/external/mesa3d/src/mesa/drivers/dri/i965/ |
H A D | intel_state.c | 62 case GL_EQUAL: 87 case GL_EQUAL:
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/external/mesa3d/src/mesa/drivers/dri/i915/ |
H A D | intel_state.c | 54 case GL_EQUAL: 80 case GL_EQUAL:
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/external/deqp/modules/gles2/functional/ |
H A D | es2fStencilTests.cpp | 269 context.stencilFunc(GL_EQUAL, value, 0xffffffffu); 449 dst.push_back(StencilOp::quad(GL_EQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_INCR, GL_KEEP, GL_KEEP)); 460 dst.push_back(StencilOp::quad(GL_EQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_DECR, GL_KEEP, GL_KEEP)); 469 dst.push_back(StencilOp::quad(GL_EQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_INCR_WRAP, GL_KEEP, GL_KEEP)); 475 dst.push_back(StencilOp::quad(GL_EQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_DECR_WRAP, GL_KEEP, GL_KEEP)); 483 dst.push_back(StencilOp::quad(GL_EQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_REPLACE, GL_KEEP, GL_KEEP)); 489 dst.push_back(StencilOp::quad(GL_EQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_INVERT, GL_KEEP, GL_KEEP)); 498 dst.push_back(StencilOp::quad(GL_EQUAL, inv, GL_ALWAYS, 0.0f, GL_KEEP, GL_KEEP, GL_INVERT)); 499 dst.push_back(StencilOp::quad(GL_EQUAL, inv, GL_ALWAYS, 0.0f, GL_KEEP, GL_KEEP, GL_INVERT)); 560 StencilOp op = StencilOp::quad(GL_EQUAL, (~targetStenci [all...] |
H A D | es2fDepthTests.cpp | 267 addChild(new DepthCompareCase(m_context, "cmp_equal", "Depth compare: equal", GL_EQUAL));
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H A D | es2fFboRenderTest.cpp | 1040 context.stencilFunc(GL_EQUAL, 1, 0xffffffffu); 1044 context.stencilFunc(GL_EQUAL, 2, 0xffffffffu); 1146 ctx.stencilFunc(GL_EQUAL, depth ? 2 : 1, 0xffu); 1280 context.stencilFunc(GL_EQUAL, 1, 0xffu); 1495 context.stencilFunc(GL_EQUAL, 0, 0xffu); 1781 context.stencilFunc(GL_EQUAL, 1, 0xffu); 1961 ctx.stencilFunc(GL_EQUAL, 0, 0xffu);
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H A D | es2fDepthStencilTests.cpp | 354 cmd.params.stencil[rr::FACETYPE_FRONT].function = GL_EQUAL; 735 GL_EQUAL, 793 { "equal", GL_EQUAL }, 909 { rr::FACETYPE_BACK, GL_EQUAL, 3, ~2u, ~0u },
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/external/deqp/modules/gles3/functional/ |
H A D | es3fStencilTests.cpp | 272 context.stencilFunc(GL_EQUAL, value, 0xffffffffu); 452 dst.push_back(StencilOp::quad(GL_EQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_INCR, GL_KEEP, GL_KEEP)); 463 dst.push_back(StencilOp::quad(GL_EQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_DECR, GL_KEEP, GL_KEEP)); 472 dst.push_back(StencilOp::quad(GL_EQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_INCR_WRAP, GL_KEEP, GL_KEEP)); 478 dst.push_back(StencilOp::quad(GL_EQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_DECR_WRAP, GL_KEEP, GL_KEEP)); 486 dst.push_back(StencilOp::quad(GL_EQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_REPLACE, GL_KEEP, GL_KEEP)); 492 dst.push_back(StencilOp::quad(GL_EQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_INVERT, GL_KEEP, GL_KEEP)); 501 dst.push_back(StencilOp::quad(GL_EQUAL, inv, GL_ALWAYS, 0.0f, GL_KEEP, GL_KEEP, GL_INVERT)); 502 dst.push_back(StencilOp::quad(GL_EQUAL, inv, GL_ALWAYS, 0.0f, GL_KEEP, GL_KEEP, GL_INVERT)); 563 StencilOp op = StencilOp::quad(GL_EQUAL, (~targetStenci [all...] |
H A D | es3fFboStencilbufferTests.cpp | 120 glStencilFunc(GL_EQUAL, m_useDepth ? 2 : 1, 0xffu); 217 glStencilFunc(GL_EQUAL, hasDepth ? 2 : 1, 0xffu);
