Searched refs:GL_DRAW_FRAMEBUFFER (Results 1 - 25 of 91) sorted by relevance

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/external/deqp/modules/gles31/functional/
H A Des31fFramebufferDefaultStateQueryTests.cpp81 gl.glBindFramebuffer(GL_DRAW_FRAMEBUFFER, *fbo);
127 verifyStateFramebufferInteger(result, gl, GL_DRAW_FRAMEBUFFER, pname, 0, m_verifier);
134 gl.glFramebufferParameteri(GL_DRAW_FRAMEBUFFER, pname, 32);
137 verifyStateFramebufferInteger(result, gl, GL_DRAW_FRAMEBUFFER, pname, 32, m_verifier);
155 verifyStateFramebufferInteger(result, gl, GL_DRAW_FRAMEBUFFER, GL_FRAMEBUFFER_DEFAULT_SAMPLES, 0, m_verifier);
160 gl.glFramebufferParameteri(GL_DRAW_FRAMEBUFFER, GL_FRAMEBUFFER_DEFAULT_SAMPLES, 1);
162 verifyStateFramebufferIntegerMin(result, gl, GL_DRAW_FRAMEBUFFER, GL_FRAMEBUFFER_DEFAULT_SAMPLES, 1, m_verifier);
164 gl.glFramebufferParameteri(GL_DRAW_FRAMEBUFFER, GL_FRAMEBUFFER_DEFAULT_SAMPLES, 0);
166 verifyStateFramebufferInteger(result, gl, GL_DRAW_FRAMEBUFFER, GL_FRAMEBUFFER_DEFAULT_SAMPLES, 0, m_verifier);
184 verifyStateFramebufferInteger(result, gl, GL_DRAW_FRAMEBUFFER, GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATION
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H A Des31fFboNoAttachmentTests.cpp101 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer);
108 TCU_CHECK(gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE);
203 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer);
206 TCU_CHECK(gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE);
295 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer);
297 m_results.check(gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE, "Framebuffer was incorrectly reported as complete when it had no width, height or attachments");
299 gl.framebufferParameteri(GL_DRAW_FRAMEBUFFER, GL_FRAMEBUFFER_DEFAULT_WIDTH, 16);
300 m_results.check(gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE, "Framebuffer was incorrectly reported as complete when it only had a width");
302 gl.framebufferParameteri(GL_DRAW_FRAMEBUFFER, GL_FRAMEBUFFER_DEFAULT_HEIGHT, 16);
303 m_results.check(gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER)
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H A Des31fNegativeBufferApiTests.cpp1043 ctx.beginSection("GL_INVALID_ENUM is generated if target is not GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER, or GL_FRAMEBUFFER.");
1063 ctx.beginSection("GL_INVALID_ENUM is generated if target is not GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER, or GL_FRAMEBUFFER..");
1370 ctx.glBindFramebuffer (GL_DRAW_FRAMEBUFFER, fbo[1]);
1374 ctx.glFramebufferTexture2D (GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[1], 0);
1375 ctx.glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rbo[1]);
1376 ctx.glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER);
1417 ctx.glFramebufferTexture2D (GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[1], 0);
1428 ctx.glFramebufferTexture2D (GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[1], 0);
1446 ctx.glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER);
1451 ctx.glBindFramebuffer (GL_DRAW_FRAMEBUFFER, fb
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/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
H A DesextcTextureCubeMapArrayFBOIncompleteness.cpp59 * bound to GL_DRAW_FRAMEBUFFER FBO binding.
