Searched refs:Vertex (Results 1 - 25 of 38) sorted by relevance

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/external/clang/test/CodeGenCXX/
H A Ddebug-info-template-array.cpp9 struct Vertex {}; struct
13 unique_ptr<Vertex<2>[]> v = unique_ptr<Vertex<2>[]>();
/external/swiftshader/src/Renderer/
H A DTriangle.hpp18 #include "Vertex.hpp"
24 Vertex V0;
25 Vertex V1;
26 Vertex V2;
H A DPrimitive.hpp18 #include "Vertex.hpp"
25 Vertex v0;
26 Vertex v1;
27 Vertex v2;
H A DVertex.hpp62 ALIGN(16, struct Vertex
95 static_assert((sizeof(Vertex) & 0x0000000F) == 0, "Vertex size not a multiple of 16 bytes (alignment requirement)");
H A DSetupProcessor.hpp29 struct Vertex;
H A DVertexProcessor.hpp31 Vertex vertex[16][4];
184 typedef void (*RoutinePointer)(Vertex *output, unsigned int *batch, VertexTask *vertexTask, DrawData *draw);
H A DRenderer.cpp1534 Vertex &v0 = triangle->v0;
1535 Vertex &v1 = triangle->v1;
1536 Vertex &v2 = triangle->v2;
1572 const Vertex &v0 = triangle[0].v0;
1573 const Vertex &v1 = triangle[0].v1;
1574 const Vertex &v2 = triangle[0].v2;
1629 const Vertex &v0 = triangle[0].v0;
1630 const Vertex &v1 = triangle[0].v1;
1631 const Vertex &v2 = triangle[0].v2;
1722 Vertex
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/external/llvm/include/llvm/Support/
H A DGenericDomTreeConstruction.h43 Vertex.push_back(V); // Vertex[n] = V;
70 DT.Vertex.push_back(BB); // Vertex[n] = V;
124 typename GraphT::NodeType* VAncestor = DT.Vertex[VInfo.Parent];
162 DT.Vertex.push_back(nullptr); // Vertex[n] = V;
191 typename GraphT::NodeType* W = DT.Vertex[i];
197 typename GraphT::NodeType* V = DT.Vertex[Buckets[j]];
222 DT.IDoms[W] = DT.Vertex[WInf
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H A DGenericDomTree.h210 Vertex.clear();
235 // Vertex - Map the DFS number to the NodeT*
236 std::vector<NodeT *> Vertex; member in class:llvm::DominatorTreeBase
245 Vertex.clear();
327 Vertex(std::move(Arg.Vertex)), Info(std::move(Arg.Info)) {
338 Vertex = std::move(RHS.Vertex);
720 this->Vertex.push_back(nullptr);
/external/swiftshader/third_party/LLVM/include/llvm/Analysis/
H A DDominatorInternals.h44 Vertex.push_back(V); // Vertex[n] = V;
71 DT.Vertex.push_back(BB); // Vertex[n] = V;
125 typename GraphT::NodeType* VAncestor = DT.Vertex[VInfo.Parent];
163 DT.Vertex.push_back(NULL); // Vertex[n] = V;
192 typename GraphT::NodeType* W = DT.Vertex[i];
198 typename GraphT::NodeType* V = DT.Vertex[Buckets[j]];
223 DT.IDoms[W] = DT.Vertex[WInf
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/external/skia/src/gpu/
H A DGrTessellator.cpp101 struct Vertex;
144 * an individual Vertex from the path mesh may belong to multiple
148 struct Vertex { struct in namespace:__anon20750
149 Vertex(const SkPoint& point, uint8_t alpha) function in struct:__anon20750::Vertex
160 SkPoint fPoint; // Vertex position
161 Vertex* fPrev; // Linked list of contours, then Y-sorted vertices.
162 Vertex* fNext; // "
169 Vertex* fPartner; // Corresponding inner or outer vertex (for AA).
202 inline void* emit_vertex(Vertex* v, const AAParams* aaParams, void* data) {
223 void* emit_triangle(Vertex* v
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/external/skqp/src/gpu/
H A DGrTessellator.cpp101 struct Vertex;
