/external/deqp/modules/gles3/functional/ |
H A D | es3fReadPixelsTests.cpp | 275 else if (m_format == GL_RGBA_INTEGER) 418 group->addChild(new ReadPixelsTest(m_context, "rgba_int_1", "", ReadPixelsTest::FLAG_USE_RBO, 1, 0, 0, 0, GL_RGBA_INTEGER, GL_INT)); 419 group->addChild(new ReadPixelsTest(m_context, "rgba_int_2", "", ReadPixelsTest::FLAG_USE_RBO, 2, 0, 0, 0, GL_RGBA_INTEGER, GL_INT)); 420 group->addChild(new ReadPixelsTest(m_context, "rgba_int_4", "", ReadPixelsTest::FLAG_USE_RBO, 4, 0, 0, 0, GL_RGBA_INTEGER, GL_INT)); 421 group->addChild(new ReadPixelsTest(m_context, "rgba_int_8", "", ReadPixelsTest::FLAG_USE_RBO, 8, 0, 0, 0, GL_RGBA_INTEGER, GL_INT)); 423 group->addChild(new ReadPixelsTest(m_context, "rgba_uint_1", "", ReadPixelsTest::FLAG_USE_RBO, 1, 0, 0, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT)); 424 group->addChild(new ReadPixelsTest(m_context, "rgba_uint_2", "", ReadPixelsTest::FLAG_USE_RBO, 2, 0, 0, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT)); 425 group->addChild(new ReadPixelsTest(m_context, "rgba_uint_4", "", ReadPixelsTest::FLAG_USE_RBO, 4, 0, 0, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT)); 426 group->addChild(new ReadPixelsTest(m_context, "rgba_uint_8", "", ReadPixelsTest::FLAG_USE_RBO, 8, 0, 0, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT)); 443 group->addChild(new ReadPixelsTest(m_context, "rgba_int_17", "", ReadPixelsTest::FLAG_USE_RBO, 4, 17, 0, 0, GL_RGBA_INTEGER, GL_IN [all...] |
H A D | es3fPixelBufferObjectTests.cpp | 497 readFormat = glu::mapGLTransferFormat(GL_RGBA_INTEGER, GL_INT); 498 readPixelsFormat = GL_RGBA_INTEGER; 504 readFormat = glu::mapGLTransferFormat(GL_RGBA_INTEGER, GL_UNSIGNED_INT); 505 readPixelsFormat = GL_RGBA_INTEGER;
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H A D | es3fNegativeBufferApiTests.cpp | 254 glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32I, 32, 32, 0, GL_RGBA_INTEGER, GL_INT, NULL); 261 glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32UI, 32, 32, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT, NULL); 415 glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32I, 32, 32, 0, GL_RGBA_INTEGER, GL_INT, NULL); 459 glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32UI, 32, 32, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT, NULL); 1139 glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32UI, 32, 32, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT, NULL); 1145 glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32I, 32, 32, 0, GL_RGBA_INTEGER, GL_INT, NULL); 1154 glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32I, 32, 32, 0, GL_RGBA_INTEGER, GL_INT, NULL); 1163 glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32UI, 32, 32, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT, NULL); 1167 glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32UI, 32, 32, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT, NULL);
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/external/deqp/external/openglcts/modules/glesext/texture_border_clamp/ |
