/external/mesa3d/src/mesa/drivers/dri/i965/ |
H A D | brw_formatquery.c | 54 if (internalFormat == GL_RGBA32F && _mesa_is_gles(ctx)) { 56 * GL_RGBA32F. See OpenGLES 3.2 spec, section 20.3.1 Internal Format
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/external/deqp/external/openglcts/modules/glesext/texture_border_clamp/ |
H A D | esextcTextureBorderClampSamplingTextureGroup.cpp | 59 /* GL_RGBA32F */ 61 4, 4, GL_TEXTURE_2D, GL_RGBA32F, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 256, 256, 1, 0.0f, 1.0f, 0, 255, 117 /* GL_RGBA32F */ 119 4, 4, GL_TEXTURE_2D_ARRAY, GL_RGBA32F, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 256, 256, 6, 0.0f, 1.0f, 0, 255, 159 /* GL_RGBA32F */ 161 4, 4, GL_TEXTURE_3D, GL_RGBA32F, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 256, 256, 6, 0.0f, 1.0f, 0, 255, 195 /* GL_RGBA32F */ 197 4, 4, GL_TEXTURE_2D, GL_RGBA32F, GL_RGBA8, GL_LINEAR, GL_RGBA, GL_RGBA, 256, 256, 1, 0.0f, 1.0f, 0, 255, 237 /* GL_RGBA32F */ 239 4, 4, GL_TEXTURE_2D_ARRAY, GL_RGBA32F, GL_RGBA [all...] |
H A D | esextcTextureBorderClampTests.cpp | 86 4, 4, GL_TEXTURE_2D, GL_RGBA32F, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 256, 256, 1, 0.0f, 1.0f, 0, 255, 142 /* GL_RGBA32F */ 144 4, 4, GL_TEXTURE_2D_ARRAY, GL_RGBA32F, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 256, 256, 6, 0.0f, 1.0f, 0, 255, 184 /* GL_RGBA32F */ 186 4, 4, GL_TEXTURE_3D, GL_RGBA32F, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 256, 256, 6, 0.0f, 1.0f, 0, 255, 219 /* GL_RGBA32F */ 221 4, 4, GL_TEXTURE_2D, GL_RGBA32F, GL_RGBA8, GL_LINEAR, GL_RGBA, GL_RGBA, 256, 256, 1, 0.0f, 1.0f, 0, 255, 261 /* GL_RGBA32F */ 263 4, 4, GL_TEXTURE_2D_ARRAY, GL_RGBA32F, GL_RGBA8, GL_LINEAR, GL_RGBA, GL_RGBA, 256, 256, 6, 0.0f, 1.0f, 0, 255, 288 /* GL_RGBA32F */ [all...] |
/external/deqp/modules/gles3/performance/ |
H A D | es3pTextureCountTests.cpp | 64 { "rgba32f", GL_RGBA32F }
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H A D | es3pTextureFormatTests.cpp | 56 { "rgba32f", GL_RGBA32F, },
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/external/deqp/external/openglcts/modules/glesext/gpu_shader5/ |
H A D | esextcGPUShader5SamplerArrayIndexing.cpp | 205 gl.texImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, m_small_texture_width, m_small_texture_height, 0 /* border */, GL_RGBA, 213 gl.texImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, m_small_texture_width, m_small_texture_height, 0 /* border */, GL_RGBA, 221 gl.texImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, m_small_texture_width, m_small_texture_height, 0 /* border */, GL_RGBA, 229 gl.texImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, m_small_texture_width, m_small_texture_height, 0 /* border */, GL_RGBA,
