/external/deqp/modules/gles2/stress/ |
H A D | es2sLongRunningTests.cpp | 192 GL_STATIC_DRAW, GL_STATIC_DRAW)); 242 GL_STATIC_DRAW, GL_STATIC_DRAW)); 279 GL_STATIC_DRAW, GL_STATIC_DRAW)); 321 GL_STATIC_DRAW, GL_STATIC_DRAW)); 349 GL_STATIC_DRAW, GL_STATIC_DRAW)); [all...] |
/external/deqp/modules/gles3/stress/ |
H A D | es3sLongRunningTests.cpp | 192 GL_STATIC_DRAW, GL_STATIC_DRAW)); 242 GL_STATIC_DRAW, GL_STATIC_DRAW)); 279 GL_STATIC_DRAW, GL_STATIC_DRAW)); 321 GL_STATIC_DRAW, GL_STATIC_DRAW)); 349 GL_STATIC_DRAW, GL_STATIC_DRAW)); [all...] |
/external/deqp/modules/gles2/functional/ |
H A D | es2fBufferWriteTests.cpp | 446 GL_STATIC_DRAW, 555 GL_STATIC_DRAW, 602 const deUint32 usage = GL_STATIC_DRAW; 626 << DataStoreSpec(GL_ARRAY_BUFFER, GL_STATIC_DRAW, 996) 627 << DataStoreSpec(GL_ARRAY_BUFFER, GL_STATIC_DRAW, 996) 628 << DataStoreSpec(GL_ARRAY_BUFFER, GL_STATIC_DRAW, 996)); 631 << DataStoreSpec(GL_ELEMENT_ARRAY_BUFFER, GL_STATIC_DRAW, 72) 632 << DataStoreSpec(GL_ELEMENT_ARRAY_BUFFER, GL_STATIC_DRAW, 72) 633 << DataStoreSpec(GL_ELEMENT_ARRAY_BUFFER, GL_STATIC_DRAW, 72)); 636 << DataStoreSpec(GL_ARRAY_BUFFER, GL_STATIC_DRAW, 50 [all...] |
H A D | es2fBufferObjectQueryTests.cpp | 222 GL_STATIC_DRAW, GL_DYNAMIC_DRAW, GL_STREAM_DRAW 225 m_verifier->verifyInteger(m_testCtx, m_bufferTarget, GL_BUFFER_USAGE, GL_STATIC_DRAW);
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/external/deqp/modules/gles3/functional/ |
H A D | es3fBufferWriteTests.cpp | 454 GL_STATIC_DRAW, 576 GL_STATIC_DRAW, 618 << DataStoreSpec(GL_ARRAY_BUFFER, GL_STATIC_DRAW, 996) 619 << DataStoreSpec(GL_ARRAY_BUFFER, GL_STATIC_DRAW, 996) 620 << DataStoreSpec(GL_ARRAY_BUFFER, GL_STATIC_DRAW, 996)); 623 << DataStoreSpec(GL_COPY_WRITE_BUFFER, GL_STATIC_DRAW, 72) 624 << DataStoreSpec(GL_COPY_WRITE_BUFFER, GL_STATIC_DRAW, 72) 625 << DataStoreSpec(GL_COPY_WRITE_BUFFER, GL_STATIC_DRAW, 72)); 628 << DataStoreSpec(GL_ARRAY_BUFFER, GL_STATIC_DRAW, 504) 629 << DataStoreSpec(GL_COPY_READ_BUFFER, GL_STATIC_DRAW, 50 [all...] |
H A D | es3fBufferCopyTests.cpp | 268 const deUint32 hint = GL_STATIC_DRAW; 306 deUint32 hint = GL_STATIC_DRAW; 331 const deUint32 hint = GL_STATIC_DRAW;
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H A D | es3fBufferMapTests.cpp | 569 GL_STATIC_DRAW, 658 deUint32 hint = GL_STATIC_DRAW; 696 deUint32 hint = GL_STATIC_DRAW; 711 deUint32 hint = GL_STATIC_DRAW; 726 deUint32 hint = GL_STATIC_DRAW; 741 deUint32 hint = GL_STATIC_DRAW; 763 deUint32 hint = GL_STATIC_DRAW;
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/external/deqp/framework/opengl/simplereference/ |
H A D | sglrContextUtil.cpp | 78 ctx.bufferData(GL_ARRAY_BUFFER, DE_LENGTH_OF_ARRAY(position)*sizeof(float), &position[0], GL_STATIC_DRAW); 89 ctx.bufferData(GL_ARRAY_BUFFER, DE_LENGTH_OF_ARRAY(coord)*sizeof(float), &coord[0], GL_STATIC_DRAW); 102 ctx.bufferData(GL_ELEMENT_ARRAY_BUFFER, DE_LENGTH_OF_ARRAY(indices)*sizeof(deUint16), &indices[0], GL_STATIC_DRAW);
