Searched refs:GL_RGBA_INTEGER (Results 1 - 25 of 79) sorted by relevance

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/external/deqp/modules/gles3/functional/
H A Des3fReadPixelsTests.cpp275 else if (m_format == GL_RGBA_INTEGER)
418 group->addChild(new ReadPixelsTest(m_context, "rgba_int_1", "", ReadPixelsTest::FLAG_USE_RBO, 1, 0, 0, 0, GL_RGBA_INTEGER, GL_INT));
419 group->addChild(new ReadPixelsTest(m_context, "rgba_int_2", "", ReadPixelsTest::FLAG_USE_RBO, 2, 0, 0, 0, GL_RGBA_INTEGER, GL_INT));
420 group->addChild(new ReadPixelsTest(m_context, "rgba_int_4", "", ReadPixelsTest::FLAG_USE_RBO, 4, 0, 0, 0, GL_RGBA_INTEGER, GL_INT));
421 group->addChild(new ReadPixelsTest(m_context, "rgba_int_8", "", ReadPixelsTest::FLAG_USE_RBO, 8, 0, 0, 0, GL_RGBA_INTEGER, GL_INT));
423 group->addChild(new ReadPixelsTest(m_context, "rgba_uint_1", "", ReadPixelsTest::FLAG_USE_RBO, 1, 0, 0, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT));
424 group->addChild(new ReadPixelsTest(m_context, "rgba_uint_2", "", ReadPixelsTest::FLAG_USE_RBO, 2, 0, 0, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT));
425 group->addChild(new ReadPixelsTest(m_context, "rgba_uint_4", "", ReadPixelsTest::FLAG_USE_RBO, 4, 0, 0, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT));
426 group->addChild(new ReadPixelsTest(m_context, "rgba_uint_8", "", ReadPixelsTest::FLAG_USE_RBO, 8, 0, 0, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT));
443 group->addChild(new ReadPixelsTest(m_context, "rgba_int_17", "", ReadPixelsTest::FLAG_USE_RBO, 4, 17, 0, 0, GL_RGBA_INTEGER, GL_IN
[all...]
H A Des3fPixelBufferObjectTests.cpp497 readFormat = glu::mapGLTransferFormat(GL_RGBA_INTEGER, GL_INT);
498 readPixelsFormat = GL_RGBA_INTEGER;
504 readFormat = glu::mapGLTransferFormat(GL_RGBA_INTEGER, GL_UNSIGNED_INT);
505 readPixelsFormat = GL_RGBA_INTEGER;
H A Des3fNegativeBufferApiTests.cpp254 glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32I, 32, 32, 0, GL_RGBA_INTEGER, GL_INT, NULL);
261 glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32UI, 32, 32, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT, NULL);
415 glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32I, 32, 32, 0, GL_RGBA_INTEGER, GL_INT, NULL);
459 glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32UI, 32, 32, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT, NULL);
1139 glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32UI, 32, 32, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT, NULL);
1145 glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32I, 32, 32, 0, GL_RGBA_INTEGER, GL_INT, NULL);
1154 glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32I, 32, 32, 0, GL_RGBA_INTEGER, GL_INT, NULL);
1163 glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32UI, 32, 32, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT, NULL);
1167 glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32UI, 32, 32, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT, NULL);
/external/deqp/external/openglcts/modules/glesext/texture_border_clamp/
