Searched refs:GL_POINT_SIZE_RANGE (Results 1 - 8 of 8) sorted by relevance

/external/deqp/external/openglcts/modules/glesext/geometry_shader/
H A DesextcGeometryShaderInput.cpp914 gl.getFloatv(GL_POINT_SIZE_RANGE, point_size_range);
1186 gl.getFloatv(GL_POINT_SIZE_RANGE, point_size_range);
H A DesextcGeometryShaderLimits.cpp1051 gl.getFloatv(GL_POINT_SIZE_RANGE, point_size_range);
/external/deqp/external/openglcts/modules/glesext/tessellation_shader/
H A DesextcTessellationShaderPoints.cpp172 gl.getIntegerv(GL_POINT_SIZE_RANGE, gl_max_point_size_value);
173 GLU_EXPECT_NO_ERROR(gl.getError(), "glGetIntegerv() for GL_POINT_SIZE_RANGE failed.");
/external/mesa3d/prebuilt-intermediates/main/
H A Dget_hash.h148 { GL_POINT_SIZE_RANGE, CONTEXT_FLOAT2(Const.MinPointSizeAA), NO_EXTRA },
/external/deqp/framework/opengl/wrapper/
H A DglwEnums.inl122 #define GL_POINT_SIZE_RANGE 0x0B12
/external/mesa3d/include/GL/
H A Dgl.h224 #define GL_POINT_SIZE_RANGE 0x0B12 macro
H A Dglcorearb.h246 #define GL_POINT_SIZE_RANGE 0x0B12 macro
/external/swiftshader/include/GL/
H A Dglcorearb.h140 #define GL_POINT_SIZE_RANGE 0x0B12 macro

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