Searched refs:GL_DEPTH_BUFFER_BIT (Results 1 - 25 of 143) sorted by relevance

123456

/external/autotest/client/deps/glbench/src/
H A Dcleartest.cc43 mask_ = GL_DEPTH_BUFFER_BIT;
46 mask_ = GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT;
50 mask_ = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT;
54 mask_ = GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT;
H A Dtextureupdatetest.cc27 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
H A Dutils.cc341 glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
344 glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
/external/deqp/modules/gles3/functional/
H A Des3fFboInvalidateTests.cpp61 if (discardBufferBits & GL_DEPTH_BUFFER_BIT)
78 if ((discardBufferBits & (GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT)) == (GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT))
80 else if (discardBufferBits & GL_DEPTH_BUFFER_BIT)
152 glClear (GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT);
177 if ((m_buffers & GL_DEPTH_BUFFER_BIT) != 0)
226 glClear (GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT);
269 if ((m_buffers & GL_DEPTH_BUFFER_BIT) != 0)
318 glClear (GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT);
384 glClear (GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BI
[all...]
H A Des3fFboRenderTest.cpp95 deUint32 buffers; //!< Buffer bit mask (GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|...)
126 if (buffers & GL_DEPTH_BUFFER_BIT)
131 if (buffers & (GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT))
282 if (m_config.buffers & (GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT))
295 deUint32 bit = ndx ? GL_STENCIL_BUFFER_BIT : GL_DEPTH_BUFFER_BIT;
450 context.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT);
474 context.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT);
560 context.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT);
667 context.clear(GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT);
673 context.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BI
[all...]
H A Des3fDepthTests.cpp150 context.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT);
163 context.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT);
215 context.clear(GL_DEPTH_BUFFER_BIT);
H A Des3fDepthStencilClearTests.cpp264 case 0: clear->clearMask = GL_DEPTH_BUFFER_BIT; break;
266 case 2: clear->clearMask = GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT; break;
270 clear->clearMask = GL_DEPTH_BUFFER_BIT;
290 gl.clear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
424 if ((clear->clearMask & GL_DEPTH_BUFFER_BIT) == 0 || !clear->depthMask)
H A Des3fScissorTests.cpp104 addChild(createClearTest(tc, rc, "clear_depth", "Depth buffer clear", Vec4(0.1f, 0.1f, 0.8f, 0.8f), GL_DEPTH_BUFFER_BIT));
H A Des3fStencilTests.cpp228 context.clear(GL_DEPTH_BUFFER_BIT);
332 context.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT);
351 context.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT);
/external/deqp/modules/gles2/functional/
H A Des2fDepthTests.cpp147 context.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT);
160 context.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT);
212 context.clear(GL_DEPTH_BUFFER_BIT);
H A Des2fDepthStencilClearTests.cpp261 case 0: clear->clearMask = GL_DEPTH_BUFFER_BIT; break;
263 case 2: clear->clearMask = GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT; break;
267 clear->clearMask = GL_DEPTH_BUFFER_BIT;
287 gl.clear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
421 if ((clear->clearMask & GL_DEPTH_BUFFER_BIT) == 0 || !clear->depthMask)
H A Des2fFboRenderTest.cpp588 context.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT);
612 context.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT);
675 context.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT);
783 ctx.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT);
880 context.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT);
966 context.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT);
1021 context.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT);
1129 ctx.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT);
1232 context.clear(GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT);
1238 context.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BI
[all...]
H A Des2fScissorTests.cpp94 addChild(createClearTest(tc, rc, "clear_depth", "Depth buffer clear", Vec4(0.1f, 0.1f, 0.8f, 0.8f), GL_DEPTH_BUFFER_BIT));
H A Des2fStencilTests.cpp225 context.clear(GL_DEPTH_BUFFER_BIT);
329 context.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT);
348 context.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT);
/external/deqp/external/openglcts/modules/gles2/
H A Des2cTestPackage.cpp83 gl.clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
/external/mesa3d/src/mesa/main/
H A Dblit.c189 GL_DEPTH_BUFFER_BIT |
235 if ((mask & (GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT))
375 if (mask & GL_DEPTH_BUFFER_BIT) {
388 mask &= ~GL_DEPTH_BUFFER_BIT;
H A Dclear.c154 GL_DEPTH_BUFFER_BIT |
189 mask &= ~GL_DEPTH_BUFFER_BIT;
208 if ((mask & GL_DEPTH_BUFFER_BIT)
/external/swiftshader/third_party/PowerVR_SDK/Examples/Beginner/04_BasicTnL/OGLES/
H A DOGLESBasicTnL.cpp202 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
/external/webrtc/webrtc/test/gl/
H A Dgl_renderer.cc88 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
/external/replicaisland/src/com/replica/replicaisland/
H A DGameRenderer.java101 gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
231 gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
/external/deqp/modules/gles3/performance/
H A Des3pDepthTests.cpp583 gl.clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
806 gl.clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
813 gl.clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
866 gl.clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
947 gl.clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
984 gl.clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
994 gl.clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
1008 gl.clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
1025 gl.clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
1710 gl.clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BI
[all...]
/external/mesa3d/src/mesa/state_tracker/
H A Dst_cb_blit.c55 const GLbitfield depthStencil = (GL_DEPTH_BUFFER_BIT |
286 if (mask & GL_DEPTH_BUFFER_BIT)
306 if (mask & GL_DEPTH_BUFFER_BIT) {
/external/deqp/external/openglcts/modules/common/
H A DglcTestCaseWrapper.cpp173 gl.clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
/external/deqp/external/openglcts/modules/gles3/
H A Des3cTestPackage.cpp94 gl.clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
/external/deqp/external/openglcts/modules/gles32/
H A Des32cTestPackage.cpp100 gl.clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);

Completed in 452 milliseconds

123456