Searched refs:Perspective (Results 1 - 3 of 3) sorted by relevance
/external/ImageMagick/www/api/ |
H A D | distort.php | 120 <dd> Affine, Perspective, and Bilinear, do least squares fitting of the distrotion when more than the minimum number of control point pairs are provided. </dd> 122 <dd> Perspective, and Bilinear, fall back to a Affine distortion when less than 4 control point pairs are provided. While Affine distortions let you use any number of control point pairs, that is Zero pairs is a No-Op (viewport only) distortion, one pair is a translation and two pairs of control points do a scale-rotate-translate, without any shearing. </dd>
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H A D | magick-image.php | 1610 <dd> Affine, Perspective, and Bilinear, do least squares fitting of the distortion when more than the minimum number of control point pairs are provided. </dd> 1612 <dd> Perspective, and Bilinear, falls back to a Affine distortion when less that 4 control point pairs are provided. While Affine distortions let you use any number of control point pairs, that is Zero pairs is a no-Op (viewport only) distrotion, one pair is a translation and two pairs of control points do a scale-rotate-translate, without any shearing. </dd> 6990 <dd> Affine, Perspective, and Bilinear, will do least squares fitting of the distrotion when more than the minimum number of control point pairs are provided. </dd> 6992 <dd> Perspective, and Bilinear, will fall back to a Affine sparseion when less than 4 control point pairs are provided. While Affine sparseions will let you use any number of control point pairs, that is Zero pairs is a No-Op (viewport only) distrotion, one pair is a translation and two pairs of control points will do a scale-rotate-translate, without any shearing. </dd>
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/external/swiftshader/third_party/PowerVR_SDK/Tools/ |
H A D | PVRTVector.h | 1934 @return Perspective matrix 1938 { return Perspective(width, height, nearPlane, farPlane, cs, true, bRotate); } 1949 @return Perspective matrix 1952 { return Perspective(width, height, nearPlane, farPlane, cs, false, bRotate); } 1962 @return Perspective matrix 1975 @return Perspective matrix 1989 @return Perspective matrix 2002 @return Perspective matrix 2015 @return Perspective matrix 2027 @return Perspective matri 2074 static PVRTMat4 Perspective( function in struct:PVRTMat4 [all...] |
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