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H A D | es3fTextureShadowTests.cpp | 270 const float refInRangeUpper = (m_compareFunc == GL_EQUAL || m_compareFunc == GL_NOTEQUAL) ? 1.0f : 0.5f; 271 const float refInRangeLower = (m_compareFunc == GL_EQUAL || m_compareFunc == GL_NOTEQUAL) ? 0.0f : 0.5f; 543 const float refInRangeUpper = (m_compareFunc == GL_EQUAL || m_compareFunc == GL_NOTEQUAL) ? 1.0f : 0.5f; 544 const float refInRangeLower = (m_compareFunc == GL_EQUAL || m_compareFunc == GL_NOTEQUAL) ? 0.0f : 0.5f; 824 const float refInRangeUpper = (m_compareFunc == GL_EQUAL || m_compareFunc == GL_NOTEQUAL) ? 1.0f : 0.5f; 825 const float refInRangeLower = (m_compareFunc == GL_EQUAL || m_compareFunc == GL_NOTEQUAL) ? 0.0f : 0.5f; 1017 { "equal", GL_EQUAL },
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H A D | es3fDepthTests.cpp | 270 addChild(new DepthCompareCase(m_context, "cmp_equal", "Depth compare: equal", GL_EQUAL));
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H A D | es3fFboInvalidateTests.cpp | 186 glStencilFunc(GL_EQUAL, 1, 0xff); 278 glStencilFunc(GL_EQUAL, 1, 0xff); 535 glStencilFunc(GL_EQUAL, 1, 0xff); 789 glStencilFunc(GL_EQUAL, 1, 0xff); 1174 glStencilFunc(GL_EQUAL, 1, 0xff); 1301 glStencilFunc(GL_EQUAL, 1, 0xff);
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H A D | es3fFboRenderTest.cpp | 576 context.stencilFunc(GL_EQUAL, 1, 0xffu); 582 context.stencilFunc(GL_EQUAL, 2, 0xffu); 714 context.stencilFunc(GL_EQUAL, 1, 0xffu); 942 context.stencilFunc(GL_EQUAL, 0, 0xffu); 1228 context.stencilFunc(GL_EQUAL, 1, 0xffu); 1417 ctx.stencilFunc(GL_EQUAL, 0, 0xffu);
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/external/mesa3d/src/mesa/main/ |
H A D | depth.c | 77 case GL_EQUAL:
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/external/mesa3d/src/mesa/drivers/dri/nouveau/ |
H A D | nouveau_gldefs.h | 137 case GL_EQUAL:
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H A D | nv04_state_raster.c | 43 case GL_EQUAL:
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/external/mesa3d/src/mesa/state_tracker/ |
H A D | st_atom_depth.c | 57 STATIC_ASSERT(PIPE_FUNC_EQUAL == GL_EQUAL - GL_NEVER);
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/external/mesa3d/src/mesa/swrast/ |
H A D | s_alpha.c | 71 case GL_EQUAL: \
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/external/deqp/modules/gles2/performance/ |
H A D | es2pStateChangeCallTests.cpp | 228 GL_EQUAL, 532 GL_EQUAL, 671 GL_EQUAL,
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/external/deqp/modules/gles3/performance/ |
H A D | es3pStateChangeCallTests.cpp | 263 GL_EQUAL, 594 GL_EQUAL, 733 GL_EQUAL,
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
H A D | utilities.cpp | 533 case GL_EQUAL: return sw::DEPTH_EQUAL; 551 case GL_EQUAL: return sw::STENCIL_EQUAL; 569 case GL_EQUAL: return sw::ALPHA_EQUAL;
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/external/deqp/external/openglcts/modules/glesext/tessellation_shader/ |
H A D | esextcTessellationShaderProperties.cpp | 295 test_1.expected_gen_spacing_value = GL_EQUAL; 376 test_4.expected_gen_spacing_value = GL_EQUAL;
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/external/deqp/framework/opengl/simplereference/ |
H A D | sglrReferenceUtils.cpp | 220 case GL_EQUAL: return rr::TESTFUNC_EQUAL;
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/external/swiftshader/src/OpenGL/libGL/ |
H A D | utilities.cpp | 443 case GL_EQUAL: return sw::DEPTH_EQUAL; 461 case GL_EQUAL: return sw::STENCIL_EQUAL;
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/external/deqp/modules/glshared/ |
H A D | glsInteractionTestUtil.cpp | 78 GL_EQUAL,
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/external/swiftshader/src/OpenGL/libGLESv2/ |
H A D | utilities.cpp | 1849 case GL_EQUAL: return sw::DEPTH_EQUAL; 1867 case GL_EQUAL: return sw::STENCIL_EQUAL; 1963 case GL_EQUAL: return sw::COMPARE_EQUAL;
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