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/external/deqp/external/openglcts/modules/glesext/gpu_shader5/ |
H A D | esextcGPUShader5PreciseQualifier.cpp | 168 gl.bufferData(GL_ARRAY_BUFFER, sizeof(glw::GLfloat) * m_n_components, DE_NULL, GL_STATIC_DRAW); 175 gl.bufferData(GL_ARRAY_BUFFER, sizeof(glw::GLfloat) * m_n_components, DE_NULL, GL_STATIC_DRAW); 368 gl.bufferData(GL_ARRAY_BUFFER, sizeof(glw::GLfloat) * m_n_components, vertex_data_positions, GL_STATIC_DRAW); 372 gl.bufferData(GL_ARRAY_BUFFER, sizeof(glw::GLfloat) * m_n_components, vertex_data_weights, GL_STATIC_DRAW);
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/external/swiftshader/src/OpenGL/libGLESv2/ |
H A D | Buffer.cpp | 32 mUsage = GL_STATIC_DRAW;
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/external/deqp/external/openglcts/modules/gles31/ |
H A D | es31cDrawIndirectTests.cpp | 1101 glBufferData(GL_DRAW_INDIRECT_BUFFER, 300, NULL, GL_STATIC_DRAW); 1969 glBufferData(GL_ARRAY_BUFFER, (GLsizeiptr)(coords.size() * sizeof(coords[0])), &coords[0], GL_STATIC_DRAW); 1998 glBufferData(GL_DRAW_INDIRECT_BUFFER, sizeof(indirectArrays), &indirectArrays, GL_STATIC_DRAW); 2015 GL_STATIC_DRAW); 2021 glBufferData(GL_DRAW_INDIRECT_BUFFER, sizeof(indirectElements), &indirectElements, GL_STATIC_DRAW); 2135 NULL, GL_STATIC_DRAW); 2187 glBufferData(GL_DRAW_INDIRECT_BUFFER, sizeof(indirectArrays), &indirectArrays, GL_STATIC_DRAW); 2204 GL_STATIC_DRAW); 2210 glBufferData(GL_DRAW_INDIRECT_BUFFER, sizeof(indirectElements), &indirectElements, GL_STATIC_DRAW); 2444 glBufferData(GL_ARRAY_BUFFER, (GLsizeiptr)(coords.size() * sizeof(coords[0])), &coords[0], GL_STATIC_DRAW); [all...] |
H A D | es31cVertexAttribBindingTests.cpp | 375 glBufferData(GL_ARRAY_BUFFER, sizeof(data), data, GL_STATIC_DRAW); 561 glBufferData(GL_ARRAY_BUFFER, sizeof(Vec3) * 2, NULL, GL_STATIC_DRAW); 607 glBufferData(GL_ARRAY_BUFFER, sizeof(Vec3) * 2, NULL, GL_STATIC_DRAW); 669 glBufferData(GL_ARRAY_BUFFER, 36 * 2, NULL, GL_STATIC_DRAW); 738 glBufferData(GL_ARRAY_BUFFER, 20 * 2, NULL, GL_STATIC_DRAW); 770 glBufferData(GL_ARRAY_BUFFER, 24 * 2 + 8, NULL, GL_STATIC_DRAW); 842 glBufferData(GL_ARRAY_BUFFER, kStride * 2, NULL, GL_STATIC_DRAW); 1038 glBufferData(GL_ARRAY_BUFFER, kStride * 2, NULL, GL_STATIC_DRAW); 1215 glBufferData(GL_ARRAY_BUFFER, 6 * 4, NULL, GL_STATIC_DRAW); 1223 glBufferData(GL_ARRAY_BUFFER, 10 * 4, NULL, GL_STATIC_DRAW); [all...] |