70 glw::GLenum fbo_completeness = gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER);
96 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
171 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_fbo_id);
188 gl.framebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_small_to_id, 0, /* level */
247 gl.framebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_lots_of_layers_to_id, 0); /* level */
270 gl.framebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_small_to_id, 0); /* level */
271 gl.framebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, m_non_layered_to_id, 0); /* level */
H A DesextcTextureCubeMapArrayColorDepthAttachments.cpp238 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_framebuffer_object_id);
242 gl.framebufferTexture(GL_DRAW_FRAMEBUFFER, attachment, texture_id, 0 /* level */);
254 * @param should_update_draw_framebuffer true to bind the test-maintained FBO to GL_DRAW_FRAMEBUFFER
279 framebuffer_target = GL_DRAW_FRAMEBUFFER;
404 const glw::GLenum framebuffer_status = gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER);
790 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_framebuffer_object_id);
794 gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, attachment, GL_TEXTURE_2D, 0, /* texture */
838 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
953 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
H A DesextcTextureCubeMapArrayStencilAttachments.cpp443 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
796 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_fbo_draw_id);
812 checkFramebufferStatus(gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER));
882 gl.framebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_texture_cube_array_color_id, 0 /* level */);
885 gl.framebufferTexture(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, m_texture_cube_array_stencil_id,
895 gl.framebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_texture_cube_array_color_id, 0 /* level */,
899 gl.framebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, m_texture_cube_array_stencil_id,
/external/deqp/external/openglcts/modules/glesext/geometry_shader/
H A DesextcGeometryShaderLayeredFBO.cpp57 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_id);
60 current_fbo_status = gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER);
143 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_id_a);
146 pGLFramebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, to_id_a, 0); /* level */
147 pGLFramebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT2, to_id_b, 0); /* level */
148 pGLFramebufferTexture(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, to_id_a_prim, 0); /* level */
155 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_id_b);
158 pGLFramebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, to_id_c, 0); /* level */
159 pGLFramebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, to_id_a, 0); /* level */
162 pGLFramebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT
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H A DesextcGeometryShaderLayeredRenderingFBONoAttachment.cpp235 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_fbo_id);
240 gl.getFramebufferParameteriv(GL_DRAW_FRAMEBUFFER, m_glExtTokens.FRAMEBUFFER_DEFAULT_LAYERS, &nLayers);
258 gl.framebufferParameteri(GL_DRAW_FRAMEBUFFER, GL_FRAMEBUFFER_DEFAULT_WIDTH, m_width);
260 gl.getFramebufferParameteriv(GL_DRAW_FRAMEBUFFER, GL_FRAMEBUFFER_DEFAULT_WIDTH, &width);
262 gl.framebufferParameteri(GL_DRAW_FRAMEBUFFER, GL_FRAMEBUFFER_DEFAULT_HEIGHT, m_height);
264 gl.getFramebufferParameteriv(GL_DRAW_FRAMEBUFFER, GL_FRAMEBUFFER_DEFAULT_HEIGHT, &height);
349 gl.framebufferParameteri(GL_DRAW_FRAMEBUFFER, m_glExtTokens.FRAMEBUFFER_DEFAULT_LAYERS, current_n_layers);
353 gl.getFramebufferParameteriv(GL_DRAW_FRAMEBUFFER, m_glExtTokens.FRAMEBUFFER_DEFAULT_LAYERS, &nLayers);
H A DesextcGeometryShaderBlitting.cpp153 m_draw_fbo_completeness = gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER);
227 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
286 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_draw_id);
290 gl.framebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, to_draw, 0, 0);
320 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_draw_id);
324 gl.framebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, to_draw, 0 /* level */);
354 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_draw_id);
358 gl.framebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, to_draw, 0 /* level */);
H A DesextcGeometryShaderLayeredRendering.cpp410 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_tests[LAYERED_RENDERING_TEST_ITERATION_CUBEMAP].fbo_id);
411 gl.framebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
414 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_tests[LAYERED_RENDERING_TEST_ITERATION_2D_ARRAY].fbo_id);
415 gl.framebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
418 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_tests[LAYERED_RENDERING_TEST_ITERATION_3D].fbo_id);
419 gl.framebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_tests[LAYERED_RENDERING_TEST_ITERATION_3D].to_id,
422 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_tests[LAYERED_RENDERING_TEST_ITERATION_2D_MULTISAMPLE_ARRAY].fbo_id);
423 gl.framebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
558 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, dst_fbo_id);
567 gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT
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H A DesextcGeometryShaderLayeredRenderingBoundaryCondition.cpp157 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
320 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_fbo_draw_id);
360 gl.framebufferTexture(GL_DRAW_FRAMEBUFFER, m_textures_info[i].m_draw_buffer, m_textures_info[i].m_id,
365 gl.framebufferTextureLayer(GL_DRAW_FRAMEBUFFER, m_textures_info[i].m_draw_buffer, m_textures_info[i].m_id,
373 glw::GLenum fboCompleteness = gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER);
432 glw::GLenum _fboCompleteness = gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER);
H A DesextcGeometryShaderClipping.cpp193 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_fbo_id);
194 gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_to_id, 0 /* level */);
H A DesextcGeometryShaderLayeredFramebuffer.cpp283 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_fbo_id);
285 gl.framebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_to_id, 0 /* level */);
555 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_id);
557 gl.framebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, to_id, 0 /* level */);
987 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_fbo_id);
989 gl.framebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_to_a_id, 0 /* level */);
990 gl.framebufferTexture(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, m_to_b_id, 0 /* level */);
994 if (gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE)
997 << "Draw framebuffer is incomplete: " << gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER)
1335 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_fbo_i
