/external/deqp/external/openglcts/modules/glesext/texture_buffer/ |
H A D | esextcTextureBufferErrors.cpp | 191 * error is GL_DEPTH_COMPONENT32F. */ 192 gl.texBuffer(m_glExtTokens.TEXTURE_BUFFER, GL_DEPTH_COMPONENT32F, m_bo_id); 198 gl.texBufferRange(m_glExtTokens.TEXTURE_BUFFER, GL_DEPTH_COMPONENT32F, m_bo_id, 0, m_bo_size);
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/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/ |
H A D | esextcTextureCubeMapArrayColorDepthAttachments.cpp | 424 m_depth_internal_format = GL_DEPTH_COMPONENT32F; 430 case GL_DEPTH_COMPONENT32F: 557 case GL_DEPTH_COMPONENT32F: 881 case GL_DEPTH_COMPONENT32F: 992 case GL_DEPTH_COMPONENT32F:
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/external/swiftshader/src/OpenGL/libGLESv2/ |
H A D | utilities.cpp | 442 case GL_DEPTH_COMPONENT32F: 748 format == GL_DEPTH_COMPONENT32F || 1069 case GL_FLOAT: VALIDATE_INTERNALFORMAT(GL_DEPTH_COMPONENT32F) 1232 case GL_DEPTH_COMPONENT32F: 1260 case GL_DEPTH_COMPONENT32F: 1374 case GL_DEPTH_COMPONENT32F: 1615 case GL_DEPTH_COMPONENT32F: return 32; 1632 case GL_DEPTH_COMPONENT32F: return 0; 2159 case sw::FORMAT_D32F: return GL_DEPTH_COMPONENT32F;
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/external/deqp/external/openglcts/modules/gles31/ |
H A D | es31cTextureStorageMultisampleDependenciesTests.cpp | 1272 GL_RGB8, GL_RGB565, GL_SRGB8_ALPHA8, GL_DEPTH_COMPONENT32F, GL_DEPTH24_STENCIL8, GL_RGBA32I 1287 else if (internalformat != GL_DEPTH_COMPONENT32F) 1422 GL_RGB8, GL_RGB565, GL_SRGB8_ALPHA8, GL_DEPTH_COMPONENT32F, GL_DEPTH24_STENCIL8, GL_RGBA32I 1432 if (internalformat == GL_DEPTH_COMPONENT32F) 1577 GL_RGB8, GL_RGB565, GL_SRGB8_ALPHA8, GL_DEPTH_COMPONENT32F, GL_DEPTH24_STENCIL8, GL_RGBA32I 1587 if (internalformat == GL_DEPTH_COMPONENT32F) 1733 GL_RGB8, GL_RGB565, GL_SRGB8_ALPHA8, GL_DEPTH_COMPONENT32F, GL_DEPTH24_STENCIL8, GL_RGBA32I 1743 if (internalformat == GL_DEPTH_COMPONENT32F) 1870 GL_RGB8, GL_RGB565, GL_SRGB8_ALPHA8, GL_DEPTH_COMPONENT32F, GL_DEPTH24_STENCIL8, GL_STENCIL_INDEX8 2059 GL_RGB8, GL_RGB565, GL_SRGB8_ALPHA8, GL_DEPTH_COMPONENT32F, GL_DEPTH24_STENCIL [all...] |
H A D | es31cTextureStorageMultisampleTexStorage3DMultisampleTests.cpp | 54 const glw::GLint depth_renderable_internalformats[] = { GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT32F, 75 GL_DEPTH_COMPONENT32F,
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H A D | es31cTextureGatherTests.cpp | 360 case GL_DEPTH_COMPONENT32F: 1085 return GL_DEPTH_COMPONENT32F; 1222 return GL_DEPTH_COMPONENT32F; 1370 return GL_DEPTH_COMPONENT32F;
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H A D | es31cTextureStorageMultisampleTexStorage2DMultisampleTests.cpp | 129 GL_DEPTH_COMPONENT32F, 940 const glw::GLenum internalformat_list[] = { GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT32F, GL_DEPTH24_STENCIL8 }; 1211 const glw::GLenum depth_internalformats[] = { GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT32F, GL_DEPTH24_STENCIL8 };
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H A D | es31cTextureStorageMultisampleFunctionalTests.cpp | 506 /* Retrieve maximum amount of samples that can be used for GL_DEPTH_COMPONENT32F internalformat */ 509 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_DEPTH_COMPONENT32F, GL_SAMPLES, 1, /* bufSize */ 515 gl.texStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, n_depth_component32f_max_samples, GL_DEPTH_COMPONENT32F, 541 GL_DEPTH_COMPONENT32F, 64, /* width */ 604 /* Single-sampled depth data is now stored in dst_to_id in GL_DEPTH_COMPONENT32F which may 2148 const glw::GLenum depth_internalformats[] = { GL_DEPTH_COMPONENT32F };
