Searched refs:GL_RGBA8 (Results 1 - 25 of 219) sorted by relevance

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/external/deqp/external/openglcts/modules/glesext/texture_border_clamp/
H A DesextcTextureBorderClampSamplingTextureGroup.cpp61 4, 4, GL_TEXTURE_2D, GL_RGBA32F, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 256, 256, 1, 0.0f, 1.0f, 0, 255,
83 /* GL_RGBA8 */
85 4, 4, GL_TEXTURE_2D, GL_RGBA8, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 256, 256, 1, 0, 255, 0, 255,
109 4, 4, GL_TEXTURE_2D, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 64, 64, 1, 0, 1, 0,
119 4, 4, GL_TEXTURE_2D_ARRAY, GL_RGBA32F, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 256, 256, 6, 0.0f, 1.0f, 0, 255,
141 /* GL_RGBA8 */
143 4, 4, GL_TEXTURE_2D_ARRAY, GL_RGBA8, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 256, 256, 6, 0, 255, 0, 255,
151 4, 4, GL_TEXTURE_2D_ARRAY, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_RGBA8, GL_NEARES
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H A DesextcTextureBorderClampTests.cpp86 4, 4, GL_TEXTURE_2D, GL_RGBA32F, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 256, 256, 1, 0.0f, 1.0f, 0, 255,
108 /* GL_RGBA8 */
110 4, 4, GL_TEXTURE_2D, GL_RGBA8, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 256, 256, 1, 0, 255, 0, 255,
134 4, 4, GL_TEXTURE_2D, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 64, 64, 1, 0, 1, 0,
144 4, 4, GL_TEXTURE_2D_ARRAY, GL_RGBA32F, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 256, 256, 6, 0.0f, 1.0f, 0, 255,
166 /* GL_RGBA8 */
168 4, 4, GL_TEXTURE_2D_ARRAY, GL_RGBA8, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 256, 256, 6, 0, 255, 0, 255,
176 4, 4, GL_TEXTURE_2D_ARRAY, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_RGBA8, GL_NEARES
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/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
H A DesextcTextureCubeMapArrayTex3DValidation.cpp90 gl.texImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0 /* level */, GL_RGBA8 /* internalformat*/, correctWidth, correctHeight,
99 GL_RGBA8, /* internalformat*/
115 GL_RGBA8, /* internalformat*/
125 GL_RGBA8, /* internalformat*/
141 GL_RGBA8, /* internalformat */
155 GL_RGBA8, /* internalformat*/
172 GL_RGBA8, /* internalformat*/
H A DesextcTextureCubeMapArrayFBOIncompleteness.cpp178 gl.texStorage3D(GL_TEXTURE_CUBE_MAP_ARRAY, m_texture_levels, GL_RGBA8, m_texture_width, m_texture_height,
241 gl.texStorage3D(GL_TEXTURE_CUBE_MAP_ARRAY, m_texture_levels, GL_RGBA8, m_texture_width, m_texture_height,
264 gl.texStorage3D(GL_TEXTURE_2D_ARRAY, m_texture_levels, GL_RGBA8, m_texture_width, m_texture_height,
/external/deqp/modules/gles3/performance/
H A Des3pTextureCountTests.cpp60 { "rgba8", GL_RGBA8 },
H A Des3pTextureFormatTests.cpp62 { "rgba8", GL_RGBA8, },
H A Des3pTextureFilteringTests.cpp57 { "rgba8", GL_RGBA8 },
/external/deqp/modules/gles3/functional/
H A Des3fFboMultisampleTests.cpp269 glGetInternalformativ(GL_RENDERBUFFER, GL_RGBA8, GL_SAMPLES, 1, &maxSamples);
284 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, W2, H2);
300 glRenderbufferStorageMultisample(GL_RENDERBUFFER, samp1, GL_RGBA8, W1, H1);
306 glRenderbufferStorageMultisample(GL_RENDERBUFFER, samp2, GL_RGBA8, W2, H2);
326 const tcu::RGBA threshold (tcu::max(getFormatThreshold(GL_RGBA8), tcu::RGBA(12, 12, 12, 12)));
356 GL_RGBA8,
406 sampleCountGroup->addChild(new BasicFboMultisampleCase(m_context, getFormatName(depthStencilFormats[fmtNdx]), "", GL_RGBA8, depthStencilFormats[fmtNdx], IVec2(119, 131), samples));
H A Des3fInternalFormatQueryTests.cpp191 { "rgba8", GL_RGBA8, false },
234 addChild(new SamplesBufferSizeCase(m_context, "rgba8_samples_buffer", "SAMPLES bufSize parameter", GL_RGBA8));
H A Des3fRboStateQueryTests.cpp182 GL_R8, GL_RG8, GL_RGB8, GL_RGB565, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2,
230 { GL_RGBA8, 8, 8, 8, 8 },
350 glRenderbufferStorageMultisample(GL_RENDERBUFFER, 0, GL_RGBA8, 128, 128);
