Searched refs:LoopType (Results 1 - 9 of 9) sorted by relevance

/external/deqp/modules/gles3/functional/
H A Des3fShaderLoopTests.cpp139 enum LoopType enum in namespace:deqp::gles3::Functional
148 static const char* getLoopTypeName (LoopType loopType)
244 static ShaderLoopCase* createGenericLoopCase (Context& context, const char* caseName, const char* description, bool isVertexCase, LoopType loopType, LoopCountType loopCountType, Precision loopCountPrecision, DataType loopCountDataType)
442 static ShaderLoopCase* createSpecialLoopCase (Context& context, const char* caseName, const char* description, bool isVertexCase, LoopCase loopCase, LoopType loopType, LoopCountType loopCountType)
1158 const char* loopTypeName = getLoopTypeName((LoopType)loopType);
1188 group->addChild(createGenericLoopCase(m_context, name.c_str(), desc.c_str(), isVertexCase, (LoopType)loopType, (LoopCountType)loopCountType, (Precision)precision, loopDataType));
1211 group->addChild(createSpecialLoopCase(m_context, name.c_str(), desc.c_str(), isVertexCase, (LoopCase)loopCase, (LoopType)loopType, (LoopCountType)loopCountType));
/external/deqp/external/openglcts/modules/common/
H A DglcShaderLoopTests.cpp105 enum LoopType enum in namespace:deqp
114 static const char* getLoopTypeName(LoopType loopType)
220 const char* description, bool isVertexCase, LoopType loopType,
426 LoopType loopType, LoopCountType loopCountType)
1144 const char* loopTypeName = getLoopTypeName((LoopType)loopType);
1179 m_context, m_glslVersion, name.c_str(), desc.c_str(), isVertexCase, (LoopType)loopType,
1205 isVertexCase, (LoopCase)loopCase, (LoopType)loopType,
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
H A DvktShaderRenderLoopTests.cpp116 enum LoopType enum in namespace:vkt::sr::__anon4513
124 static const char* getLoopTypeName (LoopType loopType)
303 LoopType loopType,
527 LoopType loopType,
1297 const char* loopTypeName = getLoopTypeName((LoopType)loopType);
1329 de::MovePtr<ShaderLoopCase> testCase(createGenericLoopCase(m_testCtx, testName.c_str(), testDesc.c_str(), isVertexCase, (LoopType)loopType, (LoopCountType)loopCountType, (glu::Precision)precision, loopDataType));
1353 de::MovePtr<ShaderLoopCase> testCase(createSpecialLoopCase(m_testCtx, name.c_str(), desc.c_str(), isVertexCase, (LoopCase)loopCase, (LoopType)loopType, (LoopCountType)loopCountType));
/external/deqp/modules/gles2/functional/
H A Des2fShaderLoopTests.cpp142 enum LoopType enum in namespace:deqp::gles2::Functional
151 static const char* getLoopTypeName (LoopType loopType)
276 static ShaderLoopCase* createGenericLoopCase (Context& context, const char* caseName, const char* description, bool isVertexCase, LoopType loopType, LoopCountType loopCountType, Precision loopCountPrecision, DataType loopCountDataType)
484 static ShaderLoopCase* createSpecialLoopCase (Context& context, const char* caseName, const char* description, bool isVertexCase, LoopCase loopCase, LoopType loopType, LoopCountType loopCountType)
1282 const char* loopTypeName = getLoopTypeName((LoopType)loopType);
1312 group->addChild(createGenericLoopCase(m_context, name.c_str(), desc.c_str(), isVertexCase, (LoopType)loopType, (LoopCountType)loopCountType, (Precision)precision, loopDataType));
1335 group->addChild(createSpecialLoopCase(m_context, name.c_str(), desc.c_str(), isVertexCase, (LoopCase)loopCase, (LoopType)loopType, (LoopCountType)loopCountType));
/external/deqp/modules/gles3/stress/
H A Des3sLongRunningShaderTests.cpp55 enum LoopType enum in namespace:deqp::gles3::Stress::__anon5323
81 LoopType loopType;
