/external/deqp/modules/gles31/functional/ |
H A D | es31fNegativeShaderStorageTests.cpp | 75 case GL_VERTEX_SHADER: return glu::SHADERTYPE_VERTEX; 91 case GL_VERTEX_SHADER: return GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS; 122 case GL_VERTEX_SHADER: 200 GL_VERTEX_SHADER, 208 const std::string vertSource = genCommonSource(ctx, GL_VERTEX_SHADER); 236 case GL_VERTEX_SHADER: 289 combinedSSBlocks += genMaxSSBlocksSource(ctx, GL_VERTEX_SHADER, sources);
|
H A D | es31fNegativeSSBOBlockTests.cpp | 240 case GL_VERTEX_SHADER: 380 shaderVertexString = generateVaryingSSBOShader(GL_VERTEX_SHADER, ssboArgs, log); 382 shaderVertexGL = ctx.glCreateShader(GL_VERTEX_SHADER); 484 shaderVertexString = generateVaryingSSBOShader(GL_VERTEX_SHADER, ssboArgs, log); 486 shaderVertexGL = ctx.glCreateShader(GL_VERTEX_SHADER);
|
H A D | es31fNegativeStateApiTests.cpp | 268 GLuint shaderObject = ctx.glCreateShader(GL_VERTEX_SHADER); 294 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); 322 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); 361 ctx.glGetShaderPrecisionFormat (GL_VERTEX_SHADER, -1, &range[0], &precision[0]); 373 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); 399 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); 424 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); 523 shader = ctx.glCreateShader(GL_VERTEX_SHADER); 566 shader = ctx.glCreateShader(GL_VERTEX_SHADER); 613 shader = ctx.glCreateShader(GL_VERTEX_SHADER); [all...] |
H A D | es31fProgramPipelineStateQueryTests.cpp | 168 const int stageBit = (m_targetStage == GL_VERTEX_SHADER) ? (GL_VERTEX_SHADER_BIT) 173 if (m_targetStage == GL_VERTEX_SHADER) 403 FOR_EACH_VERIFIER(new PipelineProgramCase(m_context, verifier, (std::string("vertex_shader_") + verifierSuffix).c_str(), "Test VERTEX_SHADER", GL_VERTEX_SHADER));
|
H A D | es31fNegativeShaderApiTests.cpp | 102 const GLuint notAShader = ctx.glCreateShader(GL_VERTEX_SHADER); 111 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); 128 const GLuint notAShader = ctx.glCreateShader(GL_VERTEX_SHADER); 147 const GLuint notAShader = ctx.glCreateShader(GL_VERTEX_SHADER); 183 shaders[0] = ctx.glCreateShader(GL_VERTEX_SHADER); 184 shaders[1] = ctx.glCreateShader(GL_VERTEX_SHADER); 185 shaderPair[0] = ctx.glCreateShader(GL_VERTEX_SHADER); 189 shaderProgram[0] = ctx.glCreateShader(GL_VERTEX_SHADER); 234 GLuint shader1 = ctx.glCreateShader(GL_VERTEX_SHADER); 235 GLuint shader2 = ctx.glCreateShader(GL_VERTEX_SHADER); [all...] |
/external/deqp/modules/gles2/functional/ |
H A D | es2fNegativeShaderApiTests.cpp | 95 GLuint shader = glCreateShader(GL_VERTEX_SHADER); 150 shaders[0] = glCreateShader(GL_VERTEX_SHADER); 151 shaders[1] = glCreateShader(GL_VERTEX_SHADER); 168 shaders[0] = glCreateShader(GL_VERTEX_SHADER); 181 shaders[0] = glCreateShader(GL_VERTEX_SHADER); 182 shaders[1] = glCreateShader(GL_VERTEX_SHADER); 196 GLuint shader1 = glCreateShader(GL_VERTEX_SHADER); 197 GLuint shader2 = glCreateShader(GL_VERTEX_SHADER); 236 GLuint shader = glCreateShader(GL_VERTEX_SHADER); 270 GLuint shader = glCreateShader(GL_VERTEX_SHADER); [all...] |
