Searched refs:GL_VERTEX_SHADER (Results 1 - 25 of 209) sorted by relevance

123456789

/external/deqp/modules/gles31/functional/
H A Des31fNegativeShaderStorageTests.cpp75 case GL_VERTEX_SHADER: return glu::SHADERTYPE_VERTEX;
91 case GL_VERTEX_SHADER: return GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS;
122 case GL_VERTEX_SHADER:
200 GL_VERTEX_SHADER,
208 const std::string vertSource = genCommonSource(ctx, GL_VERTEX_SHADER);
236 case GL_VERTEX_SHADER:
289 combinedSSBlocks += genMaxSSBlocksSource(ctx, GL_VERTEX_SHADER, sources);
H A Des31fNegativeSSBOBlockTests.cpp240 case GL_VERTEX_SHADER:
380 shaderVertexString = generateVaryingSSBOShader(GL_VERTEX_SHADER, ssboArgs, log);
382 shaderVertexGL = ctx.glCreateShader(GL_VERTEX_SHADER);
484 shaderVertexString = generateVaryingSSBOShader(GL_VERTEX_SHADER, ssboArgs, log);
486 shaderVertexGL = ctx.glCreateShader(GL_VERTEX_SHADER);
H A Des31fNegativeStateApiTests.cpp268 GLuint shaderObject = ctx.glCreateShader(GL_VERTEX_SHADER);
294 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER);
322 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER);
361 ctx.glGetShaderPrecisionFormat (GL_VERTEX_SHADER, -1, &range[0], &precision[0]);
373 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER);
399 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER);
424 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER);
523 shader = ctx.glCreateShader(GL_VERTEX_SHADER);
566 shader = ctx.glCreateShader(GL_VERTEX_SHADER);
613 shader = ctx.glCreateShader(GL_VERTEX_SHADER);
[all...]
H A Des31fProgramPipelineStateQueryTests.cpp168 const int stageBit = (m_targetStage == GL_VERTEX_SHADER) ? (GL_VERTEX_SHADER_BIT)
173 if (m_targetStage == GL_VERTEX_SHADER)
403 FOR_EACH_VERIFIER(new PipelineProgramCase(m_context, verifier, (std::string("vertex_shader_") + verifierSuffix).c_str(), "Test VERTEX_SHADER", GL_VERTEX_SHADER));
H A Des31fNegativeShaderApiTests.cpp102 const GLuint notAShader = ctx.glCreateShader(GL_VERTEX_SHADER);
111 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER);
128 const GLuint notAShader = ctx.glCreateShader(GL_VERTEX_SHADER);
147 const GLuint notAShader = ctx.glCreateShader(GL_VERTEX_SHADER);
183 shaders[0] = ctx.glCreateShader(GL_VERTEX_SHADER);
184 shaders[1] = ctx.glCreateShader(GL_VERTEX_SHADER);
185 shaderPair[0] = ctx.glCreateShader(GL_VERTEX_SHADER);
189 shaderProgram[0] = ctx.glCreateShader(GL_VERTEX_SHADER);
234 GLuint shader1 = ctx.glCreateShader(GL_VERTEX_SHADER);
235 GLuint shader2 = ctx.glCreateShader(GL_VERTEX_SHADER);
[all...]
/external/deqp/modules/gles2/functional/
H A Des2fNegativeShaderApiTests.cpp95 GLuint shader = glCreateShader(GL_VERTEX_SHADER);
150 shaders[0] = glCreateShader(GL_VERTEX_SHADER);
151 shaders[1] = glCreateShader(GL_VERTEX_SHADER);
168 shaders[0] = glCreateShader(GL_VERTEX_SHADER);
181 shaders[0] = glCreateShader(GL_VERTEX_SHADER);
182 shaders[1] = glCreateShader(GL_VERTEX_SHADER);
196 GLuint shader1 = glCreateShader(GL_VERTEX_SHADER);
197 GLuint shader2 = glCreateShader(GL_VERTEX_SHADER);
236 GLuint shader = glCreateShader(GL_VERTEX_SHADER);
270 GLuint shader = glCreateShader(GL_VERTEX_SHADER);
[all...]
