/external/mesa3d/src/mesa/main/ |
H A D | atifragshader.h | 29 GLuint Index; 30 GLuint argRep; 31 GLuint argMod; 36 GLuint Index; 37 GLuint dstMod; 38 GLuint dstMask; 51 GLuint ArgCount[2]; 60 GLuint src; 66 _mesa_new_ati_fragment_shader(struct gl_context *ctx, GLuint id); 73 extern GLuint GLAPIENTR [all...] |
H A D | compute.h | 31 _mesa_DispatchCompute(GLuint num_groups_x, 32 GLuint num_groups_y, 33 GLuint num_groups_z); 39 _mesa_DispatchComputeGroupSizeARB(GLuint num_groups_x, GLuint num_groups_y, 40 GLuint num_groups_z, GLuint group_size_x, 41 GLuint group_size_y, GLuint group_size_z);
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H A D | performance_monitor.h | 44 GLuint *groups); 47 _mesa_GetPerfMonitorCountersAMD(GLuint group, GLint *numCounters, 49 GLsizei countersSize, GLuint *counters); 52 _mesa_GetPerfMonitorGroupStringAMD(GLuint group, GLsizei bufSize, 56 _mesa_GetPerfMonitorCounterStringAMD(GLuint group, GLuint counter, 61 _mesa_GetPerfMonitorCounterInfoAMD(GLuint group, GLuint counter, GLenum pname, 65 _mesa_GenPerfMonitorsAMD(GLsizei n, GLuint *monitors); 68 _mesa_DeletePerfMonitorsAMD(GLsizei n, GLuint *monitor [all...] |
H A D | format_unpack.h | 31 _mesa_unpack_rgba_row(mesa_format format, GLuint n, 35 _mesa_unpack_ubyte_rgba_row(mesa_format format, GLuint n, 39 _mesa_unpack_uint_rgba_row(mesa_format format, GLuint n, 40 const void *src, GLuint dst[][4]); 46 GLuint x, GLuint y, GLuint width, GLuint height); 49 _mesa_unpack_float_z_row(mesa_format format, GLuint n, 54 _mesa_unpack_uint_z_row(mesa_format format, GLuint [all...] |
/external/mesa3d/src/mesa/math/ |
H A D | m_translate.h | 49 GLuint stride, 51 GLuint start, 52 GLuint n ); 54 extern void _math_trans_1ui(GLuint *to, 56 GLuint stride, 58 GLuint start, 59 GLuint n ); 63 GLuint stride, 65 GLuint start, 66 GLuint [all...] |
H A D | m_eval.h | 61 GLuint dim, GLuint order); 80 GLuint dim, GLuint uorder, GLuint vorder); 99 GLfloat u, GLfloat v, GLuint dim, 100 GLuint uorder, GLuint vorder);
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/external/deqp/external/openglcts/modules/gles31/ |
H A D | es31cTextureStorageMultisampleFunctionalTests.hpp | 51 glw::GLuint dst_fbo_id; 52 glw::GLuint dst_to_color_id; 53 glw::GLuint dst_to_depth_stencil_id; 54 glw::GLuint src_fbo_id; 55 glw::GLuint src_to_color_id; 56 glw::GLuint src_to_depth_stencil_id; 73 glw::GLuint fbo_dst_id; 74 glw::GLuint fbo_src_id; 75 glw::GLuint fs_depth_preview_id; 76 glw::GLuint fs_i [all...] |
/external/mesa3d/src/mesa/drivers/dri/r200/ |
H A D | radeon_mipmap_tree.h | 38 GLuint offset; /** Offset of this image from the start of mipmap tree buffer, in bytes */ 42 GLuint width; 43 GLuint height; 44 GLuint depth; 45 GLuint size; /** Size of each image, in bytes */ 46 GLuint rowstride; /** in bytes */ 47 GLuint valid; 64 GLuint refcount; 66 GLuint totalsize; /** total size of the miptree, in bytes */ 70 GLuint face [all...] |
/external/mesa3d/src/mesa/drivers/dri/radeon/ |
H A D | radeon_mipmap_tree.h | 38 GLuint offset; /** Offset of this image from the start of mipmap tree buffer, in bytes */ 42 GLuint width; 43 GLuint height; 44 GLuint depth; 45 GLuint size; /** Size of each image, in bytes */ 46 GLuint rowstride; /** in bytes */ 47 GLuint valid; 64 GLuint refcount; 66 GLuint totalsize; /** total size of the miptree, in bytes */ 70 GLuint face [all...] |
