Searched refs:MODE_DEPTH (Results 1 - 15 of 15) sorted by relevance

/external/deqp/framework/referencerenderer/
H A DrrMultisamplePixelBufferAccess.cpp146 const tcu::ConstPixelBufferAccess effectiveSrc = tcu::getEffectiveDepthStencilAccess(src.raw(), tcu::Sampler::MODE_DEPTH);
147 const tcu::PixelBufferAccess effectiveDst = tcu::getEffectiveDepthStencilAccess(dst, tcu::Sampler::MODE_DEPTH);
H A DrrRenderer.cpp1650 , m_depthBuffer (MultisamplePixelBufferAccess::fromMultisampleAccess(tcu::getEffectiveDepthStencilAccess(depthMultisampleBuffer.raw(), tcu::Sampler::MODE_DEPTH)))
/external/deqp/modules/gles31/functional/
H A Des31fTextureBorderClampTests.cpp111 DE_ASSERT(mode == tcu::Sampler::MODE_DEPTH);
114 else if (fmt.order == tcu::TextureFormat::DS && mode == tcu::Sampler::MODE_DEPTH)
288 if (isDepthFormat(texFormat, tcu::Sampler::MODE_DEPTH) || isStencilFormat(texFormat, tcu::Sampler::MODE_STENCIL))
294 if (isDepthFormat(texFormat, tcu::Sampler::MODE_DEPTH))
297 const tcu::PixelBufferAccess depthAccess = tcu::getEffectiveDepthStencilAccess(texture->getRefTexture().getLevel(0), tcu::Sampler::MODE_DEPTH);
748 if (m_sampleMode == tcu::Sampler::MODE_DEPTH)
777 if (m_sampleMode == tcu::Sampler::MODE_DEPTH)
1796 tcu::Sampler::MODE_DEPTH,
2365 { "depth_component16", GL_DEPTH_COMPONENT16, tcu::Sampler::MODE_DEPTH },
2366 { "depth_component24", GL_DEPTH_COMPONENT24, tcu::Sampler::MODE_DEPTH },
[all...]
/external/deqp/framework/common/
H A DtcuTestLog.cpp70 m_access = tcu::getEffectiveDepthStencilAccess(m_access, tcu::Sampler::MODE_DEPTH);
81 const ConstPixelBufferAccess depthAccess = tcu::getEffectiveDepthStencilAccess(m_access, tcu::Sampler::MODE_DEPTH);
111 m_access = tcu::getEffectiveDepthStencilAccess(access, tcu::Sampler::MODE_DEPTH);
129 const ConstPixelBufferAccess depthAccess = tcu::getEffectiveDepthStencilAccess(m_access, tcu::Sampler::MODE_DEPTH);
H A DtcuTextureUtil.cpp785 clear(getEffectiveDepthStencilAccess(access, Sampler::MODE_DEPTH), tcu::Vec4(depth, 0.0f, 0.0f, 0.0f));
864 fillWithComponentGradients(getEffectiveDepthStencilAccess(access, tcu::Sampler::MODE_DEPTH), minVal, maxVal);
941 fillWithGrid(getEffectiveDepthStencilAccess(access, tcu::Sampler::MODE_DEPTH), cellSize, colorA, colorB);
1289 (mode == Sampler::MODE_DEPTH && baseAccess.getFormat().order == TextureFormat::D) ||
1297 if (mode == Sampler::MODE_DEPTH)
1323 if (mode == Sampler::MODE_DEPTH)
1349 if (mode == Sampler::MODE_DEPTH)
1375 if (mode == Sampler::MODE_DEPTH)
H A DtcuTexture.hpp225 MODE_DEPTH = 0, enumerator in enum:tcu::Sampler::DepthStencilMode
272 DepthStencilMode depthStencilMode_ = MODE_DEPTH)
300 , depthStencilMode (MODE_DEPTH)
261 Sampler(WrapMode wrapS_, WrapMode wrapT_, WrapMode wrapR_, FilterMode minFilter_, FilterMode magFilter_, float lodThreshold_ = 0.0f, bool normalizedCoords_ = true, CompareMode compare_ = COMPAREMODE_NONE, int compareChannel_ = 0, const Vec4& borderColor_ = Vec4(0.0f, 0.0f, 0.0f, 0.0f), bool seamlessCubeMap_ = false, DepthStencilMode depthStencilMode_ = MODE_DEPTH) argument
/external/deqp/framework/opengl/
H A DgluFboRenderContext.cpp42 const tcu::TextureFormat depthOnlyFormat = tcu::getEffectiveDepthStencilTextureFormat(format, tcu::Sampler::MODE_DEPTH);
/external/deqp/external/vulkancts/modules/vulkan/fragment_ops/
H A DvktFragmentOperationsEarlyFragmentTests.cpp560 MODE_DEPTH, enumerator in enum:vkt::FragmentOperations::__anon4328::EarlyFragmentTestInstance::TestMode
