Searched refs:SHADER_INPUT_CONSTANT_BIT (Results 1 - 1 of 1) sorted by relevance

/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
H A DvktShaderRenderBuiltinVarTests.cpp2314 SHADER_INPUT_CONSTANT_BIT = 0x04 enumerator in enum:vkt::sr::__anon4501::ShaderInputTypeBits
2332 if (type & SHADER_INPUT_CONSTANT_BIT)
2384 if (m_shaderInputTypes & SHADER_INPUT_CONSTANT_BIT)
2409 if (m_shaderInputTypes & SHADER_INPUT_CONSTANT_BIT)
2455 if (m_shaderInputTypes & SHADER_INPUT_CONSTANT_BIT)
2531 m_shaderInputTypes & SHADER_INPUT_CONSTANT_BIT ? "layout(push_constant) uniform PCBlock {\n"
2546 m_shaderInputTypes & SHADER_INPUT_CONSTANT_BIT ? "o_color += pc.color;\n"
2669 for (deUint16 shaderType = 0; shaderType <= (SHADER_INPUT_BUILTIN_BIT | SHADER_INPUT_VARYING_BIT | SHADER_INPUT_CONSTANT_BIT); ++shaderType)

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