Searched refs:GL_EQUAL (Results 1 - 25 of 94) sorted by relevance

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/external/mesa3d/src/mesa/drivers/dri/i965/
H A Dintel_state.c62 case GL_EQUAL:
87 case GL_EQUAL:
/external/mesa3d/src/mesa/drivers/dri/i915/
H A Dintel_state.c54 case GL_EQUAL:
80 case GL_EQUAL:
/external/deqp/modules/gles2/functional/
H A Des2fStencilTests.cpp269 context.stencilFunc(GL_EQUAL, value, 0xffffffffu);
449 dst.push_back(StencilOp::quad(GL_EQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_INCR, GL_KEEP, GL_KEEP));
460 dst.push_back(StencilOp::quad(GL_EQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_DECR, GL_KEEP, GL_KEEP));
469 dst.push_back(StencilOp::quad(GL_EQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_INCR_WRAP, GL_KEEP, GL_KEEP));
475 dst.push_back(StencilOp::quad(GL_EQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_DECR_WRAP, GL_KEEP, GL_KEEP));
483 dst.push_back(StencilOp::quad(GL_EQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_REPLACE, GL_KEEP, GL_KEEP));
489 dst.push_back(StencilOp::quad(GL_EQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_INVERT, GL_KEEP, GL_KEEP));
498 dst.push_back(StencilOp::quad(GL_EQUAL, inv, GL_ALWAYS, 0.0f, GL_KEEP, GL_KEEP, GL_INVERT));
499 dst.push_back(StencilOp::quad(GL_EQUAL, inv, GL_ALWAYS, 0.0f, GL_KEEP, GL_KEEP, GL_INVERT));
560 StencilOp op = StencilOp::quad(GL_EQUAL, (~targetStenci
[all...]
H A Des2fDepthTests.cpp267 addChild(new DepthCompareCase(m_context, "cmp_equal", "Depth compare: equal", GL_EQUAL));
H A Des2fFboRenderTest.cpp1040 context.stencilFunc(GL_EQUAL, 1, 0xffffffffu);
1044 context.stencilFunc(GL_EQUAL, 2, 0xffffffffu);
1146 ctx.stencilFunc(GL_EQUAL, depth ? 2 : 1, 0xffu);
1280 context.stencilFunc(GL_EQUAL, 1, 0xffu);
1495 context.stencilFunc(GL_EQUAL, 0, 0xffu);
1781 context.stencilFunc(GL_EQUAL, 1, 0xffu);
1961 ctx.stencilFunc(GL_EQUAL, 0, 0xffu);
H A Des2fDepthStencilTests.cpp354 cmd.params.stencil[rr::FACETYPE_FRONT].function = GL_EQUAL;
735 GL_EQUAL,
793 { "equal", GL_EQUAL },
909 { rr::FACETYPE_BACK, GL_EQUAL, 3, ~2u, ~0u },
/external/deqp/modules/gles3/functional/
H A Des3fStencilTests.cpp272 context.stencilFunc(GL_EQUAL, value, 0xffffffffu);
452 dst.push_back(StencilOp::quad(GL_EQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_INCR, GL_KEEP, GL_KEEP));
463 dst.push_back(StencilOp::quad(GL_EQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_DECR, GL_KEEP, GL_KEEP));
472 dst.push_back(StencilOp::quad(GL_EQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_INCR_WRAP, GL_KEEP, GL_KEEP));
478 dst.push_back(StencilOp::quad(GL_EQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_DECR_WRAP, GL_KEEP, GL_KEEP));
486 dst.push_back(StencilOp::quad(GL_EQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_REPLACE, GL_KEEP, GL_KEEP));
492 dst.push_back(StencilOp::quad(GL_EQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_INVERT, GL_KEEP, GL_KEEP));
501 dst.push_back(StencilOp::quad(GL_EQUAL, inv, GL_ALWAYS, 0.0f, GL_KEEP, GL_KEEP, GL_INVERT));
502 dst.push_back(StencilOp::quad(GL_EQUAL, inv, GL_ALWAYS, 0.0f, GL_KEEP, GL_KEEP, GL_INVERT));
563 StencilOp op = StencilOp::quad(GL_EQUAL, (~targetStenci