H A DesextcTextureBorderClampSamplingTextureGroup.cpp69 GL_NEAREST, GL_RED_INTEGER, GL_RGBA_INTEGER,
77 1, 4, GL_TEXTURE_2D, GL_R32UI, GL_R32UI, GL_NEAREST, GL_RED_INTEGER, GL_RGBA_INTEGER, 256, 256, 1, 0, 255, 0,
127 1, 4, GL_TEXTURE_2D_ARRAY, GL_R32I, GL_R32I, GL_NEAREST, GL_RED_INTEGER, GL_RGBA_INTEGER, 256, 256, 6, 0, 255,
135 1, 4, GL_TEXTURE_2D_ARRAY, GL_R32UI, GL_R32UI, GL_NEAREST, GL_RED_INTEGER, GL_RGBA_INTEGER, 256, 256, 6, 0, 255,
169 GL_NEAREST, GL_RED_INTEGER, GL_RGBA_INTEGER,
177 1, 4, GL_TEXTURE_3D, GL_R32UI, GL_R32UI, GL_NEAREST, GL_RED_INTEGER, GL_RGBA_INTEGER, 256, 256, 6, 0, 255, 0,
H A DesextcTextureBorderClampTests.cpp94 GL_NEAREST, GL_RED_INTEGER, GL_RGBA_INTEGER,
102 1, 4, GL_TEXTURE_2D, GL_R32UI, GL_R32UI, GL_NEAREST, GL_RED_INTEGER, GL_RGBA_INTEGER, 256, 256, 1, 0, 255, 0,
152 1, 4, GL_TEXTURE_2D_ARRAY, GL_R32I, GL_R32I, GL_NEAREST, GL_RED_INTEGER, GL_RGBA_INTEGER, 256, 256, 6, 0, 255,
160 1, 4, GL_TEXTURE_2D_ARRAY, GL_R32UI, GL_R32UI, GL_NEAREST, GL_RED_INTEGER, GL_RGBA_INTEGER, 256, 256, 6, 0, 255,
193 GL_NEAREST, GL_RED_INTEGER, GL_RGBA_INTEGER,
201 1, 4, GL_TEXTURE_3D, GL_R32UI, GL_R32UI, GL_NEAREST, GL_RED_INTEGER, GL_RGBA_INTEGER, 256, 256, 6, 0, 255, 0,
/external/deqp/external/openglcts/modules/gles31/
H A Des31cTextureGatherTests.cpp490 glTexImage2D(target, i, internal_format, size, size, 0, GL_RGBA_INTEGER, tex_type, 0);
493 glTexSubImage2D(target, 0, 0, 0, csize, csize, GL_RGBA_INTEGER, tex_type, &pixels[0]);
497 glTexSubImage2D(target, 0, 22, 25, 2, 2, GL_RGBA_INTEGER, tex_type, data);
498 glTexSubImage2D(target, 0, 16, 10, 1, 1, GL_RGBA_INTEGER, tex_type, data + 0);
499 glTexSubImage2D(target, 0, 11, 2, 1, 1, GL_RGBA_INTEGER, tex_type, data + 1);
500 glTexSubImage2D(target, 0, 24, 13, 1, 1, GL_RGBA_INTEGER, tex_type, data + 2);
501 glTexSubImage2D(target, 0, 9, 14, 1, 1, GL_RGBA_INTEGER, tex_type, data + 3);
521 glTexImage3D(GL_TEXTURE_2D_ARRAY, i, internal_format, size, size, slices, 0, GL_RGBA_INTEGER, tex_type, 0);
526 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, i, csize, csize, 1, GL_RGBA_INTEGER, tex_type, &pixels[0]);
531 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 22, 25, data_slice, 2, 2, 1, GL_RGBA_INTEGER, tex_typ
[all...]
H A Des31cShaderImageLoadStoreTests.cpp634 return GL_RGBA_INTEGER;
639 return GL_RGBA_INTEGER;
1369 if (!Read(GL_RGBA32I, ivec4(1, -2, 3, -4), ivec4(1, -2, 3, -4), GL_RGBA_INTEGER, GL_INT))
1373 if (!Read(GL_RGBA16I, ivec4(1, -2, 3, -4), ivec4(1, -2, 3, -4), GL_RGBA_INTEGER, GL_SHORT))
1375 if (!Read(GL_RGBA8I, ivec4(1, -2, 3, -4), ivec4(1, -2, 3, -4), GL_RGBA_INTEGER, GL_BYTE))
1378 if (!Read(GL_RGBA32UI, uvec4(0, 1, 2, 3), uvec4(0, 1, 2, 3), GL_RGBA_INTEGER, GL_UNSIGNED_INT))
1382 if (!Read(GL_RGBA16UI, uvec4(0, 1, 2, 3), uvec4(0, 1, 2, 3), GL_RGBA_INTEGER, GL_UNSIGNED_SHORT))
1384 if (!Read(GL_RGBA8UI, uvec4(0, 1, 2, 3), uvec4(0, 1, 2, 3), GL_RGBA_INTEGER, GL_UNSIGNED_BYTE))
1511 if (!ReadCS(GL_RGBA32I, ivec4(1, -2, 3, -4), ivec4(1, -2, 3, -4), GL_RGBA_INTEGER, GL_INT))
1515 if (!ReadCS(GL_RGBA16I, ivec4(1, -2, 3, -4), ivec4(1, -2, 3, -4), GL_RGBA_INTEGER, GL_SHOR
[all...]