359 glRenderbufferStorageMultisample(GL_RENDERBUFFER, samples, GL_RGBA8, 128, 128);
H A Des3fFboInvalidateTests.cpp106 case PACK_FMT(8,8,8,8): return GL_RGBA8;
232 glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8, getWidth(), getHeight(), 0, GL_RGBA, GL_UNSIGNED_BYTE, DE_NULL);
390 glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8, getWidth(), getHeight(), 0, GL_RGBA, GL_UNSIGNED_BYTE, DE_NULL);
1208 const deUint32 colorFormat = GL_RGBA8;
1266 glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA8, 64, 64);
1372 wholeFboGroup->addChild(new InvalidateFboRenderCase (m_context, "render_none", "", GL_RGBA8, GL_DEPTH24_STENCIL8, 0));
1373 wholeFboGroup->addChild(new InvalidateFboRenderCase (m_context, "render_color", "", GL_RGBA8, GL_DEPTH24_STENCIL8, GL_COLOR_BUFFER_BIT));
1374 wholeFboGroup->addChild(new InvalidateFboRenderCase (m_context, "render_depth", "", GL_RGBA8, GL_DEPTH24_STENCIL8, GL_DEPTH_BUFFER_BIT));
1375 wholeFboGroup->addChild(new InvalidateFboRenderCase (m_context, "render_stencil", "", GL_RGBA8, GL_DEPTH24_STENCIL8, GL_STENCIL_BUFFER_BIT));
1376 wholeFboGroup->addChild(new InvalidateFboRenderCase (m_context, "render_depth_stencil", "", GL_RGBA8, GL_DEPTH24_STENCIL
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H A Des3fNegativeTextureApiTests.cpp823 glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 0, 0, 0, 0, 0);
825 glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGBA8, 0, 0, 0, 0, 0);
827 glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGBA8, 0, 0, 0, 0, 0);
829 glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGBA8, 0, 0, 0, 0, 0);
831 glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGBA8, 0, 0, 0, 0, 0);
833 glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGBA8, 0, 0, 0, 0, 0);
835 glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGBA8, 0, 0, 0, 0, 0);
2573 glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 0, 0, 0, 0, 0, 0);
2909 glTexStorage2D (0, 1, GL_RGBA8, 16, 16);
2911 glTexStorage2D (GL_TEXTURE_3D, 1, GL_RGBA8, 1
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/external/deqp/modules/gles31/functional/
H A Des31fInternalFormatQueryTests.cpp232 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_NUM_SAMPLE_COUNTS, 2, buffer);
247 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_NUM_SAMPLE_COUNTS, 0, buffer);
290 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_NUM_SAMPLE_COUNTS, 1, &numSampleCounts);
308 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_SAMPLES, (glw::GLsizei)buffer.size(), &buffer[0]);
324 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_SAMPLES, 2, buffer);
339 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_SAMPLES, 0, buffer);
386 { "rgba8", GL_RGBA8, FormatSamplesCase::FORMAT_COLOR },
H A Des31fTextureBufferTests.cpp358 gl.glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 32, 32);
430 gl.glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 32, 32);
512 gl.glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 32, 32);
668 renderTypeGroup->addChild(new TextureBufferCase(context.getTestContext(), context.getRenderContext(), GL_RGBA8, size, 0, 0, RENDERBITS_NONE, MODIFYBITS_NONE, renderType, name.c_str(), name.c_str()));
677 renderTypeGroup->addChild(new TextureBufferCase(context.getTestContext(), context.getRenderContext(), GL_RGBA8, bufferSize, 0, size, RENDERBITS_NONE, MODIFYBITS_NONE, renderType, name.c_str(), name.c_str()));
687 renderTypeGroup->addChild(new TextureBufferCase(context.getTestContext(), context.getRenderContext(), GL_RGBA8, bufferSize, offset, size, RENDERBITS_NONE, MODIFYBITS_NONE, renderType, name.c_str(), name.c_str()));
709 modifyTypeGroup->addChild(new TextureBufferCase(context.getTestContext(), context.getRenderContext(), GL_RGBA8, size, 0, 0, RENDERBITS_NONE, modifyType, RENDERBITS_AS_FRAGMENT_TEXTURE, name.c_str(), name.c_str()));
