Searched refs:GL_DEPTH_COMPONENT32F (Results 1 - 25 of 73) sorted by relevance

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/external/deqp/external/openglcts/modules/glesext/texture_buffer/
H A DesextcTextureBufferErrors.cpp191 * error is GL_DEPTH_COMPONENT32F. */
192 gl.texBuffer(m_glExtTokens.TEXTURE_BUFFER, GL_DEPTH_COMPONENT32F, m_bo_id);
198 gl.texBufferRange(m_glExtTokens.TEXTURE_BUFFER, GL_DEPTH_COMPONENT32F, m_bo_id, 0, m_bo_size);
/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
H A DesextcTextureCubeMapArrayColorDepthAttachments.cpp424 m_depth_internal_format = GL_DEPTH_COMPONENT32F;
430 case GL_DEPTH_COMPONENT32F:
557 case GL_DEPTH_COMPONENT32F:
881 case GL_DEPTH_COMPONENT32F:
992 case GL_DEPTH_COMPONENT32F:
/external/swiftshader/src/OpenGL/libGLESv2/
H A Dutilities.cpp442 case GL_DEPTH_COMPONENT32F:
748 format == GL_DEPTH_COMPONENT32F ||
1069 case GL_FLOAT: VALIDATE_INTERNALFORMAT(GL_DEPTH_COMPONENT32F)
1232 case GL_DEPTH_COMPONENT32F:
1260 case GL_DEPTH_COMPONENT32F:
1374 case GL_DEPTH_COMPONENT32F:
1615 case GL_DEPTH_COMPONENT32F: return 32;
1632 case GL_DEPTH_COMPONENT32F: return 0;
2159 case sw::FORMAT_D32F: return GL_DEPTH_COMPONENT32F;
/external/deqp/external/openglcts/modules/gles31/
H A Des31cTextureStorageMultisampleDependenciesTests.cpp1272 GL_RGB8, GL_RGB565, GL_SRGB8_ALPHA8, GL_DEPTH_COMPONENT32F, GL_DEPTH24_STENCIL8, GL_RGBA32I
1287 else if (internalformat != GL_DEPTH_COMPONENT32F)
1422 GL_RGB8, GL_RGB565, GL_SRGB8_ALPHA8, GL_DEPTH_COMPONENT32F, GL_DEPTH24_STENCIL8, GL_RGBA32I
1432 if (internalformat == GL_DEPTH_COMPONENT32F)
1577 GL_RGB8, GL_RGB565, GL_SRGB8_ALPHA8, GL_DEPTH_COMPONENT32F, GL_DEPTH24_STENCIL8, GL_RGBA32I
1587 if (internalformat == GL_DEPTH_COMPONENT32F)
1733 GL_RGB8, GL_RGB565, GL_SRGB8_ALPHA8, GL_DEPTH_COMPONENT32F, GL_DEPTH24_STENCIL8, GL_RGBA32I
1743 if (internalformat == GL_DEPTH_COMPONENT32F)
1870 GL_RGB8, GL_RGB565, GL_SRGB8_ALPHA8, GL_DEPTH_COMPONENT32F, GL_DEPTH24_STENCIL8, GL_STENCIL_INDEX8
2059 GL_RGB8, GL_RGB565, GL_SRGB8_ALPHA8, GL_DEPTH_COMPONENT32F, GL_DEPTH24_STENCIL
[all...]