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/external/deqp/external/openglcts/modules/gl/ |
H A D | gl4cES31CompatibilityShaderImageLoadStoreTests.cpp | 474 case GL_RGBA32F: 1110 if (!Write(GL_RGBA32F, vec4(1.0f, 2.0f, 3.0f, 4.0f), vec4(1.0f, 2.0f, 3.0f, 4.0f))) 1337 if (!WriteCS(GL_RGBA32F, vec4(1.0f, 2.0f, 3.0f, 4.0f), vec4(1.0f, 2.0f, 3.0f, 4.0f))) 1397 if (!Read(GL_RGBA32F, vec4(1.0f, 2.0f, 3.0f, 4.0f), vec4(1.0f, 2.0f, 3.0f, 4.0f), GL_RGBA, GL_FLOAT)) 1539 if (!ReadCS(GL_RGBA32F, vec4(1.0f, 2.0f, 3.0f, 4.0f), vec4(1.0f, 2.0f, 3.0f, 4.0f), GL_RGBA, GL_FLOAT)) 1641 if (!Read(GL_RGBA32F, vec4(1.0f, 2.0f, 3.0f, 4.0f), vec4(2.0f, 4.0f, 6.0f, 8.0f), GL_RGBA, GL_FLOAT)) 1802 if (!Write(T2D, GL_RGBA32F, vec4(-1.0f, 2.0f, 3.0f, -4.0f), vec4(-1.0f, 2.0f, 3.0f, -4.0f))) 1808 if (!Write(T3D, GL_RGBA32F, vec4(-1.0f, 2.0f, 3.0f, -4.0f), vec4(-1.0f, 2.0f, 3.0f, -4.0f))) 1814 if (!Write(TCM, GL_RGBA32F, vec4(-1.0f, 2.0f, 3.0f, -4.0f), vec4(-1.0f, 2.0f, 3.0f, -4.0f))) 1820 if (!Write(T2DA, GL_RGBA32F, vec [all...] |
H A D | gl4cShaderImageLoadStoreTests.cpp | 476 case GL_RGBA32F: 1268 if (!Write(GL_RGBA32F, vec4(1.0f, 2.0f, 3.0f, 4.0f), vec4(1.0f, 2.0f, 3.0f, 4.0f))) 1457 if (!Read(GL_RGBA32F, vec4(1.0f, 2.0f, 3.0f, 4.0f), vec4(1.0f, 2.0f, 3.0f, 4.0f))) 1641 if (!Write(GL_RGBA32F, vec4(1.0f, 2.0f, 3.0f, 4.0f), vec4(1.0f, 2.0f, 3.0f, 4.0f))) 1868 if (!Read(GL_RGBA32F, vec4(1.0f, 2.0f, 3.0f, 4.0f), vec4(1.0f, 2.0f, 3.0f, 4.0f))) 1987 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, kSize, kSize, 0, GL_RGBA, GL_FLOAT, &zero); 2007 glBindImageTexture(i, texture[i], 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_RGBA32F); 2123 if (!Read(GL_RGBA32F, vec4(1.0f, 2.0f, 3.0f, 4.0f), vec4(1.0f, 2.0f, 3.0f, 4.0f))) 2315 if (!Write(GL_RGBA32F, vec4(-1.0f, 2.0f, 3.0f, -4.0f), vec4(-1.0f, 2.0f, 3.0f, -4.0f))) 2322 if (!WriteCubeArray(GL_RGBA32F, vec [all...] |
H A D | gl4cComputeShaderTests.cpp | 1019 glTexImage1D(GL_TEXTURE_1D, 0, GL_RGBA32F, kWidth, 0, GL_RGBA, GL_FLOAT, &texture_data[0]); 1025 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, kWidth, kHeight, 0, GL_RGBA, GL_FLOAT, &texture_data[0]); 1031 glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA32F, kWidth, kHeight, kDepth, 0, GL_RGBA, GL_FLOAT, &texture_data[0]); 1037 glTexImage2D(GL_TEXTURE_RECTANGLE, 0, GL_RGBA32F, kWidth, kHeight, 0, GL_RGBA, GL_FLOAT, &texture_data[0]); 1043 glTexImage2D(GL_TEXTURE_1D_ARRAY, 0, GL_RGBA32F, kWidth, kHeight, 0, GL_RGBA, GL_FLOAT, &texture_data[0]); 1049 glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA32F, kWidth, kHeight, kDepth, 0, GL_RGBA, GL_FLOAT, 1057 glTexBuffer(GL_TEXTURE_BUFFER, GL_RGBA32F, m_texture_buffer); 1061 glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 4, GL_RGBA32F, kWidth, kHeight, GL_FALSE); 1065 glTexImage3DMultisample(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, 4, GL_RGBA32F, kWidth, kHeight, kDepth, GL_FALSE); 1216 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, kWidt [all...] |