/external/deqp/modules/gles2/performance/
H A Des2pShaderControlStatementTests.cpp403 enum LoopType enum in class:deqp::gles2::Performance::LoopCase
411 LoopCase (Context& context, const char* name, const char* description, LoopType type, DecisionType decisionType, bool isLoopBoundStable, bool isVertex);
420 LoopType m_type;
427 LoopCase::LoopCase (Context& context, const char* name, const char* description, LoopType type, DecisionType decisionType, bool isLoopBoundStable, bool isVertex)
911 LoopCase::LoopType type;
H A Des2pShaderCompilationCases.cpp321 enum LoopType
540 ShaderCompilerLoopCase (Context& context, const char* name, const char* description, int caseID, bool avoidCache, bool addWhitespaceAndComments, bool isVertexCase, LoopType type, int numLoopIterations, int nestingDepth);
550 LoopType m_type;
698 InvalidShaderCompilerLoopCase (Context& context, const char* name, const char* description, int caseID, InvalidityType invalidityType, bool , LoopType type, int numLoopIterations, int nestingDepth);
708 LoopType m_type;
1140 static string loopVertexTemplate (LoopType type, bool isVertexCase, int numLoopIterations, int nestingDepth)
1211 static string loopFragmentTemplate (LoopType type, bool isVertexCase, int numLoopIterations, int nestingDepth)
1266 static vector<ShaderCompilerCase::AttribSpec> loopShaderAttributes (const string& nameSpecialization, LoopType type, int numLoopIterations)
1292 static vector<ShaderCompilerCase::UniformSpec> loopShaderUniforms (const string& nameSpecialization, LoopType type, int numLoopIterations)
2272 ShaderCompilerLoopCase::ShaderCompilerLoopCase (Context& context, const char* name, const char* description, int caseID, bool avoidCache, bool addWhitespaceAndComments, bool isVertexCase, LoopType typ
[all...]
/external/deqp/modules/gles3/performance/
H A Des3pShaderControlStatementTests.cpp407 enum LoopType enum in class:deqp::gles3::Performance::LoopCase
415 LoopCase (Context& context, const char* name, const char* description, LoopType type, DecisionType decisionType, bool isLoopBoundStable, bool isVertex);
424 LoopType m_type;
431 LoopCase::LoopCase (Context& context, const char* name, const char* description, LoopType type, DecisionType decisionType, bool isLoopBoundStable, bool isVertex)
923 LoopCase::LoopType type;
H A Des3pShaderCompilationCases.cpp321 enum LoopType
540 ShaderCompilerLoopCase (Context& context, const char* name, const char* description, int caseID, bool avoidCache, bool addWhitespaceAndComments, bool isVertexCase, LoopType type, int numLoopIterations, int nestingDepth);
550 LoopType m_type;
698 InvalidShaderCompilerLoopCase (Context& context, const char* name, const char* description, int caseID, InvalidityType invalidityType, bool , LoopType type, int numLoopIterations, int nestingDepth);
708 LoopType m_type;
1145 static string loopVertexTemplate (LoopType type, bool isVertexCase, int numLoopIterations, int nestingDepth)
1217 static string loopFragmentTemplate (LoopType type, bool isVertexCase, int numLoopIterations, int nestingDepth)
1274 static vector<ShaderCompilerCase::AttribSpec> loopShaderAttributes (const string& nameSpecialization, LoopType type, int numLoopIterations)
1300 static vector<ShaderCompilerCase::UniformSpec> loopShaderUniforms (const string& nameSpecialization, LoopType type, int numLoopIterations)
2292 ShaderCompilerLoopCase::ShaderCompilerLoopCase (Context& context, const char* name, const char* description, int caseID, bool avoidCache, bool addWhitespaceAndComments, bool isVertexCase, LoopType typ
[all...]

Completed in 467 milliseconds