Searched refs:GL_INT_SAMPLER_CUBE_MAP_ARRAY (Results 1 - 11 of 11) sorted by relevance
/external/mesa3d/src/compiler/ |
H A D | builtin_type_macros.h | 100 DECL_TYPE(isamplerCubeArray, GL_INT_SAMPLER_CUBE_MAP_ARRAY, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_CUBE, 0, 1, GLSL_TYPE_INT)
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/external/deqp/framework/opengl/ |
H A D | gluShaderUtil.cpp | 899 case GL_INT_SAMPLER_CUBE_MAP_ARRAY: return TYPE_INT_SAMPLER_CUBE_ARRAY;
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H A D | gluStrUtil.inl | 1020 case GL_INT_SAMPLER_CUBE_MAP_ARRAY: return "GL_INT_SAMPLER_CUBE_MAP_ARRAY";
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/external/deqp/modules/gles31/functional/ |
H A D | es31fShaderStateQueryTests.cpp | 314 { GL_INT_SAMPLER_CUBE_MAP_ARRAY, "uniform highp isamplerCubeArray u_sampler", "texture(u_sampler, gl_FragCoord.xxyz)" },
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/external/deqp/framework/opengl/wrapper/ |
H A D | glwEnums.inl | 1371 #define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E
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/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/ |
H A D | esextcTextureCubeMapArraySampling.cpp | 1820 expected_type = GL_INT_SAMPLER_CUBE_MAP_ARRAY;
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/external/mesa3d/include/GLES3/ |
H A D | gl32.h | 1713 #define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E macro
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/external/mesa3d/include/GL/ |
H A D | glcorearb.h | 1733 #define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E macro
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H A D | glext.h | 1680 #define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E macro
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/external/swiftshader/include/GL/ |
H A D | glcorearb.h | 1733 #define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E macro
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H A D | glext.h | 1680 #define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E macro
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