/external/mesa3d/src/mesa/state_tracker/ |
H A D | st_copytex.c | 62 _mesa_BindFramebuffer(GL_READ_FRAMEBUFFER, 0); 139 _mesa_BindFramebuffer(GL_READ_FRAMEBUFFER, readFBOSave);
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/external/deqp/external/openglcts/modules/glesext/geometry_shader/ |
H A D | esextcGeometryShaderBlitting.cpp | 154 m_read_fbo_completeness = gl.checkFramebufferStatus(GL_READ_FRAMEBUFFER); 183 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_fbo_draw_id); 185 gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_to_draw, 0, n); 228 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, 0); 285 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, fbo_read_id); 289 gl.framebufferTexture(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, to_read, 0 /* level */); 319 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, fbo_read_id); 323 gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, to_read, 0, 0); 353 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, fbo_read_id); 357 gl.framebufferTexture(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT [all...] |
H A D | esextcGeometryShaderLayeredRenderingFBONoAttachment.cpp | 371 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_fbo_id); 375 gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_to_id, 0 /* level */, n_layer); 379 if (gl.checkFramebufferStatus(GL_READ_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) 417 gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, 0, 0, 0);
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H A D | esextcGeometryShaderLayeredFramebuffer.cpp | 309 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_read_fbo_id); 320 gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_to_id, 0 /* level */, n_layer); 563 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_fbo_char_id); 705 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_read_fbo_id); 711 gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, to_id, 0 /* level */, n_layer); 1042 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_read_fbo_id); 1060 gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_to_a_id, 0 /* level */, n); 1359 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_fbo_id); 1361 gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_to_a_id, 0 /* level */, n); 1362 gl.framebufferTexture(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMEN [all...] |
H A D | esextcGeometryShaderLayeredRenderingBoundaryCondition.cpp | 158 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, 0); 403 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_fbo_read_id); 426 gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_textures_info[nTexture].m_id, 0,
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H A D | esextcGeometryShaderClipping.cpp | 216 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_fbo_id);
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H A D | esextcGeometryShaderLayeredRendering.cpp | 525 gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture_id, 0 /* base mip-map */, 537 gl.framebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture_target, texture_id, 557 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_tests[n_current_test].fbo_id); 577 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, dst_fbo_id);
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H A D | esextcGeometryShaderLayeredFBO.cpp | 687 const glw::GLuint fbEnums[] = { GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER, GL_FRAMEBUFFER }; 786 const glw::GLuint fbEnums[] = { GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER, GL_FRAMEBUFFER }; 887 const glw::GLuint fbEnums[] = { GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER, GL_FRAMEBUFFER };
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/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/ |
H A D | esextcTextureCubeMapArraySubImage3D.cpp | 96 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_read_fbo_id); 107 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, 0); 415 gl.framebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_tex_2d_id, 0); 418 checkFramebufferStatus(GL_READ_FRAMEBUFFER); 443 gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_tex_cube_map_array_id, 0, layer_nr); 447 checkFramebufferStatus(GL_READ_FRAMEBUFFER);
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H A D | esextcTextureCubeMapArrayGenerateMipMap.cpp | 108 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, 0); 360 /* Attach a FBO to GL_READ_FRAMEBUFFER binding point. */ 361 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_fbo_id); 384 gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, storage_config.m_to_id, 0, /* level */ 416 gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, storage_config.m_to_id, /* texture */
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H A D | esextcTextureCubeMapArrayStencilAttachments.cpp | 223 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_fbo_read_id); 230 gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_texture_cube_array_color_id, 247 gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_texture_cube_array_color_id, 444 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, 0);
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H A D | esextcTextureCubeMapArrayImageTextureSize.cpp | 1134 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, 0); 1179 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_read_fbo_id); 1182 gl.framebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_rt_std_id, 0); 1186 checkFramebufferStatus(GL_READ_FRAMEBUFFER); 1204 gl.framebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_rt_shw_id, 0); 1208 checkFramebufferStatus(GL_READ_FRAMEBUFFER); 1233 * @param framebuffer - GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER or GL_FRAMEBUFFER 1658 gl.framebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_rt_img_id, 0); 1662 checkFramebufferStatus(GL_READ_FRAMEBUFFER);
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H A D | esextcTextureCubeMapArrayColorDepthAttachments.cpp | 255 * binding point first, false to use GL_READ_FRAMEBUFFER binding 283 framebuffer_target = GL_READ_FRAMEBUFFER; 843 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_framebuffer_object_id); 959 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_framebuffer_object_id);
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H A D | esextcTextureCubeMapArrayImageOperations.cpp | 172 gl.framebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, uint_tex_id, 0); 206 gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, id, 0, i); 368 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_fbo_id); 391 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, 0);
