Searched refs:GL_RGBA32F (Results 1 - 25 of 105) sorted by relevance

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/external/mesa3d/src/mesa/drivers/dri/i965/
H A Dbrw_formatquery.c54 if (internalFormat == GL_RGBA32F && _mesa_is_gles(ctx)) {
56 * GL_RGBA32F. See OpenGLES 3.2 spec, section 20.3.1 Internal Format
/external/deqp/external/openglcts/modules/glesext/texture_border_clamp/
H A DesextcTextureBorderClampSamplingTextureGroup.cpp59 /* GL_RGBA32F */
61 4, 4, GL_TEXTURE_2D, GL_RGBA32F, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 256, 256, 1, 0.0f, 1.0f, 0, 255,
117 /* GL_RGBA32F */
119 4, 4, GL_TEXTURE_2D_ARRAY, GL_RGBA32F, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 256, 256, 6, 0.0f, 1.0f, 0, 255,
159 /* GL_RGBA32F */
161 4, 4, GL_TEXTURE_3D, GL_RGBA32F, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 256, 256, 6, 0.0f, 1.0f, 0, 255,
195 /* GL_RGBA32F */
197 4, 4, GL_TEXTURE_2D, GL_RGBA32F, GL_RGBA8, GL_LINEAR, GL_RGBA, GL_RGBA, 256, 256, 1, 0.0f, 1.0f, 0, 255,
237 /* GL_RGBA32F */
239 4, 4, GL_TEXTURE_2D_ARRAY, GL_RGBA32F, GL_RGBA
[all...]
H A DesextcTextureBorderClampTests.cpp86 4, 4, GL_TEXTURE_2D, GL_RGBA32F, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 256, 256, 1, 0.0f, 1.0f, 0, 255,
142 /* GL_RGBA32F */
144 4, 4, GL_TEXTURE_2D_ARRAY, GL_RGBA32F, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 256, 256, 6, 0.0f, 1.0f, 0, 255,
184 /* GL_RGBA32F */
186 4, 4, GL_TEXTURE_3D, GL_RGBA32F, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 256, 256, 6, 0.0f, 1.0f, 0, 255,
219 /* GL_RGBA32F */
221 4, 4, GL_TEXTURE_2D, GL_RGBA32F, GL_RGBA8, GL_LINEAR, GL_RGBA, GL_RGBA, 256, 256, 1, 0.0f, 1.0f, 0, 255,
261 /* GL_RGBA32F */
263 4, 4, GL_TEXTURE_2D_ARRAY, GL_RGBA32F, GL_RGBA8, GL_LINEAR, GL_RGBA, GL_RGBA, 256, 256, 6, 0.0f, 1.0f, 0, 255,
288 /* GL_RGBA32F */
[all...]
/external/deqp/modules/gles3/performance/
H A Des3pTextureCountTests.cpp64 { "rgba32f", GL_RGBA32F }
H A Des3pTextureFormatTests.cpp56 { "rgba32f", GL_RGBA32F, },
/external/deqp/external/openglcts/modules/glesext/gpu_shader5/
H A DesextcGPUShader5SamplerArrayIndexing.cpp205 gl.texImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, m_small_texture_width, m_small_texture_height, 0 /* border */, GL_RGBA,
213 gl.texImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, m_small_texture_width, m_small_texture_height, 0 /* border */, GL_RGBA,
221 gl.texImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, m_small_texture_width, m_small_texture_height, 0 /* border */, GL_RGBA,
229 gl.texImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, m_small_texture_width, m_small_texture_height, 0 /* border */, GL_RGBA,
/external/deqp/external/openglcts/modules/gl/
H A Dgl4cES31CompatibilityShaderImageLoadStoreTests.cpp474 case GL_RGBA32F:
1110 if (!Write(GL_RGBA32F, vec4(1.0f, 2.0f, 3.0f, 4.0f), vec4(1.0f, 2.0f, 3.0f, 4.0f)))
1337 if (!WriteCS(GL_RGBA32F, vec4(1.0f, 2.0f, 3.0f, 4.0f), vec4(1.0f, 2.0f, 3.0f, 4.0f)))
1397 if (!Read(GL_RGBA32F, vec4(1.0f, 2.0f, 3.0f, 4.0f), vec4(1.0f, 2.0f, 3.0f, 4.0f), GL_RGBA, GL_FLOAT))
1539 if (!ReadCS(GL_RGBA32F, vec4(1.0f, 2.0f, 3.0f, 4.0f), vec4(1.0f, 2.0f, 3.0f, 4.0f), GL_RGBA, GL_FLOAT))
1641 if (!Read(GL_RGBA32F, vec4(1.0f, 2.0f, 3.0f, 4.0f), vec4(2.0f, 4.0f, 6.0f, 8.0f), GL_RGBA, GL_FLOAT))
1802 if (!Write(T2D, GL_RGBA32F, vec4(-1.0f, 2.0f, 3.0f, -4.0f), vec4(-1.0f, 2.0f, 3.0f, -4.0f)))
