Searched refs:GL_STATIC_DRAW (Results 1 - 25 of 187) sorted by relevance

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/external/deqp/modules/gles2/stress/
H A Des2sLongRunningTests.cpp192 GL_STATIC_DRAW, GL_STATIC_DRAW));
242 GL_STATIC_DRAW, GL_STATIC_DRAW));
279 GL_STATIC_DRAW, GL_STATIC_DRAW));
321 GL_STATIC_DRAW, GL_STATIC_DRAW));
349 GL_STATIC_DRAW, GL_STATIC_DRAW));
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/external/deqp/modules/gles3/stress/
H A Des3sLongRunningTests.cpp192 GL_STATIC_DRAW, GL_STATIC_DRAW));
242 GL_STATIC_DRAW, GL_STATIC_DRAW));
279 GL_STATIC_DRAW, GL_STATIC_DRAW));
321 GL_STATIC_DRAW, GL_STATIC_DRAW));
349 GL_STATIC_DRAW, GL_STATIC_DRAW));
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/external/deqp/modules/gles2/functional/
H A Des2fBufferWriteTests.cpp446 GL_STATIC_DRAW,
555 GL_STATIC_DRAW,
602 const deUint32 usage = GL_STATIC_DRAW;
626 << DataStoreSpec(GL_ARRAY_BUFFER, GL_STATIC_DRAW, 996)
627 << DataStoreSpec(GL_ARRAY_BUFFER, GL_STATIC_DRAW, 996)
628 << DataStoreSpec(GL_ARRAY_BUFFER, GL_STATIC_DRAW, 996));
631 << DataStoreSpec(GL_ELEMENT_ARRAY_BUFFER, GL_STATIC_DRAW, 72)
632 << DataStoreSpec(GL_ELEMENT_ARRAY_BUFFER, GL_STATIC_DRAW, 72)
633 << DataStoreSpec(GL_ELEMENT_ARRAY_BUFFER, GL_STATIC_DRAW, 72));
636 << DataStoreSpec(GL_ARRAY_BUFFER, GL_STATIC_DRAW, 50
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H A Des2fBufferObjectQueryTests.cpp222 GL_STATIC_DRAW, GL_DYNAMIC_DRAW, GL_STREAM_DRAW
225 m_verifier->verifyInteger(m_testCtx, m_bufferTarget, GL_BUFFER_USAGE, GL_STATIC_DRAW);
/external/deqp/modules/gles3/functional/
H A Des3fBufferWriteTests.cpp454 GL_STATIC_DRAW,
576 GL_STATIC_DRAW,
618 << DataStoreSpec(GL_ARRAY_BUFFER, GL_STATIC_DRAW, 996)
619 << DataStoreSpec(GL_ARRAY_BUFFER, GL_STATIC_DRAW, 996)
620 << DataStoreSpec(GL_ARRAY_BUFFER, GL_STATIC_DRAW, 996));
623 << DataStoreSpec(GL_COPY_WRITE_BUFFER, GL_STATIC_DRAW, 72)
624 << DataStoreSpec(GL_COPY_WRITE_BUFFER, GL_STATIC_DRAW, 72)
625 << DataStoreSpec(GL_COPY_WRITE_BUFFER, GL_STATIC_DRAW, 72));
628 << DataStoreSpec(GL_ARRAY_BUFFER, GL_STATIC_DRAW, 504)
629 << DataStoreSpec(GL_COPY_READ_BUFFER, GL_STATIC_DRAW, 50
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H A Des3fBufferCopyTests.cpp268 const deUint32 hint = GL_STATIC_DRAW;
306 deUint32 hint = GL_STATIC_DRAW;
331 const deUint32 hint = GL_STATIC_DRAW;
H A Des3fBufferMapTests.cpp569 GL_STATIC_DRAW,
658 deUint32 hint = GL_STATIC_DRAW;
696 deUint32 hint = GL_STATIC_DRAW;
711 deUint32 hint = GL_STATIC_DRAW;
726 deUint32 hint = GL_STATIC_DRAW;
741 deUint32 hint = GL_STATIC_DRAW;
763 deUint32 hint = GL_STATIC_DRAW;
/external/deqp/framework/opengl/simplereference/