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/external/deqp/modules/gles31/functional/ |
H A D | es31fNegativeBufferApiTests.cpp | 1043 ctx.beginSection("GL_INVALID_ENUM is generated if target is not GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER, or GL_FRAMEBUFFER."); 1063 ctx.beginSection("GL_INVALID_ENUM is generated if target is not GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER, or GL_FRAMEBUFFER.."); 1360 ctx.glBindFramebuffer (GL_READ_FRAMEBUFFER, fbo[0]); 1364 ctx.glFramebufferTexture2D (GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[0], 0); 1365 ctx.glFramebufferRenderbuffer(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rbo[0]); 1366 ctx.glCheckFramebufferStatus(GL_READ_FRAMEBUFFER); 1402 ctx.glFramebufferTexture2D (GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[0], 0); 1408 ctx.glFramebufferTexture2D (GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[0], 0); 1414 ctx.glFramebufferTexture2D (GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[0], 0); 1426 ctx.glFramebufferTexture2D (GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT [all...] |
/external/deqp/external/openglcts/modules/glesext/gpu_shader5/ |
H A D | esextcGPUShader5ImagesArrayIndexing.cpp | 191 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_fbo_id); 209 gl.framebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_to_ids[i], 0 /* level */);
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H A D | esextcGPUShader5SamplerArrayIndexing.cpp | 304 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_fbo_id);
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/external/deqp/external/openglcts/modules/gles31/ |
H A D | es31cTextureStorageMultisampleFunctionalTests.cpp | 185 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, src_fbo_id); 194 gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, src_to_color_id, 0, /* level */ 199 gl.framebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, src_to_color_id, 203 gl.framebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D_MULTISAMPLE, 208 fbo_completeness_status = gl.checkFramebufferStatus(GL_READ_FRAMEBUFFER); 402 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, fbo_src_id); 585 gl.framebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D_MULTISAMPLE, to_src_id, 639 gl.framebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, 0, /* texture */ 642 gl.framebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, to_dst_preview_id, 0); /* level */ 830 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, fbo_read_i [all...] |
H A D | es31cFramebufferNoAttachmentsTests.cpp | 198 GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER, 578 expect_fbo_status(GL_READ_FRAMEBUFFER, GL_FRAMEBUFFER_COMPLETE, "Creating framebuffer with no attachments"); 607 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_framebuffer); 608 gl.framebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_texture, 0); 609 expect_fbo_status(GL_READ_FRAMEBUFFER, GL_FRAMEBUFFER_COMPLETE, "ReadPixels to texture for validation");
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/external/deqp/modules/gles3/functional/ |
H A D | es3fFboMultisampleTests.cpp | 176 glBindFramebuffer(GL_READ_FRAMEBUFFER, resolveFbo); 313 glBindFramebuffer(GL_READ_FRAMEBUFFER, fboMultisampled); 321 glBindFramebuffer(GL_READ_FRAMEBUFFER, fboResolve);
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H A D | es3fNegativeBufferApiTests.cpp | 1108 glBindFramebuffer (GL_READ_FRAMEBUFFER, fbo[0]); 1112 glFramebufferTexture2D (GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[0], 0); 1113 glFramebufferRenderbuffer(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rbo[0]); 1114 glCheckFramebufferStatus(GL_READ_FRAMEBUFFER); 1140 glFramebufferTexture2D (GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[0], 0); 1146 glFramebufferTexture2D (GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[0], 0); 1152 glFramebufferTexture2D (GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[0], 0); 1164 glFramebufferTexture2D (GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[0], 0); 1177 glFramebufferRenderbuffer(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rbo[0]); 1198 glBindFramebuffer (GL_READ_FRAMEBUFFER, fb [all...] |
H A D | es3fFramebufferBlitTests.cpp | 137 glBindFramebuffer(GL_READ_FRAMEBUFFER, srcFbo); 142 glBindFramebuffer(GL_READ_FRAMEBUFFER, dstFbo); 415 glBindFramebuffer(GL_READ_FRAMEBUFFER, srcFbo); 421 glBindFramebuffer(GL_READ_FRAMEBUFFER, dstFbo); 571 glBindFramebuffer(GL_READ_FRAMEBUFFER, srcFbo); 676 glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo); 679 glBindFramebuffer(GL_READ_FRAMEBUFFER, m_context.getRenderContext().getDefaultFramebuffer()); 826 glBindFramebuffer(GL_READ_FRAMEBUFFER, sourceFbo);
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H A D | es3fFboInvalidateTests.cpp | 765 glBindFramebuffer (GL_READ_FRAMEBUFFER, 0); 1150 glBindFramebuffer (GL_READ_FRAMEBUFFER, 0); 1260 const deUint32 dummyTarget = m_boundTarget == GL_DRAW_FRAMEBUFFER ? GL_READ_FRAMEBUFFER : GL_DRAW_FRAMEBUFFER; 1363 defaultFbGroup->addChild(new InvalidateDefaultFramebufferRenderCase (m_context, "read_framebuffer_color", "Invalidating GL_COLOR in GL_READ_FRAMEBUFFER", GL_COLOR_BUFFER_BIT, GL_READ_FRAMEBUFFER)); 1364 defaultFbGroup->addChild(new InvalidateDefaultFramebufferRenderCase (m_context, "read_framebuffer_all", "Invalidating all in GL_READ_FRAMEBUFFER", GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT, GL_READ_FRAMEBUFFER)); 1512 { "framebuffer_read_framebuffer", GL_FRAMEBUFFER, GL_READ_FRAMEBUFFER }, 1514 { "read_framebuffer_framebuffer", GL_READ_FRAMEBUFFER, GL_FRAMEBUFFER }, 1515 { "read_framebuffer_read_framebuffer", GL_READ_FRAMEBUFFER, GL_READ_FRAMEBUFFE [all...] |
/external/deqp/external/openglcts/modules/glesext/texture_buffer/ |
H A D | esextcTextureBufferOperations.cpp | 501 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_fbo_id); 510 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, 0); 578 * @param framebuffer - GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER or GL_FRAMEBUFFER 692 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, 0); 955 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_fb_fbo_id); 987 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, 0); 1067 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, 0);
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/external/deqp/modules/glshared/ |
H A D | glsScissorTests.cpp | 534 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, **m_fbo); 539 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, defaultFramebuffer); 640 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, *fbo);
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