H A D | es31cShaderStorageBufferObjectTests.cpp | 514 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data), data, GL_STATIC_DRAW); 937 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data), data, GL_STATIC_DRAW); 1058 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data), data, GL_STATIC_DRAW); 1161 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data), data, GL_STATIC_DRAW); 1224 glBufferData(GL_SHADER_STORAGE_BUFFER, (GLsizeiptr)in_data.size(), &out_d[0], GL_STATIC_DRAW); 1227 glBufferData(GL_SHADER_STORAGE_BUFFER, (GLsizeiptr)in_data.size(), &in_data[0], GL_STATIC_DRAW); 1299 glBufferData(GL_SHADER_STORAGE_BUFFER, (GLsizeiptr)in_data.size(), &in_data[0], GL_STATIC_DRAW); 1302 glBufferData(GL_SHADER_STORAGE_BUFFER, (GLsizeiptr)out_d.size(), &out_d[0], GL_STATIC_DRAW); 2239 glBufferData(GL_ARRAY_BUFFER, sizeof(data), data, GL_STATIC_DRAW); 2477 glBufferData(GL_ARRAY_BUFFER, sizeof(data), data, GL_STATIC_DRAW); [all...] |
/external/deqp/external/openglcts/modules/gl/ |
H A D | gl4cIndirectParametersTests.cpp | 369 gl.bufferData(GL_ARRAY_BUFFER, 24 * sizeof(GLfloat), vertices, GL_STATIC_DRAW); 379 gl.bufferData(GL_DRAW_INDIRECT_BUFFER, 2 * sizeof(DrawArraysIndirectCommand), indirect, GL_STATIC_DRAW); 389 gl.bufferData(GL_PARAMETER_BUFFER_ARB, 100 * sizeof(GLushort), parameters, GL_STATIC_DRAW); 552 gl.bufferData(GL_ARRAY_BUFFER, 24 * sizeof(GLfloat), vertices, GL_STATIC_DRAW); 562 gl.bufferData(GL_ELEMENT_ARRAY_BUFFER, 6 * sizeof(GLushort), elements, GL_STATIC_DRAW); 572 gl.bufferData(GL_DRAW_INDIRECT_BUFFER, 3 * sizeof(DrawElementsIndirectCommand), indirect, GL_STATIC_DRAW); 582 gl.bufferData(GL_PARAMETER_BUFFER_ARB, 2 * sizeof(GLushort), parameters, GL_STATIC_DRAW);
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H A D | gl4cShaderDrawParametersTests.cpp | 187 gl.bufferData(GL_ARRAY_BUFFER, 24 * sizeof(GLfloat), vertices, GL_STATIC_DRAW); 197 gl.bufferData(GL_ELEMENT_ARRAY_BUFFER, 6 * sizeof(GLushort), elements, GL_STATIC_DRAW); 436 gl.bufferData(GL_DRAW_INDIRECT_BUFFER, 1 * sizeof(SDPDrawArraysIndirectCommand), indirect, GL_STATIC_DRAW); 481 gl.bufferData(GL_DRAW_INDIRECT_BUFFER, 1 * sizeof(SDPDrawElementsIndirectCommand), indirect, GL_STATIC_DRAW); 640 gl.bufferData(GL_DRAW_INDIRECT_BUFFER, 3 * sizeof(SDPDrawArraysIndirectCommand), indirect, GL_STATIC_DRAW); 693 gl.bufferData(GL_DRAW_INDIRECT_BUFFER, 3 * sizeof(SDPDrawElementsIndirectCommand), indirect, GL_STATIC_DRAW); 756 gl.bufferData(GL_DRAW_INDIRECT_BUFFER, 4 * sizeof(SDPDrawArraysIndirectCommand), indirect, GL_STATIC_DRAW); 766 gl.bufferData(GL_PARAMETER_BUFFER_ARB, 3 * sizeof(GLushort), parameters, GL_STATIC_DRAW); 826 gl.bufferData(GL_DRAW_INDIRECT_BUFFER, 3 * sizeof(SDPDrawElementsIndirectCommand), indirect, GL_STATIC_DRAW); 836 gl.bufferData(GL_PARAMETER_BUFFER_ARB, 3 * sizeof(GLushort), parameters, GL_STATIC_DRAW); [all...] |
