Searched refs:PVRTEX3_PREMULTIPLIED (Results 1 - 2 of 2) sorted by relevance

/external/swiftshader/third_party/PowerVR_SDK/Tools/
H A DPVRTTexture.h27 const PVRTuint32 PVRTEX3_PREMULTIPLIED = (1<<1); // Texture has been premultiplied by alpha value. variable
H A DPVRTTexture.cpp429 NewHeader.u32Flags=isPreMult?PVRTEX3_PREMULTIPLIED:0;

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