Searched refs:GL_ZERO_TO_ONE (Results 1 - 10 of 10) sorted by relevance

/external/mesa3d/src/mesa/drivers/dri/i965/
H A Dbrw_clip_state.c153 if (ctx->Transform.ClipDepthMode == GL_ZERO_TO_ONE)
H A Dgen6_clip_state.c165 if (ctx->Transform.ClipDepthMode == GL_ZERO_TO_ONE)
/external/mesa3d/src/mesa/state_tracker/
H A Dst_atom_rasterizer.c289 raster->clip_halfz = (ctx->Transform.ClipDepthMode == GL_ZERO_TO_ONE);
/external/deqp/external/openglcts/modules/gl/
H A Dgl4cClipControlTests.cpp285 { GL_UPPER_LEFT, GL_ZERO_TO_ONE },
287 { GL_LOWER_LEFT, GL_ZERO_TO_ONE },
311 not GL_NEGATIVE_ONE_TO_ONE or GL_ZERO_TO_ONE.
348 (GL_ZERO_TO_ONE == improper_value) || (GL_NEGATIVE_ONE_TO_ONE == improper_value))
356 { improper_value, GL_ZERO_TO_ONE },
633 cc.clipControl(GL_LOWER_LEFT, GL_ZERO_TO_ONE);
/external/mesa3d/src/mesa/main/
H A Dviewport.c440 if (depth != GL_NEGATIVE_ONE_TO_ONE && depth != GL_ZERO_TO_ONE) {
/external/deqp/framework/opengl/wrapper/
H A DglwEnums.inl1714 #define GL_ZERO_TO_ONE 0x935F
/external/mesa3d/include/GL/
H A Dglcorearb.h2654 #define GL_ZERO_TO_ONE 0x935F macro
H A Dglext.h2602 #define GL_ZERO_TO_ONE 0x935F macro
/external/swiftshader/include/GL/
H A Dglcorearb.h2654 #define GL_ZERO_TO_ONE 0x935F macro
H A Dglext.h2602 #define GL_ZERO_TO_ONE 0x935F macro

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