Searched refs:GL_READ_FRAMEBUFFER (Results 1 - 25 of 75) sorted by relevance

123

/external/mesa3d/src/mesa/state_tracker/
H A Dst_copytex.c62 _mesa_BindFramebuffer(GL_READ_FRAMEBUFFER, 0);
139 _mesa_BindFramebuffer(GL_READ_FRAMEBUFFER, readFBOSave);
/external/deqp/external/openglcts/modules/glesext/geometry_shader/
H A DesextcGeometryShaderBlitting.cpp154 m_read_fbo_completeness = gl.checkFramebufferStatus(GL_READ_FRAMEBUFFER);
183 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_fbo_draw_id);
185 gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_to_draw, 0, n);
228 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, 0);
285 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, fbo_read_id);
289 gl.framebufferTexture(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, to_read, 0 /* level */);
319 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, fbo_read_id);
323 gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, to_read, 0, 0);
353 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, fbo_read_id);
357 gl.framebufferTexture(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT
[all...]
H A DesextcGeometryShaderLayeredRenderingFBONoAttachment.cpp371 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_fbo_id);
375 gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_to_id, 0 /* level */, n_layer);
379 if (gl.checkFramebufferStatus(GL_READ_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE)
417 gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, 0, 0, 0);
H A DesextcGeometryShaderLayeredFramebuffer.cpp309 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_read_fbo_id);
320 gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_to_id, 0 /* level */, n_layer);
563 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_fbo_char_id);
705 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_read_fbo_id);
711 gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, to_id, 0 /* level */, n_layer);
1042 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_read_fbo_id);
1060 gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_to_a_id, 0 /* level */, n);
1359 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_fbo_id);
1361 gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_to_a_id, 0 /* level */, n);
1362 gl.framebufferTexture(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMEN
[all...]
H A DesextcGeometryShaderLayeredRenderingBoundaryCondition.cpp158 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, 0);
403 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_fbo_read_id);
426 gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_textures_info[nTexture].m_id, 0,
H A DesextcGeometryShaderClipping.cpp216 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_fbo_id);
H A DesextcGeometryShaderLayeredRendering.cpp525 gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture_id, 0 /* base mip-map */,
537 gl.framebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture_target, texture_id,
557 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_tests[n_current_test].fbo_id);
577 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, dst_fbo_id);
H A DesextcGeometryShaderLayeredFBO.cpp687 const glw::GLuint fbEnums[] = { GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER, GL_FRAMEBUFFER };
786 const glw::GLuint fbEnums[] = { GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER, GL_FRAMEBUFFER };
887 const glw::GLuint fbEnums[] = { GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER, GL_FRAMEBUFFER };
/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
H A DesextcTextureCubeMapArraySubImage3D.cpp96 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_read_fbo_id);
107 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, 0);
415 gl.framebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_tex_2d_id, 0);
418 checkFramebufferStatus(GL_READ_FRAMEBUFFER);
443 gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_tex_cube_map_array_id, 0, layer_nr);
447 checkFramebufferStatus(GL_READ_FRAMEBUFFER);
H A DesextcTextureCubeMapArrayGenerateMipMap.cpp108 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, 0);
360 /* Attach a FBO to GL_READ_FRAMEBUFFER binding point. */
361 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_fbo_id);
384 gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, storage_config.m_to_id, 0, /* level */
416 gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, storage_config.m_to_id, /* texture */
H A DesextcTextureCubeMapArrayStencilAttachments.cpp223 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_fbo_read_id);
230 gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_texture_cube_array_color_id,
247 gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_texture_cube_array_color_id,
444 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, 0);
H A DesextcTextureCubeMapArrayImageTextureSize.cpp1134 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, 0);
1179 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_read_fbo_id);
1182 gl.framebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_rt_std_id, 0);
1186 checkFramebufferStatus(GL_READ_FRAMEBUFFER);
1204 gl.framebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_rt_shw_id, 0);
1208 checkFramebufferStatus(GL_READ_FRAMEBUFFER);
1233 * @param framebuffer - GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER or GL_FRAMEBUFFER
1658 gl.framebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_rt_img_id, 0);
1662 checkFramebufferStatus(GL_READ_FRAMEBUFFER);
H A DesextcTextureCubeMapArrayColorDepthAttachments.cpp255 * binding point first, false to use GL_READ_FRAMEBUFFER binding
283 framebuffer_target = GL_READ_FRAMEBUFFER;
843 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_framebuffer_object_id);
959 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_framebuffer_object_id);
H A DesextcTextureCubeMapArrayImageOperations.cpp172 gl.framebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, uint_tex_id, 0);
206 gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, id, 0, i);
368 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_fbo_id);
391 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, 0);
/external/deqp/modules/gles31/functional/