H A D | esextcTextureBorderClampSamplingTextureGroup.cpp | 69 GL_NEAREST, GL_RED_INTEGER, GL_RGBA_INTEGER, 77 1, 4, GL_TEXTURE_2D, GL_R32UI, GL_R32UI, GL_NEAREST, GL_RED_INTEGER, GL_RGBA_INTEGER, 256, 256, 1, 0, 255, 0, 127 1, 4, GL_TEXTURE_2D_ARRAY, GL_R32I, GL_R32I, GL_NEAREST, GL_RED_INTEGER, GL_RGBA_INTEGER, 256, 256, 6, 0, 255, 135 1, 4, GL_TEXTURE_2D_ARRAY, GL_R32UI, GL_R32UI, GL_NEAREST, GL_RED_INTEGER, GL_RGBA_INTEGER, 256, 256, 6, 0, 255, 169 GL_NEAREST, GL_RED_INTEGER, GL_RGBA_INTEGER, 177 1, 4, GL_TEXTURE_3D, GL_R32UI, GL_R32UI, GL_NEAREST, GL_RED_INTEGER, GL_RGBA_INTEGER, 256, 256, 6, 0, 255, 0,
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H A D | esextcTextureBorderClampTests.cpp | 94 GL_NEAREST, GL_RED_INTEGER, GL_RGBA_INTEGER, 102 1, 4, GL_TEXTURE_2D, GL_R32UI, GL_R32UI, GL_NEAREST, GL_RED_INTEGER, GL_RGBA_INTEGER, 256, 256, 1, 0, 255, 0, 152 1, 4, GL_TEXTURE_2D_ARRAY, GL_R32I, GL_R32I, GL_NEAREST, GL_RED_INTEGER, GL_RGBA_INTEGER, 256, 256, 6, 0, 255, 160 1, 4, GL_TEXTURE_2D_ARRAY, GL_R32UI, GL_R32UI, GL_NEAREST, GL_RED_INTEGER, GL_RGBA_INTEGER, 256, 256, 6, 0, 255, 193 GL_NEAREST, GL_RED_INTEGER, GL_RGBA_INTEGER, 201 1, 4, GL_TEXTURE_3D, GL_R32UI, GL_R32UI, GL_NEAREST, GL_RED_INTEGER, GL_RGBA_INTEGER, 256, 256, 6, 0, 255, 0,
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/external/deqp/external/openglcts/modules/gles31/ |
H A D | es31cTextureGatherTests.cpp | 490 glTexImage2D(target, i, internal_format, size, size, 0, GL_RGBA_INTEGER, tex_type, 0); 493 glTexSubImage2D(target, 0, 0, 0, csize, csize, GL_RGBA_INTEGER, tex_type, &pixels[0]); 497 glTexSubImage2D(target, 0, 22, 25, 2, 2, GL_RGBA_INTEGER, tex_type, data); 498 glTexSubImage2D(target, 0, 16, 10, 1, 1, GL_RGBA_INTEGER, tex_type, data + 0); 499 glTexSubImage2D(target, 0, 11, 2, 1, 1, GL_RGBA_INTEGER, tex_type, data + 1); 500 glTexSubImage2D(target, 0, 24, 13, 1, 1, GL_RGBA_INTEGER, tex_type, data + 2); 501 glTexSubImage2D(target, 0, 9, 14, 1, 1, GL_RGBA_INTEGER, tex_type, data + 3); 521 glTexImage3D(GL_TEXTURE_2D_ARRAY, i, internal_format, size, size, slices, 0, GL_RGBA_INTEGER, tex_type, 0); 526 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, i, csize, csize, 1, GL_RGBA_INTEGER, tex_type, &pixels[0]); 531 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 22, 25, data_slice, 2, 2, 1, GL_RGBA_INTEGER, tex_typ [all...] |
H A D | es31cShaderImageLoadStoreTests.cpp | 634 return GL_RGBA_INTEGER; 639 return GL_RGBA_INTEGER; 1369 if (!Read(GL_RGBA32I, ivec4(1, -2, 3, -4), ivec4(1, -2, 3, -4), GL_RGBA_INTEGER, GL_INT)) 1373 if (!Read(GL_RGBA16I, ivec4(1, -2, 3, -4), ivec4(1, -2, 3, -4), GL_RGBA_INTEGER, GL_SHORT)) 1375 if (!Read(GL_RGBA8I, ivec4(1, -2, 3, -4), ivec4(1, -2, 3, -4), GL_RGBA_INTEGER, GL_BYTE)) 1378 if (!Read(GL_RGBA32UI, uvec4(0, 1, 2, 3), uvec4(0, 1, 2, 3), GL_RGBA_INTEGER, GL_UNSIGNED_INT)) 1382 if (!Read(GL_RGBA16UI, uvec4(0, 1, 2, 3), uvec4(0, 1, 2, 3), GL_RGBA_INTEGER, GL_UNSIGNED_SHORT)) 1384 if (!Read(GL_RGBA8UI, uvec4(0, 1, 2, 3), uvec4(0, 1, 2, 3), GL_RGBA_INTEGER, GL_UNSIGNED_BYTE)) 1511 if (!ReadCS(GL_RGBA32I, ivec4(1, -2, 3, -4), ivec4(1, -2, 3, -4), GL_RGBA_INTEGER, GL_INT)) 1515 if (!ReadCS(GL_RGBA16I, ivec4(1, -2, 3, -4), ivec4(1, -2, 3, -4), GL_RGBA_INTEGER, GL_SHOR [all...] |
H A D | es31cSampleShadingTests.cpp | 401 gl.readPixels(0, 0, pixels.getWidth(), pixels.getHeight(), GL_RGBA_INTEGER, GL_INT, &data[0]); 412 gl.readPixels(0, 0, pixels.getWidth(), pixels.getHeight(), GL_RGBA_INTEGER, GL_UNSIGNED_INT, &data[0]);
