/external/deqp/framework/opengl/ |
H A D | gluTexture.hpp | 221 class Texture3D class in namespace:glu 224 Texture3D (const RenderContext& context, deUint32 format, deUint32 dataType, int width, int height, int depth); 225 Texture3D (const RenderContext& context, deUint32 internalFormat, int width, int height, int depth); 226 Texture3D (const RenderContext& context, const ContextInfo& contextInfo, int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams = tcu::TexDecompressionParams()); 227 ~Texture3D (void); 231 tcu::Texture3D& getRefTexture (void) { return m_refTexture; } 232 const tcu::Texture3D& getRefTexture (void) const { return m_refTexture; } 236 Texture3D (const Texture3D& other); // Not allowed! 237 Texture3D [all...] |
H A D | gluTexture.cpp | 643 // Texture3D 645 Texture3D::Texture3D (const RenderContext& context, deUint32 format, deUint32 dataType, int width, int height, int depth) function in class:glu::Texture3D 658 Texture3D::Texture3D (const RenderContext& context, deUint32 sizedFormat, int width, int height, int depth) function in class:glu::Texture3D 671 Texture3D::Texture3D (const RenderContext& context, function in class:glu::Texture3D 701 Texture3D::~Texture3D (void) 707 void Texture3D [all...] |
/external/deqp/external/openglcts/modules/common/ |
H A D | glcShaderRenderCase.hpp | 46 class Texture3D; 107 TextureBinding(const glu::Texture3D* tex3D, const tcu::Sampler& sampler); 114 void setTexture(const glu::Texture3D* tex3D); 139 const glu::Texture3D* get3D(void) const 152 const glu::Texture3D* tex3D; 174 const tcu::Texture3D* tex3D;
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/external/deqp/modules/glshared/ |
H A D | glsShaderRenderCase.hpp | 45 class Texture3D; 91 TextureBinding (const glu::Texture3D* tex3D, const tcu::Sampler& sampler); 98 void setTexture (const glu::Texture3D* tex3D); 105 const glu::Texture3D* get3D (void) const { DE_ASSERT(getType() == TYPE_3D); return m_binding.tex3D; } 115 const glu::Texture3D* tex3D; 137 const tcu::Texture3D* tex3D;
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H A D | glsFboUtil.hpp | 247 struct Texture3D : public TextureLayered struct in namespace:deqp::gls::FboUtil::config
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H A D | glsFboUtil.cpp | 320 if (dynamic_cast<const Texture3D*>(&img) != DE_NULL) 382 else if (const Texture3D* t3d = dynamic_cast<const Texture3D*>(&cfg))
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/external/swiftshader/src/OpenGL/libGLESv2/ |
H A D | Texture.cpp | 16 // Texture2D, TextureCubeMap, Texture3D and Texture2DArray. Implements GL texture objects 1404 Texture3D::Texture3D(GLuint name) : Texture(name) 1417 Texture3D::~Texture3D() 1440 void Texture3D::addProxyRef(const Renderbuffer *proxy) 1445 void Texture3D::releaseProxy(const Renderbuffer *proxy) 1458 void Texture3D::sweep() 1481 GLenum Texture3D::getTarget() const 1486 GLsizei Texture3D [all...] |
H A D | Renderbuffer.h | 32 class Texture3D; 123 RenderbufferTexture3D(Texture3D *texture, GLint level); 144 gl::BindingPointer<Texture3D> mTexture3D;
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H A D | Texture.h | 272 class Texture3D : public Texture class in namespace:es2 275 explicit Texture3D(GLuint name); 312 ~Texture3D() override; 329 class Texture2DArray : public Texture3D
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H A D | ResourceManager.cpp | 305 textureObject = new Texture3D(texture);
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H A D | Context.h | 53 class Texture3D; 644 Texture3D *getTexture3D() const; 734 gl::BindingPointer<Texture3D> mTexture3DZero;
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H A D | Renderbuffer.cpp | 202 RenderbufferTexture3D::RenderbufferTexture3D(Texture3D *texture, GLint level) : mLevel(level)
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/external/deqp/external/openglcts/modules/gl/ |
H A D | gl4cTextureFilterMinmaxTests.hpp | 177 class Texture3D : public SupportedTextureType class in class:gl4cts::TextureFilterMinmaxUtils 180 de::MovePtr<glu::Texture3D> m_texture; 186 Texture3D();
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H A D | gl4cTextureFilterMinmaxTests.cpp | 66 m_supportedTextureTypes.push_back(new Texture3D()); 383 // Texture3D 385 TextureFilterMinmaxUtils::Texture3D::Texture3D() : SupportedTextureType(GL_TEXTURE_3D, "vec3", "sampler3D") function in class:gl4cts::TextureFilterMinmaxUtils::Texture3D 389 glw::GLuint TextureFilterMinmaxUtils::Texture3D::getTextureGL() 394 std::vector<float> TextureFilterMinmaxUtils::Texture3D::getTexCoords() 400 void TextureFilterMinmaxUtils::Texture3D::generate(const glu::RenderContext& context, tcu::IVec3 size, 407 m_texture = de::MovePtr<glu::Texture3D>(new glu::Texture3D(context, format, type, size.x(), size.y(), size.z())); 410 GLU_EXPECT_NO_ERROR(gl.getError(), "glu::Texture3D erro [all...] |
/external/deqp/external/vulkancts/modules/vulkan/pipeline/ |
H A D | vktPipelineImageUtil.hpp | 224 tcu::Texture3D m_texture; 234 virtual const tcu::Texture3D& getTexture (void) const; 235 virtual tcu::Texture3D& getTexture (void);