1808 if (!Write(T3D, GL_RGBA32F, vec4(-1.0f, 2.0f, 3.0f, -4.0f), vec4(-1.0f, 2.0f, 3.0f, -4.0f)))
1814 if (!Write(TCM, GL_RGBA32F, vec4(-1.0f, 2.0f, 3.0f, -4.0f), vec4(-1.0f, 2.0f, 3.0f, -4.0f)))
1820 if (!Write(T2DA, GL_RGBA32F, vec
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H A Dgl4cShaderImageLoadStoreTests.cpp476 case GL_RGBA32F:
1268 if (!Write(GL_RGBA32F, vec4(1.0f, 2.0f, 3.0f, 4.0f), vec4(1.0f, 2.0f, 3.0f, 4.0f)))
1457 if (!Read(GL_RGBA32F, vec4(1.0f, 2.0f, 3.0f, 4.0f), vec4(1.0f, 2.0f, 3.0f, 4.0f)))
1641 if (!Write(GL_RGBA32F, vec4(1.0f, 2.0f, 3.0f, 4.0f), vec4(1.0f, 2.0f, 3.0f, 4.0f)))
1868 if (!Read(GL_RGBA32F, vec4(1.0f, 2.0f, 3.0f, 4.0f), vec4(1.0f, 2.0f, 3.0f, 4.0f)))
1987 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, kSize, kSize, 0, GL_RGBA, GL_FLOAT, &zero);
2007 glBindImageTexture(i, texture[i], 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_RGBA32F);
2123 if (!Read(GL_RGBA32F, vec4(1.0f, 2.0f, 3.0f, 4.0f), vec4(1.0f, 2.0f, 3.0f, 4.0f)))
2315 if (!Write(GL_RGBA32F, vec4(-1.0f, 2.0f, 3.0f, -4.0f), vec4(-1.0f, 2.0f, 3.0f, -4.0f)))
2322 if (!WriteCubeArray(GL_RGBA32F, vec
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H A Dgl4cComputeShaderTests.cpp1019 glTexImage1D(GL_TEXTURE_1D, 0, GL_RGBA32F, kWidth, 0, GL_RGBA, GL_FLOAT, &texture_data[0]);
1025 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, kWidth, kHeight, 0, GL_RGBA, GL_FLOAT, &texture_data[0]);
1031 glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA32F, kWidth, kHeight, kDepth, 0, GL_RGBA, GL_FLOAT, &texture_data[0]);
1037 glTexImage2D(GL_TEXTURE_RECTANGLE, 0, GL_RGBA32F, kWidth, kHeight, 0, GL_RGBA, GL_FLOAT, &texture_data[0]);
1043 glTexImage2D(GL_TEXTURE_1D_ARRAY, 0, GL_RGBA32F, kWidth, kHeight, 0, GL_RGBA, GL_FLOAT, &texture_data[0]);
1049 glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA32F, kWidth, kHeight, kDepth, 0, GL_RGBA, GL_FLOAT,
1057 glTexBuffer(GL_TEXTURE_BUFFER, GL_RGBA32F, m_texture_buffer);
1061 glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 4, GL_RGBA32F, kWidth, kHeight, GL_FALSE);
1065 glTexImage3DMultisample(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, 4, GL_RGBA32F, kWidth, kHeight, kDepth, GL_FALSE);
1216 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, kWidt
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/external/deqp/external/openglcts/modules/gles31/
H A Des31cShaderImageLoadStoreTests.cpp461 case GL_RGBA32F:
1076 if (!Write(GL_RGBA32F, vec4(1.0f, 2.0f, 3.0f, 4.0f), vec4(1.0f, 2.0f, 3.0f, 4.0f)))
1303 if (!WriteCS(GL_RGBA32F, vec4(1.0f, 2.0f, 3.0f, 4.0f), vec4(1.0f, 2.0f, 3.0f, 4.0f)))
1362 if (!Read(GL_RGBA32F, vec4(1.0f, 2.0f, 3.0f, 4.0f), vec4(1.0f, 2.0f, 3.0f, 4.0f), GL_RGBA, GL_FLOAT))
1504 if (!ReadCS(GL_RGBA32F, vec4(1.0f, 2.0f, 3.0f, 4.0f), vec4(1.0f, 2.0f, 3.0f, 4.0f), GL_RGBA, GL_FLOAT))
1605 if (!Read(GL_RGBA32F, vec4(1.0f, 2.0f, 3.0f, 4.0f), vec4(2.0f, 4.0f, 6.0f, 8.0f), GL_RGBA, GL_FLOAT))
1766 if (!Write(T2D, GL_RGBA32F, vec4(-1.0f, 2.0f, 3.0f, -4.0f), vec4(-1.0f, 2.0f, 3.0f, -4.0f)))
1772 if (!Write(T3D, GL_RGBA32F, vec4(-1.0f, 2.0f, 3.0f, -4.0f), vec4(-1.0f, 2.0f, 3.0f, -4.0f)))
1778 if (!Write(TCM, GL_RGBA32F, vec4(-1.0f, 2.0f, 3.0f, -4.0f), vec4(-1.0f, 2.0f, 3.0f, -4.0f)))
1784 if (!Write(T2DA, GL_RGBA32F, vec
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H A Des31cTextureGatherTests.cpp359 case GL_RGBA32F:
881 return GL_RGBA32F;
1575 glTexImage2D(GL_TEXTURE_2D, 1, GL_RGBA32F, 1, 1, 0, GL_RGBA, GL_FLOAT, 0);
