8, GL_SAMPLES, 1, /* bufSize */
565 throw tcu::NotSupportedError("GL_SAMPLES is lower than 2 for GL_DEPTH24_STENCIL8 internalformat");
614 /* Set up GL_DEPTH24_STENCIL8 multisample texture storage */
617 GL_DEPTH24_STENCIL8, 2, /* width */
621 GLU_EXPECT_NO_ERROR(gl.getError(), "Could not set up GL_DEPTH24_STENCIL8 multisample texture storage.");
1272 GL_RGB8, GL_RGB565, GL_SRGB8_ALPHA8, GL_DEPTH_COMPONENT32F, GL_DEPTH24_STENCIL8, GL_RGBA32I
1283 if (internalformat == GL_DEPTH24_STENCIL8)
1422 GL_RGB8, GL_RGB565, GL_SRGB8_ALPHA8, GL_DEPTH_COMPONENT32F, GL_DEPTH24_STENCIL8, GL_RGBA32I
1436 else if (internalformat != GL_DEPTH24_STENCIL8)
[all...]
H A Des31cTextureStorageMultisampleTexStorage3DMultisampleTests.cpp55 GL_DEPTH24_STENCIL8 };
61 const glw::GLint depth_stencil_renderable_internalformats[] = { GL_DEPTH24_STENCIL8, GL_DEPTH32F_STENCIL8 };
76 GL_DEPTH24_STENCIL8,
77 GL_DEPTH24_STENCIL8 };
H A Des31cTextureStorageMultisampleTexStorage2DMultisampleTests.cpp130 GL_DEPTH24_STENCIL8,
131 GL_DEPTH24_STENCIL8,
940 const glw::GLenum internalformat_list[] = { GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT32F, GL_DEPTH24_STENCIL8 };
1079 const glw::GLenum internalformat_list[] = { GL_DEPTH24_STENCIL8, GL_DEPTH32F_STENCIL8 };
1211 const glw::GLenum depth_internalformats[] = { GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT32F, GL_DEPTH24_STENCIL8 };
1212 const glw::GLenum stencil_internalformats[] = { GL_DEPTH24_STENCIL8, GL_DEPTH32F_STENCIL8 };
H A Des31cTextureStorageMultisampleGetTexLevelParameterifvTests.cpp181 texture_2d_properties.internalformat = GL_DEPTH24_STENCIL8;
202 texture_2d_properties.expected_texture_internal_format = GL_DEPTH24_STENCIL8;
884 * For example for GL_DEPTH24_STENCIL8 and GL_DEPTH_TYPE query, the returned value is implementation
/external/deqp/modules/gles31/functional/
H A Des31fFboTestCase.cpp199 case GL_DEPTH24_STENCIL8:
322 case GL_DEPTH24_STENCIL8:
H A Des31fStencilTexturingTests.cpp500 DE_ASSERT(format == GL_DEPTH32F_STENCIL8 || format == GL_DEPTH24_STENCIL8);
1016 formatGroup->addChild(new UploadTex2DCase (m_context, "depth24_stencil8_2d", GL_DEPTH24_STENCIL8));
1017 formatGroup->addChild(new UploadTex2DArrayCase (m_context, "depth24_stencil8_2d_array", GL_DEPTH24_STENCIL8));
1018 formatGroup->addChild(new UploadTexCubeCase (m_context, "depth24_stencil8_cube", GL_DEPTH24_STENCIL8));
1033 readRenderGroup->addChild(new ClearTex2DCase (m_context, "depth24_stencil8_clear", GL_DEPTH24_STENCIL8));
1034 readRenderGroup->addChild(new RenderTex2DCase (m_context, "depth24_stencil8_draw", GL_DEPTH24_STENCIL8));
1042 miscGroup->addChild(new CompareModeCase (m_context, "compare_mode_effect", GL_DEPTH24_STENCIL8));
1043 miscGroup->addChild(new BaseLevelCase (m_context, "base_level", GL_DEPTH24_STENCIL8));
H A Des31fInternalFormatQueryTests.cpp422 { "depth24_stencil8", GL_DEPTH24_STENCIL8, FormatSamplesCase::FORMAT_DEPTH_STENCIL },
H A Des31fTextureBorderClampTests.cpp2369 { "depth24_stencil8_sample_depth", GL_DEPTH24_STENCIL8, tcu::Sampler::MODE_DEPTH },
2371 { "depth24_stencil8_sample_stencil", GL_DEPTH24_STENCIL8, tcu::Sampler::MODE_STENCIL },
2454 { "unorm_depth_uint_stencil_sample_depth", GL_DEPTH24_STENCIL8, tcu::Sampler::MODE_DEPTH },