H A DsglrContextUtil.cpp78 ctx.bufferData(GL_ARRAY_BUFFER, DE_LENGTH_OF_ARRAY(position)*sizeof(float), &position[0], GL_STATIC_DRAW);
89 ctx.bufferData(GL_ARRAY_BUFFER, DE_LENGTH_OF_ARRAY(coord)*sizeof(float), &coord[0], GL_STATIC_DRAW);
102 ctx.bufferData(GL_ELEMENT_ARRAY_BUFFER, DE_LENGTH_OF_ARRAY(indices)*sizeof(deUint16), &indices[0], GL_STATIC_DRAW);
/external/deqp/external/openglcts/modules/glesext/gpu_shader5/
H A DesextcGPUShader5PreciseQualifier.cpp168 gl.bufferData(GL_ARRAY_BUFFER, sizeof(glw::GLfloat) * m_n_components, DE_NULL, GL_STATIC_DRAW);
175 gl.bufferData(GL_ARRAY_BUFFER, sizeof(glw::GLfloat) * m_n_components, DE_NULL, GL_STATIC_DRAW);
368 gl.bufferData(GL_ARRAY_BUFFER, sizeof(glw::GLfloat) * m_n_components, vertex_data_positions, GL_STATIC_DRAW);
372 gl.bufferData(GL_ARRAY_BUFFER, sizeof(glw::GLfloat) * m_n_components, vertex_data_weights, GL_STATIC_DRAW);
/external/swiftshader/src/OpenGL/libGLESv2/
H A DBuffer.cpp32 mUsage = GL_STATIC_DRAW;
/external/deqp/external/openglcts/modules/gles31/
H A Des31cDrawIndirectTests.cpp1101 glBufferData(GL_DRAW_INDIRECT_BUFFER, 300, NULL, GL_STATIC_DRAW);
1969 glBufferData(GL_ARRAY_BUFFER, (GLsizeiptr)(coords.size() * sizeof(coords[0])), &coords[0], GL_STATIC_DRAW);
1998 glBufferData(GL_DRAW_INDIRECT_BUFFER, sizeof(indirectArrays), &indirectArrays, GL_STATIC_DRAW);
2015 GL_STATIC_DRAW);
2021 glBufferData(GL_DRAW_INDIRECT_BUFFER, sizeof(indirectElements), &indirectElements, GL_STATIC_DRAW);
2135 NULL, GL_STATIC_DRAW);
2187 glBufferData(GL_DRAW_INDIRECT_BUFFER, sizeof(indirectArrays), &indirectArrays, GL_STATIC_DRAW);
2204 GL_STATIC_DRAW);
2210 glBufferData(GL_DRAW_INDIRECT_BUFFER, sizeof(indirectElements), &indirectElements, GL_STATIC_DRAW);
2444 glBufferData(GL_ARRAY_BUFFER, (GLsizeiptr)(coords.size() * sizeof(coords[0])), &coords[0], GL_STATIC_DRAW);
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H A Des31cVertexAttribBindingTests.cpp375 glBufferData(GL_ARRAY_BUFFER, sizeof(data), data, GL_STATIC_DRAW);
561 glBufferData(GL_ARRAY_BUFFER, sizeof(Vec3) * 2, NULL, GL_STATIC_DRAW);
607 glBufferData(GL_ARRAY_BUFFER, sizeof(Vec3) * 2, NULL, GL_STATIC_DRAW);
669 glBufferData(GL_ARRAY_BUFFER, 36 * 2, NULL, GL_STATIC_DRAW);
738 glBufferData(GL_ARRAY_BUFFER, 20 * 2, NULL, GL_STATIC_DRAW);
770 glBufferData(GL_ARRAY_BUFFER, 24 * 2 + 8, NULL, GL_STATIC_DRAW);
842 glBufferData(GL_ARRAY_BUFFER, kStride * 2, NULL, GL_STATIC_DRAW);
1038 glBufferData(GL_ARRAY_BUFFER, kStride * 2, NULL, GL_STATIC_DRAW);
1215 glBufferData(GL_ARRAY_BUFFER, 6 * 4, NULL, GL_STATIC_DRAW);
1223 glBufferData(GL_ARRAY_BUFFER, 10 * 4, NULL, GL_STATIC_DRAW);
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H A Des31cShaderStorageBufferObjectTests.cpp514 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data), data, GL_STATIC_DRAW);