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/external/deqp/framework/opengl/simplereference/ |
H A D | sglrShaderProgram.hpp | 42 class Texture3D; 214 const rc::Texture3D* tex3D;
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H A D | sglrReferenceContext.hpp | 244 class Texture3D : public Texture class in namespace:sglr::rc 247 Texture3D (deUint32 name = 0); 248 virtual ~Texture3D (void); 805 void setTex3DBinding (int unit, rc::Texture3D* tex3D); 830 rc::Texture3D* tex3DBinding; 837 rc::Texture3D default3DTex; 892 rc::Texture3D m_emptyTex3D;
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H A D | sglrReferenceContext.cpp | 562 void ReferenceContext::setTex3DBinding (int unitNdx, Texture3D* texture) 651 case GL_TEXTURE_3D: texObj = new Texture3D (texture); break; 666 case GL_TEXTURE_3D: setTex3DBinding (unitNdx, static_cast<Texture3D*> (texObj)); break; 1202 Texture3D* texture = unit.tex3DBinding ? unit.tex3DBinding : &unit.default3DTex; 1365 Texture3D& texture = unit.tex3DBinding ? *unit.tex3DBinding : unit.default3DTex; 1746 Texture3D& texture = unit.tex3DBinding ? *unit.tex3DBinding : unit.default3DTex; 2214 const Texture3D* tex3D = static_cast<const Texture3D*>(texture); 2354 level = dynamic_cast<Texture3D*>(texture)->getLevel(attachment.level); 4493 rc::Texture3D* te [all...] |
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
H A D | vktShaderRender.hpp | 119 TextureBinding (const tcu::Texture3D* tex3D, const tcu::Sampler& sampler); 132 const tcu::Texture3D& get3D (void) const { DE_ASSERT(getType() == TYPE_3D && m_binding.tex3D != NULL); return *m_binding.tex3D; } 155 const tcu::Texture3D* tex3D; 182 const tcu::Texture3D* tex3D;
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/external/deqp/framework/common/ |
H A D | tcuTexture.hpp | 1067 class Texture3D : private TextureLevelPyramid class in namespace:tcu 1070 Texture3D (const TextureFormat& format, int width, int height, int depth); 1071 Texture3D (const Texture3D& other); 1072 ~Texture3D (void); 1089 Texture3D& operator= (const Texture3D& other); 1100 inline Vec4 Texture3D::sample (const Sampler& sampler, float s, float t, float r, float lod) const 1105 inline Vec4 Texture3D::sampleOffset (const Sampler& sampler, float s, float t, float r, float lod, const IVec3& offset) const
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/external/deqp/modules/gles31/functional/ |
H A D | es31fTextureBorderClampTests.cpp | 250 struct TextureTraits<glu::Texture3D> 254 static de::MovePtr<glu::Texture3D> createTextureFromInternalFormat (glu::RenderContext& renderCtx, deUint32 texFormat, const tcu::IVec3& size) 256 return de::MovePtr<glu::Texture3D>(new glu::Texture3D(renderCtx, texFormat, size.x(), size.y(), size.z())); 259 static de::MovePtr<glu::Texture3D> createTextureFromFormatAndType (glu::RenderContext& renderCtx, deUint32 texFormat, deUint32 type, const tcu::IVec3& size) 261 return de::MovePtr<glu::Texture3D>(new glu::Texture3D(renderCtx, texFormat, type, size.x(), size.y(), size.z())); 264 static de::MovePtr<glu::Texture3D> createTextureFromCompressedData (glu::RenderContext& renderCtx, 269 return de::MovePtr<glu::Texture3D>(new glu::Texture3D(renderCt [all...] |
/external/deqp/modules/gles3/functional/ |
H A D | es3fVertexTextureTests.cpp | 160 template <> struct TexTypeTcuClass<TEXTURETYPE_3D> { typedef tcu::Texture3D t; }; 422 static inline IVec3 getTextureSize (const glu::Texture3D& tex) 424 const tcu::Texture3D& ref = tex.getRefTexture(); 457 static inline Vec4 sample (const tcu::Texture3D& tex, const Vec3& coord, float lod, const tcu::Sampler& sam) { return tex.sample(sam, coord.x(), coord.y(), coord.z(), lod); } 1495 glu::Texture3D* m_textures[2]; // 2 textures, a gradient texture and a grid texture. 1574 m_textures[i] = new glu::Texture3D(m_context.getRenderContext(), GL_RGB, GL_UNSIGNED_BYTE, texWidth, texHeight, texDepth); 1630 const tcu::Texture3D& refTexture = m_textures[textureNdx]->getRefTexture();
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H A D | es3fTextureFilteringTests.cpp | 970 const glu::Texture3D* texture; 979 FilterCase (const glu::Texture3D* tex_, const tcu::Vec3& lod_, const tcu::Vec3& offset_) 987 glu::Texture3D* m_gradientTex; 988 glu::Texture3D* m_gridTex; 1032 m_gradientTex = new glu::Texture3D(m_context.getRenderContext(), m_internalFormat, m_width, m_height, m_depth); 1033 m_gridTex = new glu::Texture3D(m_context.getRenderContext(), m_internalFormat, m_width, m_height, m_depth);
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H A D | es3fFboCompletenessTests.cpp | 290 texCfg = &builder.makeConfig<Texture3D>();
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H A D | es3fTextureUnitTests.cpp | 738 vector<tcu::Texture3D*> m_textures3d; 772 for (vector<tcu::Texture3D*>::iterator i = m_textures3d.begin(); i != m_textures3d.end(); i++) 875 m_textures3d.push_back(new tcu::Texture3D(texFormat, texWidth, texHeight, texDepth)); 1135 const tcu::Texture3D* texture = m_textures3d[ndx3d];
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