H A Des31cSampleShadingTests.cpp401 gl.readPixels(0, 0, pixels.getWidth(), pixels.getHeight(), GL_RGBA_INTEGER, GL_INT, &data[0]);
412 gl.readPixels(0, 0, pixels.getWidth(), pixels.getHeight(), GL_RGBA_INTEGER, GL_UNSIGNED_INT, &data[0]);
/external/deqp/external/openglcts/modules/gl/
H A Dgl4cTextureGatherTests.cpp545 glTexImage2D(target, i, internal_format, size, size, 0, GL_RGBA_INTEGER, GL_INT, 0);
550 glTexImage2D(target, 0, internal_format, size, size, 0, GL_RGBA_INTEGER, GL_INT, 0);
553 glTexSubImage2D(target, 0, 0, 0, csize, csize, GL_RGBA_INTEGER, GL_INT, &pixels[0]);
557 glTexSubImage2D(target, 0, 22, 25, 2, 2, GL_RGBA_INTEGER, GL_INT, data);
558 glTexSubImage2D(target, 0, 16, 10, 1, 1, GL_RGBA_INTEGER, GL_INT, data + 0);
559 glTexSubImage2D(target, 0, 11, 2, 1, 1, GL_RGBA_INTEGER, GL_INT, data + 1);
560 glTexSubImage2D(target, 0, 24, 13, 1, 1, GL_RGBA_INTEGER, GL_INT, data + 2);
561 glTexSubImage2D(target, 0, 9, 14, 1, 1, GL_RGBA_INTEGER, GL_INT, data + 3);
580 glTexImage3D(GL_TEXTURE_2D_ARRAY, i, internal_format, size, size, slices, 0, GL_RGBA_INTEGER, GL_INT, 0);
585 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, i, csize, csize, 1, GL_RGBA_INTEGER, GL_IN
[all...]
H A Dgl4cES31CompatibilityShaderImageLoadStoreTests.cpp650 return GL_RGBA_INTEGER;
656 return GL_RGBA_INTEGER;
1404 if (!Read(GL_RGBA32I, ivec4(1, -2, 3, -4), ivec4(1, -2, 3, -4), GL_RGBA_INTEGER, GL_INT))
1408 if (!Read(GL_RGBA16I, ivec4(1, -2, 3, -4), ivec4(1, -2, 3, -4), GL_RGBA_INTEGER, GL_SHORT))
1410 if (!Read(GL_RGBA8I, ivec4(1, -2, 3, -4), ivec4(1, -2, 3, -4), GL_RGBA_INTEGER, GL_BYTE))
1413 if (!Read(GL_RGBA32UI, uvec4(0, 1, 2, 3), uvec4(0, 1, 2, 3), GL_RGBA_INTEGER, GL_UNSIGNED_INT))
1417 if (!Read(GL_RGBA16UI, uvec4(0, 1, 2, 3), uvec4(0, 1, 2, 3), GL_RGBA_INTEGER, GL_UNSIGNED_SHORT))
1419 if (!Read(GL_RGBA8UI, uvec4(0, 1, 2, 3), uvec4(0, 1, 2, 3), GL_RGBA_INTEGER, GL_UNSIGNED_BYTE))
1546 if (!ReadCS(GL_RGBA32I, ivec4(1, -2, 3, -4), ivec4(1, -2, 3, -4), GL_RGBA_INTEGER, GL_INT))
1550 if (!ReadCS(GL_RGBA16I, ivec4(1, -2, 3, -4), ivec4(1, -2, 3, -4), GL_RGBA_INTEGER, GL_SHOR
[all...]
H A Dgl4cDirectStateAccessBuffersTests.cpp978 is_ok &= TestClearNamedBufferData<glw::GLubyte, false>(GL_RGBA8UI, 4, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE, reference);
983 is_ok &= TestClearNamedBufferData<glw::GLubyte, true>(GL_RGBA8UI, 4, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE, reference);
992 is_ok &= TestClearNamedBufferData<glw::GLbyte, false>(GL_RGBA8I, 4, GL_RGBA_INTEGER, GL_BYTE, reference);
997 is_ok &= TestClearNamedBufferData<glw::GLbyte, true>(GL_RGBA8I, 4, GL_RGBA_INTEGER, GL_BYTE, reference);
1018 TestClearNamedBufferData<glw::GLushort, false>(GL_RGBA16UI, 4, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT, reference);
1024 TestClearNamedBufferData<glw::GLushort, true>(GL_RGBA16UI, 4, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT, reference);
1033 is_ok &= TestClearNamedBufferData<glw::GLshort, false>(GL_RGBA16I, 4, GL_RGBA_INTEGER, GL_SHORT, reference);
1038 is_ok &= TestClearNamedBufferData<glw::GLshort, true>(GL_RGBA16I, 4, GL_RGBA_INTEGER, GL_SHORT, reference);
1048 is_ok &= TestClearNamedBufferData<glw::GLuint, false>(GL_RGBA32UI, 4, GL_RGBA_INTEGER, GL_UNSIGNED_INT, reference);
1054 is_ok &= TestClearNamedBufferData<glw::GLuint, true>(GL_RGBA32UI, 4, GL_RGBA_INTEGER, GL_UNSIGNED_IN
[all...]