H A D | gl4cVertexAttribBindingTests.cpp | 332 glBufferData(GL_ARRAY_BUFFER, sizeof(data), data, GL_STATIC_DRAW); 498 glBufferData(GL_ARRAY_BUFFER, sizeof(Vec3) * 2, NULL, GL_STATIC_DRAW); 545 glBufferData(GL_ARRAY_BUFFER, sizeof(Vec3) * 2, NULL, GL_STATIC_DRAW); 607 glBufferData(GL_ARRAY_BUFFER, 36 * 2, NULL, GL_STATIC_DRAW); 674 glBufferData(GL_ARRAY_BUFFER, 20 * 2, NULL, GL_STATIC_DRAW); 700 glBufferData(GL_ARRAY_BUFFER, 24 * 2 + 8, NULL, GL_STATIC_DRAW); 770 glBufferData(GL_ARRAY_BUFFER, kStride * 2, NULL, GL_STATIC_DRAW); 945 glBufferData(GL_ARRAY_BUFFER, kStride * 2, NULL, GL_STATIC_DRAW); 1101 glBufferData(GL_ARRAY_BUFFER, 6 * 4, NULL, GL_STATIC_DRAW); 1108 glBufferData(GL_ARRAY_BUFFER, 10 * 4, NULL, GL_STATIC_DRAW); [all...] |
H A D | gl4cShaderStorageBufferObjectTests.cpp | 670 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data), data, GL_STATIC_DRAW); 1117 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data), data, GL_STATIC_DRAW); 1229 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data), data, GL_STATIC_DRAW); 1292 glBufferData(GL_SHADER_STORAGE_BUFFER, (GLsizeiptr)in_data.size(), &out_data[0], GL_STATIC_DRAW); 1296 glBufferData(GL_SHADER_STORAGE_BUFFER, (GLsizeiptr)in_data.size(), &in_data[0], GL_STATIC_DRAW); 1364 glBufferData(GL_SHADER_STORAGE_BUFFER, (GLsizeiptr)in_data.size(), &in_data[0], GL_STATIC_DRAW); 1367 glBufferData(GL_SHADER_STORAGE_BUFFER, (GLsizeiptr)out_d.size(), &out_d[0], GL_STATIC_DRAW); 2319 glBufferData(GL_ARRAY_BUFFER, sizeof(data), data, GL_STATIC_DRAW); 2588 glBufferData(GL_ARRAY_BUFFER, sizeof(data), data, GL_STATIC_DRAW); 2728 glBufferData(GL_ARRAY_BUFFER, sizeof(data), data, GL_STATIC_DRAW); [all...] |
H A D | gl4cES31CompatibilityShaderStorageBufferObjectTests.cpp | 518 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data), data, GL_STATIC_DRAW); 941 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data), data, GL_STATIC_DRAW); 1062 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data), data, GL_STATIC_DRAW); 1165 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data), data, GL_STATIC_DRAW); 1229 glBufferData(GL_SHADER_STORAGE_BUFFER, (GLsizeiptr)in_data.size(), &out_d[0], GL_STATIC_DRAW); 1232 glBufferData(GL_SHADER_STORAGE_BUFFER, (GLsizeiptr)in_data.size(), &in_data[0], GL_STATIC_DRAW); 1304 glBufferData(GL_SHADER_STORAGE_BUFFER, (GLsizeiptr)in_data.size(), &in_data[0], GL_STATIC_DRAW); 1307 glBufferData(GL_SHADER_STORAGE_BUFFER, (GLsizeiptr)out_d.size(), &out_d[0], GL_STATIC_DRAW); 2244 glBufferData(GL_ARRAY_BUFFER, sizeof(data), data, GL_STATIC_DRAW); 2480 glBufferData(GL_ARRAY_BUFFER, sizeof(data), data, GL_STATIC_DRAW); [all...] |
/external/deqp/external/openglcts/modules/glesext/tessellation_shader/ |
H A D | esextcTessellationShaderMaxPatchVertices.cpp | 437 m_patch_vertices_f, GL_STATIC_DRAW); 461 m_patch_vertices_i, GL_STATIC_DRAW); 505 GL_STATIC_DRAW); 513 GL_STATIC_DRAW); 530 GL_STATIC_DRAW); 538 GL_STATIC_DRAW);