H A Des2fNegativeStateApiTests.cpp121 GLuint shaderObject = glCreateShader(GL_VERTEX_SHADER);
152 GLuint shader = glCreateShader(GL_VERTEX_SHADER);
185 GLuint shader = glCreateShader(GL_VERTEX_SHADER);
227 glGetShaderPrecisionFormat (GL_VERTEX_SHADER, -1, &range[0], &precision[0]);
234 glGetShaderPrecisionFormat (GL_VERTEX_SHADER, GL_MEDIUM_FLOAT, &range[0], &precision[0]);
243 GLuint shader = glCreateShader(GL_VERTEX_SHADER);
269 GLuint shader = glCreateShader(GL_VERTEX_SHADER);
293 GLuint shader = glCreateShader(GL_VERTEX_SHADER);
354 GLuint shader = glCreateShader(GL_VERTEX_SHADER);
393 GLuint shader = glCreateShader(GL_VERTEX_SHADER);
[all...]
H A Des2fShaderStateQueryTests.cpp503 const GLenum shaderTypes[] = {GL_VERTEX_SHADER, GL_FRAGMENT_SHADER};
525 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER);
562 const GLuint shader = glCreateShader(GL_VERTEX_SHADER);
655 const GLuint shader = glCreateShader(GL_VERTEX_SHADER);
760 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER);
975 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER);
1043 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER);
1074 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER);
1117 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER);
1220 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER);
[all...]
/external/mesa3d/src/compiler/glsl/
H A Dstandalone_scaffolding.h83 case GL_VERTEX_SHADER:
H A Dtest_optpass.cpp170 int shader_type = GL_VERTEX_SHADER;
177 { "vertex-shader", no_argument, &shader_type, GL_VERTEX_SHADER },
/external/swiftshader/src/OpenGL/compiler/
H A DCompiler.h68 #define GL_VERTEX_SHADER 0x8B31 macro
H A DCompiler.cpp188 case GL_VERTEX_SHADER:
/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES2/
H A DPVRTBackground.cpp129 GL_VERTEX_SHADER, GL_SGX_BINARY_IMG, &m_pAPI->m_ui32VertexShader, pszError) == PVR_SUCCESS);
135 (PVRTShaderLoadSourceFromMemory(_BackgroundVertShader_vsh, GL_VERTEX_SHADER, &m_pAPI->m_ui32VertexShader, pszError) == PVR_SUCCESS);
/external/deqp/modules/gles3/functional/
H A Des3fNegativeStateApiTests.cpp185 GLuint shaderObject = glCreateShader(GL_VERTEX_SHADER);
213 GLuint shader = glCreateShader(GL_VERTEX_SHADER);
237 GLuint shader = glCreateShader(GL_VERTEX_SHADER);
275 glGetShaderPrecisionFormat (GL_VERTEX_SHADER, -1, &range[0], &precision[0]);
286 GLuint shader = glCreateShader(GL_VERTEX_SHADER);
312 GLuint shader = glCreateShader(GL_VERTEX_SHADER);
336 GLuint shader = glCreateShader(GL_VERTEX_SHADER);
396 GLuint shader = glCreateShader(GL_VERTEX_SHADER);
432 GLuint shader = glCreateShader(GL_VERTEX_SHADER);
468 GLuint shader = glCreateShader(GL_VERTEX_SHADER);
[all...]
H A Des3fShaderStateQueryTests.cpp671 const GLenum shaderTypes[] = {GL_VERTEX_SHADER, GL_FRAGMENT_SHADER};
691 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER);
726 const GLuint shader = glCreateShader(GL_VERTEX_SHADER);
817 const GLuint shader = glCreateShader(GL_VERTEX_SHADER);
922 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER);
1232 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER);
1333 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER);
1364 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER);
1407 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER);
1512 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER);
[all...]