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/external/deqp/modules/gles3/functional/ |
H A D | es3fInternalFormatQueryTests.cpp | 217 { "depth_component32f", GL_DEPTH_COMPONENT32F, false },
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H A D | es3fFboTestCase.cpp | 187 case GL_DEPTH_COMPONENT32F: 305 case GL_DEPTH_COMPONENT32F:
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H A D | es3fRboStateQueryTests.cpp | 292 { GL_DEPTH_COMPONENT32F, 32, 0 },
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H A D | es3fFboCompletenessTests.cpp | 71 GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32F,
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H A D | es3fFboDepthbufferTests.cpp | 320 GL_DEPTH_COMPONENT32F,
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H A D | es3fFboMultisampleTests.cpp | 384 GL_DEPTH_COMPONENT32F,
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/external/deqp/external/openglcts/modules/glesext/texture_border_clamp/ |
H A D | esextcTextureBorderClampSamplingTextureGroup.cpp | 91 /* GL_DEPTH_COMPONENT32F */ 93 1, 1, GL_TEXTURE_2D, GL_DEPTH_COMPONENT32F, GL_R8, GL_NEAREST, GL_DEPTH_COMPONENT, GL_RED, 256, 256, 1, 0, 255, 211 /* GL_DEPTH_COMPONENT32F */ 213 1, 1, GL_TEXTURE_2D, GL_DEPTH_COMPONENT32F, GL_R8, GL_LINEAR, GL_DEPTH_COMPONENT, GL_RED, 256, 256, 1, 0, 255,
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H A D | esextcTextureBorderClampTests.cpp | 116 /* GL_DEPTH_COMPONENT32F */ 118 1, 1, GL_TEXTURE_2D, GL_DEPTH_COMPONENT32F, GL_R8, GL_NEAREST, GL_DEPTH_COMPONENT, GL_RED, 256, 256, 1, 0, 255, 235 /* GL_DEPTH_COMPONENT32F */ 237 1, 1, GL_TEXTURE_2D, GL_DEPTH_COMPONENT32F, GL_R8, GL_LINEAR, GL_DEPTH_COMPONENT, GL_RED, 256, 256, 1, 0, 255,
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H A D | esextcTextureBorderClampSamplingTexture.cpp | 451 case GL_DEPTH_COMPONENT32F: 777 case GL_DEPTH_COMPONENT32F:
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/external/deqp/modules/gles31/functional/ |
H A D | es31fFboTestCase.cpp | 192 case GL_DEPTH_COMPONENT32F: 318 case GL_DEPTH_COMPONENT32F:
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H A D | es31fInternalFormatQueryTests.cpp | 421 { "depth_component32f", GL_DEPTH_COMPONENT32F, FormatSamplesCase::FORMAT_DEPTH_STENCIL },
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/external/deqp/framework/opengl/ |
H A D | gluFboRenderContext.cpp | 125 GL_DEPTH_COMPONENT32F,
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H A D | gluTextureUtil.cpp | 217 case FMT_CASE(D, FLOAT): return GL_DEPTH_COMPONENT32F; 541 case GL_DEPTH_COMPONENT32F: return TextureFormat(TextureFormat::D, TextureFormat::FLOAT); 1163 case GL_DEPTH_COMPONENT32F:
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H A D | gluStrUtil.inl | 880 case GL_DEPTH_COMPONENT32F: return "GL_DEPTH_COMPONENT32F"; 1730 case GL_DEPTH_COMPONENT32F: return "GL_DEPTH_COMPONENT32F";
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/external/mesa3d/src/mesa/main/ |
H A D | glformats.c | 1252 case GL_DEPTH_COMPONENT32F: 1325 case GL_DEPTH_COMPONENT32F: 2641 case GL_DEPTH_COMPONENT32F: 2740 return GL_DEPTH_COMPONENT32F; 3265 if (internalFormat != GL_DEPTH_COMPONENT32F)
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H A D | texformat.c | 369 case GL_DEPTH_COMPONENT32F:
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/external/deqp/external/openglcts/modules/gl/ |
H A D | gl4cTextureGatherTests.cpp | 1322 return GL_DEPTH_COMPONENT32F; 1551 return GL_DEPTH_COMPONENT32F; 1902 return GL_DEPTH_COMPONENT32F; 2208 return GL_DEPTH_COMPONENT32F; 2452 return GL_DEPTH_COMPONENT32F;
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