/external/deqp/external/openglcts/modules/gles31/ |
H A D | es31cShaderImageLoadStoreTests.cpp | 461 case GL_RGBA32F: 1076 if (!Write(GL_RGBA32F, vec4(1.0f, 2.0f, 3.0f, 4.0f), vec4(1.0f, 2.0f, 3.0f, 4.0f))) 1303 if (!WriteCS(GL_RGBA32F, vec4(1.0f, 2.0f, 3.0f, 4.0f), vec4(1.0f, 2.0f, 3.0f, 4.0f))) 1362 if (!Read(GL_RGBA32F, vec4(1.0f, 2.0f, 3.0f, 4.0f), vec4(1.0f, 2.0f, 3.0f, 4.0f), GL_RGBA, GL_FLOAT)) 1504 if (!ReadCS(GL_RGBA32F, vec4(1.0f, 2.0f, 3.0f, 4.0f), vec4(1.0f, 2.0f, 3.0f, 4.0f), GL_RGBA, GL_FLOAT)) 1605 if (!Read(GL_RGBA32F, vec4(1.0f, 2.0f, 3.0f, 4.0f), vec4(2.0f, 4.0f, 6.0f, 8.0f), GL_RGBA, GL_FLOAT)) 1766 if (!Write(T2D, GL_RGBA32F, vec4(-1.0f, 2.0f, 3.0f, -4.0f), vec4(-1.0f, 2.0f, 3.0f, -4.0f))) 1772 if (!Write(T3D, GL_RGBA32F, vec4(-1.0f, 2.0f, 3.0f, -4.0f), vec4(-1.0f, 2.0f, 3.0f, -4.0f))) 1778 if (!Write(TCM, GL_RGBA32F, vec4(-1.0f, 2.0f, 3.0f, -4.0f), vec4(-1.0f, 2.0f, 3.0f, -4.0f))) 1784 if (!Write(T2DA, GL_RGBA32F, vec [all...] |
H A D | es31cTextureGatherTests.cpp | 359 case GL_RGBA32F: 881 return GL_RGBA32F; 1575 glTexImage2D(GL_TEXTURE_2D, 1, GL_RGBA32F, 1, 1, 0, GL_RGBA, GL_FLOAT, 0); 1594 glTexImage2D(GL_TEXTURE_2D, 1, GL_RGBA32F, 1, 1, 0, GL_RGBA, GL_FLOAT, 0); 1660 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, 100, 100, 0, GL_RGBA, GL_FLOAT, &data[0]);
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/external/deqp/modules/gles3/functional/ |
H A D | es3fFboTestCase.cpp | 202 case GL_RGBA32F: 232 case GL_RGBA32F: 319 case GL_RGBA32F:
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H A D | es3fFboCompletenessTests.cpp | 91 GL_RGBA32F, GL_RGBA16F, GL_R11F_G11F_B10F, 130 GL_RGBA32F, GL_RGBA16F, GL_R11F_G11F_B10F, GL_RG32F, GL_RG16F, GL_R32F, GL_R16F,
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H A D | es3fPixelBufferObjectTests.cpp | 183 else if (m_renderbufferFormat == GL_RGBA32F 638 GL_RGBA32F,
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/external/deqp/modules/gles31/functional/ |
H A D | es31fFboTestCase.cpp | 207 case GL_RGBA32F: 245 case GL_RGBA32F: 332 case GL_RGBA32F:
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H A D | es31fInternalFormatQueryTests.cpp | 97 if (m_internalFormat == GL_RGBA16F || m_internalFormat == GL_R32F || m_internalFormat == GL_RG32F || m_internalFormat == GL_RGBA32F || m_internalFormat == GL_R16F || m_internalFormat == GL_RG16F || m_internalFormat == GL_R11F_G11F_B10F) 102 else if (m_internalFormat == GL_RGBA16F || m_internalFormat == GL_R32F || m_internalFormat == GL_RG32F || m_internalFormat == GL_RGBA32F) 415 { "rgba32f", GL_RGBA32F, FormatSamplesCase::FORMAT_INT },