H A Des3fIndexedStateQueryTests.cpp92 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER);
269 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER);
/external/deqp/external/openglcts/modules/glesext/geometry_shader/
H A DesextcGeometryShaderLinking.cpp393 m_vs_id = gl.createShader(GL_VERTEX_SHADER);
751 m_vs_id = gl.createShader(GL_VERTEX_SHADER);
954 m_vs_id = gl.createShader(GL_VERTEX_SHADER);
1098 m_vs_id = gl.createShader(GL_VERTEX_SHADER);
1252 m_vs_id = gl.createShader(GL_VERTEX_SHADER);
1397 m_vs_id = gl.createShader(GL_VERTEX_SHADER);
1524 m_vs_id = gl.createShader(GL_VERTEX_SHADER);
1707 m_vs_id = gl.createShader(GL_VERTEX_SHADER);
1873 m_vs_id = gl.createShader(GL_VERTEX_SHADER);
1999 m_vs_id = gl.createShader(GL_VERTEX_SHADER);
[all...]
H A DesextcGeometryShaderClipping.cpp175 m_vs_id = gl.createShader(GL_VERTEX_SHADER);
H A DesextcGeometryShaderLayeredRendering.cpp297 m_tests[LAYERED_RENDERING_TEST_ITERATION_CUBEMAP].vs_id = gl.createShader(GL_VERTEX_SHADER);
301 m_tests[LAYERED_RENDERING_TEST_ITERATION_2D_ARRAY].vs_id = gl.createShader(GL_VERTEX_SHADER);
305 m_tests[LAYERED_RENDERING_TEST_ITERATION_3D].vs_id = gl.createShader(GL_VERTEX_SHADER);
310 m_tests[LAYERED_RENDERING_TEST_ITERATION_2D_MULTISAMPLE_ARRAY].vs_id = gl.createShader(GL_VERTEX_SHADER);
H A DesextcGeometryShaderQualifiers.cpp114 m_vs_id = gl.createShader(GL_VERTEX_SHADER);
H A DesextcGeometryShaderNonarrayInput.cpp219 m_vs_valid_non_ib = gl.createShader(GL_VERTEX_SHADER);
220 m_vs_valid_ib = gl.createShader(GL_VERTEX_SHADER);
/external/mesa3d/src/mesa/main/
H A Dshaderobj.h123 case GL_VERTEX_SHADER:
/external/webrtc/talk/app/webrtc/java/android/org/webrtc/
H A DGlShader.java62 vertexShader = compileShader(GLES20.GL_VERTEX_SHADER, vertexSource);
/external/deqp/external/openglcts/modules/gl/
H A Dgl4cShaderSubroutineTests.cpp297 m_vertex_shader_id = gl.createShader(GL_VERTEX_SHADER);
850 *out_vs_id = gl.createShader(GL_VERTEX_SHADER);
1102 result = GL_VERTEX_SHADER;
1289 case GL_VERTEX_SHADER:
1897 m_vs_id = gl.createShader(GL_VERTEX_SHADER);
1942 gl.getProgramStageiv(m_po_id, GL_VERTEX_SHADER, GL_ACTIVE_SUBROUTINES, &n_active_subroutines);
1943 gl.getProgramStageiv(m_po_id, GL_VERTEX_SHADER, GL_ACTIVE_SUBROUTINE_UNIFORMS, &n_active_subroutine_uniforms);
2010 gl.getActiveSubroutineName(m_po_id, GL_VERTEX_SHADER, 0, /* index */
2033 gl.getActiveSubroutineName(m_po_id, GL_VERTEX_SHADER, 0, reported_length, DE_NULL, /* length */
2062 gl.getActiveSubroutineUniformName(m_po_id, GL_VERTEX_SHADER,
[all...]
/external/deqp/external/openglcts/modules/glesext/gpu_shader5/
H A DesextcGPUShader5FmaAccuracy.cpp148 m_vertex_shader_id_for_fma_pass = gl.createShader(GL_VERTEX_SHADER);
149 m_vertex_shader_id_for_float_pass = gl.createShader(GL_VERTEX_SHADER);

Completed in 491 milliseconds

123456789