Searched refs:GL_DEPTH_BUFFER_BIT (Results 1 - 25 of 143) sorted by relevance
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/external/autotest/client/deps/glbench/src/ |
H A D | cleartest.cc | 43 mask_ = GL_DEPTH_BUFFER_BIT; 46 mask_ = GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT; 50 mask_ = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT; 54 mask_ = GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT;
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H A D | textureupdatetest.cc | 27 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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H A D | utils.cc | 341 glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT); 344 glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
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/external/deqp/modules/gles3/functional/ |
H A D | es3fFboInvalidateTests.cpp | 61 if (discardBufferBits & GL_DEPTH_BUFFER_BIT) 78 if ((discardBufferBits & (GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT)) == (GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT)) 80 else if (discardBufferBits & GL_DEPTH_BUFFER_BIT) 152 glClear (GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); 177 if ((m_buffers & GL_DEPTH_BUFFER_BIT) != 0) 226 glClear (GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); 269 if ((m_buffers & GL_DEPTH_BUFFER_BIT) != 0) 318 glClear (GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); 384 glClear (GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BI [all...] |
H A D | es3fFboRenderTest.cpp | 95 deUint32 buffers; //!< Buffer bit mask (GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|...) 126 if (buffers & GL_DEPTH_BUFFER_BIT) 131 if (buffers & (GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT)) 282 if (m_config.buffers & (GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT)) 295 deUint32 bit = ndx ? GL_STENCIL_BUFFER_BIT : GL_DEPTH_BUFFER_BIT; 450 context.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); 474 context.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); 560 context.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); 667 context.clear(GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); 673 context.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BI [all...] |
H A D | es3fDepthTests.cpp | 150 context.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); 163 context.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); 215 context.clear(GL_DEPTH_BUFFER_BIT);
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H A D | es3fDepthStencilClearTests.cpp | 264 case 0: clear->clearMask = GL_DEPTH_BUFFER_BIT; break; 266 case 2: clear->clearMask = GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT; break; 270 clear->clearMask = GL_DEPTH_BUFFER_BIT; 290 gl.clear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); 424 if ((clear->clearMask & GL_DEPTH_BUFFER_BIT) == 0 || !clear->depthMask)
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H A D | es3fScissorTests.cpp | 104 addChild(createClearTest(tc, rc, "clear_depth", "Depth buffer clear", Vec4(0.1f, 0.1f, 0.8f, 0.8f), GL_DEPTH_BUFFER_BIT));
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H A D | es3fStencilTests.cpp | 228 context.clear(GL_DEPTH_BUFFER_BIT); 332 context.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); 351 context.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT);
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/external/deqp/modules/gles2/functional/ |
H A D | es2fDepthTests.cpp | 147 context.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); 160 context.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); 212 context.clear(GL_DEPTH_BUFFER_BIT);
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H A D | es2fDepthStencilClearTests.cpp | 261 case 0: clear->clearMask = GL_DEPTH_BUFFER_BIT; break; 263 case 2: clear->clearMask = GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT; break; 267 clear->clearMask = GL_DEPTH_BUFFER_BIT; 287 gl.clear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); 421 if ((clear->clearMask & GL_DEPTH_BUFFER_BIT) == 0 || !clear->depthMask)
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H A D | es2fFboRenderTest.cpp | 588 context.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); 612 context.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); 675 context.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); 783 ctx.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); 880 context.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); 966 context.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); 1021 context.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); 1129 ctx.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); 1232 context.clear(GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); 1238 context.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BI [all...] |
H A D | es2fScissorTests.cpp | 94 addChild(createClearTest(tc, rc, "clear_depth", "Depth buffer clear", Vec4(0.1f, 0.1f, 0.8f, 0.8f), GL_DEPTH_BUFFER_BIT));
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H A D | es2fStencilTests.cpp | 225 context.clear(GL_DEPTH_BUFFER_BIT); 329 context.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); 348 context.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT);
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/external/deqp/external/openglcts/modules/gles2/ |
H A D | es2cTestPackage.cpp | 83 gl.clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
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/external/mesa3d/src/mesa/main/ |
H A D | blit.c | 189 GL_DEPTH_BUFFER_BIT | 235 if ((mask & (GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT)) 375 if (mask & GL_DEPTH_BUFFER_BIT) { 388 mask &= ~GL_DEPTH_BUFFER_BIT;
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H A D | clear.c | 154 GL_DEPTH_BUFFER_BIT | 189 mask &= ~GL_DEPTH_BUFFER_BIT; 208 if ((mask & GL_DEPTH_BUFFER_BIT)
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/external/swiftshader/third_party/PowerVR_SDK/Examples/Beginner/04_BasicTnL/OGLES/ |
H A D | OGLESBasicTnL.cpp | 202 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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/external/webrtc/webrtc/test/gl/ |
H A D | gl_renderer.cc | 88 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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/external/replicaisland/src/com/replica/replicaisland/ |
H A D | GameRenderer.java | 101 gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); 231 gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
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/external/deqp/modules/gles3/performance/ |
H A D | es3pDepthTests.cpp | 583 gl.clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); 806 gl.clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); 813 gl.clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); 866 gl.clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); 947 gl.clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); 984 gl.clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); 994 gl.clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); 1008 gl.clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); 1025 gl.clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); 1710 gl.clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BI [all...] |
/external/mesa3d/src/mesa/state_tracker/ |
H A D | st_cb_blit.c | 55 const GLbitfield depthStencil = (GL_DEPTH_BUFFER_BIT | 286 if (mask & GL_DEPTH_BUFFER_BIT) 306 if (mask & GL_DEPTH_BUFFER_BIT) {
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/external/deqp/external/openglcts/modules/common/ |
H A D | glcTestCaseWrapper.cpp | 173 gl.clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
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/external/deqp/external/openglcts/modules/gles3/ |
H A D | es3cTestPackage.cpp | 94 gl.clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
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/external/deqp/external/openglcts/modules/gles32/ |
H A D | es32cTestPackage.cpp | 100 gl.clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
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