Searched refs:MEDIUM_PRECISION (Results 1 - 9 of 9) sorted by relevance

/external/deqp/framework/randomshaders/
H A DrsgVariable.cpp59 str << Token::MEDIUM_PRECISION; member in class:rsg::Token
73 str << Token::MEDIUM_PRECISION; member in class:rsg::Token
82 case Shader::TYPE_FRAGMENT: str << Token::VARYING << Token::MEDIUM_PRECISION; break; member in class:rsg::Token
96 str << Token::OUT << Token::MEDIUM_PRECISION; member in class:rsg::Token
103 str << Token::VARYING << Token::MEDIUM_PRECISION; member in class:rsg::Token
H A DrsgShader.cpp97 str << Token::PRECISION << Token::MEDIUM_PRECISION << Token::FLOAT << Token::SEMICOLON << Token::NEWLINE;
H A DrsgToken.hpp111 MEDIUM_PRECISION, enumerator in enum:rsg::Token::Type
H A DrsgVariableType.cpp209 case PRECISION_MEDIUM: str << Token::MEDIUM_PRECISION; break; member in class:rsg::Token
/external/swiftshader/src/OpenGL/compiler/
H A Dglslang_tab.h57 MEDIUM_PRECISION = 260, enumerator in enum:yytokentype
H A Dglslang.l104 "mediump" { return(MEDIUM_PRECISION); }
H A Dglslang_tab.cpp144 MEDIUM_PRECISION = 260, enumerator in enum:yytokentype
744 "MEDIUM_PRECISION", "LOW_PRECISION", "PRECISION", "ATTRIBUTE",
H A Dglslang.y160 %token <lex> INVARIANT HIGH_PRECISION MEDIUM_PRECISION LOW_PRECISION PRECISION
1021 | MEDIUM_PRECISION {
H A Dglslang_lex.cpp1662 { return(MEDIUM_PRECISION); }

Completed in 160 milliseconds