/external/deqp/modules/gles3/functional/ |
H A D | es3fShaderLoopTests.cpp | 139 enum LoopType enum in namespace:deqp::gles3::Functional 148 static const char* getLoopTypeName (LoopType loopType) 244 static ShaderLoopCase* createGenericLoopCase (Context& context, const char* caseName, const char* description, bool isVertexCase, LoopType loopType, LoopCountType loopCountType, Precision loopCountPrecision, DataType loopCountDataType) 442 static ShaderLoopCase* createSpecialLoopCase (Context& context, const char* caseName, const char* description, bool isVertexCase, LoopCase loopCase, LoopType loopType, LoopCountType loopCountType) 1158 const char* loopTypeName = getLoopTypeName((LoopType)loopType); 1188 group->addChild(createGenericLoopCase(m_context, name.c_str(), desc.c_str(), isVertexCase, (LoopType)loopType, (LoopCountType)loopCountType, (Precision)precision, loopDataType)); 1211 group->addChild(createSpecialLoopCase(m_context, name.c_str(), desc.c_str(), isVertexCase, (LoopCase)loopCase, (LoopType)loopType, (LoopCountType)loopCountType));
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/external/deqp/external/openglcts/modules/common/ |
H A D | glcShaderLoopTests.cpp | 105 enum LoopType enum in namespace:deqp 114 static const char* getLoopTypeName(LoopType loopType) 220 const char* description, bool isVertexCase, LoopType loopType, 426 LoopType loopType, LoopCountType loopCountType) 1144 const char* loopTypeName = getLoopTypeName((LoopType)loopType); 1179 m_context, m_glslVersion, name.c_str(), desc.c_str(), isVertexCase, (LoopType)loopType, 1205 isVertexCase, (LoopCase)loopCase, (LoopType)loopType,
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
H A D | vktShaderRenderLoopTests.cpp | 116 enum LoopType enum in namespace:vkt::sr::__anon4513 124 static const char* getLoopTypeName (LoopType loopType) 303 LoopType loopType, 527 LoopType loopType, 1297 const char* loopTypeName = getLoopTypeName((LoopType)loopType); 1329 de::MovePtr<ShaderLoopCase> testCase(createGenericLoopCase(m_testCtx, testName.c_str(), testDesc.c_str(), isVertexCase, (LoopType)loopType, (LoopCountType)loopCountType, (glu::Precision)precision, loopDataType)); 1353 de::MovePtr<ShaderLoopCase> testCase(createSpecialLoopCase(m_testCtx, name.c_str(), desc.c_str(), isVertexCase, (LoopCase)loopCase, (LoopType)loopType, (LoopCountType)loopCountType));
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/external/deqp/modules/gles2/functional/ |
H A D | es2fShaderLoopTests.cpp | 142 enum LoopType enum in namespace:deqp::gles2::Functional 151 static const char* getLoopTypeName (LoopType loopType) 276 static ShaderLoopCase* createGenericLoopCase (Context& context, const char* caseName, const char* description, bool isVertexCase, LoopType loopType, LoopCountType loopCountType, Precision loopCountPrecision, DataType loopCountDataType) 484 static ShaderLoopCase* createSpecialLoopCase (Context& context, const char* caseName, const char* description, bool isVertexCase, LoopCase loopCase, LoopType loopType, LoopCountType loopCountType) 1282 const char* loopTypeName = getLoopTypeName((LoopType)loopType); 1312 group->addChild(createGenericLoopCase(m_context, name.c_str(), desc.c_str(), isVertexCase, (LoopType)loopType, (LoopCountType)loopCountType, (Precision)precision, loopDataType)); 1335 group->addChild(createSpecialLoopCase(m_context, name.c_str(), desc.c_str(), isVertexCase, (LoopCase)loopCase, (LoopType)loopType, (LoopCountType)loopCountType));
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/external/deqp/modules/gles3/stress/ |
H A D | es3sLongRunningShaderTests.cpp | 55 enum LoopType enum in namespace:deqp::gles3::Stress::__anon5323 81 LoopType loopType;