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/external/deqp/external/openglcts/modules/gl/ |
H A D | gl4cTextureGatherTests.cpp | 545 glTexImage2D(target, i, internal_format, size, size, 0, GL_RGBA_INTEGER, GL_INT, 0); 550 glTexImage2D(target, 0, internal_format, size, size, 0, GL_RGBA_INTEGER, GL_INT, 0); 553 glTexSubImage2D(target, 0, 0, 0, csize, csize, GL_RGBA_INTEGER, GL_INT, &pixels[0]); 557 glTexSubImage2D(target, 0, 22, 25, 2, 2, GL_RGBA_INTEGER, GL_INT, data); 558 glTexSubImage2D(target, 0, 16, 10, 1, 1, GL_RGBA_INTEGER, GL_INT, data + 0); 559 glTexSubImage2D(target, 0, 11, 2, 1, 1, GL_RGBA_INTEGER, GL_INT, data + 1); 560 glTexSubImage2D(target, 0, 24, 13, 1, 1, GL_RGBA_INTEGER, GL_INT, data + 2); 561 glTexSubImage2D(target, 0, 9, 14, 1, 1, GL_RGBA_INTEGER, GL_INT, data + 3); 580 glTexImage3D(GL_TEXTURE_2D_ARRAY, i, internal_format, size, size, slices, 0, GL_RGBA_INTEGER, GL_INT, 0); 585 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, i, csize, csize, 1, GL_RGBA_INTEGER, GL_IN [all...] |
H A D | gl4cES31CompatibilityShaderImageLoadStoreTests.cpp | 650 return GL_RGBA_INTEGER; 656 return GL_RGBA_INTEGER; 1404 if (!Read(GL_RGBA32I, ivec4(1, -2, 3, -4), ivec4(1, -2, 3, -4), GL_RGBA_INTEGER, GL_INT)) 1408 if (!Read(GL_RGBA16I, ivec4(1, -2, 3, -4), ivec4(1, -2, 3, -4), GL_RGBA_INTEGER, GL_SHORT)) 1410 if (!Read(GL_RGBA8I, ivec4(1, -2, 3, -4), ivec4(1, -2, 3, -4), GL_RGBA_INTEGER, GL_BYTE)) 1413 if (!Read(GL_RGBA32UI, uvec4(0, 1, 2, 3), uvec4(0, 1, 2, 3), GL_RGBA_INTEGER, GL_UNSIGNED_INT)) 1417 if (!Read(GL_RGBA16UI, uvec4(0, 1, 2, 3), uvec4(0, 1, 2, 3), GL_RGBA_INTEGER, GL_UNSIGNED_SHORT)) 1419 if (!Read(GL_RGBA8UI, uvec4(0, 1, 2, 3), uvec4(0, 1, 2, 3), GL_RGBA_INTEGER, GL_UNSIGNED_BYTE)) 1546 if (!ReadCS(GL_RGBA32I, ivec4(1, -2, 3, -4), ivec4(1, -2, 3, -4), GL_RGBA_INTEGER, GL_INT)) 1550 if (!ReadCS(GL_RGBA16I, ivec4(1, -2, 3, -4), ivec4(1, -2, 3, -4), GL_RGBA_INTEGER, GL_SHOR [all...] |
H A D | gl4cDirectStateAccessBuffersTests.cpp | 978 is_ok &= TestClearNamedBufferData<glw::GLubyte, false>(GL_RGBA8UI, 4, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE, reference); 983 is_ok &= TestClearNamedBufferData<glw::GLubyte, true>(GL_RGBA8UI, 4, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE, reference); 992 is_ok &= TestClearNamedBufferData<glw::GLbyte, false>(GL_RGBA8I, 4, GL_RGBA_INTEGER, GL_BYTE, reference); 997 is_ok &= TestClearNamedBufferData<glw::GLbyte, true>(GL_RGBA8I, 4, GL_RGBA_INTEGER, GL_BYTE, reference); 1018 TestClearNamedBufferData<glw::GLushort, false>(GL_RGBA16UI, 4, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT, reference); 1024 TestClearNamedBufferData<glw::GLushort, true>(GL_RGBA16UI, 4, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT, reference); 1033 is_ok &= TestClearNamedBufferData<glw::GLshort, false>(GL_RGBA16I, 4, GL_RGBA_INTEGER, GL_SHORT, reference); 1038 is_ok &= TestClearNamedBufferData<glw::GLshort, true>(GL_RGBA16I, 4, GL_RGBA_INTEGER, GL_SHORT, reference); 1048 is_ok &= TestClearNamedBufferData<glw::GLuint, false>(GL_RGBA32UI, 4, GL_RGBA_INTEGER, GL_UNSIGNED_INT, reference); 1054 is_ok &= TestClearNamedBufferData<glw::GLuint, true>(GL_RGBA32UI, 4, GL_RGBA_INTEGER, GL_UNSIGNED_IN [all...] |