/external/deqp/external/openglcts/modules/glesext/geometry_shader/ |
H A D | esextcGeometryShaderLayeredFramebuffer.hpp | 88 glw::GLuint m_fbo_id; 89 glw::GLuint m_fs_id; 90 glw::GLuint m_gs_id; 91 glw::GLuint m_po_id; 92 glw::GLuint m_read_fbo_id; 93 glw::GLuint m_to_id; 94 glw::GLuint m_vao_id; 95 glw::GLuint m_vs_id; 152 glw::GLuint m_fbo_char_id; 153 glw::GLuint m_fbo_int_i [all...] |
H A D | esextcGeometryShaderNonarrayInput.hpp | 114 glw::GLuint m_fbo_id; 115 glw::GLuint m_fs; 116 glw::GLuint m_gs_invalid_non_ib; 117 glw::GLuint m_gs_invalid_ib; 118 glw::GLuint m_gs_valid_non_ib; 119 glw::GLuint m_gs_valid_ib; 120 glw::GLuint m_po_a_invalid; 121 glw::GLuint m_po_b_invalid; 122 glw::GLuint m_po_a_valid; 123 glw::GLuint m_po_b_vali [all...] |
H A D | esextcGeometryShaderQualifiers.hpp | 76 glw::GLuint m_bo_id; 77 glw::GLuint m_fs_id; 78 glw::GLuint m_gs_id; 79 glw::GLuint m_po_id; 80 glw::GLuint m_vao_id; 81 glw::GLuint m_vs_id;
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/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/ |
H A D | esextcTextureCubeMapArraySubImage3D.hpp | 86 void init(const glw::GLuint xoffset, const glw::GLuint yoffset, const glw::GLuint zoffset, const glw::GLuint width, 87 const glw::GLuint height, const glw::GLuint depth) 97 glw::GLuint m_xoffset; 98 glw::GLuint m_yoffset; 99 glw::GLuint m_zoffset; 100 glw::GLuint m_widt [all...] |
H A D | esextcTextureCubeMapArrayImageOperations.hpp | 123 static const glw::GLuint m_ui_base; 124 static const glw::GLuint m_n_components; 125 static const glw::GLuint m_n_dimensions; 126 static const glw::GLuint m_n_image_formats; 127 static const glw::GLuint m_n_resolutions; 128 static const glw::GLuint m_n_storage_type; 137 void runShaders(glw::GLuint width, glw::GLuint height, glw::GLuint depth); 154 glw::GLuint m_cs_i [all...] |
H A D | esextcTextureCubeMapArrayColorDepthAttachments.hpp | 68 _texture_size(glw::GLuint size, glw::GLuint m_n_cubemaps); 71 glw::GLuint m_size; 74 glw::GLuint m_n_cubemaps; 82 void generateAndConfigureTextureObjects(glw::GLuint texture_size, glw::GLuint n_cubemaps, 85 void prepareImmutableTextureObject(glw::GLuint texture_id, glw::GLuint texture_size, glw::GLuint n_cubemaps, 87 void prepareMutableTextureObject(glw::GLuint texture_i [all...] |
/external/deqp/external/openglcts/modules/glesext/gpu_shader5/ |
H A D | esextcGPUShader5UniformBlocksArrayIndexing.hpp | 115 static const glw::GLuint m_n_array_size; 116 static const glw::GLuint m_n_position_components; 120 glw::GLuint m_fragment_shader_id; 121 glw::GLuint m_program_id; 122 glw::GLuint m_tf_buffer_id; 123 glw::GLuint* m_uniform_buffer_ids; 124 glw::GLuint m_vertex_shader_id; 125 glw::GLuint m_vao_id; 128 bool drawAndCheckResult(glw::GLuint index_location, glw::GLuint index_valu [all...] |
H A D | esextcGPUShader5SamplerArrayIndexing.hpp | 112 glw::GLuint m_big_to_id; 113 glw::GLuint m_fbo_id; 114 glw::GLuint m_fs_id; 115 glw::GLuint m_po_id; 116 glw::GLuint* m_small_to_ids; 117 glw::GLuint m_vao_id; 118 glw::GLuint m_vbo_id; 119 glw::GLuint m_vs_id;
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/external/deqp/external/openglcts/modules/glesext/tessellation_shader/ |