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H A D | es31fTextureFormatTests.cpp | 466 { "rgba32f", GL_RGBA32F, }, 579 { "rgba32f", GL_RGBA32F, },
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H A D | es31fFboColorbufferTests.cpp | 309 GL_RGBA32F,
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/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/ |
H A D | esextcTextureCubeMapArrayImageOperations.cpp | 194 gl.bindImageTexture(0, id, 0, GL_FALSE, i, GL_READ_ONLY, GL_RGBA32F); 567 configureTexture<glw::GLfloat>(m_context, &m_image_read_to_id, width, height, depth, ST_MUTABLE, GL_RGBA32F, 570 GL_RGBA32F, GL_RGBA, GL_FLOAT, &floatClean[0]); 583 gl.bindImageTexture(IF_IMAGE, m_image_read_to_id, 0, GL_TRUE, 0, GL_READ_ONLY, GL_RGBA32F); 590 GL_RGBA32F); 628 configureTexture<glw::GLfloat>(m_context, &m_image_read_to_id, width, height, depth, ST_IMMUTABLE, GL_RGBA32F, 630 configureTexture<glw::GLfloat>(m_context, &m_image_write_to_id, width, height, depth, ST_IMMUTABLE, GL_RGBA32F, 644 gl.bindImageTexture(IF_IMAGE, m_image_read_to_id, 0, GL_TRUE, 0, GL_READ_ONLY, GL_RGBA32F); 651 GL_RGBA32F);
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H A D | esextcTextureCubeMapArrayGetterCalls.cpp | 345 GL_RGBA32F, /* internal format */ 365 m_expected_texture_internal_format = GL_RGBA32F;
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/external/swiftshader/src/OpenGL/libGLESv2/ |
H A D | utilities.cpp | 439 case GL_RGBA32F: 975 case GL_FLOAT: VALIDATE_INTERNALFORMAT(GL_RGBA32F, GL_RGBA16F) 1191 case GL_RGBA32F: 1303 case GL_RGBA32F: 1370 case GL_RGBA32F: 1430 case GL_RGBA32F: return 32; 1479 case GL_RGBA32F: return 32; 1528 case GL_RGBA32F: return 32; 1577 case GL_RGBA32F: return 32; 1706 case GL_RGBA32F [all...] |
H A D | Framebuffer.cpp | 588 case GL_RGBA32F: return GL_RGBA; 649 case GL_RGBA32F: return GL_FLOAT;
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/external/mesa3d/src/mesa/main/ |
H A D | shaderimage.c | 65 case GL_RGBA32F: 387 case GL_RGBA32F:
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/external/deqp/external/openglcts/modules/common/ |
H A D | glcShaderMultisampleInterpolationTests.cpp | 292 if (m_internalFormat == GL_RGBA32F && !supportsRgba32f) 646 { "rgba32f", GL_RGBA32F, tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::FLOAT),
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/external/deqp/framework/opengl/ |
H A D | gluTextureUtil.cpp | 156 case FMT_CASE(RGBA, FLOAT): return GL_RGBA32F; 480 case GL_RGBA32F: return TextureFormat(TextureFormat::RGBA, TextureFormat::FLOAT); 584 case GL_RGBA32F: 1143 case GL_RGBA32F:
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