/external/deqp/modules/gles31/functional/ |
H A D | es31fNegativeShaderStorageTests.cpp | 64 case GL_TESS_EVALUATION_SHADER: return "#extension GL_EXT_tessellation_shader : require\n"; 78 case GL_TESS_EVALUATION_SHADER: return glu::SHADERTYPE_TESSELLATION_EVALUATION; 94 case GL_TESS_EVALUATION_SHADER: return GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS; 139 case GL_TESS_EVALUATION_SHADER: 173 case GL_TESS_EVALUATION_SHADER: 203 GL_TESS_EVALUATION_SHADER, 211 const std::string tessEvalSource = genCommonSource(ctx, GL_TESS_EVALUATION_SHADER); 253 case GL_TESS_EVALUATION_SHADER: 295 combinedSSBlocks += genMaxSSBlocksSource(ctx, GL_TESS_EVALUATION_SHADER, sources);
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H A D | es31fNegativeSSBOBlockTests.cpp | 309 case GL_TESS_EVALUATION_SHADER:
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/external/mesa3d/src/compiler/glsl/ |
H A D | standalone_scaffolding.h | 91 case GL_TESS_EVALUATION_SHADER:
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H A D | standalone.cpp | 469 shader->Type = GL_TESS_EVALUATION_SHADER;
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/external/mesa3d/src/mesa/main/ |
H A D | shaderobj.h | 131 case GL_TESS_EVALUATION_SHADER:
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H A D | pipelineobj.c | 340 _mesa_use_shader_program(ctx, GL_TESS_EVALUATION_SHADER, shProg, pipe); 658 case GL_TESS_EVALUATION_SHADER:
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H A D | shaderapi.c | 223 case GL_TESS_EVALUATION_SHADER:
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/external/deqp/external/openglcts/modules/common/ |
H A D | glcExtTokens.cpp | 73 TESS_EVALUATION_SHADER = GL_TESS_EVALUATION_SHADER;
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/external/mesa3d/src/gallium/drivers/radeonsi/glsl_tests/ |
H A D | amdgcn_glslc.c | 246 type = GL_TESS_EVALUATION_SHADER;
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/external/deqp/external/openglcts/modules/gl/ |
H A D | gl3cCullDistanceTests.cpp | 84 { GL_TESS_EVALUATION_SHADER, te_body, 0 }, { GL_VERTEX_SHADER, vs_body, 0 } }; 812 { &te_body, GL_TESS_EVALUATION_SHADER }, { &vs_body, GL_VERTEX_SHADER } }; 830 ((current_body.gl_type == GL_TESS_EVALUATION_SHADER) && (!current_stage.use_te)) || 880 case GL_TESS_EVALUATION_SHADER: 1305 GL_TESS_EVALUATION_SHADER, te_template, std::string(), use_ts, 1473 case GL_TESS_EVALUATION_SHADER:
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H A D | gl4cDirectStateAccessProgramPipelinesTests.cpp | 222 is_ok &= testProgramPipelineParameter(GL_TESS_EVALUATION_SHADER, 0); 279 * GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER,
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H A D | gl4cShaderImageSizeTests.cpp | 261 case GL_TESS_EVALUATION_SHADER: 551 case GL_TESS_EVALUATION_SHADER: 641 m_program[2] = glCreateShaderProgramv(GL_TESS_EVALUATION_SHADER, 1, &glsl_tes); 653 m_program[1] = glCreateShaderProgramv(GL_TESS_EVALUATION_SHADER, 1, &glsl_tes);
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H A D | gl3cCommonBugsTests.cpp | 890 m_te_id = gl.createShader(GL_TESS_EVALUATION_SHADER); 2586 GL_TESS_EVALUATION_SHADER }, 2772 GL_TESS_EVALUATION_SHADER }, 5573 m_so_ids[SHADER_TYPE_TESS_EVALUATION] = gl.createShader(GL_TESS_EVALUATION_SHADER);
