/external/deqp/external/openglcts/modules/glesext/geometry_shader/ |
H A D | esextcGeometryShaderLayeredFramebuffer.cpp | 118 #define TEXTURE_HEIGHT (4) macro 173 unsigned char buffer[TEXTURE_WIDTH * TEXTURE_HEIGHT * N_TEXTURE_COMPONENTS]; 174 unsigned char buffer_slice1[TEXTURE_WIDTH * TEXTURE_HEIGHT * N_TEXTURE_COMPONENTS]; 175 unsigned char buffer_slice2[TEXTURE_WIDTH * TEXTURE_HEIGHT * N_TEXTURE_COMPONENTS]; 176 unsigned char buffer_slice3[TEXTURE_WIDTH * TEXTURE_HEIGHT * N_TEXTURE_COMPONENTS]; 177 unsigned char buffer_slice4[TEXTURE_WIDTH * TEXTURE_HEIGHT * N_TEXTURE_COMPONENTS]; 178 unsigned char ref_buffer_slice1[TEXTURE_WIDTH * TEXTURE_HEIGHT * N_TEXTURE_COMPONENTS]; 179 unsigned char ref_buffer_slice2[TEXTURE_WIDTH * TEXTURE_HEIGHT * N_TEXTURE_COMPONENTS]; 180 unsigned char ref_buffer_slice3[TEXTURE_WIDTH * TEXTURE_HEIGHT * N_TEXTURE_COMPONENTS]; 181 unsigned char ref_buffer_slice4[TEXTURE_WIDTH * TEXTURE_HEIGHT * N_TEXTURE_COMPONENT 372 #undef TEXTURE_HEIGHT macro 409 #define TEXTURE_HEIGHT macro 776 #undef TEXTURE_HEIGHT macro 918 #define TEXTURE_HEIGHT macro 1099 #undef TEXTURE_HEIGHT macro 1188 #define TEXTURE_HEIGHT macro 1428 #undef TEXTURE_HEIGHT macro [all...] |
H A D | esextcGeometryShaderBlitting.cpp | 37 #define TEXTURE_HEIGHT (4) macro 97 gl.texImage3D(GL_TEXTURE_3D, 0 /* level */, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT, TEXTURE_DEPTH, 0 /* border */, 103 gl.texImage3D(GL_TEXTURE_3D, 0 /* level */, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT, TEXTURE_DEPTH, 0 /* border */, 107 unsigned char layer_source1[TEXTURE_WIDTH * TEXTURE_HEIGHT * TEXTURE_TEXEL_COMPONENTS]; 108 unsigned char layer_source2[TEXTURE_WIDTH * TEXTURE_HEIGHT * TEXTURE_TEXEL_COMPONENTS]; 109 unsigned char layer_source3[TEXTURE_WIDTH * TEXTURE_HEIGHT * TEXTURE_TEXEL_COMPONENTS]; 110 unsigned char layer_source4[TEXTURE_WIDTH * TEXTURE_HEIGHT * TEXTURE_TEXEL_COMPONENTS]; 111 unsigned char layer_target[TEXTURE_WIDTH * TEXTURE_HEIGHT * TEXTURE_TEXEL_COMPONENTS]; 112 unsigned char result_data[TEXTURE_WIDTH * TEXTURE_HEIGHT * TEXTURE_TEXEL_COMPONENTS]; 120 for (unsigned int n = 0; n < TEXTURE_WIDTH * TEXTURE_HEIGHT; [all...] |
H A D | esextcGeometryShaderLayeredRendering.cpp | 173 #define TEXTURE_HEIGHT (32) macro 387 gl.texStorage2D(GL_TEXTURE_CUBE_MAP, 1 /* mip-map only */, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT); 390 gl.texStorage3D(GL_TEXTURE_2D_ARRAY, 1 /* mip-map only */, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT, TEXTURE_DEPTH); 393 gl.texStorage3D(GL_TEXTURE_3D, 1 /* mip-map only */, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT, TEXTURE_DEPTH); 398 TEXTURE_HEIGHT, TEXTURE_DEPTH, GL_FALSE /* fixed sample locations */); 439 unsigned char buffer[TEXTURE_WIDTH * TEXTURE_HEIGHT * TEXTURE_N_COMPONENTS] = { 0 }; 562 gl.texStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT); 572 gl.blitFramebuffer(0, 0, TEXTURE_WIDTH, TEXTURE_HEIGHT, 0, 0, TEXTURE_WIDTH, TEXTURE_HEIGHT, 579 gl.readPixels(0 /* x */, 0 /* y */, TEXTURE_WIDTH, TEXTURE_HEIGHT, GL_RGB [all...] |
H A D | esextcGeometryShaderNonarrayInput.cpp | 151 #define TEXTURE_HEIGHT (4) macro 366 gl.texStorage2D(GL_TEXTURE_2D, 1 /* levels */, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT); 371 gl.viewport(0 /* x */, 0 /* y */, TEXTURE_WIDTH, TEXTURE_HEIGHT); 384 unsigned char result[TEXTURE_WIDTH * TEXTURE_HEIGHT * 4 /*components */]; 396 gl.readPixels(0 /* x */, 0 /* y */, TEXTURE_WIDTH, TEXTURE_HEIGHT, GL_RGBA, GL_UNSIGNED_BYTE, result); 401 for (n = 0; n < TEXTURE_WIDTH * TEXTURE_HEIGHT; ++n)
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H A D | esextcGeometryShaderOutput.cpp | 192 #define TEXTURE_HEIGHT (16) macro 358 setupFramebufferWithTextureAsAttachment(m_fbo_id, m_color_tex_id, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT)) 385 unsigned char result_image[TEXTURE_HEIGHT * TEXTURE_WIDTH * TEXTURE_PIXEL_SIZE]; 403 gl.readPixels(0 /* x */, 0 /* y */, TEXTURE_WIDTH, TEXTURE_HEIGHT, GL_RGBA, GL_UNSIGNED_BYTE, result_image); 408 if (true == verifyResult(result_image, TEXTURE_WIDTH, TEXTURE_HEIGHT, TEXTURE_PIXEL_SIZE))
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/external/deqp/modules/gles2/performance/ |
H A D | es2pShaderCompilationCases.cpp | 79 static const int TEXTURE_HEIGHT = 64; member in namespace:deqp::gles2::Performance 2174 m_texture = new glu::Texture2D(m_context.getRenderContext(), GL_RGB, GL_UNSIGNED_BYTE, TEXTURE_WIDTH, TEXTURE_HEIGHT); 2238 glu::Texture2D* tex = new glu::Texture2D(m_context.getRenderContext(), GL_RGB, GL_UNSIGNED_BYTE, TEXTURE_WIDTH, TEXTURE_HEIGHT);
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/external/deqp/modules/gles3/performance/ |
H A D | es3pShaderCompilationCases.cpp | 79 static const int TEXTURE_HEIGHT = 64; member in namespace:deqp::gles3::Performance 2194 m_texture = new glu::Texture2D(m_context.getRenderContext(), GL_RGB, GL_UNSIGNED_BYTE, TEXTURE_WIDTH, TEXTURE_HEIGHT); 2258 glu::Texture2D* tex = new glu::Texture2D(m_context.getRenderContext(), GL_RGB, GL_UNSIGNED_BYTE, TEXTURE_WIDTH, TEXTURE_HEIGHT);
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