/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
H A DesextcTextureCubeMapArrayImageOperations.cpp200 gl.readPixels(0, 0, width, height, GL_RGBA_INTEGER, GL_UNSIGNED_INT, &resultData[0]);
573 GL_RGBA_INTEGER, GL_INT, &intData[0]);
575 GL_RGBA_INTEGER, GL_INT, &intClean[0]);
578 GL_RGBA32UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT, &uIntData[0]);
580 GL_RGBA32UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT, &uIntClean[0]);
610 m_n_components, GL_RGBA_INTEGER, GL_INT, ST_MUTABLE, &intData[0]))
616 m_n_components, GL_RGBA_INTEGER, GL_UNSIGNED_INT, ST_MUTABLE, &uIntData[0]))
634 GL_RGBA_INTEGER, GL_INT, &intData[0]);
636 GL_RGBA_INTEGER, GL_INT, &intClean[0]);
639 GL_RGBA_INTEGER, GL_UNSIGNED_IN
[all...]
H A DesextcTextureCubeMapArraySubImage3D.cpp336 gl.texImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, GL_RGBA32UI, width, height, depth, 0, GL_RGBA_INTEGER,
364 gl.texSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, 0, 0, 0, width, height, depth, GL_RGBA_INTEGER, GL_UNSIGNED_INT,
386 gl.texSubImage2D(GL_TEXTURE_2D, 0, 0, 0, copy_params.m_width, copy_params.m_height, GL_RGBA_INTEGER,
402 copy_params.m_width, copy_params.m_height, copy_params.m_depth, GL_RGBA_INTEGER, GL_UNSIGNED_INT,
450 gl.readPixels(0, 0, width, height, GL_RGBA_INTEGER, GL_UNSIGNED_INT,
H A DesextcTextureCubeMapArrayImageTextureSize.cpp1095 gl.texSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 1, GL_RGBA_INTEGER, GL_UNSIGNED_INT, rt_data);
1114 gl.texSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 1, GL_RGBA_INTEGER, GL_UNSIGNED_INT, rt_data);
1188 gl.readPixels(0, 0, 1, 1, GL_RGBA_INTEGER, GL_UNSIGNED_INT, read_size);
1210 gl.readPixels(0, 0, 1, 1, GL_RGBA_INTEGER, GL_UNSIGNED_INT, read_size);
1545 gl.texSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 1, GL_RGBA_INTEGER, GL_UNSIGNED_INT, rt_data);
1664 gl.readPixels(0, 0, 1, 1, GL_RGBA_INTEGER, GL_UNSIGNED_INT, read_size);
/external/swiftshader/src/OpenGL/libGLESv2/
H A DFramebuffer.cpp558 case GL_RGBA8I: return GL_RGBA_INTEGER;
562 case GL_RGBA8UI: return GL_RGBA_INTEGER;
566 case GL_RGBA16I: return GL_RGBA_INTEGER;
570 case GL_RGB10_A2UI: return GL_RGBA_INTEGER;
571 case GL_RGBA16UI: return GL_RGBA_INTEGER;
575 case GL_RGBA32I: return GL_RGBA_INTEGER;
579 case GL_RGBA32UI: return GL_RGBA_INTEGER;
/external/mesa3d/src/mesa/main/
H A Dformats.c1893 return format == GL_RGBA_INTEGER && type == GL_BYTE && !swapBytes;
1901 return format == GL_RGBA_INTEGER && type == GL_SHORT && !swapBytes;
1909 return format == GL_RGBA_INTEGER && type == GL_INT && !swapBytes;
1918 return format == GL_RGBA_INTEGER && type == GL_UNSIGNED_BYTE &&
1929 return format == GL_RGBA_INTEGER && type == GL_UNSIGNED_SHORT &&
1938 return format == GL_RGBA_INTEGER && type == GL_UNSIGNED_INT && !swapBytes;
2025 if (format == GL_RGBA_INTEGER && type == GL_UNSIGNED_SHORT_4_4_4_4 && !swapBytes)
2028 if (format == GL_RGBA_INTEGER && type == GL_UNSIGNED_SHORT_4_4_4_4_REV && swapBytes)
2033 if (format == GL_RGBA_INTEGER && type == GL_UNSIGNED_SHORT_4_4_4_4_REV && !swapBytes)
2036 if (format == GL_RGBA_INTEGER
[all...]