2455 { "unorm_depth_uint_stencil_sample_stencil", GL_DEPTH24_STENCIL8, tcu::Sampler::MODE_STENCIL },
2672 { "depth24_stencil8", GL_DEPTH24_STENCIL8 },
2729 { "depth24_stencil8_sample_depth", GL_DEPTH24_STENCIL8, tcu::Sampler::MODE_DEPTH },
2730 { "depth24_stencil8_sample_stencil", GL_DEPTH24_STENCIL8, tcu::Sampler::MODE_STENCIL },
/external/deqp/external/openglcts/modules/gl/
H A Dgl4cStencilTexturingTests.cpp607 if (false == test(GL_DEPTH24_STENCIL8, true))
610 << "Test failed. Case format: GL_DEPTH24_STENCIL8, channel: S"
615 if (false == test(GL_DEPTH24_STENCIL8, false))
618 << "Test failed. Case format: GL_DEPTH24_STENCIL8, channel: D"
955 case GL_DEPTH24_STENCIL8:
1020 case GL_DEPTH24_STENCIL8:
1112 if (GL_DEPTH24_STENCIL8 == source_internal_format)
1161 if (GL_DEPTH24_STENCIL8 == source_internal_format) /* DEPTH24 */
H A Dgl4cDirectStateAccessFramebuffersAndRenderbuffersTests.cpp248 is_ok &= Test(GL_DEPTH_STENCIL_ATTACHMENT, GL_DEPTH24_STENCIL8);
427 is_ok &= Test(GL_DEPTH_STENCIL_ATTACHMENT, false, s_targets[i], GL_DEPTH24_STENCIL8, j);
644 if ((GL_DEPTH_COMPONENT24 == internalformat) || (GL_DEPTH24_STENCIL8 == internalformat))
665 if ((GL_STENCIL_INDEX8 == internalformat) || (GL_DEPTH24_STENCIL8 == internalformat))
857 is_ok &= Test(GL_DEPTH_STENCIL_ATTACHMENT, false, s_targets[i], GL_DEPTH24_STENCIL8, j,
1124 if ((GL_DEPTH_COMPONENT24 == internalformat) || (GL_DEPTH24_STENCIL8 == internalformat))
1145 if ((GL_STENCIL_INDEX8 == internalformat) || (GL_DEPTH24_STENCIL8 == internalformat))
2505 PrepareFramebuffer(GL_DEPTH_STENCIL, GL_DEPTH24_STENCIL8);
2778 gl.renderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, 2, 2);
2818 gl.renderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8,
[all...]
/external/deqp/framework/opengl/
H A DgluFboRenderContext.cpp124 GL_DEPTH24_STENCIL8,
H A DgluTextureUtil.cpp221 case FMT_CASE(DS, UNSIGNED_INT_24_8): return GL_DEPTH24_STENCIL8;
545 case GL_DEPTH24_STENCIL8: return TextureFormat(TextureFormat::DS, TextureFormat::UNSIGNED_INT_24_8);
1170 case GL_DEPTH24_STENCIL8:
H A DgluStrUtil.inl883 case GL_DEPTH24_STENCIL8: return "GL_DEPTH24_STENCIL8";
1733 case GL_DEPTH24_STENCIL8: return "GL_DEPTH24_STENCIL8";
/external/swiftshader/src/OpenGL/libGLESv2/
H A Dutilities.cpp749 format == GL_DEPTH24_STENCIL8 ||
757 format == GL_DEPTH24_STENCIL8 ||
1076 case GL_UNSIGNED_INT_24_8: VALIDATE_INTERNALFORMAT(GL_DEPTH24_STENCIL8)
1616 case GL_DEPTH24_STENCIL8: return 24;
1633 case GL_DEPTH24_STENCIL8: return 8;
/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
H A DesextcTextureCubeMapArrayStencilAttachments.cpp528 GL_DEPTH24_STENCIL8, /* internalformat */
585 GL_DEPTH24_STENCIL8, /* internal format */
/external/mesa3d/src/mesa/main/
H A Dglformats.c2371 case GL_DEPTH24_STENCIL8:
2716 return GL_DEPTH24_STENCIL8;
3278 && internalFormat != GL_DEPTH24_STENCIL8)
/external/swiftshader/src/OpenGL/common/
H A DImage.cpp272 case GL_DEPTH24_STENCIL8: return GL_DEPTH_STENCIL;
428 case GL_UNSIGNED_INT_24_8: return GL_DEPTH24_STENCIL8;
461 case GL_DEPTH24_STENCIL8: return sw::FORMAT_D32FS8_TEXTURE;

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