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/external/deqp/external/openglcts/modules/gles31/
H A Des31cTextureStorageMultisampleDependenciesTests.cpp233 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_id);
238 gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE,
245 gl.framebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, to_id_multisample_2d_array, 0, /* level */
250 gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D_MULTISAMPLE,
257 glw::GLenum fbo_status = gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER);
390 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_id);
395 gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, to_id_2d, 0); /* level */
399 gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D_MULTISAMPLE, to_id_multisample_2d,
405 glw::GLenum fbo_status = gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER);
417 gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT
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H A Des31cTextureStorageMultisampleGetMultisamplefvTests.cpp229 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_id);
231 gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, to_2d_multisample_id,
238 fbo_completeness_status = gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER);
248 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_id);
286 /* Unbind framebuffer object bound to GL_DRAW_FRAMEBUFFER target */
287 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
H A Des31cTextureStorageMultisampleFunctionalTests.cpp184 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, dst_fbo_id);
219 gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, dst_to_color_id, 0); /* level */
220 gl.framebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, dst_to_depth_stencil_id, 0, /* level */
224 fbo_completeness_status = gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER);
401 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_dst_id);
553 gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D_MULTISAMPLE, to_src_id,
588 gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, to_dst_id, 0); /* level */
623 gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, 0, /* texture */
626 gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, to_dst_preview_id, 0); /* level */
829 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_draw_i
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H A Des31cFramebufferNoAttachmentsTests.cpp198 GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER,
575 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_framebuffer);
576 gl.framebufferParameteri(GL_DRAW_FRAMEBUFFER, GL_FRAMEBUFFER_DEFAULT_WIDTH, 32);
577 gl.framebufferParameteri(GL_DRAW_FRAMEBUFFER, GL_FRAMEBUFFER_DEFAULT_HEIGHT, 32);
588 gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_texture, 0);
591 gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
606 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
/external/mesa3d/src/mesa/main/
H A Dclear.c411 _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer);
413 _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, (GLuint) oldfb);
482 _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer);
484 _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, (GLuint) oldfb);
580 _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer);
582 _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, (GLuint) oldfb);
662 _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer);
664 _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, (GLuint) oldfb);
/external/deqp/external/openglcts/modules/glesext/texture_buffer/
H A DesextcTextureBufferOperations.cpp426 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_fbo_id);
433 gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_to_id, 0);
437 checkFramebufferStatus(GL_DRAW_FRAMEBUFFER);
509 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
578 * @param framebuffer - GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER or GL_FRAMEBUFFER
691 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
869 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_fb_fbo_id);
883 gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_fb_to_id, 0);
887 checkFramebufferStatus(GL_DRAW_FRAMEBUFFER);
986 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER,
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/external/deqp/modules/glshared/
H A DglsScissorTests.cpp508 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, **m_fbo);
512 gl.framebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, *colorbuf);
515 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_renderCtx.getDefaultFramebuffer());
535 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, defaultFramebuffer);
639 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, *fbo);
645 gl.framebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, *colorbuf);
650 gl.framebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, *depthbuf);
/external/deqp/external/openglcts/modules/common/
H A DglcShaderIntegerMixTests.cpp407 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo);
409 glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0 /* level */);
413 if (glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE)
/external/deqp/modules/gles3/functional/
H A Des3fFboMultisampleTests.cpp173 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, resolveFbo);
314 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fboResolve);
317 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
H A Des3fNegativeBufferApiTests.cpp1118 glBindFramebuffer (GL_DRAW_FRAMEBUFFER, fbo[1]);
1122 glFramebufferTexture2D (GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[1], 0);
1123 glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rbo[1]);
1124 glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER);
1155 glFramebufferTexture2D (GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[1], 0);
1168 glFramebufferTexture2D (GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[1], 0);
1204 glBindFramebuffer (GL_DRAW_FRAMEBUFFER, fbo[1]);
1212 glFramebufferRenderbuffer (GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo[1]);
1219 glFramebufferRenderbuffer (GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo[1]);
1226 glFramebufferRenderbuffer (GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT
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/external/deqp/external/openglcts/modules/glesext/gpu_shader5/
H A DesextcGPUShader5SamplerArrayIndexing.cpp188 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_fbo_id);
189 gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_big_to_id, 0 /* level */);
/external/deqp/external/openglcts/modules/gl/
H A Dgl4cStencilTexturingTests.cpp739 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, fb_id);
742 gl.framebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, dst_texture_id, 0 /* level */);
776 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
793 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
1257 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
1272 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);

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