Searched refs:GL_INT_SAMPLER_CUBE_MAP_ARRAY (Results 1 - 11 of 11) sorted by relevance

/external/mesa3d/src/compiler/
H A Dbuiltin_type_macros.h100 DECL_TYPE(isamplerCubeArray, GL_INT_SAMPLER_CUBE_MAP_ARRAY, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_CUBE, 0, 1, GLSL_TYPE_INT)
/external/deqp/framework/opengl/
H A DgluShaderUtil.cpp899 case GL_INT_SAMPLER_CUBE_MAP_ARRAY: return TYPE_INT_SAMPLER_CUBE_ARRAY;
H A DgluStrUtil.inl1020 case GL_INT_SAMPLER_CUBE_MAP_ARRAY: return "GL_INT_SAMPLER_CUBE_MAP_ARRAY";
/external/deqp/modules/gles31/functional/
H A Des31fShaderStateQueryTests.cpp314 { GL_INT_SAMPLER_CUBE_MAP_ARRAY, "uniform highp isamplerCubeArray u_sampler", "texture(u_sampler, gl_FragCoord.xxyz)" },
/external/deqp/framework/opengl/wrapper/
H A DglwEnums.inl1371 #define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E
/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
H A DesextcTextureCubeMapArraySampling.cpp1820 expected_type = GL_INT_SAMPLER_CUBE_MAP_ARRAY;
/external/mesa3d/include/GLES3/
H A Dgl32.h1713 #define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E macro
/external/mesa3d/include/GL/
H A Dglcorearb.h1733 #define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E macro
H A Dglext.h1680 #define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E macro
/external/swiftshader/include/GL/
H A Dglcorearb.h1733 #define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E macro
H A Dglext.h1680 #define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E macro

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