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/external/deqp/modules/gles2/performance/ |
H A D | es2pShaderControlStatementTests.cpp | 403 enum LoopType enum in class:deqp::gles2::Performance::LoopCase 411 LoopCase (Context& context, const char* name, const char* description, LoopType type, DecisionType decisionType, bool isLoopBoundStable, bool isVertex); 420 LoopType m_type; 427 LoopCase::LoopCase (Context& context, const char* name, const char* description, LoopType type, DecisionType decisionType, bool isLoopBoundStable, bool isVertex) 911 LoopCase::LoopType type;
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H A D | es2pShaderCompilationCases.cpp | 321 enum LoopType 540 ShaderCompilerLoopCase (Context& context, const char* name, const char* description, int caseID, bool avoidCache, bool addWhitespaceAndComments, bool isVertexCase, LoopType type, int numLoopIterations, int nestingDepth); 550 LoopType m_type; 698 InvalidShaderCompilerLoopCase (Context& context, const char* name, const char* description, int caseID, InvalidityType invalidityType, bool , LoopType type, int numLoopIterations, int nestingDepth); 708 LoopType m_type; 1140 static string loopVertexTemplate (LoopType type, bool isVertexCase, int numLoopIterations, int nestingDepth) 1211 static string loopFragmentTemplate (LoopType type, bool isVertexCase, int numLoopIterations, int nestingDepth) 1266 static vector<ShaderCompilerCase::AttribSpec> loopShaderAttributes (const string& nameSpecialization, LoopType type, int numLoopIterations) 1292 static vector<ShaderCompilerCase::UniformSpec> loopShaderUniforms (const string& nameSpecialization, LoopType type, int numLoopIterations) 2272 ShaderCompilerLoopCase::ShaderCompilerLoopCase (Context& context, const char* name, const char* description, int caseID, bool avoidCache, bool addWhitespaceAndComments, bool isVertexCase, LoopType typ [all...] |
/external/deqp/modules/gles3/performance/ |
H A D | es3pShaderControlStatementTests.cpp | 407 enum LoopType enum in class:deqp::gles3::Performance::LoopCase 415 LoopCase (Context& context, const char* name, const char* description, LoopType type, DecisionType decisionType, bool isLoopBoundStable, bool isVertex); 424 LoopType m_type; 431 LoopCase::LoopCase (Context& context, const char* name, const char* description, LoopType type, DecisionType decisionType, bool isLoopBoundStable, bool isVertex) 923 LoopCase::LoopType type;
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H A D | es3pShaderCompilationCases.cpp | 321 enum LoopType 540 ShaderCompilerLoopCase (Context& context, const char* name, const char* description, int caseID, bool avoidCache, bool addWhitespaceAndComments, bool isVertexCase, LoopType type, int numLoopIterations, int nestingDepth); 550 LoopType m_type; 698 InvalidShaderCompilerLoopCase (Context& context, const char* name, const char* description, int caseID, InvalidityType invalidityType, bool , LoopType type, int numLoopIterations, int nestingDepth); 708 LoopType m_type; 1145 static string loopVertexTemplate (LoopType type, bool isVertexCase, int numLoopIterations, int nestingDepth) 1217 static string loopFragmentTemplate (LoopType type, bool isVertexCase, int numLoopIterations, int nestingDepth) 1274 static vector<ShaderCompilerCase::AttribSpec> loopShaderAttributes (const string& nameSpecialization, LoopType type, int numLoopIterations) 1300 static vector<ShaderCompilerCase::UniformSpec> loopShaderUniforms (const string& nameSpecialization, LoopType type, int numLoopIterations) 2292 ShaderCompilerLoopCase::ShaderCompilerLoopCase (Context& context, const char* name, const char* description, int caseID, bool avoidCache, bool addWhitespaceAndComments, bool isVertexCase, LoopType typ [all...] |