718 modifyTypeGroup->addChild(new TextureBufferCase(context.getTestContext(), context.getRenderContext(), GL_RGBA8, bufferSize, 0, size, RENDERBITS_NONE, modifyType, RENDERBITS_AS_FRAGMENT_TEXTURE, name.c_str(), name.c_str()));
728 modifyTypeGroup->addChild(new TextureBufferCase(context.getTestContext(), context.getRenderContext(), GL_RGBA8, bufferSize, offset, size, RENDERBITS_NONE, modifyType, RENDERBITS_AS_FRAGMENT_TEXTURE, name.c_str(), name.c_str()));
751 modifyTypeGroup->addChild(new TextureBufferCase(context.getTestContext(), context.getRenderContext(), GL_RGBA8, siz
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H A Des31fNegativeTextureApiTests.cpp915 ctx.glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 0, 0, 0, 0, 0);
917 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGBA8, 0, 0, 0, 0, 0);
919 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGBA8, 0, 0, 0, 0, 0);
921 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGBA8, 0, 0, 0, 0, 0);
923 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGBA8, 0, 0, 0, 0, 0);
925 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGBA8, 0, 0, 0, 0, 0);
927 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGBA8, 0, 0, 0, 0, 0);
3306 ctx.glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 0, 0, 0, 0, 0, 0);
3641 ctx.glTexStorage2D(0, 1, GL_RGBA8, 16, 16);
3643 ctx.glTexStorage2D(GL_TEXTURE_3D, 1, GL_RGBA8, 1
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/external/deqp/external/openglcts/modules/gles31/
H A Des31cTextureStorageMultisampleTexStorage3DMultisampleTests.cpp213 gl.texStorage3DMultisample(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, 2, GL_RGBA8, 4, 4,
225 gl.texStorage3DMultisample(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, 2, GL_RGBA8, 4, 4,
236 gl.texStorage3DMultisample(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, 2, GL_RGBA8, 4, 4, 1, GL_TRUE);
253 gl.texStorage3DMultisample(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, 2, GL_RGBA8, 4, 4, max_array_texture_layers,
272 gl.texStorage3DMultisample(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, 2, GL_RGBA8,
284 gl.texStorage3DMultisample(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, 2, GL_RGBA8, max_texture_size,
381 gl.texStorage3DMultisample(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, 0, GL_RGBA8, 1, 1, 1, true);
1093 gl.texStorage3DMultisample(GL_TEXTURE_2D_MULTISAMPLE, /* invalid texture target */ 1, GL_RGBA8, 1, 1, 1, GL_FALSE);
H A Des31cTextureStorageMultisampleTexStorage2DMultisampleTests.cpp261 gl.texStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 2 /* samples */, GL_RGBA8, gl_max_texture_size_value,
279 gl.texStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 2 /* samples */, GL_RGBA8, 1 /* width */,
300 GL_RGBA8, gl_max_texture_size_value + 1, /* width */
312 GL_RGBA8, 1, /* width */
324 GL_RGBA8, gl_max_texture_size_value + 1, /* width */
337 GL_RGBA8, 0, /* width */
360 gl.texStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 2 /* samples */, GL_RGBA8 /* sizedinternalformat */,
373 GL_RGBA8, 0, /* width */
385 GL_RGBA8, -1, /* width */
623 const glw::GLenum internalformat = GL_RGBA8;
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H A Des31cTextureStorageMultisampleGLCoverageTests.cpp330 GL_RGBA8, 4, /* width */
337 GL_RGBA8, 4, /* width */
709 gl.texStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 2 /* samples */, GL_RGBA8, 4, /* width */
718 gl.texStorage3DMultisample(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, 2 /* samples */, GL_RGBA8, 4 /* width */,
H A Des31cTextureStorageMultisampleGetMultisamplefvTests.cpp206 GL_RGBA8, GL_SAMPLES, 1, /* bufSize */
214 gl.texStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, samples, GL_RGBA8, 1, /* width */
H A Des31cTextureStorageMultisampleDependenciesTests.cpp130 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_NUM_SAMPLE_COUNTS, 1, &num_sample_counts_2dms);
