/external/deqp/modules/gles31/functional/ |
H A D | es31fFramebufferDefaultStateQueryTests.cpp | 81 gl.glBindFramebuffer(GL_DRAW_FRAMEBUFFER, *fbo); 127 verifyStateFramebufferInteger(result, gl, GL_DRAW_FRAMEBUFFER, pname, 0, m_verifier); 134 gl.glFramebufferParameteri(GL_DRAW_FRAMEBUFFER, pname, 32); 137 verifyStateFramebufferInteger(result, gl, GL_DRAW_FRAMEBUFFER, pname, 32, m_verifier); 155 verifyStateFramebufferInteger(result, gl, GL_DRAW_FRAMEBUFFER, GL_FRAMEBUFFER_DEFAULT_SAMPLES, 0, m_verifier); 160 gl.glFramebufferParameteri(GL_DRAW_FRAMEBUFFER, GL_FRAMEBUFFER_DEFAULT_SAMPLES, 1); 162 verifyStateFramebufferIntegerMin(result, gl, GL_DRAW_FRAMEBUFFER, GL_FRAMEBUFFER_DEFAULT_SAMPLES, 1, m_verifier); 164 gl.glFramebufferParameteri(GL_DRAW_FRAMEBUFFER, GL_FRAMEBUFFER_DEFAULT_SAMPLES, 0); 166 verifyStateFramebufferInteger(result, gl, GL_DRAW_FRAMEBUFFER, GL_FRAMEBUFFER_DEFAULT_SAMPLES, 0, m_verifier); 184 verifyStateFramebufferInteger(result, gl, GL_DRAW_FRAMEBUFFER, GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATION [all...] |
H A D | es31fFboNoAttachmentTests.cpp | 101 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer); 108 TCU_CHECK(gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); 203 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer); 206 TCU_CHECK(gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); 295 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer); 297 m_results.check(gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE, "Framebuffer was incorrectly reported as complete when it had no width, height or attachments"); 299 gl.framebufferParameteri(GL_DRAW_FRAMEBUFFER, GL_FRAMEBUFFER_DEFAULT_WIDTH, 16); 300 m_results.check(gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE, "Framebuffer was incorrectly reported as complete when it only had a width"); 302 gl.framebufferParameteri(GL_DRAW_FRAMEBUFFER, GL_FRAMEBUFFER_DEFAULT_HEIGHT, 16); 303 m_results.check(gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER) [all...] |
H A D | es31fNegativeBufferApiTests.cpp | 1043 ctx.beginSection("GL_INVALID_ENUM is generated if target is not GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER, or GL_FRAMEBUFFER."); 1063 ctx.beginSection("GL_INVALID_ENUM is generated if target is not GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER, or GL_FRAMEBUFFER.."); 1370 ctx.glBindFramebuffer (GL_DRAW_FRAMEBUFFER, fbo[1]); 1374 ctx.glFramebufferTexture2D (GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[1], 0); 1375 ctx.glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rbo[1]); 1376 ctx.glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER); 1417 ctx.glFramebufferTexture2D (GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[1], 0); 1428 ctx.glFramebufferTexture2D (GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[1], 0); 1446 ctx.glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER); 1451 ctx.glBindFramebuffer (GL_DRAW_FRAMEBUFFER, fb [all...] |
/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/ |
H A D | esextcTextureCubeMapArrayFBOIncompleteness.cpp | 59 * bound to GL_DRAW_FRAMEBUFFER FBO binding. 70 glw::GLenum fbo_completeness = gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER); 96 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); 171 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_fbo_id); 188 gl.framebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_small_to_id, 0, /* level */ 247 gl.framebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_lots_of_layers_to_id, 0); /* level */ 270 gl.framebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_small_to_id, 0); /* level */ 271 gl.framebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, m_non_layered_to_id, 0); /* level */
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H A D | esextcTextureCubeMapArrayColorDepthAttachments.cpp | 238 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_framebuffer_object_id); 242 gl.framebufferTexture(GL_DRAW_FRAMEBUFFER, attachment, texture_id, 0 /* level */); 254 * @param should_update_draw_framebuffer true to bind the test-maintained FBO to GL_DRAW_FRAMEBUFFER 279 framebuffer_target = GL_DRAW_FRAMEBUFFER; 404 const glw::GLenum framebuffer_status = gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER); 790 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_framebuffer_object_id); 794 gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, attachment, GL_TEXTURE_2D, 0, /* texture */ 838 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); 953 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
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H A D | esextcTextureCubeMapArrayStencilAttachments.cpp | 443 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); 796 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_fbo_draw_id); 812 checkFramebufferStatus(gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER)); 882 gl.framebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_texture_cube_array_color_id, 0 /* level */); 885 gl.framebufferTexture(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, m_texture_cube_array_stencil_id, 895 gl.framebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_texture_cube_array_color_id, 0 /* level */, 899 gl.framebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, m_texture_cube_array_stencil_id,
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/external/deqp/external/openglcts/modules/glesext/geometry_shader/ |
H A D | esextcGeometryShaderLayeredFBO.cpp | 57 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_id); 60 current_fbo_status = gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER); 143 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_id_a); 146 pGLFramebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, to_id_a, 0); /* level */ 147 pGLFramebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT2, to_id_b, 0); /* level */ 148 pGLFramebufferTexture(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, to_id_a_prim, 0); /* level */ 155 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_id_b); 158 pGLFramebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, to_id_c, 0); /* level */ 159 pGLFramebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, to_id_a, 0); /* level */ 162 pGLFramebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT [all...] |