/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/ |
H A D | esextcTextureCubeMapArrayImageOperations.cpp | 200 gl.readPixels(0, 0, width, height, GL_RGBA_INTEGER, GL_UNSIGNED_INT, &resultData[0]); 573 GL_RGBA_INTEGER, GL_INT, &intData[0]); 575 GL_RGBA_INTEGER, GL_INT, &intClean[0]); 578 GL_RGBA32UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT, &uIntData[0]); 580 GL_RGBA32UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT, &uIntClean[0]); 610 m_n_components, GL_RGBA_INTEGER, GL_INT, ST_MUTABLE, &intData[0])) 616 m_n_components, GL_RGBA_INTEGER, GL_UNSIGNED_INT, ST_MUTABLE, &uIntData[0])) 634 GL_RGBA_INTEGER, GL_INT, &intData[0]); 636 GL_RGBA_INTEGER, GL_INT, &intClean[0]); 639 GL_RGBA_INTEGER, GL_UNSIGNED_IN [all...] |
H A D | esextcTextureCubeMapArraySubImage3D.cpp | 336 gl.texImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, GL_RGBA32UI, width, height, depth, 0, GL_RGBA_INTEGER, 364 gl.texSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, 0, 0, 0, width, height, depth, GL_RGBA_INTEGER, GL_UNSIGNED_INT, 386 gl.texSubImage2D(GL_TEXTURE_2D, 0, 0, 0, copy_params.m_width, copy_params.m_height, GL_RGBA_INTEGER, 402 copy_params.m_width, copy_params.m_height, copy_params.m_depth, GL_RGBA_INTEGER, GL_UNSIGNED_INT, 450 gl.readPixels(0, 0, width, height, GL_RGBA_INTEGER, GL_UNSIGNED_INT,
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H A D | esextcTextureCubeMapArrayImageTextureSize.cpp | 1095 gl.texSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 1, GL_RGBA_INTEGER, GL_UNSIGNED_INT, rt_data); 1114 gl.texSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 1, GL_RGBA_INTEGER, GL_UNSIGNED_INT, rt_data); 1188 gl.readPixels(0, 0, 1, 1, GL_RGBA_INTEGER, GL_UNSIGNED_INT, read_size); 1210 gl.readPixels(0, 0, 1, 1, GL_RGBA_INTEGER, GL_UNSIGNED_INT, read_size); 1545 gl.texSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 1, GL_RGBA_INTEGER, GL_UNSIGNED_INT, rt_data); 1664 gl.readPixels(0, 0, 1, 1, GL_RGBA_INTEGER, GL_UNSIGNED_INT, read_size);
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/external/swiftshader/src/OpenGL/libGLESv2/ |
H A D | Framebuffer.cpp | 558 case GL_RGBA8I: return GL_RGBA_INTEGER; 562 case GL_RGBA8UI: return GL_RGBA_INTEGER; 566 case GL_RGBA16I: return GL_RGBA_INTEGER; 570 case GL_RGB10_A2UI: return GL_RGBA_INTEGER; 571 case GL_RGBA16UI: return GL_RGBA_INTEGER; 575 case GL_RGBA32I: return GL_RGBA_INTEGER; 579 case GL_RGBA32UI: return GL_RGBA_INTEGER;
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/external/mesa3d/src/mesa/main/ |
H A D | formats.c | 1893 return format == GL_RGBA_INTEGER && type == GL_BYTE && !swapBytes; 1901 return format == GL_RGBA_INTEGER && type == GL_SHORT && !swapBytes; 1909 return format == GL_RGBA_INTEGER && type == GL_INT && !swapBytes; 1918 return format == GL_RGBA_INTEGER && type == GL_UNSIGNED_BYTE && 1929 return format == GL_RGBA_INTEGER && type == GL_UNSIGNED_SHORT && 1938 return format == GL_RGBA_INTEGER && type == GL_UNSIGNED_INT && !swapBytes; 2025 if (format == GL_RGBA_INTEGER && type == GL_UNSIGNED_SHORT_4_4_4_4 && !swapBytes) 2028 if (format == GL_RGBA_INTEGER && type == GL_UNSIGNED_SHORT_4_4_4_4_REV && swapBytes) 2033 if (format == GL_RGBA_INTEGER && type == GL_UNSIGNED_SHORT_4_4_4_4_REV && !swapBytes) 2036 if (format == GL_RGBA_INTEGER [all...] |