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/external/replicaisland/src/com/replica/replicaisland/ |
H A D | Grid.java | 351 mVertexBuffer, GL11.GL_STATIC_DRAW); 362 mTexCoordBuffer, GL11.GL_STATIC_DRAW); 377 GL11.GL_STATIC_DRAW);
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/external/swiftshader/third_party/PowerVR_SDK/Examples/Beginner/04_BasicTnL/OGLES/ |
H A D | OGLESBasicTnL.cpp | 167 glBufferData(GL_ARRAY_BUFFER, uiSize, afVertices, GL_STATIC_DRAW);
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/external/deqp/external/openglcts/modules/glesext/geometry_shader/ |
H A D | esextcGeometryShaderPrimitiveQueries.cpp | 377 GL_STATIC_DRAW); 382 GL_STATIC_DRAW);
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H A D | esextcGeometryShaderQualifiers.cpp | 215 GL_STATIC_DRAW);
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/external/deqp/modules/gles2/performance/ |
H A D | es2pDrawCallBatchingTests.cpp | 361 gl.bufferData(GL_ARRAY_BUFFER, 4 * 3 * m_spec.triangleCount * m_spec.drawCallCount, &(m_staticAttributeDatas[attribute][0]), GL_STATIC_DRAW); 375 gl.bufferData(GL_ARRAY_BUFFER, 4 * 3 * m_spec.triangleCount, &(m_staticAttributeDatas[attribute][0]), GL_STATIC_DRAW); 392 gl.bufferData(GL_ARRAY_BUFFER, 4 * 3 * m_spec.triangleCount * m_spec.drawCallCount, &(m_dynamicAttributeDatas[attribute][0]), GL_STATIC_DRAW); 410 gl.bufferData(GL_ARRAY_BUFFER, 4 * 3 * m_spec.triangleCount * m_spec.drawCallCount, &(m_dynamicAttributeDatas[attribute][0]), GL_STATIC_DRAW); 434 gl.bufferData(GL_ELEMENT_ARRAY_BUFFER, 3 * m_spec.triangleCount, &(m_dynamicIndexData[drawNdx * m_spec.triangleCount * 3]), GL_STATIC_DRAW); 446 gl.bufferData(GL_ELEMENT_ARRAY_BUFFER, 3 * m_spec.triangleCount * m_spec.drawCallCount, &(m_dynamicIndexData[0]), GL_STATIC_DRAW); 460 gl.bufferData(GL_ELEMENT_ARRAY_BUFFER, 3 * m_spec.triangleCount * m_spec.drawCallCount, &(m_staticIndexData[0]), GL_STATIC_DRAW); 472 gl.bufferData(GL_ELEMENT_ARRAY_BUFFER, 3 * m_spec.triangleCount, &(m_staticIndexData[0]), GL_STATIC_DRAW);
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/external/deqp/modules/gles31/stress/ |
H A D | es31sDrawTests.cpp | 204 gl.glBufferData(GL_ELEMENT_ARRAY_BUFFER, (int)(indices.size() * sizeof(deUint16)), &indices[0], GL_STATIC_DRAW); 215 gl.glBufferData(GL_ARRAY_BUFFER, dataSize * sizeof(float[4]), DE_NULL, GL_STATIC_DRAW); 227 gl.glBufferData(GL_ARRAY_BUFFER, dataSize * sizeof(float[4]), DE_NULL, GL_STATIC_DRAW); 254 gl.glBufferData(GL_DRAW_INDIRECT_BUFFER, sizeof(drawCommand), &drawCommand, GL_STATIC_DRAW); 278 gl.glBufferData(GL_DRAW_INDIRECT_BUFFER, sizeof(drawCommand), &drawCommand, GL_STATIC_DRAW);
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