H A D | esextcTessellationShaderPrimitiveCoverage.hpp | 70 void drawPatch(glw::GLuint po_id, glw::GLuint n_patch_vertices, glw::GLuint n_draw_call_vertices, 76 glw::GLuint m_vao_id; /* name of vertex array object */ 77 glw::GLuint m_quad_tessellation_po_id; /* name of program object that performs quad tessellation */ 78 glw::GLuint m_stencil_verification_po_id; /* name of program object for stencil setup */ 79 glw::GLuint m_triangles_tessellation_po_id; /* name of program object that performs triangle tessellation */ 81 glw::GLuint m_bo_id; /* name of a buffer object used to hold input vertex data */ 83 glw::GLuint m_fs_id; /* name of fragment shader object */ 84 glw::GLuint [all...] |
/external/mesa3d/src/mesa/tnl/ |
H A D | t_vertex.h | 67 GLuint attrib; /* _TNL_ATTRIB_ enum */ 69 GLuint offset; 76 const GLuint attrsize; 86 GLuint edst, GLuint eout, GLuint ein, 91 extern void _tnl_copy_pv( struct gl_context *ctx, GLuint edst, GLuint esrc ); 107 extern void *_tnl_get_vertex( struct gl_context *ctx, GLuint nr ); 109 extern GLuint _tnl_install_attr [all...] |
/external/swiftshader/src/OpenGL/libGLESv2/ |
H A D | ResourceManager.h | 59 GLuint createBuffer(); 60 GLuint createShader(GLenum type); 61 GLuint createProgram(); 62 GLuint createTexture(); 63 GLuint createRenderbuffer(); 64 GLuint createSampler(); 65 GLuint createFenceSync(GLenum condition, GLbitfield flags); 67 void deleteBuffer(GLuint buffer); 68 void deleteShader(GLuint shader); 69 void deleteProgram(GLuint progra [all...] |
/external/deqp/external/openglcts/modules/glesext/texture_buffer/ |
H A D | esextcTextureBufferMAXSizeValidation.hpp | 127 static const glw::GLuint m_n_vec_components; 130 glw::GLuint m_cs_id; 132 glw::GLuint m_po_id; 133 glw::GLuint m_ssbo_id; 134 glw::GLuint m_tbo_id; 135 glw::GLuint m_tbo_tex_id;
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H A D | esextcTextureBufferParamValueIntToFloatConversion.hpp | 119 glw::GLuint m_cs_id; 120 glw::GLuint m_po_id; 121 glw::GLuint m_ssbo_id; 122 glw::GLuint m_tbo_id; 123 glw::GLuint m_tbo_tex_id; 126 static glw::GLuint m_texture_buffer_size; 127 static glw::GLuint m_work_group_x_size; 128 static glw::GLuint m_work_group_y_size;
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/external/mesa3d/src/mesa/state_tracker/ |
H A D | st_mesa_to_tgsi.h | 53 GLuint numInputs, 54 const GLuint inputMapping[], 57 const GLuint interpMode[], 58 GLuint numOutputs, 59 const GLuint outputMapping[], 64 st_translate_texture_target(GLuint textarget, GLboolean shadow);
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/external/deqp/external/openglcts/modules/gl/ |
H A D | gl4cIndirectParametersTests.hpp | 44 GLuint count; 45 GLuint instanceCount; 46 GLuint first; 47 GLuint baseInstance; 52 GLuint count; 53 GLuint instanceCount; 54 GLuint firstIndex; 55 GLuint baseVertex; 56 GLuint baseInstance; 111 GLuint m_va [all...] |
/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES2/ |
H A D | PVRTShader.h | 35 GLuint* const pObject, 37 const char* const* aszDefineArray=0, GLuint uiDefArraySize=0); 53 GLuint* const pObject, 74 GLuint* const pObject, 77 const char* const* aszDefineArray=0, GLuint uiDefArraySize=0); 89 EPVRTError PVRTCreateProgram( GLuint* const pProgramObject, 90 const GLuint VertexShader, 91 const GLuint FragmentShader,
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