937 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data), data, GL_STATIC_DRAW);
1058 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data), data, GL_STATIC_DRAW);
1161 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data), data, GL_STATIC_DRAW);
1224 glBufferData(GL_SHADER_STORAGE_BUFFER, (GLsizeiptr)in_data.size(), &out_d[0], GL_STATIC_DRAW);
1227 glBufferData(GL_SHADER_STORAGE_BUFFER, (GLsizeiptr)in_data.size(), &in_data[0], GL_STATIC_DRAW);
1299 glBufferData(GL_SHADER_STORAGE_BUFFER, (GLsizeiptr)in_data.size(), &in_data[0], GL_STATIC_DRAW);
1302 glBufferData(GL_SHADER_STORAGE_BUFFER, (GLsizeiptr)out_d.size(), &out_d[0], GL_STATIC_DRAW);
2239 glBufferData(GL_ARRAY_BUFFER, sizeof(data), data, GL_STATIC_DRAW);
2477 glBufferData(GL_ARRAY_BUFFER, sizeof(data), data, GL_STATIC_DRAW);
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/external/deqp/external/openglcts/modules/gl/
H A Dgl4cIndirectParametersTests.cpp369 gl.bufferData(GL_ARRAY_BUFFER, 24 * sizeof(GLfloat), vertices, GL_STATIC_DRAW);
379 gl.bufferData(GL_DRAW_INDIRECT_BUFFER, 2 * sizeof(DrawArraysIndirectCommand), indirect, GL_STATIC_DRAW);
389 gl.bufferData(GL_PARAMETER_BUFFER_ARB, 100 * sizeof(GLushort), parameters, GL_STATIC_DRAW);
552 gl.bufferData(GL_ARRAY_BUFFER, 24 * sizeof(GLfloat), vertices, GL_STATIC_DRAW);
562 gl.bufferData(GL_ELEMENT_ARRAY_BUFFER, 6 * sizeof(GLushort), elements, GL_STATIC_DRAW);
572 gl.bufferData(GL_DRAW_INDIRECT_BUFFER, 3 * sizeof(DrawElementsIndirectCommand), indirect, GL_STATIC_DRAW);
582 gl.bufferData(GL_PARAMETER_BUFFER_ARB, 2 * sizeof(GLushort), parameters, GL_STATIC_DRAW);
H A Dgl4cShaderDrawParametersTests.cpp187 gl.bufferData(GL_ARRAY_BUFFER, 24 * sizeof(GLfloat), vertices, GL_STATIC_DRAW);
197 gl.bufferData(GL_ELEMENT_ARRAY_BUFFER, 6 * sizeof(GLushort), elements, GL_STATIC_DRAW);
436 gl.bufferData(GL_DRAW_INDIRECT_BUFFER, 1 * sizeof(SDPDrawArraysIndirectCommand), indirect, GL_STATIC_DRAW);
481 gl.bufferData(GL_DRAW_INDIRECT_BUFFER, 1 * sizeof(SDPDrawElementsIndirectCommand), indirect, GL_STATIC_DRAW);
640 gl.bufferData(GL_DRAW_INDIRECT_BUFFER, 3 * sizeof(SDPDrawArraysIndirectCommand), indirect, GL_STATIC_DRAW);
693 gl.bufferData(GL_DRAW_INDIRECT_BUFFER, 3 * sizeof(SDPDrawElementsIndirectCommand), indirect, GL_STATIC_DRAW);
756 gl.bufferData(GL_DRAW_INDIRECT_BUFFER, 4 * sizeof(SDPDrawArraysIndirectCommand), indirect, GL_STATIC_DRAW);
766 gl.bufferData(GL_PARAMETER_BUFFER_ARB, 3 * sizeof(GLushort), parameters, GL_STATIC_DRAW);
826 gl.bufferData(GL_DRAW_INDIRECT_BUFFER, 3 * sizeof(SDPDrawElementsIndirectCommand), indirect, GL_STATIC_DRAW);
836 gl.bufferData(GL_PARAMETER_BUFFER_ARB, 3 * sizeof(GLushort), parameters, GL_STATIC_DRAW);