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H A Des3fFboStencilbufferTests.cpp120 glStencilFunc(GL_EQUAL, m_useDepth ? 2 : 1, 0xffu);
217 glStencilFunc(GL_EQUAL, hasDepth ? 2 : 1, 0xffu);
H A Des3fTextureShadowTests.cpp270 const float refInRangeUpper = (m_compareFunc == GL_EQUAL || m_compareFunc == GL_NOTEQUAL) ? 1.0f : 0.5f;
271 const float refInRangeLower = (m_compareFunc == GL_EQUAL || m_compareFunc == GL_NOTEQUAL) ? 0.0f : 0.5f;
543 const float refInRangeUpper = (m_compareFunc == GL_EQUAL || m_compareFunc == GL_NOTEQUAL) ? 1.0f : 0.5f;
544 const float refInRangeLower = (m_compareFunc == GL_EQUAL || m_compareFunc == GL_NOTEQUAL) ? 0.0f : 0.5f;
824 const float refInRangeUpper = (m_compareFunc == GL_EQUAL || m_compareFunc == GL_NOTEQUAL) ? 1.0f : 0.5f;
825 const float refInRangeLower = (m_compareFunc == GL_EQUAL || m_compareFunc == GL_NOTEQUAL) ? 0.0f : 0.5f;
1017 { "equal", GL_EQUAL },
H A Des3fDepthTests.cpp270 addChild(new DepthCompareCase(m_context, "cmp_equal", "Depth compare: equal", GL_EQUAL));
H A Des3fFboInvalidateTests.cpp186 glStencilFunc(GL_EQUAL, 1, 0xff);
278 glStencilFunc(GL_EQUAL, 1, 0xff);
535 glStencilFunc(GL_EQUAL, 1, 0xff);
789 glStencilFunc(GL_EQUAL, 1, 0xff);
1174 glStencilFunc(GL_EQUAL, 1, 0xff);
1301 glStencilFunc(GL_EQUAL, 1, 0xff);
H A Des3fFboRenderTest.cpp576 context.stencilFunc(GL_EQUAL, 1, 0xffu);
582 context.stencilFunc(GL_EQUAL, 2, 0xffu);
714 context.stencilFunc(GL_EQUAL, 1, 0xffu);
942 context.stencilFunc(GL_EQUAL, 0, 0xffu);
1228 context.stencilFunc(GL_EQUAL, 1, 0xffu);
1417 ctx.stencilFunc(GL_EQUAL, 0, 0xffu);
/external/mesa3d/src/mesa/main/
H A Ddepth.c77 case GL_EQUAL:
/external/mesa3d/src/mesa/drivers/dri/nouveau/
H A Dnouveau_gldefs.h137 case GL_EQUAL:
H A Dnv04_state_raster.c43 case GL_EQUAL:
/external/mesa3d/src/mesa/state_tracker/
H A Dst_atom_depth.c57 STATIC_ASSERT(PIPE_FUNC_EQUAL == GL_EQUAL - GL_NEVER);
/external/mesa3d/src/mesa/swrast/
H A Ds_alpha.c71 case GL_EQUAL: \
/external/deqp/modules/gles2/performance/
H A Des2pStateChangeCallTests.cpp228 GL_EQUAL,
532 GL_EQUAL,
671 GL_EQUAL,
/external/deqp/modules/gles3/performance/
H A Des3pStateChangeCallTests.cpp263 GL_EQUAL,
594 GL_EQUAL,
733 GL_EQUAL,
/external/swiftshader/src/OpenGL/libGLES_CM/
H A Dutilities.cpp533 case GL_EQUAL: return sw::DEPTH_EQUAL;
551 case GL_EQUAL: return sw::STENCIL_EQUAL;
569 case GL_EQUAL: return sw::ALPHA_EQUAL;
/external/deqp/external/openglcts/modules/glesext/tessellation_shader/
H A DesextcTessellationShaderProperties.cpp295 test_1.expected_gen_spacing_value = GL_EQUAL;
376 test_4.expected_gen_spacing_value = GL_EQUAL;
/external/deqp/framework/opengl/simplereference/
H A DsglrReferenceUtils.cpp220 case GL_EQUAL: return rr::TESTFUNC_EQUAL;
/external/swiftshader/src/OpenGL/libGL/
H A Dutilities.cpp443 case GL_EQUAL: return sw::DEPTH_EQUAL;
461 case GL_EQUAL: return sw::STENCIL_EQUAL;
/external/deqp/modules/glshared/
H A DglsInteractionTestUtil.cpp78 GL_EQUAL,
/external/swiftshader/src/OpenGL/libGLESv2/
H A Dutilities.cpp1849 case GL_EQUAL: return sw::DEPTH_EQUAL;
1867 case GL_EQUAL: return sw::STENCIL_EQUAL;
1963 case GL_EQUAL: return sw::COMPARE_EQUAL;

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