/external/deqp/modules/gles31/functional/ |
H A D | es31fProgramPipelineStateQueryTests.cpp | 123 gl.glUseProgramStages(pipeline.getPipeline(), GL_VERTEX_SHADER_BIT, vtxProgram.getProgram()); 168 const int stageBit = (m_targetStage == GL_VERTEX_SHADER) ? (GL_VERTEX_SHADER_BIT) 261 gl.glUseProgramStages(pipeline.getPipeline(), GL_VERTEX_SHADER_BIT, vtxProgram.getProgram()); 356 gl.glUseProgramStages(pipeline.getPipeline(), GL_VERTEX_SHADER_BIT, vtxProgram.getProgram());
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H A D | es31fSeparateShaderTests.cpp | 1221 pipeline->useProgramStages(GL_VERTEX_SHADER_BIT | GL_FRAGMENT_SHADER_BIT, 1233 pipeline->useProgramStages(GL_VERTEX_SHADER_BIT, vtxProg->getProgramName()); 1253 pipeline->useProgramStages(GL_VERTEX_SHADER_BIT, vtxProg->getProgramName());
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H A D | es31fNegativeComputeTests.cpp | 423 ctx.glUseProgramStages(pipeline.getPipeline(), GL_VERTEX_SHADER_BIT, vertProgram.getProgram());
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/external/deqp/external/openglcts/modules/gles31/ |
H A D | es31cSeparateShaderObjsTests.cpp | 712 gl.useProgramStages(pipeline, GL_VERTEX_SHADER_BIT, programVtx); 733 gl.useProgramStages(pipeline, GL_VERTEX_SHADER_BIT | GL_FRAGMENT_SHADER_BIT, 0); 754 gl.useProgramStages(pipeline, GL_VERTEX_SHADER_BIT | GL_FRAGMENT_SHADER_BIT, progVF.getProgram()); 764 gl.useProgramStages(pipeline, GL_VERTEX_SHADER_BIT | GL_FRAGMENT_SHADER_BIT, 0); 765 gl.useProgramStages(pipeline, GL_VERTEX_SHADER_BIT, programFrag); 773 gl.useProgramStages(pipeline, GL_VERTEX_SHADER_BIT, programVtx); 786 gl.useProgramStages(pipeline, GL_ALL_SHADER_BITS ^ (GL_VERTEX_SHADER_BIT | GL_FRAGMENT_SHADER_BIT), programVtx); 802 gl.useProgramStages(pipeline, GL_VERTEX_SHADER_BIT | GL_FRAGMENT_SHADER_BIT, progVF.getProgram()); 819 gl.useProgramStages(pipeline, GL_VERTEX_SHADER_BIT | GL_FRAGMENT_SHADER_BIT, progNoLink.getProgram()); 827 gl.useProgramStages(pipeline + 1000, GL_VERTEX_SHADER_BIT, programVt [all...] |
H A D | es31cShaderImageSizeTests.cpp | 470 glUseProgramStages(m_pipeline, GL_VERTEX_SHADER_BIT, m_program[0]); 503 glUseProgramStages(m_pipeline, GL_VERTEX_SHADER_BIT, m_program[0]);
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H A D | es31cVertexAttribBindingTests.cpp | 347 glUseProgramStages(m_ppo, GL_VERTEX_SHADER_BIT, m_vsp); 2457 glUseProgramStages(m_ppo, GL_VERTEX_SHADER_BIT, m_vsp); 2931 glUseProgramStages(m_ppo, GL_VERTEX_SHADER_BIT, m_vsp);
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H A D | es31cShaderImageLoadStoreTests.cpp | 4389 glUseProgramStages(m_pipeline[0], GL_VERTEX_SHADER_BIT, m_vsp); 4391 glUseProgramStages(m_pipeline[1], GL_VERTEX_SHADER_BIT, m_vsp);
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H A D | es31cShaderAtomicCountersTests.cpp | 3481 glUseProgramStages(m_ppo, GL_VERTEX_SHADER_BIT, m_vsp);
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/external/deqp/external/openglcts/modules/common/ |
H A D | glcSeparableProgramsTransformFeedbackTests.cpp | 62 GL_VERTEX_SHADER_BIT };
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/external/deqp/external/openglcts/modules/gl/ |
H A D | gl4cShaderImageSizeTests.cpp | 630 glUseProgramStages(m_pipeline, GL_VERTEX_SHADER_BIT, m_program[0]); 642 glUseProgramStages(m_pipeline, GL_VERTEX_SHADER_BIT, m_program[0]); 654 glUseProgramStages(m_pipeline, GL_VERTEX_SHADER_BIT, m_program[0]); 665 glUseProgramStages(m_pipeline, GL_VERTEX_SHADER_BIT, m_program[0]); 683 glUseProgramStages(m_pipeline, GL_VERTEX_SHADER_BIT, m_program[0]); 937 glUseProgramStages(m_pipeline, GL_VERTEX_SHADER_BIT, m_program[0]);
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H A D | gl4cDirectStateAccessProgramPipelinesTests.cpp | 718 gl.useProgramStages(m_ppo, GL_VERTEX_SHADER_BIT, m_spo_v);