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H A Dgl4cVertexAttribBindingTests.cpp332 glBufferData(GL_ARRAY_BUFFER, sizeof(data), data, GL_STATIC_DRAW);
498 glBufferData(GL_ARRAY_BUFFER, sizeof(Vec3) * 2, NULL, GL_STATIC_DRAW);
545 glBufferData(GL_ARRAY_BUFFER, sizeof(Vec3) * 2, NULL, GL_STATIC_DRAW);
607 glBufferData(GL_ARRAY_BUFFER, 36 * 2, NULL, GL_STATIC_DRAW);
674 glBufferData(GL_ARRAY_BUFFER, 20 * 2, NULL, GL_STATIC_DRAW);
700 glBufferData(GL_ARRAY_BUFFER, 24 * 2 + 8, NULL, GL_STATIC_DRAW);
770 glBufferData(GL_ARRAY_BUFFER, kStride * 2, NULL, GL_STATIC_DRAW);
945 glBufferData(GL_ARRAY_BUFFER, kStride * 2, NULL, GL_STATIC_DRAW);
1101 glBufferData(GL_ARRAY_BUFFER, 6 * 4, NULL, GL_STATIC_DRAW);
1108 glBufferData(GL_ARRAY_BUFFER, 10 * 4, NULL, GL_STATIC_DRAW);
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H A Dgl4cShaderStorageBufferObjectTests.cpp670 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data), data, GL_STATIC_DRAW);
1117 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data), data, GL_STATIC_DRAW);
1229 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data), data, GL_STATIC_DRAW);
1292 glBufferData(GL_SHADER_STORAGE_BUFFER, (GLsizeiptr)in_data.size(), &out_data[0], GL_STATIC_DRAW);
1296 glBufferData(GL_SHADER_STORAGE_BUFFER, (GLsizeiptr)in_data.size(), &in_data[0], GL_STATIC_DRAW);
1364 glBufferData(GL_SHADER_STORAGE_BUFFER, (GLsizeiptr)in_data.size(), &in_data[0], GL_STATIC_DRAW);
1367 glBufferData(GL_SHADER_STORAGE_BUFFER, (GLsizeiptr)out_d.size(), &out_d[0], GL_STATIC_DRAW);
2319 glBufferData(GL_ARRAY_BUFFER, sizeof(data), data, GL_STATIC_DRAW);
2588 glBufferData(GL_ARRAY_BUFFER, sizeof(data), data, GL_STATIC_DRAW);
2728 glBufferData(GL_ARRAY_BUFFER, sizeof(data), data, GL_STATIC_DRAW);
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H A Dgl4cES31CompatibilityShaderStorageBufferObjectTests.cpp518 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data), data, GL_STATIC_DRAW);
941 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data), data, GL_STATIC_DRAW);
1062 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data), data, GL_STATIC_DRAW);
1165 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data), data, GL_STATIC_DRAW);
1229 glBufferData(GL_SHADER_STORAGE_BUFFER, (GLsizeiptr)in_data.size(), &out_d[0], GL_STATIC_DRAW);
1232 glBufferData(GL_SHADER_STORAGE_BUFFER, (GLsizeiptr)in_data.size(), &in_data[0], GL_STATIC_DRAW);
1304 glBufferData(GL_SHADER_STORAGE_BUFFER, (GLsizeiptr)in_data.size(), &in_data[0], GL_STATIC_DRAW);
1307 glBufferData(GL_SHADER_STORAGE_BUFFER, (GLsizeiptr)out_d.size(), &out_d[0], GL_STATIC_DRAW);
2244 glBufferData(GL_ARRAY_BUFFER, sizeof(data), data, GL_STATIC_DRAW);