H A D | esextcGeometryShaderLayeredRenderingFBONoAttachment.cpp | 235 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_fbo_id); 240 gl.getFramebufferParameteriv(GL_DRAW_FRAMEBUFFER, m_glExtTokens.FRAMEBUFFER_DEFAULT_LAYERS, &nLayers); 258 gl.framebufferParameteri(GL_DRAW_FRAMEBUFFER, GL_FRAMEBUFFER_DEFAULT_WIDTH, m_width); 260 gl.getFramebufferParameteriv(GL_DRAW_FRAMEBUFFER, GL_FRAMEBUFFER_DEFAULT_WIDTH, &width); 262 gl.framebufferParameteri(GL_DRAW_FRAMEBUFFER, GL_FRAMEBUFFER_DEFAULT_HEIGHT, m_height); 264 gl.getFramebufferParameteriv(GL_DRAW_FRAMEBUFFER, GL_FRAMEBUFFER_DEFAULT_HEIGHT, &height); 349 gl.framebufferParameteri(GL_DRAW_FRAMEBUFFER, m_glExtTokens.FRAMEBUFFER_DEFAULT_LAYERS, current_n_layers); 353 gl.getFramebufferParameteriv(GL_DRAW_FRAMEBUFFER, m_glExtTokens.FRAMEBUFFER_DEFAULT_LAYERS, &nLayers);
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H A D | esextcGeometryShaderBlitting.cpp | 153 m_draw_fbo_completeness = gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER); 227 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); 286 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_draw_id); 290 gl.framebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, to_draw, 0, 0); 320 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_draw_id); 324 gl.framebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, to_draw, 0 /* level */); 354 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_draw_id); 358 gl.framebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, to_draw, 0 /* level */);
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H A D | esextcGeometryShaderLayeredRendering.cpp | 410 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_tests[LAYERED_RENDERING_TEST_ITERATION_CUBEMAP].fbo_id); 411 gl.framebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, 414 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_tests[LAYERED_RENDERING_TEST_ITERATION_2D_ARRAY].fbo_id); 415 gl.framebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, 418 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_tests[LAYERED_RENDERING_TEST_ITERATION_3D].fbo_id); 419 gl.framebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_tests[LAYERED_RENDERING_TEST_ITERATION_3D].to_id, 422 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_tests[LAYERED_RENDERING_TEST_ITERATION_2D_MULTISAMPLE_ARRAY].fbo_id); 423 gl.framebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, 558 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, dst_fbo_id); 567 gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT [all...] |
H A D | esextcGeometryShaderLayeredRenderingBoundaryCondition.cpp | 157 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); 320 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_fbo_draw_id); 360 gl.framebufferTexture(GL_DRAW_FRAMEBUFFER, m_textures_info[i].m_draw_buffer, m_textures_info[i].m_id, 365 gl.framebufferTextureLayer(GL_DRAW_FRAMEBUFFER, m_textures_info[i].m_draw_buffer, m_textures_info[i].m_id, 373 glw::GLenum fboCompleteness = gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER); 432 glw::GLenum _fboCompleteness = gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER);
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H A D | esextcGeometryShaderClipping.cpp | 193 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_fbo_id); 194 gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_to_id, 0 /* level */);
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H A D | esextcGeometryShaderLayeredFramebuffer.cpp | 283 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_fbo_id); 285 gl.framebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_to_id, 0 /* level */); 555 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_id); 557 gl.framebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, to_id, 0 /* level */); 987 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_fbo_id); 989 gl.framebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_to_a_id, 0 /* level */); 990 gl.framebufferTexture(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, m_to_b_id, 0 /* level */); 994 if (gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) 997 << "Draw framebuffer is incomplete: " << gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER) 1335 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_fbo_i [all...] |
/external/deqp/external/openglcts/modules/gles31/ |
H A D | es31cTextureStorageMultisampleDependenciesTests.cpp | 233 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_id); 238 gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, 245 gl.framebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, to_id_multisample_2d_array, 0, /* level */ 250 gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D_MULTISAMPLE, 257 glw::GLenum fbo_status = gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER); 390 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_id); 395 gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, to_id_2d, 0); /* level */ 399 gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D_MULTISAMPLE, to_id_multisample_2d, 405 glw::GLenum fbo_status = gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER); 417 gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT [all...] |
H A D | es31cTextureStorageMultisampleGetMultisamplefvTests.cpp | 229 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_id); 231 gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, to_2d_multisample_id, 238 fbo_completeness_status = gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER); 248 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_id); 286 /* Unbind framebuffer object bound to GL_DRAW_FRAMEBUFFER target */ 287 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
