Searched refs:TEXTURE_HEIGHT (Results 1 - 7 of 7) sorted by relevance

/external/deqp/external/openglcts/modules/glesext/geometry_shader/
H A DesextcGeometryShaderLayeredFramebuffer.cpp118 #define TEXTURE_HEIGHT (4) macro
173 unsigned char buffer[TEXTURE_WIDTH * TEXTURE_HEIGHT * N_TEXTURE_COMPONENTS];
174 unsigned char buffer_slice1[TEXTURE_WIDTH * TEXTURE_HEIGHT * N_TEXTURE_COMPONENTS];
175 unsigned char buffer_slice2[TEXTURE_WIDTH * TEXTURE_HEIGHT * N_TEXTURE_COMPONENTS];
176 unsigned char buffer_slice3[TEXTURE_WIDTH * TEXTURE_HEIGHT * N_TEXTURE_COMPONENTS];
177 unsigned char buffer_slice4[TEXTURE_WIDTH * TEXTURE_HEIGHT * N_TEXTURE_COMPONENTS];
178 unsigned char ref_buffer_slice1[TEXTURE_WIDTH * TEXTURE_HEIGHT * N_TEXTURE_COMPONENTS];
179 unsigned char ref_buffer_slice2[TEXTURE_WIDTH * TEXTURE_HEIGHT * N_TEXTURE_COMPONENTS];
180 unsigned char ref_buffer_slice3[TEXTURE_WIDTH * TEXTURE_HEIGHT * N_TEXTURE_COMPONENTS];
181 unsigned char ref_buffer_slice4[TEXTURE_WIDTH * TEXTURE_HEIGHT * N_TEXTURE_COMPONENT
372 #undef TEXTURE_HEIGHT macro
409 #define TEXTURE_HEIGHT macro
776 #undef TEXTURE_HEIGHT macro
918 #define TEXTURE_HEIGHT macro
1099 #undef TEXTURE_HEIGHT macro
1188 #define TEXTURE_HEIGHT macro
1428 #undef TEXTURE_HEIGHT macro
[all...]
H A DesextcGeometryShaderBlitting.cpp37 #define TEXTURE_HEIGHT (4) macro
97 gl.texImage3D(GL_TEXTURE_3D, 0 /* level */, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT, TEXTURE_DEPTH, 0 /* border */,
103 gl.texImage3D(GL_TEXTURE_3D, 0 /* level */, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT, TEXTURE_DEPTH, 0 /* border */,
107 unsigned char layer_source1[TEXTURE_WIDTH * TEXTURE_HEIGHT * TEXTURE_TEXEL_COMPONENTS];
108 unsigned char layer_source2[TEXTURE_WIDTH * TEXTURE_HEIGHT * TEXTURE_TEXEL_COMPONENTS];
109 unsigned char layer_source3[TEXTURE_WIDTH * TEXTURE_HEIGHT * TEXTURE_TEXEL_COMPONENTS];
110 unsigned char layer_source4[TEXTURE_WIDTH * TEXTURE_HEIGHT * TEXTURE_TEXEL_COMPONENTS];
111 unsigned char layer_target[TEXTURE_WIDTH * TEXTURE_HEIGHT * TEXTURE_TEXEL_COMPONENTS];
112 unsigned char result_data[TEXTURE_WIDTH * TEXTURE_HEIGHT * TEXTURE_TEXEL_COMPONENTS];
120 for (unsigned int n = 0; n < TEXTURE_WIDTH * TEXTURE_HEIGHT;
[all...]
H A DesextcGeometryShaderLayeredRendering.cpp173 #define TEXTURE_HEIGHT (32) macro
387 gl.texStorage2D(GL_TEXTURE_CUBE_MAP, 1 /* mip-map only */, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT);
390 gl.texStorage3D(GL_TEXTURE_2D_ARRAY, 1 /* mip-map only */, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT, TEXTURE_DEPTH);
393 gl.texStorage3D(GL_TEXTURE_3D, 1 /* mip-map only */, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT, TEXTURE_DEPTH);
398 TEXTURE_HEIGHT, TEXTURE_DEPTH, GL_FALSE /* fixed sample locations */);
439 unsigned char buffer[TEXTURE_WIDTH * TEXTURE_HEIGHT * TEXTURE_N_COMPONENTS] = { 0 };
562 gl.texStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT);
572 gl.blitFramebuffer(0, 0, TEXTURE_WIDTH, TEXTURE_HEIGHT, 0, 0, TEXTURE_WIDTH, TEXTURE_HEIGHT,
579 gl.readPixels(0 /* x */, 0 /* y */, TEXTURE_WIDTH, TEXTURE_HEIGHT, GL_RGB
[all...]
H A DesextcGeometryShaderNonarrayInput.cpp151 #define TEXTURE_HEIGHT (4) macro
366 gl.texStorage2D(GL_TEXTURE_2D, 1 /* levels */, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT);
371 gl.viewport(0 /* x */, 0 /* y */, TEXTURE_WIDTH, TEXTURE_HEIGHT);
384 unsigned char result[TEXTURE_WIDTH * TEXTURE_HEIGHT * 4 /*components */];
396 gl.readPixels(0 /* x */, 0 /* y */, TEXTURE_WIDTH, TEXTURE_HEIGHT, GL_RGBA, GL_UNSIGNED_BYTE, result);
401 for (n = 0; n < TEXTURE_WIDTH * TEXTURE_HEIGHT; ++n)
H A DesextcGeometryShaderOutput.cpp192 #define TEXTURE_HEIGHT (16) macro
358 setupFramebufferWithTextureAsAttachment(m_fbo_id, m_color_tex_id, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT))
385 unsigned char result_image[TEXTURE_HEIGHT * TEXTURE_WIDTH * TEXTURE_PIXEL_SIZE];
403 gl.readPixels(0 /* x */, 0 /* y */, TEXTURE_WIDTH, TEXTURE_HEIGHT, GL_RGBA, GL_UNSIGNED_BYTE, result_image);
408 if (true == verifyResult(result_image, TEXTURE_WIDTH, TEXTURE_HEIGHT, TEXTURE_PIXEL_SIZE))
/external/deqp/modules/gles2/performance/
H A Des2pShaderCompilationCases.cpp79 static const int TEXTURE_HEIGHT = 64; member in namespace:deqp::gles2::Performance
2174 m_texture = new glu::Texture2D(m_context.getRenderContext(), GL_RGB, GL_UNSIGNED_BYTE, TEXTURE_WIDTH, TEXTURE_HEIGHT);
2238 glu::Texture2D* tex = new glu::Texture2D(m_context.getRenderContext(), GL_RGB, GL_UNSIGNED_BYTE, TEXTURE_WIDTH, TEXTURE_HEIGHT);
/external/deqp/modules/gles3/performance/
H A Des3pShaderCompilationCases.cpp79 static const int TEXTURE_HEIGHT = 64; member in namespace:deqp::gles3::Performance
2194 m_texture = new glu::Texture2D(m_context.getRenderContext(), GL_RGB, GL_UNSIGNED_BYTE, TEXTURE_WIDTH, TEXTURE_HEIGHT);
2258 glu::Texture2D* tex = new glu::Texture2D(m_context.getRenderContext(), GL_RGB, GL_UNSIGNED_BYTE, TEXTURE_WIDTH, TEXTURE_HEIGHT);

Completed in 483 milliseconds