1594 glTexImage2D(GL_TEXTURE_2D, 1, GL_RGBA32F, 1, 1, 0, GL_RGBA, GL_FLOAT, 0);
1660 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, 100, 100, 0, GL_RGBA, GL_FLOAT, &data[0]);
/external/deqp/modules/gles3/functional/
H A Des3fFboTestCase.cpp202 case GL_RGBA32F:
232 case GL_RGBA32F:
319 case GL_RGBA32F:
H A Des3fFboCompletenessTests.cpp91 GL_RGBA32F, GL_RGBA16F, GL_R11F_G11F_B10F,
130 GL_RGBA32F, GL_RGBA16F, GL_R11F_G11F_B10F, GL_RG32F, GL_RG16F, GL_R32F, GL_R16F,
H A Des3fPixelBufferObjectTests.cpp183 else if (m_renderbufferFormat == GL_RGBA32F
638 GL_RGBA32F,
/external/deqp/modules/gles31/functional/
H A Des31fFboTestCase.cpp207 case GL_RGBA32F:
245 case GL_RGBA32F:
332 case GL_RGBA32F:
H A Des31fInternalFormatQueryTests.cpp97 if (m_internalFormat == GL_RGBA16F || m_internalFormat == GL_R32F || m_internalFormat == GL_RG32F || m_internalFormat == GL_RGBA32F || m_internalFormat == GL_R16F || m_internalFormat == GL_RG16F || m_internalFormat == GL_R11F_G11F_B10F)
102 else if (m_internalFormat == GL_RGBA16F || m_internalFormat == GL_R32F || m_internalFormat == GL_RG32F || m_internalFormat == GL_RGBA32F)
415 { "rgba32f", GL_RGBA32F, FormatSamplesCase::FORMAT_INT },
H A Des31fTextureFormatTests.cpp466 { "rgba32f", GL_RGBA32F, },
579 { "rgba32f", GL_RGBA32F, },
H A Des31fFboColorbufferTests.cpp309 GL_RGBA32F,
/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
H A DesextcTextureCubeMapArrayImageOperations.cpp194 gl.bindImageTexture(0, id, 0, GL_FALSE, i, GL_READ_ONLY, GL_RGBA32F);
567 configureTexture<glw::GLfloat>(m_context, &m_image_read_to_id, width, height, depth, ST_MUTABLE, GL_RGBA32F,
570 GL_RGBA32F, GL_RGBA, GL_FLOAT, &floatClean[0]);
583 gl.bindImageTexture(IF_IMAGE, m_image_read_to_id, 0, GL_TRUE, 0, GL_READ_ONLY, GL_RGBA32F);
590 GL_RGBA32F);
628 configureTexture<glw::GLfloat>(m_context, &m_image_read_to_id, width, height, depth, ST_IMMUTABLE, GL_RGBA32F,
630 configureTexture<glw::GLfloat>(m_context, &m_image_write_to_id, width, height, depth, ST_IMMUTABLE, GL_RGBA32F,
644 gl.bindImageTexture(IF_IMAGE, m_image_read_to_id, 0, GL_TRUE, 0, GL_READ_ONLY, GL_RGBA32F);
651 GL_RGBA32F);
H A DesextcTextureCubeMapArrayGetterCalls.cpp345 GL_RGBA32F, /* internal format */
365 m_expected_texture_internal_format = GL_RGBA32F;
/external/swiftshader/src/OpenGL/libGLESv2/
H A Dutilities.cpp439 case GL_RGBA32F:
975 case GL_FLOAT: VALIDATE_INTERNALFORMAT(GL_RGBA32F, GL_RGBA16F)
1191 case GL_RGBA32F:
1303 case GL_RGBA32F:
1370 case GL_RGBA32F:
1430 case GL_RGBA32F: return 32;
1479 case GL_RGBA32F: return 32;
1528 case GL_RGBA32F: return 32;
1577 case GL_RGBA32F: return 32;
1706 case GL_RGBA32F
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H A DFramebuffer.cpp588 case GL_RGBA32F: return GL_RGBA;
649 case GL_RGBA32F: return GL_FLOAT;
/external/mesa3d/src/mesa/main/
H A Dshaderimage.c65 case GL_RGBA32F:
387 case GL_RGBA32F:
/external/deqp/external/openglcts/modules/common/
H A DglcShaderMultisampleInterpolationTests.cpp292 if (m_internalFormat == GL_RGBA32F && !supportsRgba32f)
646 { "rgba32f", GL_RGBA32F, tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::FLOAT),
/external/deqp/framework/opengl/
H A DgluTextureUtil.cpp156 case FMT_CASE(RGBA, FLOAT): return GL_RGBA32F;
480 case GL_RGBA32F: return TextureFormat(TextureFormat::RGBA, TextureFormat::FLOAT);
584 case GL_RGBA32F:
1143 case GL_RGBA32F:

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