Searched refs:GL_KEEP (Results 1 - 25 of 82) sorted by relevance

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/external/deqp/modules/gles2/functional/
H A Des2fStencilTests.cpp134 StencilOp (Type type_, GLenum stencilTest_ = GL_ALWAYS, int stencil_ = 0, GLenum depthTest_ = GL_ALWAYS, float depth_ = 1.0f, GLenum sFail_ = GL_KEEP, GLenum dFail_ = GL_KEEP, GLenum dPass_ = GL_KEEP) argument
260 context.stencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
431 dst.push_back(StencilOp::quad(GL_NEVER, targetStencil, GL_ALWAYS, 0.0f, GL_REPLACE, GL_KEEP, GL_KEEP));
436 dst.push_back(StencilOp::quad(GL_ALWAYS, targetStencil, GL_LESS, 0.5f, GL_KEEP, GL_REPLACE, GL_KEEP));
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H A Des2fNegativeFragmentApiTests.cpp108 glStencilOp(GL_KEEP, -1, GL_REPLACE);
110 glStencilOp(GL_KEEP, GL_ZERO, -1);
117 glStencilOpSeparate(-1, GL_KEEP, GL_ZERO, GL_REPLACE);
124 glStencilOpSeparate(GL_FRONT, GL_KEEP, -1, GL_REPLACE);
126 glStencilOpSeparate(GL_FRONT, GL_KEEP, GL_ZERO, -1);
H A Des2fIntegerStateQueryTests.cpp1061 m_verifier->verifyInteger(m_testCtx, m_stencilOpName, GL_KEEP);
1064 const GLenum stencilOpValues[] = {GL_KEEP, GL_ZERO, GL_REPLACE, GL_INCR, GL_DECR, GL_INVERT, GL_INCR_WRAP, GL_DECR_WRAP};
1083 glStencilOp(stencilOpValue, GL_KEEP, GL_KEEP);
1088 glStencilOp(GL_KEEP, stencilOpValue, GL_KEEP);
1093 glStencilOp(GL_KEEP, GL_KEEP, stencilOpValue);
1122 glStencilOpSeparate(m_stencilOpFace, stencilOpValue, GL_KEEP, GL_KEEP);
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H A Des2fDepthStencilClearTests.cpp364 gl.stencilOp (GL_KEEP, GL_KEEP, GL_KEEP);
/external/deqp/modules/gles3/functional/
H A Des3fStencilTests.cpp137 StencilOp (Type type_, GLenum stencilTest_ = GL_ALWAYS, int stencil_ = 0, GLenum depthTest_ = GL_ALWAYS, float depth_ = 1.0f, GLenum sFail_ = GL_KEEP, GLenum dFail_ = GL_KEEP, GLenum dPass_ = GL_KEEP) argument
263 context.stencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
434 dst.push_back(StencilOp::quad(GL_NEVER, targetStencil, GL_ALWAYS, 0.0f, GL_REPLACE, GL_KEEP, GL_KEEP));
439 dst.push_back(StencilOp::quad(GL_ALWAYS, targetStencil, GL_LESS, 0.5f, GL_KEEP, GL_REPLACE, GL_KEEP));
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H A Des3fFboStencilbufferTests.cpp109 glStencilOp(GL_KEEP, GL_KEEP, GL_INCR);
121 glStencilOp(GL_DECR, GL_KEEP, GL_KEEP);
206 glStencilOp(GL_KEEP, GL_KEEP, GL_INCR);
218 glStencilOp(GL_DECR, GL_KEEP, GL_KEEP);
H A Des3fNegativeFragmentApiTests.cpp108 glStencilOp(GL_KEEP, -1, GL_REPLACE);
110 glStencilOp(GL_KEEP, GL_ZERO, -1);
117 glStencilOpSeparate(-1, GL_KEEP, GL_ZERO, GL_REPLACE);
124 glStencilOpSeparate(GL_FRONT, GL_KEEP, -1, GL_REPLACE);
126 glStencilOpSeparate(GL_FRONT, GL_KEEP, GL_ZERO, -1);
H A Des3fFboMultisampleTests.cpp148 glStencilOp(GL_KEEP, GL_KEEP, GL_INCR);
208 glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
H A Des3fFboInvalidateTests.cpp156 glStencilOp (GL_KEEP, GL_KEEP, GL_REPLACE);
243 glStencilOp (GL_KEEP, GL_KEEP, GL_REPLACE);