H A Des31cTextureStorageMultisampleTexStorage3DMultisampleTests.cpp54 const glw::GLint depth_renderable_internalformats[] = { GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT32F,
75 GL_DEPTH_COMPONENT32F,
H A Des31cTextureGatherTests.cpp360 case GL_DEPTH_COMPONENT32F:
1085 return GL_DEPTH_COMPONENT32F;
1222 return GL_DEPTH_COMPONENT32F;
1370 return GL_DEPTH_COMPONENT32F;
H A Des31cTextureStorageMultisampleTexStorage2DMultisampleTests.cpp129 GL_DEPTH_COMPONENT32F,
940 const glw::GLenum internalformat_list[] = { GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT32F, GL_DEPTH24_STENCIL8 };
1211 const glw::GLenum depth_internalformats[] = { GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT32F, GL_DEPTH24_STENCIL8 };
H A Des31cTextureStorageMultisampleFunctionalTests.cpp506 /* Retrieve maximum amount of samples that can be used for GL_DEPTH_COMPONENT32F internalformat */
509 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_DEPTH_COMPONENT32F, GL_SAMPLES, 1, /* bufSize */
515 gl.texStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, n_depth_component32f_max_samples, GL_DEPTH_COMPONENT32F,
541 GL_DEPTH_COMPONENT32F, 64, /* width */
604 /* Single-sampled depth data is now stored in dst_to_id in GL_DEPTH_COMPONENT32F which may
2148 const glw::GLenum depth_internalformats[] = { GL_DEPTH_COMPONENT32F };
/external/deqp/modules/gles3/functional/
H A Des3fInternalFormatQueryTests.cpp217 { "depth_component32f", GL_DEPTH_COMPONENT32F, false },
H A Des3fFboTestCase.cpp187 case GL_DEPTH_COMPONENT32F:
305 case GL_DEPTH_COMPONENT32F:
H A Des3fRboStateQueryTests.cpp292 { GL_DEPTH_COMPONENT32F, 32, 0 },
H A Des3fFboCompletenessTests.cpp71 GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32F,
H A Des3fFboDepthbufferTests.cpp320 GL_DEPTH_COMPONENT32F,
H A Des3fFboMultisampleTests.cpp384 GL_DEPTH_COMPONENT32F,
/external/deqp/external/openglcts/modules/glesext/texture_border_clamp/
H A DesextcTextureBorderClampSamplingTextureGroup.cpp91 /* GL_DEPTH_COMPONENT32F */
93 1, 1, GL_TEXTURE_2D, GL_DEPTH_COMPONENT32F, GL_R8, GL_NEAREST, GL_DEPTH_COMPONENT, GL_RED, 256, 256, 1, 0, 255,
211 /* GL_DEPTH_COMPONENT32F */
213 1, 1, GL_TEXTURE_2D, GL_DEPTH_COMPONENT32F, GL_R8, GL_LINEAR, GL_DEPTH_COMPONENT, GL_RED, 256, 256, 1, 0, 255,
H A DesextcTextureBorderClampTests.cpp116 /* GL_DEPTH_COMPONENT32F */
118 1, 1, GL_TEXTURE_2D, GL_DEPTH_COMPONENT32F, GL_R8, GL_NEAREST, GL_DEPTH_COMPONENT, GL_RED, 256, 256, 1, 0, 255,
235 /* GL_DEPTH_COMPONENT32F */
237 1, 1, GL_TEXTURE_2D, GL_DEPTH_COMPONENT32F, GL_R8, GL_LINEAR, GL_DEPTH_COMPONENT, GL_RED, 256, 256, 1, 0, 255,
H A DesextcTextureBorderClampSamplingTexture.cpp451 case GL_DEPTH_COMPONENT32F:
777 case GL_DEPTH_COMPONENT32F:
/external/deqp/modules/gles31/functional/
H A Des31fFboTestCase.cpp192 case GL_DEPTH_COMPONENT32F:
318 case GL_DEPTH_COMPONENT32F:
H A Des31fInternalFormatQueryTests.cpp421 { "depth_component32f", GL_DEPTH_COMPONENT32F, FormatSamplesCase::FORMAT_DEPTH_STENCIL },
/external/deqp/framework/opengl/
H A DgluFboRenderContext.cpp125 GL_DEPTH_COMPONENT32F,
H A DgluTextureUtil.cpp217 case FMT_CASE(D, FLOAT): return GL_DEPTH_COMPONENT32F;
541 case GL_DEPTH_COMPONENT32F: return TextureFormat(TextureFormat::D, TextureFormat::FLOAT);
1163 case GL_DEPTH_COMPONENT32F:
H A DgluStrUtil.inl880 case GL_DEPTH_COMPONENT32F: return "GL_DEPTH_COMPONENT32F";
1730 case GL_DEPTH_COMPONENT32F: return "GL_DEPTH_COMPONENT32F";
/external/mesa3d/src/mesa/main/
H A Dglformats.c1252 case GL_DEPTH_COMPONENT32F:
1325 case GL_DEPTH_COMPONENT32F:
2641 case GL_DEPTH_COMPONENT32F:
2740 return GL_DEPTH_COMPONENT32F;
3265 if (internalFormat != GL_DEPTH_COMPONENT32F)
H A Dtexformat.c369 case GL_DEPTH_COMPONENT32F:
/external/deqp/external/openglcts/modules/gl/
H A Dgl4cTextureGatherTests.cpp1322 return GL_DEPTH_COMPONENT32F;
1551 return GL_DEPTH_COMPONENT32F;
1902 return GL_DEPTH_COMPONENT32F;
2208 return GL_DEPTH_COMPONENT32F;
2452 return GL_DEPTH_COMPONENT32F;

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