134 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, GL_RGBA8, GL_NUM_SAMPLE_COUNTS, 1,
141 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_SAMPLES, num_sample_counts_2dms,
146 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, GL_RGBA8, GL_SAMPLES, num_sample_counts_2dms_a,
209 (n_texture_2d == 0) ? samples_attachment_1 : samples_attachment_2, GL_RGBA8,
221 GL_RGBA8, 2, /* width */
542 /* Only execute if GL_RGBA8, GL_DEPTH_COMPONENT16, GL_DEPTH24_STENCIL8 internalformats
553 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_SAMPLES, 1, /* bufSize */
570 throw tcu::NotSupportedError("GL_SAMPLES is lower than 2 for GL_RGBA8 internalformat");
587 /* Set up first GL_RGBA8 multisampl
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/external/deqp/external/openglcts/modules/gl/
H A Dgl4cGetTextureSubImageTests.cpp185 gl.texImage1D(GL_TEXTURE_1D, 0, GL_RGBA8, s_texture_data_width, 0, GL_RGBA, GL_UNSIGNED_BYTE, s_texture_data);
191 gl.texImage2D(GL_TEXTURE_1D_ARRAY, 0, GL_RGBA8, s_texture_data_width, s_texture_data_height, 0, GL_RGBA,
198 gl.texImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, s_texture_data_width, s_texture_data_height, 0, GL_RGBA, GL_UNSIGNED_BYTE,
205 gl.texImage2D(GL_TEXTURE_RECTANGLE, 0, GL_RGBA8, s_texture_data_width, s_texture_data_height, 0, GL_RGBA,
917 gl.texImage1D(target, 0, GL_RGBA8, s_texture_data_width, 0, GL_RGBA, GL_UNSIGNED_BYTE, s_texture_data);
923 gl.texImage2D(target, 0, GL_RGBA8, s_texture_data_width, s_texture_data_height, 0, GL_RGBA,
928 gl.texImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGBA8, s_texture_data_width, s_texture_data_height, 0,
931 gl.texImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGBA8, s_texture_data_width, s_texture_data_height, 0,
934 gl.texImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGBA8, s_texture_data_width, s_texture_data_height, 0,
937 gl.texImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGBA8, s_texture_data_widt
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/external/swiftshader/src/OpenGL/libGLESv2/
H A Dutilities.cpp429 case GL_RGBA8:
968 case GL_UNSIGNED_BYTE: VALIDATE_INTERNALFORMAT(GL_RGBA8, GL_RGB5_A1, GL_RGBA4, GL_SRGB8_ALPHA8)
1183 case GL_RGBA8:
1290 case GL_RGBA8:
1357 case GL_RGBA8:
1422 case GL_RGBA8: return 8;
1471 case GL_RGBA8: return 8;
1520 case GL_RGBA8: return 8;
1569 case GL_RGBA8: return 8;
1656 case GL_RGBA8
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/external/deqp/external/openglcts/modules/glesext/geometry_shader/
H A DesextcGeometryShaderLayeredFBO.cpp220 GL_RGBA8, /* color-renderable internalformat */
238 GL_RGBA8, /* color-renderable internalformat */
247 GL_RGBA8, /* color-renderable internalformats */
256 GL_RGBA8, /* color-renderable internalformat */
265 GL_RGBA8, /* color-renderable internalformat */
274 GL_RGBA8, /* color-renderable internalformat */
1032 gl.texStorage3D(GL_TEXTURE_3D, 2 /* levels */, GL_RGBA8, m_tex_width, m_tex_height, m_tex_depth);
1049 gl.texStorage3D(GL_TEXTURE_2D_ARRAY, 2 /* levels */, GL_RGBA8, m_tex_width, m_tex_height,
H A DesextcGeometryShaderLayeredRendering.cpp387 gl.texStorage2D(GL_TEXTURE_CUBE_MAP, 1 /* mip-map only */, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT);
390 gl.texStorage3D(GL_TEXTURE_2D_ARRAY, 1 /* mip-map only */, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT, TEXTURE_DEPTH);
393 gl.texStorage3D(GL_TEXTURE_3D, 1 /* mip-map only */, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT, TEXTURE_DEPTH);
397 gl.texStorage3DMultisample(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, 1 /* samples */, GL_RGBA8, TEXTURE_WIDTH,
562 gl.texStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT);
/external/deqp/external/openglcts/modules/glesext/draw_buffers_indexed/
H A DesextcDrawBuffersIndexedColorMasks.cpp98 GL_RGB5_A1, GL_RGBA8, GL_R8I, GL_R8UI, GL_R16I,
348 case GL_RGBA8:
372 case GL_RGBA8:

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