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H A D | es31cTextureStorageMultisampleFunctionalTests.cpp | 184 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, dst_fbo_id); 219 gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, dst_to_color_id, 0); /* level */ 220 gl.framebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, dst_to_depth_stencil_id, 0, /* level */ 224 fbo_completeness_status = gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER); 401 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_dst_id); 553 gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D_MULTISAMPLE, to_src_id, 588 gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, to_dst_id, 0); /* level */ 623 gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, 0, /* texture */ 626 gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, to_dst_preview_id, 0); /* level */ 829 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_draw_i [all...] |
H A D | es31cFramebufferNoAttachmentsTests.cpp | 198 GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER, 575 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_framebuffer); 576 gl.framebufferParameteri(GL_DRAW_FRAMEBUFFER, GL_FRAMEBUFFER_DEFAULT_WIDTH, 32); 577 gl.framebufferParameteri(GL_DRAW_FRAMEBUFFER, GL_FRAMEBUFFER_DEFAULT_HEIGHT, 32); 588 gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_texture, 0); 591 gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); 606 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
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/external/mesa3d/src/mesa/main/ |
H A D | clear.c | 411 _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer); 413 _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, (GLuint) oldfb); 482 _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer); 484 _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, (GLuint) oldfb); 580 _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer); 582 _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, (GLuint) oldfb); 662 _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer); 664 _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, (GLuint) oldfb);
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/external/deqp/external/openglcts/modules/glesext/texture_buffer/ |
H A D | esextcTextureBufferOperations.cpp | 426 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_fbo_id); 433 gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_to_id, 0); 437 checkFramebufferStatus(GL_DRAW_FRAMEBUFFER); 509 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); 578 * @param framebuffer - GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER or GL_FRAMEBUFFER 691 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); 869 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_fb_fbo_id); 883 gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_fb_to_id, 0); 887 checkFramebufferStatus(GL_DRAW_FRAMEBUFFER); 986 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, [all...] |
/external/deqp/modules/glshared/ |
H A D | glsScissorTests.cpp | 508 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, **m_fbo); 512 gl.framebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, *colorbuf); 515 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_renderCtx.getDefaultFramebuffer()); 535 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, defaultFramebuffer); 639 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, *fbo); 645 gl.framebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, *colorbuf); 650 gl.framebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, *depthbuf);
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/external/deqp/external/openglcts/modules/common/ |
H A D | glcShaderIntegerMixTests.cpp | 407 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo); 409 glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0 /* level */); 413 if (glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE)
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/external/deqp/modules/gles3/functional/ |
H A D | es3fFboMultisampleTests.cpp | 173 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, resolveFbo); 314 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fboResolve); 317 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
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H A D | es3fNegativeBufferApiTests.cpp | 1118 glBindFramebuffer (GL_DRAW_FRAMEBUFFER, fbo[1]); 1122 glFramebufferTexture2D (GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[1], 0); 1123 glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rbo[1]); 1124 glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER); 1155 glFramebufferTexture2D (GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[1], 0); 1168 glFramebufferTexture2D (GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[1], 0); 1204 glBindFramebuffer (GL_DRAW_FRAMEBUFFER, fbo[1]); 1212 glFramebufferRenderbuffer (GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo[1]); 1219 glFramebufferRenderbuffer (GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo[1]); 1226 glFramebufferRenderbuffer (GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT [all...] |
/external/deqp/external/openglcts/modules/glesext/gpu_shader5/ |
H A D | esextcGPUShader5SamplerArrayIndexing.cpp | 188 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_fbo_id); 189 gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_big_to_id, 0 /* level */);
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/external/deqp/external/openglcts/modules/gl/ |
H A D | gl4cStencilTexturingTests.cpp | 739 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, fb_id); 742 gl.framebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, dst_texture_id, 0 /* level */); 776 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); 793 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); 1257 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); 1272 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
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