H A Dglformats.c168 case GL_RGBA_INTEGER:
611 case GL_RGBA_INTEGER:
1471 case GL_RGBA_INTEGER:
1515 return GL_RGBA_INTEGER;
2913 case GL_RGBA_INTEGER:
3493 else if (format == GL_RGBA_INTEGER)
3505 else if (format == GL_RGBA_INTEGER)
3515 else if (format == GL_RGBA_INTEGER)
3525 else if (format == GL_RGBA_INTEGER)
3549 else if (format == GL_RGBA_INTEGER)
[all...]
/external/deqp/external/openglcts/modules/glesext/geometry_shader/
H A DesextcGeometryShaderLayeredRenderingFBONoAttachment.cpp345 m_width, m_height, m_n_layers, GL_RGBA_INTEGER, GL_INT, m_all_layers_data);
386 gl.readPixels(0 /* x */, 0 /* y */, m_width, m_height, GL_RGBA_INTEGER, GL_INT, m_layer_data);
H A DesextcGeometryShaderLayeredFramebuffer.cpp515 glw::GLenum to_format = (n == 0) ? GL_RGBA : (n == 1) ? GL_RGBA_INTEGER : GL_RGBA_INTEGER;
618 to_format = GL_RGBA_INTEGER;
634 to_format = GL_RGBA_INTEGER;
/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES3/
H A DPVRTTextureAPI.cpp422 glFormat = GL_RGBA_INTEGER;
454 glFormat = GL_RGBA_INTEGER;
514 glFormat = GL_RGBA_INTEGER;
546 glFormat = GL_RGBA_INTEGER;
589 glFormat = GL_RGBA_INTEGER;
614 glFormat = GL_RGBA_INTEGER;
628 glFormat = GL_RGBA_INTEGER;
/external/deqp/external/openglcts/modules/common/
H A DglcShaderIntegerMixTests.cpp402 glTexImage2D(GL_TEXTURE_2D, 0 /* level */, GL_RGBA32I, width, height, 0 /* border */, GL_RGBA_INTEGER, GL_INT,
527 glReadPixels(x, y, 1, 1, GL_RGBA_INTEGER, GL_INT, &pixel);
H A DglcRobustnessTests.cpp639 gl.readnPixels(0, 0, width, height, GL_RGBA_INTEGER, GL_UNSIGNED_INT, bufSizeValid, pixelsValid);
660 gl.readnPixels(0, 0, width, height, GL_RGBA_INTEGER, GL_UNSIGNED_INT, bufSizeInvalid, pixelsInvalid);
H A DglcShaderMultisampleInterpolationTests.cpp484 gl.readPixels(0, 0, pixels.getWidth(), pixels.getHeight(), GL_RGBA_INTEGER, GL_INT, &data[0]);
495 gl.readPixels(0, 0, pixels.getWidth(), pixels.getHeight(), GL_RGBA_INTEGER, GL_UNSIGNED_INT, &data[0]);
/external/deqp/external/openglcts/modules/gles32/
H A Des32cRobustBufferAccessBehaviorTests.cpp133 Texture::GetData(gl, texture_id, 0 /* level */, width, height, GL_RGBA_INTEGER, GL_UNSIGNED_INT, pixels);
635 Texture::GetData(gl, texture_id, 1 /* level */, width, height, GL_RGBA_INTEGER, GL_UNSIGNED_INT, &pixels[0]);
718 Texture::GetData(gl, destination_texture.m_id, 0 /* level */, width, height, GL_RGBA_INTEGER, GL_UNSIGNED_INT,
1108 Texture::GetData(gl, texture_id, 1 /* level */, width, height, GL_RGBA_INTEGER, GL_UNSIGNED_INT, &pixels[0]);
/external/deqp/external/openglcts/modules/glesext/gpu_shader5/
H A DesextcGPUShader5ImagesArrayIndexing.cpp213 gl.readPixels(0 /* x */, 0 /* y */, m_texture_width, m_texture_height, GL_RGBA_INTEGER, GL_UNSIGNED_INT,

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