2480 glBufferData(GL_ARRAY_BUFFER, sizeof(data), data, GL_STATIC_DRAW);
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/external/deqp/external/openglcts/modules/glesext/tessellation_shader/
H A DesextcTessellationShaderMaxPatchVertices.cpp437 m_patch_vertices_f, GL_STATIC_DRAW);
461 m_patch_vertices_i, GL_STATIC_DRAW);
505 GL_STATIC_DRAW);
513 GL_STATIC_DRAW);
530 GL_STATIC_DRAW);
538 GL_STATIC_DRAW);
/external/replicaisland/src/com/replica/replicaisland/
H A DGrid.java351 mVertexBuffer, GL11.GL_STATIC_DRAW);
362 mTexCoordBuffer, GL11.GL_STATIC_DRAW);
377 GL11.GL_STATIC_DRAW);
/external/swiftshader/third_party/PowerVR_SDK/Examples/Beginner/04_BasicTnL/OGLES/
H A DOGLESBasicTnL.cpp167 glBufferData(GL_ARRAY_BUFFER, uiSize, afVertices, GL_STATIC_DRAW);
/external/deqp/external/openglcts/modules/glesext/geometry_shader/
H A DesextcGeometryShaderPrimitiveQueries.cpp377 GL_STATIC_DRAW);
382 GL_STATIC_DRAW);
H A DesextcGeometryShaderQualifiers.cpp215 GL_STATIC_DRAW);
/external/deqp/modules/gles2/performance/
H A Des2pDrawCallBatchingTests.cpp361 gl.bufferData(GL_ARRAY_BUFFER, 4 * 3 * m_spec.triangleCount * m_spec.drawCallCount, &(m_staticAttributeDatas[attribute][0]), GL_STATIC_DRAW);
375 gl.bufferData(GL_ARRAY_BUFFER, 4 * 3 * m_spec.triangleCount, &(m_staticAttributeDatas[attribute][0]), GL_STATIC_DRAW);
392 gl.bufferData(GL_ARRAY_BUFFER, 4 * 3 * m_spec.triangleCount * m_spec.drawCallCount, &(m_dynamicAttributeDatas[attribute][0]), GL_STATIC_DRAW);
410 gl.bufferData(GL_ARRAY_BUFFER, 4 * 3 * m_spec.triangleCount * m_spec.drawCallCount, &(m_dynamicAttributeDatas[attribute][0]), GL_STATIC_DRAW);
434 gl.bufferData(GL_ELEMENT_ARRAY_BUFFER, 3 * m_spec.triangleCount, &(m_dynamicIndexData[drawNdx * m_spec.triangleCount * 3]), GL_STATIC_DRAW);
446 gl.bufferData(GL_ELEMENT_ARRAY_BUFFER, 3 * m_spec.triangleCount * m_spec.drawCallCount, &(m_dynamicIndexData[0]), GL_STATIC_DRAW);
460 gl.bufferData(GL_ELEMENT_ARRAY_BUFFER, 3 * m_spec.triangleCount * m_spec.drawCallCount, &(m_staticIndexData[0]), GL_STATIC_DRAW);
472 gl.bufferData(GL_ELEMENT_ARRAY_BUFFER, 3 * m_spec.triangleCount, &(m_staticIndexData[0]), GL_STATIC_DRAW);
/external/deqp/modules/gles31/stress/
H A Des31sDrawTests.cpp204 gl.glBufferData(GL_ELEMENT_ARRAY_BUFFER, (int)(indices.size() * sizeof(deUint16)), &indices[0], GL_STATIC_DRAW);
215 gl.glBufferData(GL_ARRAY_BUFFER, dataSize * sizeof(float[4]), DE_NULL, GL_STATIC_DRAW);
227 gl.glBufferData(GL_ARRAY_BUFFER, dataSize * sizeof(float[4]), DE_NULL, GL_STATIC_DRAW);
254 gl.glBufferData(GL_DRAW_INDIRECT_BUFFER, sizeof(drawCommand), &drawCommand, GL_STATIC_DRAW);
278 gl.glBufferData(GL_DRAW_INDIRECT_BUFFER, sizeof(drawCommand), &drawCommand, GL_STATIC_DRAW);

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