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H A D | gl4cVertexAttribBindingTests.cpp | 322 glUseProgramStages(m_ppo, GL_VERTEX_SHADER_BIT, m_vsp); 3000 glUseProgramStages(m_ppo, GL_VERTEX_SHADER_BIT, m_vsp); 3276 glUseProgramStages(m_pipeline, GL_VERTEX_SHADER_BIT, m_vsp); 3641 glUseProgramStages(m_ppo, GL_VERTEX_SHADER_BIT, m_vsp);
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H A D | gl3cCommonBugsTests.cpp | 2587 { &vs_body, &m_vs_po_id, SHADER_STAGE_VERTEX, GL_VERTEX_SHADER_BIT, GL_VERTEX_SHADER }, 2773 { &vs_body, &m_vs_id, SHADER_STAGE_VERTEX, GL_VERTEX_SHADER_BIT, GL_VERTEX_SHADER } };
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H A D | gl4cShaderSubroutineTests.cpp | 7174 gl.useProgramStages(m_pipeline_id, GL_VERTEX_SHADER_BIT, vs_po_id); 7175 GLU_EXPECT_NO_ERROR(gl.getError(), "glUseProgramStages() call failed for GL_VERTEX_SHADER_BIT bit"); 8275 gl.useProgramStages(m_pipeline_object_ids[n_id], GL_VERTEX_SHADER_BIT, m_vs_po_ids[n_id]); 8637 gl.useProgramStages(m_pipeline_object_ids[n_object_id], GL_VERTEX_SHADER_BIT, 8735 gl.useProgramStages(m_pipeline_object_ids[n_object_id], GL_VERTEX_SHADER_BIT, m_vs_po_ids[n_object_id]); 10418 gl.useProgramStages(out_pipeline_id, GL_VERTEX_SHADER_BIT, programs[m_vertex_stage_index]->m_program_object_id);
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H A D | gl4cShaderImageLoadStoreTests.cpp | 5958 glUseProgramStages(m_pipeline[0], GL_VERTEX_SHADER_BIT, m_vsp); 5961 glUseProgramStages(m_pipeline[1], GL_VERTEX_SHADER_BIT, m_vsp); 6075 glUseProgramStages(m_pipeline, GL_VERTEX_SHADER_BIT, m_vsp); 6330 glUseProgramStages(m_pipeline, GL_VERTEX_SHADER_BIT, m_vsp);
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H A D | gl4cES31CompatibilityShaderImageLoadStoreTests.cpp | 4439 glUseProgramStages(m_pipeline[0], GL_VERTEX_SHADER_BIT, m_vsp); 4441 glUseProgramStages(m_pipeline[1], GL_VERTEX_SHADER_BIT, m_vsp);
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H A D | gl4cShaderAtomicCountersTests.cpp | 4272 glUseProgramStages(m_ppo, GL_VERTEX_SHADER_BIT, m_vsp);
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/external/mesa3d/src/mesa/main/ |
H A D | pipelineobj.c | 252 any_valid_stages = GL_VERTEX_SHADER_BIT | GL_FRAGMENT_SHADER_BIT; 327 if ((stages & GL_VERTEX_SHADER_BIT) != 0)
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/external/deqp/external/openglcts/modules/glesext/tessellation_shader/ |
H A D | esextcTessellationShaderXFB.cpp | 540 gl.useProgramStages(m_pipeline_id, GL_VERTEX_SHADER_BIT, m_vs_program_id);
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H A D | esextcTessellationShaderTCTE.cpp | 2822 gl.useProgramStages(run.pipeline_object_id, GL_VERTEX_SHADER_BIT, run.vs_program_id);
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/external/deqp/framework/opengl/ |
H A D | gluShaderProgram.cpp | 407 GL_VERTEX_SHADER_BIT,
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H A D | gluStrUtil.inl | 1852 tcu::Format::BitDesc(GL_VERTEX_SHADER_BIT, "GL_VERTEX_SHADER_BIT"),
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/external/deqp/external/openglcts/modules/glesext/geometry_shader/ |
H A D | esextcGeometryShaderAPI.cpp | 244 gl.useProgramStages(m_pipeline_object_id, GL_VERTEX_SHADER_BIT, m_vs_po_id); 1171 gl.useProgramStages(m_pipeline_object_id, GL_VERTEX_SHADER_BIT, m_vs_po_id); 3832 gl.useProgramStages(m_ppo_id, GL_VERTEX_SHADER_BIT, m_vs_po_id);
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/external/deqp/framework/opengl/wrapper/ |
H A D | glwEnums.inl | 45 #define GL_VERTEX_SHADER_BIT 0x00000001
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/external/mesa3d/include/GLES3/ |
H A D | gl31.h | 1259 #define GL_VERTEX_SHADER_BIT 0x00000001 macro
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