571 , m_testMode (flags & FLAG_TEST_DEPTH ? MODE_DEPTH :
689 (m_testMode == MODE_DEPTH), (m_testMode == MODE_STENCIL)));
/external/deqp/external/vulkancts/modules/vulkan/api/
H A DvktApiCopiesAndBlittingTests.cpp583 tcu::copy(depthTexture.getAccess(), tcu::getEffectiveDepthStencilAccess(src, tcu::Sampler::MODE_DEPTH));
814 tcu::copy(tcu::getEffectiveDepthStencilAccess(resultLevel->getAccess(), tcu::Sampler::MODE_DEPTH), depthTexture.getAccess());
1044 const tcu::Sampler::DepthStencilMode mode = tcu::Sampler::MODE_DEPTH;
1145 const tcu::ConstPixelBufferAccess srcSubRegion = getEffectiveDepthStencilAccess(tcu::getSubregion(src, srcOffset.x, srcOffset.y, srcOffset.z, extent.width, extent.height, extent.depth), tcu::Sampler::MODE_DEPTH);
1146 const tcu::PixelBufferAccess dstSubRegion = getEffectiveDepthStencilAccess(tcu::getSubregion(dst, dstOffset.x, dstOffset.y, dstOffset.z, extent.width, extent.height, extent.depth), tcu::Sampler::MODE_DEPTH);
2314 const tcu::Sampler::DepthStencilMode mode = tcu::Sampler::MODE_DEPTH;
2350 const tcu::Sampler::DepthStencilMode mode = tcu::Sampler::MODE_DEPTH;
2543 const tcu::ConstPixelBufferAccess srcSubRegion = getEffectiveDepthStencilAccess(tcu::getSubregion(src, srcOffset.x, srcOffset.y, srcExtent.x, srcExtent.y), tcu::Sampler::MODE_DEPTH);
2544 const tcu::PixelBufferAccess dstSubRegion = getEffectiveDepthStencilAccess(tcu::getSubregion(dst, dstOffset.x, dstOffset.y, dstExtent.x, dstExtent.y), tcu::Sampler::MODE_DEPTH);
2549 const tcu::ConstPixelBufferAccess depthSrc = getEffectiveDepthStencilAccess(src, tcu::Sampler::MODE_DEPTH);
[all...]
H A DvktApiImageClearingTests.cpp262 const TextureFormat format = getEffectiveDepthStencilTextureFormat(access.getFormat(), Sampler::MODE_DEPTH);
/external/deqp/modules/internal/
H A DditTextureFormatTests.cpp1532 const ConstPixelBufferAccess inputDepthAccess = getEffectiveDepthStencilAccess(inputAccess, tcu::Sampler::MODE_DEPTH);
1533 const PixelBufferAccess tmpDepthAccess = getEffectiveDepthStencilAccess(tmpAccess, tcu::Sampler::MODE_DEPTH);
1608 const ConstPixelBufferAccess inputDepthAccess = getEffectiveDepthStencilAccess(inputAccess, tcu::Sampler::MODE_DEPTH);
1610 const PixelBufferAccess tmpDepthAccess = getEffectiveDepthStencilAccess(tmpAccess, tcu::Sampler::MODE_DEPTH);
/external/deqp/external/vulkancts/modules/vulkan/texture/
H A DvktTextureShadowTests.cpp124 const tcu::IVec4 formatBitDepth = tcu::getTextureFormatBitDepth(tcu::getEffectiveDepthStencilTextureFormat(texFormat, Sampler::MODE_DEPTH));
/external/deqp/framework/opengl/simplereference/
H A DsglrReferenceContext.cpp3026 return rr::MultisamplePixelBufferAccess::fromMultisampleAccess(tcu::getEffectiveDepthStencilAccess(combinedDSaccess.raw(), tcu::Sampler::MODE_DEPTH));
4408 const tcu::Sampler::DepthStencilMode depthStencilMode = tcu::Sampler::MODE_DEPTH; // \todo[jarkko] support sampler state
/external/deqp/external/vulkancts/modules/vulkan/renderpass/
H A DvktRenderPassTests.cpp3321 const PixelBufferAccess depthAccess (tcu::getEffectiveDepthStencilAccess(referenceImage.getAccess(), tcu::Sampler::MODE_DEPTH));
/external/deqp/modules/gles3/functional/
H A Des3fTextureSpecificationTests.cpp134 return tcu::getTextureFormatBitDepth(tcu::getEffectiveDepthStencilTextureFormat(textureFormat, tcu::Sampler::MODE_DEPTH));

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