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H A D | gl4cShaderSubroutineTests.cpp | 289 m_tesselation_evaluation_shader_id = gl.createShader(GL_TESS_EVALUATION_SHADER); 878 *out_te_id = gl.createShader(GL_TESS_EVALUATION_SHADER); 1108 result = GL_TESS_EVALUATION_SHADER; 1286 case GL_TESS_EVALUATION_SHADER: 7054 m_te_po_ids[n_id] = gl.createShaderProgramv(GL_TESS_EVALUATION_SHADER, 1 /* count */, &te_body_raw_ptr); 7224 gl.getSubroutineIndex(te_po_id, GL_TESS_EVALUATION_SHADER, te_subroutine_name_sstream.str().c_str()); 7252 te_subroutine_uniform_index = gl.getSubroutineUniformLocation(te_po_id, GL_TESS_EVALUATION_SHADER, "function"); 7288 { GL_TESS_EVALUATION_SHADER, te_po_id, te_subroutine_indices + n_te_subroutine }, 8245 m_te_po_ids[n_id] = gl.createShaderProgramv(GL_TESS_EVALUATION_SHADER, 1 /* count */, &te_body_raw_ptr); 8290 { m_po_ids[n_id], m_po_descriptors[n_id].tess_evaluation, m_te_ids[n_id], GL_TESS_EVALUATION_SHADER }, [all...] |
H A D | gl4cProgramInterfaceQueryTests.cpp | 144 GLuint sh = glCreateShader(GL_TESS_EVALUATION_SHADER); 2330 glGetSubroutineUniformLocation(program, GL_TESS_EVALUATION_SHADER, "a"), 2340 GLint expectedU[] = { 2, 1, 1, glGetSubroutineUniformLocation(program, GL_TESS_EVALUATION_SHADER, "a"), 2585 case GL_TESS_EVALUATION_SHADER: 3861 const GLuint tcs = CreateShaderProgram(GL_TESS_EVALUATION_SHADER, 1, &srcTCS); 4567 case GL_TESS_EVALUATION_SHADER:
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H A D | gl4cStencilTexturingTests.cpp | 91 GL_TESS_EVALUATION_SHADER, GL_VERTEX_SHADER };
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H A D | gl4cTextureGatherTests.cpp | 123 GLuint sh = glCreateShader(GL_TESS_EVALUATION_SHADER); 196 case GL_TESS_EVALUATION_SHADER:
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H A D | gl4cShaderAtomicCountersTests.cpp | 147 GLuint sh = glCreateShader(GL_TESS_EVALUATION_SHADER); 3850 case GL_TESS_EVALUATION_SHADER:
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H A D | gl4cPipelineStatisticsQueryTests.cpp | 1737 te_id = gl.createShader(GL_TESS_EVALUATION_SHADER);
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/external/deqp/framework/opengl/ |
H A D | gluStrUtil.inl | 557 case GL_TESS_EVALUATION_SHADER: return "GL_TESS_EVALUATION_SHADER"; 1640 case GL_TESS_EVALUATION_SHADER: return "GL_TESS_EVALUATION_SHADER";
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H A D | gluShaderProgram.cpp | 395 GL_TESS_EVALUATION_SHADER,
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/external/deqp/external/openglcts/modules/glesext/ |
H A D | esextcTestCaseBase.cpp | 365 case GL_TESS_EVALUATION_SHADER:
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/external/mesa3d/src/mesa/state_tracker/ |
H A D | st_program.c | 1819 case GL_TESS_EVALUATION_SHADER:
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/external/deqp/external/openglcts/modules/glesext/draw_elements_base_vertex/ |
H A D | esextcDrawElementsBaseVertexTests.cpp | 232 m_te_id = gl.createShader(GL_TESS_EVALUATION_SHADER);
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/external/deqp/framework/opengl/wrapper/ |
H A D | glwEnums.inl | 1305 #define GL_TESS_EVALUATION_SHADER 0x8E87
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