Searched refs:SetVertexShaderConstantI (Results 1 - 6 of 6) sorted by relevance
/external/swiftshader/src/D3D9/ |
H A D | Direct3DDevice9Ex.hpp | 153 long __stdcall SetVertexShaderConstantI(unsigned int startRegister, const int *constantData, unsigned int count) override;
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H A D | Direct3DDevice9Ex.cpp | 852 long Direct3DDevice9Ex::SetVertexShaderConstantI(unsigned int startRegister, const int *constantData, unsigned int count) function in class:D3D9::Direct3DDevice9Ex 856 return Direct3DDevice9::SetVertexShaderConstantI(startRegister, constantData, count);
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H A D | Direct3DDevice9.hpp | 173 long __stdcall SetVertexShaderConstantI(unsigned int startRegister, const int *constantData, unsigned int count) override;
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H A D | Direct3DStateBlock9.cpp | 290 device->SetVertexShaderConstantI(i, vertexShaderConstantI[i], 1);
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H A D | Direct3DDevice9.cpp | 170 SetVertexShaderConstantI(i, zero, 1); 5271 long Direct3DDevice9::SetVertexShaderConstantI(unsigned int startRegister, const int *constantData, unsigned int count)
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/external/mesa3d/include/D3D9/ |
H A D | d3d9.h | 254 virtual HRESULT WINAPI SetVertexShaderConstantI(UINT StartRegister, const int *pConstantData, UINT Vector4iCount) = 0; 842 HRESULT (WINAPI *SetVertexShaderConstantI)(IDirect3DDevice9 *This, UINT StartRegister, const int *pConstantData, UINT Vector4iCount); member in struct:IDirect3DDevice9Vtbl 969 #define IDirect3DDevice9_SetVertexShaderConstantI(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstantI(p,a,b,c) 1093 HRESULT (WINAPI *SetVertexShaderConstantI)(IDirect3DDevice9Ex *This, UINT StartRegister, const int *pConstantData, UINT Vector4iCount); member in struct:IDirect3DDevice9ExVtbl 1236 #define IDirect3DDevice9Ex_SetVertexShaderConstantI(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstantI(p,a,b,c)
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