H A D | es2fNegativeStateApiTests.cpp | 121 GLuint shaderObject = glCreateShader(GL_VERTEX_SHADER); 152 GLuint shader = glCreateShader(GL_VERTEX_SHADER); 185 GLuint shader = glCreateShader(GL_VERTEX_SHADER); 227 glGetShaderPrecisionFormat (GL_VERTEX_SHADER, -1, &range[0], &precision[0]); 234 glGetShaderPrecisionFormat (GL_VERTEX_SHADER, GL_MEDIUM_FLOAT, &range[0], &precision[0]); 243 GLuint shader = glCreateShader(GL_VERTEX_SHADER); 269 GLuint shader = glCreateShader(GL_VERTEX_SHADER); 293 GLuint shader = glCreateShader(GL_VERTEX_SHADER); 354 GLuint shader = glCreateShader(GL_VERTEX_SHADER); 393 GLuint shader = glCreateShader(GL_VERTEX_SHADER); [all...] |
H A D | es2fShaderStateQueryTests.cpp | 503 const GLenum shaderTypes[] = {GL_VERTEX_SHADER, GL_FRAGMENT_SHADER}; 525 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); 562 const GLuint shader = glCreateShader(GL_VERTEX_SHADER); 655 const GLuint shader = glCreateShader(GL_VERTEX_SHADER); 760 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); 975 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); 1043 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); 1074 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); 1117 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); 1220 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); [all...] |
/external/mesa3d/src/compiler/glsl/ |
H A D | standalone_scaffolding.h | 83 case GL_VERTEX_SHADER:
|
H A D | test_optpass.cpp | 170 int shader_type = GL_VERTEX_SHADER; 177 { "vertex-shader", no_argument, &shader_type, GL_VERTEX_SHADER },
|
/external/swiftshader/src/OpenGL/compiler/ |
H A D | Compiler.h | 68 #define GL_VERTEX_SHADER 0x8B31 macro
|
H A D | Compiler.cpp | 188 case GL_VERTEX_SHADER:
|
/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES2/ |
H A D | PVRTBackground.cpp | 129 GL_VERTEX_SHADER, GL_SGX_BINARY_IMG, &m_pAPI->m_ui32VertexShader, pszError) == PVR_SUCCESS); 135 (PVRTShaderLoadSourceFromMemory(_BackgroundVertShader_vsh, GL_VERTEX_SHADER, &m_pAPI->m_ui32VertexShader, pszError) == PVR_SUCCESS);
|
/external/deqp/modules/gles3/functional/ |
H A D | es3fNegativeStateApiTests.cpp | 185 GLuint shaderObject = glCreateShader(GL_VERTEX_SHADER); 213 GLuint shader = glCreateShader(GL_VERTEX_SHADER); 237 GLuint shader = glCreateShader(GL_VERTEX_SHADER); 275 glGetShaderPrecisionFormat (GL_VERTEX_SHADER, -1, &range[0], &precision[0]); 286 GLuint shader = glCreateShader(GL_VERTEX_SHADER); 312 GLuint shader = glCreateShader(GL_VERTEX_SHADER); 336 GLuint shader = glCreateShader(GL_VERTEX_SHADER); 396 GLuint shader = glCreateShader(GL_VERTEX_SHADER); 432 GLuint shader = glCreateShader(GL_VERTEX_SHADER); 468 GLuint shader = glCreateShader(GL_VERTEX_SHADER); [all...] |
H A D | es3fShaderStateQueryTests.cpp | 671 const GLenum shaderTypes[] = {GL_VERTEX_SHADER, GL_FRAGMENT_SHADER}; 691 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); 726 const GLuint shader = glCreateShader(GL_VERTEX_SHADER); 817 const GLuint shader = glCreateShader(GL_VERTEX_SHADER); 922 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); 1232 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); 1333 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); 1364 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); 1407 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); 1512 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); [all...] |