H A Des31fNegativeBufferApiTests.cpp1043 ctx.beginSection("GL_INVALID_ENUM is generated if target is not GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER, or GL_FRAMEBUFFER.");
1063 ctx.beginSection("GL_INVALID_ENUM is generated if target is not GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER, or GL_FRAMEBUFFER..");
1360 ctx.glBindFramebuffer (GL_READ_FRAMEBUFFER, fbo[0]);
1364 ctx.glFramebufferTexture2D (GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[0], 0);
1365 ctx.glFramebufferRenderbuffer(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rbo[0]);
1366 ctx.glCheckFramebufferStatus(GL_READ_FRAMEBUFFER);
1402 ctx.glFramebufferTexture2D (GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[0], 0);
1408 ctx.glFramebufferTexture2D (GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[0], 0);
1414 ctx.glFramebufferTexture2D (GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[0], 0);
1426 ctx.glFramebufferTexture2D (GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT
[all...]
/external/deqp/external/openglcts/modules/glesext/gpu_shader5/
H A DesextcGPUShader5ImagesArrayIndexing.cpp191 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_fbo_id);
209 gl.framebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_to_ids[i], 0 /* level */);
H A DesextcGPUShader5SamplerArrayIndexing.cpp304 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_fbo_id);
/external/deqp/external/openglcts/modules/gles31/
H A Des31cTextureStorageMultisampleFunctionalTests.cpp185 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, src_fbo_id);
194 gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, src_to_color_id, 0, /* level */
199 gl.framebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, src_to_color_id,
203 gl.framebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D_MULTISAMPLE,
208 fbo_completeness_status = gl.checkFramebufferStatus(GL_READ_FRAMEBUFFER);
402 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, fbo_src_id);
585 gl.framebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D_MULTISAMPLE, to_src_id,
639 gl.framebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, 0, /* texture */
642 gl.framebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, to_dst_preview_id, 0); /* level */
830 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, fbo_read_i
[all...]
H A Des31cFramebufferNoAttachmentsTests.cpp198 GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER,
578 expect_fbo_status(GL_READ_FRAMEBUFFER, GL_FRAMEBUFFER_COMPLETE, "Creating framebuffer with no attachments");
607 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_framebuffer);
608 gl.framebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_texture, 0);
609 expect_fbo_status(GL_READ_FRAMEBUFFER, GL_FRAMEBUFFER_COMPLETE, "ReadPixels to texture for validation");
/external/deqp/modules/gles3/functional/
H A Des3fFboMultisampleTests.cpp176 glBindFramebuffer(GL_READ_FRAMEBUFFER, resolveFbo);
313 glBindFramebuffer(GL_READ_FRAMEBUFFER, fboMultisampled);
321 glBindFramebuffer(GL_READ_FRAMEBUFFER, fboResolve);
H A Des3fNegativeBufferApiTests.cpp1108 glBindFramebuffer (GL_READ_FRAMEBUFFER, fbo[0]);
1112 glFramebufferTexture2D (GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[0], 0);
1113 glFramebufferRenderbuffer(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rbo[0]);
1114 glCheckFramebufferStatus(GL_READ_FRAMEBUFFER);
1140 glFramebufferTexture2D (GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[0], 0);
1146 glFramebufferTexture2D (GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[0], 0);
1152 glFramebufferTexture2D (GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[0], 0);
1164 glFramebufferTexture2D (GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[0], 0);
1177 glFramebufferRenderbuffer(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rbo[0]);
1198 glBindFramebuffer (GL_READ_FRAMEBUFFER, fb
[all...]
H A Des3fFramebufferBlitTests.cpp137 glBindFramebuffer(GL_READ_FRAMEBUFFER, srcFbo);
142 glBindFramebuffer(GL_READ_FRAMEBUFFER, dstFbo);
415 glBindFramebuffer(GL_READ_FRAMEBUFFER, srcFbo);
421 glBindFramebuffer(GL_READ_FRAMEBUFFER, dstFbo);
571 glBindFramebuffer(GL_READ_FRAMEBUFFER, srcFbo);
676 glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo);
679 glBindFramebuffer(GL_READ_FRAMEBUFFER, m_context.getRenderContext().getDefaultFramebuffer());
826 glBindFramebuffer(GL_READ_FRAMEBUFFER, sourceFbo);
H A Des3fFboInvalidateTests.cpp765 glBindFramebuffer (GL_READ_FRAMEBUFFER, 0);
1150 glBindFramebuffer (GL_READ_FRAMEBUFFER, 0);
1260 const deUint32 dummyTarget = m_boundTarget == GL_DRAW_FRAMEBUFFER ? GL_READ_FRAMEBUFFER : GL_DRAW_FRAMEBUFFER;
1363 defaultFbGroup->addChild(new InvalidateDefaultFramebufferRenderCase (m_context, "read_framebuffer_color", "Invalidating GL_COLOR in GL_READ_FRAMEBUFFER", GL_COLOR_BUFFER_BIT, GL_READ_FRAMEBUFFER));
1364 defaultFbGroup->addChild(new InvalidateDefaultFramebufferRenderCase (m_context, "read_framebuffer_all", "Invalidating all in GL_READ_FRAMEBUFFER", GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT, GL_READ_FRAMEBUFFER));
1512 { "framebuffer_read_framebuffer", GL_FRAMEBUFFER, GL_READ_FRAMEBUFFER },
1514 { "read_framebuffer_framebuffer", GL_READ_FRAMEBUFFER, GL_FRAMEBUFFER },
1515 { "read_framebuffer_read_framebuffer", GL_READ_FRAMEBUFFER, GL_READ_FRAMEBUFFE
[all...]
/external/deqp/external/openglcts/modules/glesext/texture_buffer/
H A DesextcTextureBufferOperations.cpp501 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_fbo_id);
510 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, 0);
578 * @param framebuffer - GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER or GL_FRAMEBUFFER
692 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, 0);
955 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_fb_fbo_id);
987 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, 0);
1067 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, 0);
/external/deqp/modules/glshared/
H A DglsScissorTests.cpp534 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, **m_fbo);
539 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, defaultFramebuffer);
640 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, *fbo);

Completed in 285 milliseconds

123