322 glStencilOp (GL_KEEP, GL_KEEP, GL_REPLACE);
401 glStencilOp (GL_KEEP, GL_KEEP, GL_REPLACE);
505 glStencilOp (GL_KEEP, GL_KEEP, GL_REPLAC
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H A Des3fDepthStencilClearTests.cpp367 gl.stencilOp (GL_KEEP, GL_KEEP, GL_KEEP);
H A Des3fFramebufferBlitTests.cpp540 glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
578 glStencilOp(GL_KEEP, GL_DECR, GL_KEEP);
588 glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
/external/mesa3d/src/mesa/drivers/dri/i965/
H A Dintel_state.c100 case GL_KEEP:
/external/mesa3d/src/mesa/main/
H A Dstencil.c62 case GL_KEEP:
561 ctx->Stencil.FailFunc[0] = GL_KEEP;
562 ctx->Stencil.FailFunc[1] = GL_KEEP;
563 ctx->Stencil.FailFunc[2] = GL_KEEP;
564 ctx->Stencil.ZPassFunc[0] = GL_KEEP;
565 ctx->Stencil.ZPassFunc[1] = GL_KEEP;
566 ctx->Stencil.ZPassFunc[2] = GL_KEEP;
567 ctx->Stencil.ZFailFunc[0] = GL_KEEP;
568 ctx->Stencil.ZFailFunc[1] = GL_KEEP;
569 ctx->Stencil.ZFailFunc[2] = GL_KEEP;
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/external/mesa3d/src/mesa/drivers/dri/i915/
H A Dintel_state.c94 case GL_KEEP:
/external/deqp/external/openglcts/modules/glesext/tessellation_shader/
H A DesextcTessellationShaderPrimitiveCoverage.cpp630 gl.stencilOp(GL_REPLACE /* sfail */, GL_KEEP /* dpfail */, GL_KEEP /* dppass */);
657 gl.stencilOp(GL_KEEP /* sfail */, GL_KEEP /* dpfail */, GL_KEEP /* dppass */);
/external/deqp/modules/gles2/performance/
H A Des2pStateChangeCallTests.cpp560 GL_KEEP,
571 GL_KEEP,
582 GL_KEEP,
705 GL_KEEP,
716 GL_KEEP,
727 GL_KEEP,
/external/deqp/modules/gles3/performance/
H A Des3pStateChangeCallTests.cpp622 GL_KEEP,
633 GL_KEEP,
644 GL_KEEP,
767 GL_KEEP,
778 GL_KEEP,
789 GL_KEEP,
/external/mesa3d/src/mesa/drivers/dri/nouveau/
H A Dnouveau_gldefs.h177 case GL_KEEP:
H A Dnv04_state_raster.c64 case GL_KEEP:
/external/deqp/modules/gles31/functional/
H A Des31fNegativeFragmentApiTests.cpp107 ctx.glStencilOp(GL_KEEP, -1, GL_REPLACE);
109 ctx.glStencilOp(GL_KEEP, GL_ZERO, -1);
117 ctx.glStencilOpSeparate(-1, GL_KEEP, GL_ZERO, GL_REPLACE);
124 ctx.glStencilOpSeparate(GL_FRONT, GL_KEEP, -1, GL_REPLACE);
126 ctx.glStencilOpSeparate(GL_FRONT, GL_KEEP, GL_ZERO, -1);
/external/mesa3d/src/mesa/state_tracker/
H A Dst_atom_depth.c76 case GL_KEEP:
/external/mesa3d/src/mesa/swrast/
H A Ds_stencil.c139 case GL_KEEP:
263 if (ctx->Stencil.FailFunc[face] != GL_KEEP) {
423 if (ctx->Stencil.ZFailFunc[face] != GL_KEEP) {
427 if (ctx->Stencil.ZPassFunc[face] != GL_KEEP) {
/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
H A DesextcTextureCubeMapArrayStencilAttachments.cpp189 gl.stencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
/external/deqp/framework/opengl/
H A DgluStateReset.cpp360 gl.stencilOp (GL_KEEP, GL_KEEP, GL_KEEP);
977 gl.stencilOp (GL_KEEP, GL_KEEP, GL_KEEP);
/external/deqp/framework/opengl/simplereference/
H A DsglrReferenceUtils.cpp237 case GL_KEEP: return rr::STENCILOP_KEEP;

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