Searched refs:GL_VERTEX_SHADER_BIT (Results 1 - 25 of 38) sorted by relevance

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/external/deqp/modules/gles31/functional/
H A Des31fProgramPipelineStateQueryTests.cpp123 gl.glUseProgramStages(pipeline.getPipeline(), GL_VERTEX_SHADER_BIT, vtxProgram.getProgram());
168 const int stageBit = (m_targetStage == GL_VERTEX_SHADER) ? (GL_VERTEX_SHADER_BIT)
261 gl.glUseProgramStages(pipeline.getPipeline(), GL_VERTEX_SHADER_BIT, vtxProgram.getProgram());
356 gl.glUseProgramStages(pipeline.getPipeline(), GL_VERTEX_SHADER_BIT, vtxProgram.getProgram());
H A Des31fSeparateShaderTests.cpp1221 pipeline->useProgramStages(GL_VERTEX_SHADER_BIT | GL_FRAGMENT_SHADER_BIT,
1233 pipeline->useProgramStages(GL_VERTEX_SHADER_BIT, vtxProg->getProgramName());
1253 pipeline->useProgramStages(GL_VERTEX_SHADER_BIT, vtxProg->getProgramName());
H A Des31fNegativeComputeTests.cpp423 ctx.glUseProgramStages(pipeline.getPipeline(), GL_VERTEX_SHADER_BIT, vertProgram.getProgram());
/external/deqp/external/openglcts/modules/gles31/
H A Des31cSeparateShaderObjsTests.cpp712 gl.useProgramStages(pipeline, GL_VERTEX_SHADER_BIT, programVtx);
733 gl.useProgramStages(pipeline, GL_VERTEX_SHADER_BIT | GL_FRAGMENT_SHADER_BIT, 0);
754 gl.useProgramStages(pipeline, GL_VERTEX_SHADER_BIT | GL_FRAGMENT_SHADER_BIT, progVF.getProgram());
764 gl.useProgramStages(pipeline, GL_VERTEX_SHADER_BIT | GL_FRAGMENT_SHADER_BIT, 0);
765 gl.useProgramStages(pipeline, GL_VERTEX_SHADER_BIT, programFrag);
773 gl.useProgramStages(pipeline, GL_VERTEX_SHADER_BIT, programVtx);
786 gl.useProgramStages(pipeline, GL_ALL_SHADER_BITS ^ (GL_VERTEX_SHADER_BIT | GL_FRAGMENT_SHADER_BIT), programVtx);
802 gl.useProgramStages(pipeline, GL_VERTEX_SHADER_BIT | GL_FRAGMENT_SHADER_BIT, progVF.getProgram());
819 gl.useProgramStages(pipeline, GL_VERTEX_SHADER_BIT | GL_FRAGMENT_SHADER_BIT, progNoLink.getProgram());
827 gl.useProgramStages(pipeline + 1000, GL_VERTEX_SHADER_BIT, programVt
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H A Des31cShaderImageSizeTests.cpp470 glUseProgramStages(m_pipeline, GL_VERTEX_SHADER_BIT, m_program[0]);
503 glUseProgramStages(m_pipeline, GL_VERTEX_SHADER_BIT, m_program[0]);
H A Des31cVertexAttribBindingTests.cpp347 glUseProgramStages(m_ppo, GL_VERTEX_SHADER_BIT, m_vsp);
2457 glUseProgramStages(m_ppo, GL_VERTEX_SHADER_BIT, m_vsp);
2931 glUseProgramStages(m_ppo, GL_VERTEX_SHADER_BIT, m_vsp);
H A Des31cShaderImageLoadStoreTests.cpp4389 glUseProgramStages(m_pipeline[0], GL_VERTEX_SHADER_BIT, m_vsp);
4391 glUseProgramStages(m_pipeline[1], GL_VERTEX_SHADER_BIT, m_vsp);
H A Des31cShaderAtomicCountersTests.cpp3481 glUseProgramStages(m_ppo, GL_VERTEX_SHADER_BIT, m_vsp);
/external/deqp/external/openglcts/modules/common/
H A DglcSeparableProgramsTransformFeedbackTests.cpp62 GL_VERTEX_SHADER_BIT };
/external/deqp/external/openglcts/modules/gl/
H A Dgl4cShaderImageSizeTests.cpp630 glUseProgramStages(m_pipeline, GL_VERTEX_SHADER_BIT, m_program[0]);
642 glUseProgramStages(m_pipeline, GL_VERTEX_SHADER_BIT, m_program[0]);
654 glUseProgramStages(m_pipeline, GL_VERTEX_SHADER_BIT, m_program[0]);
665 glUseProgramStages(m_pipeline, GL_VERTEX_SHADER_BIT, m_program[0]);
