Searched refs:SetVertexShaderConstantI (Results 1 - 6 of 6) sorted by relevance

/external/swiftshader/src/D3D9/
H A DDirect3DDevice9Ex.hpp153 long __stdcall SetVertexShaderConstantI(unsigned int startRegister, const int *constantData, unsigned int count) override;
H A DDirect3DDevice9Ex.cpp852 long Direct3DDevice9Ex::SetVertexShaderConstantI(unsigned int startRegister, const int *constantData, unsigned int count) function in class:D3D9::Direct3DDevice9Ex
856 return Direct3DDevice9::SetVertexShaderConstantI(startRegister, constantData, count);
H A DDirect3DDevice9.hpp173 long __stdcall SetVertexShaderConstantI(unsigned int startRegister, const int *constantData, unsigned int count) override;
H A DDirect3DStateBlock9.cpp290 device->SetVertexShaderConstantI(i, vertexShaderConstantI[i], 1);
H A DDirect3DDevice9.cpp170 SetVertexShaderConstantI(i, zero, 1);
5271 long Direct3DDevice9::SetVertexShaderConstantI(unsigned int startRegister, const int *constantData, unsigned int count)
/external/mesa3d/include/D3D9/
H A Dd3d9.h254 virtual HRESULT WINAPI SetVertexShaderConstantI(UINT StartRegister, const int *pConstantData, UINT Vector4iCount) = 0;
842 HRESULT (WINAPI *SetVertexShaderConstantI)(IDirect3DDevice9 *This, UINT StartRegister, const int *pConstantData, UINT Vector4iCount); member in struct:IDirect3DDevice9Vtbl
969 #define IDirect3DDevice9_SetVertexShaderConstantI(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstantI(p,a,b,c)
1093 HRESULT (WINAPI *SetVertexShaderConstantI)(IDirect3DDevice9Ex *This, UINT StartRegister, const int *pConstantData, UINT Vector4iCount); member in struct:IDirect3DDevice9ExVtbl
1236 #define IDirect3DDevice9Ex_SetVertexShaderConstantI(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstantI(p,a,b,c)

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