H A D | glformats.c | 168 case GL_RGBA_INTEGER: 611 case GL_RGBA_INTEGER: 1471 case GL_RGBA_INTEGER: 1515 return GL_RGBA_INTEGER; 2913 case GL_RGBA_INTEGER: 3493 else if (format == GL_RGBA_INTEGER) 3505 else if (format == GL_RGBA_INTEGER) 3515 else if (format == GL_RGBA_INTEGER) 3525 else if (format == GL_RGBA_INTEGER) 3549 else if (format == GL_RGBA_INTEGER) [all...] |
/external/deqp/external/openglcts/modules/glesext/geometry_shader/ |
H A D | esextcGeometryShaderLayeredRenderingFBONoAttachment.cpp | 345 m_width, m_height, m_n_layers, GL_RGBA_INTEGER, GL_INT, m_all_layers_data); 386 gl.readPixels(0 /* x */, 0 /* y */, m_width, m_height, GL_RGBA_INTEGER, GL_INT, m_layer_data);
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H A D | esextcGeometryShaderLayeredFramebuffer.cpp | 515 glw::GLenum to_format = (n == 0) ? GL_RGBA : (n == 1) ? GL_RGBA_INTEGER : GL_RGBA_INTEGER; 618 to_format = GL_RGBA_INTEGER; 634 to_format = GL_RGBA_INTEGER;
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/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES3/ |
H A D | PVRTTextureAPI.cpp | 422 glFormat = GL_RGBA_INTEGER; 454 glFormat = GL_RGBA_INTEGER; 514 glFormat = GL_RGBA_INTEGER; 546 glFormat = GL_RGBA_INTEGER; 589 glFormat = GL_RGBA_INTEGER; 614 glFormat = GL_RGBA_INTEGER; 628 glFormat = GL_RGBA_INTEGER;
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/external/deqp/external/openglcts/modules/common/ |
H A D | glcShaderIntegerMixTests.cpp | 402 glTexImage2D(GL_TEXTURE_2D, 0 /* level */, GL_RGBA32I, width, height, 0 /* border */, GL_RGBA_INTEGER, GL_INT, 527 glReadPixels(x, y, 1, 1, GL_RGBA_INTEGER, GL_INT, &pixel);
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H A D | glcRobustnessTests.cpp | 639 gl.readnPixels(0, 0, width, height, GL_RGBA_INTEGER, GL_UNSIGNED_INT, bufSizeValid, pixelsValid); 660 gl.readnPixels(0, 0, width, height, GL_RGBA_INTEGER, GL_UNSIGNED_INT, bufSizeInvalid, pixelsInvalid);
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H A D | glcShaderMultisampleInterpolationTests.cpp | 484 gl.readPixels(0, 0, pixels.getWidth(), pixels.getHeight(), GL_RGBA_INTEGER, GL_INT, &data[0]); 495 gl.readPixels(0, 0, pixels.getWidth(), pixels.getHeight(), GL_RGBA_INTEGER, GL_UNSIGNED_INT, &data[0]);
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/external/deqp/external/openglcts/modules/gles32/ |
H A D | es32cRobustBufferAccessBehaviorTests.cpp | 133 Texture::GetData(gl, texture_id, 0 /* level */, width, height, GL_RGBA_INTEGER, GL_UNSIGNED_INT, pixels); 635 Texture::GetData(gl, texture_id, 1 /* level */, width, height, GL_RGBA_INTEGER, GL_UNSIGNED_INT, &pixels[0]); 718 Texture::GetData(gl, destination_texture.m_id, 0 /* level */, width, height, GL_RGBA_INTEGER, GL_UNSIGNED_INT, 1108 Texture::GetData(gl, texture_id, 1 /* level */, width, height, GL_RGBA_INTEGER, GL_UNSIGNED_INT, &pixels[0]);
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/external/deqp/external/openglcts/modules/glesext/gpu_shader5/ |
H A D | esextcGPUShader5ImagesArrayIndexing.cpp | 213 gl.readPixels(0 /* x */, 0 /* y */, m_texture_width, m_texture_height, GL_RGBA_INTEGER, GL_UNSIGNED_INT,
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