683 glUseProgramStages(m_pipeline, GL_VERTEX_SHADER_BIT, m_program[0]);
937 glUseProgramStages(m_pipeline, GL_VERTEX_SHADER_BIT, m_program[0]);
H A Dgl4cDirectStateAccessProgramPipelinesTests.cpp718 gl.useProgramStages(m_ppo, GL_VERTEX_SHADER_BIT, m_spo_v);
H A Dgl4cVertexAttribBindingTests.cpp322 glUseProgramStages(m_ppo, GL_VERTEX_SHADER_BIT, m_vsp);
3000 glUseProgramStages(m_ppo, GL_VERTEX_SHADER_BIT, m_vsp);
3276 glUseProgramStages(m_pipeline, GL_VERTEX_SHADER_BIT, m_vsp);
3641 glUseProgramStages(m_ppo, GL_VERTEX_SHADER_BIT, m_vsp);
H A Dgl3cCommonBugsTests.cpp2587 { &vs_body, &m_vs_po_id, SHADER_STAGE_VERTEX, GL_VERTEX_SHADER_BIT, GL_VERTEX_SHADER },
2773 { &vs_body, &m_vs_id, SHADER_STAGE_VERTEX, GL_VERTEX_SHADER_BIT, GL_VERTEX_SHADER } };
H A Dgl4cShaderSubroutineTests.cpp7174 gl.useProgramStages(m_pipeline_id, GL_VERTEX_SHADER_BIT, vs_po_id);
7175 GLU_EXPECT_NO_ERROR(gl.getError(), "glUseProgramStages() call failed for GL_VERTEX_SHADER_BIT bit");
8275 gl.useProgramStages(m_pipeline_object_ids[n_id], GL_VERTEX_SHADER_BIT, m_vs_po_ids[n_id]);
8637 gl.useProgramStages(m_pipeline_object_ids[n_object_id], GL_VERTEX_SHADER_BIT,
8735 gl.useProgramStages(m_pipeline_object_ids[n_object_id], GL_VERTEX_SHADER_BIT, m_vs_po_ids[n_object_id]);
10418 gl.useProgramStages(out_pipeline_id, GL_VERTEX_SHADER_BIT, programs[m_vertex_stage_index]->m_program_object_id);
H A Dgl4cShaderImageLoadStoreTests.cpp5958 glUseProgramStages(m_pipeline[0], GL_VERTEX_SHADER_BIT, m_vsp);
5961 glUseProgramStages(m_pipeline[1], GL_VERTEX_SHADER_BIT, m_vsp);
6075 glUseProgramStages(m_pipeline, GL_VERTEX_SHADER_BIT, m_vsp);
6330 glUseProgramStages(m_pipeline, GL_VERTEX_SHADER_BIT, m_vsp);
H A Dgl4cES31CompatibilityShaderImageLoadStoreTests.cpp4439 glUseProgramStages(m_pipeline[0], GL_VERTEX_SHADER_BIT, m_vsp);
4441 glUseProgramStages(m_pipeline[1], GL_VERTEX_SHADER_BIT, m_vsp);
H A Dgl4cShaderAtomicCountersTests.cpp4272 glUseProgramStages(m_ppo, GL_VERTEX_SHADER_BIT, m_vsp);
/external/mesa3d/src/mesa/main/
H A Dpipelineobj.c252 any_valid_stages = GL_VERTEX_SHADER_BIT | GL_FRAGMENT_SHADER_BIT;
327 if ((stages & GL_VERTEX_SHADER_BIT) != 0)
/external/deqp/external/openglcts/modules/glesext/tessellation_shader/
H A DesextcTessellationShaderXFB.cpp540 gl.useProgramStages(m_pipeline_id, GL_VERTEX_SHADER_BIT, m_vs_program_id);
H A DesextcTessellationShaderTCTE.cpp2822 gl.useProgramStages(run.pipeline_object_id, GL_VERTEX_SHADER_BIT, run.vs_program_id);
/external/deqp/framework/opengl/
H A DgluShaderProgram.cpp407 GL_VERTEX_SHADER_BIT,
H A DgluStrUtil.inl1852 tcu::Format::BitDesc(GL_VERTEX_SHADER_BIT, "GL_VERTEX_SHADER_BIT"),
/external/deqp/external/openglcts/modules/glesext/geometry_shader/
H A DesextcGeometryShaderAPI.cpp244 gl.useProgramStages(m_pipeline_object_id, GL_VERTEX_SHADER_BIT, m_vs_po_id);
1171 gl.useProgramStages(m_pipeline_object_id, GL_VERTEX_SHADER_BIT, m_vs_po_id);
3832 gl.useProgramStages(m_ppo_id, GL_VERTEX_SHADER_BIT, m_vs_po_id);
/external/deqp/framework/opengl/wrapper/
H A DglwEnums.inl45 #define GL_VERTEX_SHADER_BIT 0x00000001
/external/mesa3d/include/GLES3/
H A Dgl31.h1259 #define GL_VERTEX_SHADER_BIT 0x00000001 macro

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