H A D | es3fIndexedStateQueryTests.cpp | 92 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); 269 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER);
|
/external/deqp/external/openglcts/modules/glesext/geometry_shader/ |
H A D | esextcGeometryShaderLinking.cpp | 393 m_vs_id = gl.createShader(GL_VERTEX_SHADER); 751 m_vs_id = gl.createShader(GL_VERTEX_SHADER); 954 m_vs_id = gl.createShader(GL_VERTEX_SHADER); 1098 m_vs_id = gl.createShader(GL_VERTEX_SHADER); 1252 m_vs_id = gl.createShader(GL_VERTEX_SHADER); 1397 m_vs_id = gl.createShader(GL_VERTEX_SHADER); 1524 m_vs_id = gl.createShader(GL_VERTEX_SHADER); 1707 m_vs_id = gl.createShader(GL_VERTEX_SHADER); 1873 m_vs_id = gl.createShader(GL_VERTEX_SHADER); 1999 m_vs_id = gl.createShader(GL_VERTEX_SHADER); [all...] |
H A D | esextcGeometryShaderClipping.cpp | 175 m_vs_id = gl.createShader(GL_VERTEX_SHADER);
|
H A D | esextcGeometryShaderLayeredRendering.cpp | 297 m_tests[LAYERED_RENDERING_TEST_ITERATION_CUBEMAP].vs_id = gl.createShader(GL_VERTEX_SHADER); 301 m_tests[LAYERED_RENDERING_TEST_ITERATION_2D_ARRAY].vs_id = gl.createShader(GL_VERTEX_SHADER); 305 m_tests[LAYERED_RENDERING_TEST_ITERATION_3D].vs_id = gl.createShader(GL_VERTEX_SHADER); 310 m_tests[LAYERED_RENDERING_TEST_ITERATION_2D_MULTISAMPLE_ARRAY].vs_id = gl.createShader(GL_VERTEX_SHADER);
|
H A D | esextcGeometryShaderQualifiers.cpp | 114 m_vs_id = gl.createShader(GL_VERTEX_SHADER);
|
H A D | esextcGeometryShaderNonarrayInput.cpp | 219 m_vs_valid_non_ib = gl.createShader(GL_VERTEX_SHADER); 220 m_vs_valid_ib = gl.createShader(GL_VERTEX_SHADER);
|
/external/mesa3d/src/mesa/main/ |
H A D | shaderobj.h | 123 case GL_VERTEX_SHADER:
|
/external/webrtc/talk/app/webrtc/java/android/org/webrtc/ |
H A D | GlShader.java | 62 vertexShader = compileShader(GLES20.GL_VERTEX_SHADER, vertexSource);
|
/external/deqp/external/openglcts/modules/gl/ |
H A D | gl4cShaderSubroutineTests.cpp | 297 m_vertex_shader_id = gl.createShader(GL_VERTEX_SHADER); 850 *out_vs_id = gl.createShader(GL_VERTEX_SHADER); 1102 result = GL_VERTEX_SHADER; 1289 case GL_VERTEX_SHADER: 1897 m_vs_id = gl.createShader(GL_VERTEX_SHADER); 1942 gl.getProgramStageiv(m_po_id, GL_VERTEX_SHADER, GL_ACTIVE_SUBROUTINES, &n_active_subroutines); 1943 gl.getProgramStageiv(m_po_id, GL_VERTEX_SHADER, GL_ACTIVE_SUBROUTINE_UNIFORMS, &n_active_subroutine_uniforms); 2010 gl.getActiveSubroutineName(m_po_id, GL_VERTEX_SHADER, 0, /* index */ 2033 gl.getActiveSubroutineName(m_po_id, GL_VERTEX_SHADER, 0, reported_length, DE_NULL, /* length */ 2062 gl.getActiveSubroutineUniformName(m_po_id, GL_VERTEX_SHADER, [all...] |
/external/deqp/external/openglcts/modules/glesext/gpu_shader5/ |
H A D | esextcGPUShader5FmaAccuracy.cpp | 148 m_vertex_shader_id_for_fma_pass = gl.createShader(GL_VERTEX_SHADER); 149 m_vertex_shader_id_for_float_pass = gl.createShader(GL_VERTEX_SHADER);
|