144 * an individual Vertex from the path mesh may belong to multiple
148 struct Vertex { struct in namespace:__anon21415
149 Vertex(const SkPoint& point, uint8_t alpha) function in struct:__anon21415::Vertex
160 SkPoint fPoint; // Vertex position
161 Vertex* fPrev; // Linked list of contours, then Y-sorted vertices.
162 Vertex* fNext; // "
169 Vertex* fPartner; // Corresponding inner or outer vertex (for AA).
202 inline void* emit_vertex(Vertex* v, const AAParams* aaParams, void* data) {
223 void* emit_triangle(Vertex* v
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/external/swiftshader/src/Shader/
H A DVertexRoutine.cpp19 #include "Renderer/Vertex.hpp"
69 Pointer<Byte> cacheLine0 = vertexCache + tagIndex * UInt((int)sizeof(Vertex));
74 Pointer<Byte> cacheLine = vertexCache + cacheIndex * UInt((int)sizeof(Vertex));
89 vertex += sizeof(Vertex);
683 *Pointer<Float>(cacheLine + OFFSET(Vertex,v[i]) + sizeof(Vertex) * 0) = v.x.x;
684 *Pointer<Float>(cacheLine + OFFSET(Vertex,v[i]) + sizeof(Vertex) * 1) = v.x.y;
685 *Pointer<Float>(cacheLine + OFFSET(Vertex,v[i]) + sizeof(Vertex) *
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H A DSetupRoutine.cpp68 X[0] = *Pointer<Int>(v0 + OFFSET(Vertex,X));
69 X[1] = *Pointer<Int>(v1 + OFFSET(Vertex,X));
70 X[2] = *Pointer<Int>(v2 + OFFSET(Vertex,X));
72 Y[0] = *Pointer<Int>(v0 + OFFSET(Vertex,Y));
73 Y[1] = *Pointer<Int>(v1 + OFFSET(Vertex,Y));
74 Y[2] = *Pointer<Int>(v2 + OFFSET(Vertex,Y));
318 Float rhw0 = *Pointer<Float>(v0 + OFFSET(Vertex,W));
320 Int X0 = *Pointer<Int>(v0 + OFFSET(Vertex,X));
321 Int X1 = *Pointer<Int>(v1 + OFFSET(Vertex,X));
322 Int X2 = *Pointer<Int>(v2 + OFFSET(Vertex,
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/external/opencv/cvaux/src/
H A Denmin.cpp73 // struct Vertex is used for storing vertices of graph
75 struct Vertex
197 getSizeForGraph( Vertex ),
211 ( ( Vertex* )newVtxPtr ) -> coord = i;
216 ( ( Vertex* )newVtxPtr ) -> coord = -2; /* adding alpha vertex */
219 ( ( Vertex* )newVtxPtr ) -> coord = -1; /* adding beta vertex */
235 ( ( Vertex* )vtxPtr ) -> coord,
242 if( ( ( Vertex* )tempVtxPtr ) -> coord + 1 ==
243 ( ( Vertex* )vtxPtr ) -> coord )
246 vFunc( corr[ ( ( Vertex* )tempVtxPt
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/external/skia/src/gpu/ops/
H A DGrTextureOp.cpp40 struct Vertex { struct in class:__anon20809::TextureGeometryProcessor
289 template<GrAA, typename Vertex> class VertexAAHandler;
291 template<typename Vertex> class VertexAAHandler<GrAA::kNo, Vertex> {
293 static void AssignPositionsAndTexCoords(Vertex* vertices, const GrQuad& quad,
306 template<typename Vertex> class VertexAAHandler<GrAA::kYes, Vertex> {
308 static void AssignPositionsAndTexCoords(Vertex* vertices, const GrQuad& quad,
367 static void AssignTexCoords(Vertex* vertices, const GrQuad& quad, const SkRect& tex) {
380 SkMatrixPriv::MapPointsWithStride(map, &vertices[0].fTextureCoords, sizeof(Vertex),
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H A DGrMSAAPathRenderer.cpp51 struct Vertex { struct in struct:MSAALineVertices
55 Vertex* vertices;
56 Vertex* nextVertex;
58 Vertex* verticesEnd;
65 struct Vertex { struct in struct:MSAAQuadVertices
70 Vertex* vertices;
71 Vertex* nextVertex;
73 Vertex* verticesEnd;
351 int lineVertexStride = sizeof(MSAALineVertices::Vertex);
352 lines.vertices = (MSAALineVertices::Vertex*) targe
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/external/skqp/src/gpu/ops/
H A DGrTextureOp.cpp40 struct Vertex { struct in class:__anon21475::TextureGeometryProcessor
294 template<GrAA, typename Vertex> class VertexAAHandler;
296 template<typename Vertex> class VertexAAHandler<GrAA::kNo, Vertex> {
298 static void AssignPositionsAndTexCoords(Vertex* vertices, const GrQuad& quad,
311 template<typename Vertex> class VertexAAHandler<GrAA::kYes, Vertex> {
313 static void AssignPositionsAndTexCoords(Vertex* vertices, const GrQuad& quad,
372 static void AssignTexCoords(Vertex* vertices, const GrQuad& quad, const SkRect& tex) {
385 SkMatrixPriv::MapPointsWithStride(map, &vertices[0].fTextureCoords, sizeof(Vertex),
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H A DGrMSAAPathRenderer.cpp51 struct Vertex { struct in struct:MSAALineVertices
55 Vertex* vertices;
56 Vertex* nextVertex;
58 Vertex* verticesEnd;
65 struct Vertex { struct in struct:MSAAQuadVertices
70 Vertex* vertices;
71 Vertex* nextVertex;
73 Vertex* verticesEnd;
351 int lineVertexStride = sizeof(MSAALineVertices::Vertex);
352 lines.vertices = (MSAALineVertices::Vertex*) targe
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/external/mesa3d/src/mesa/tnl_dd/
H A Dt_dd_vertex.h77 } TAG(Vertex), *TAG(VertexPtr);
/external/skia/gm/
H A Dbeziereffects.cpp138 struct Vertex { struct
258 struct Vertex { struct in class:skiagm::BezierConicTestOp
266 SkASSERT(vertexStride == sizeof(Vertex));
267 Vertex* verts = reinterpret_cast<Vertex*>(helper.init(target, vertexStride, 1));
273 rect.fBottom, sizeof(Vertex));
322 struct Vertex { struct
472 struct Vertex { struct in class:skiagm::BezierQuadTestOp
480 SkASSERT(vertexStride == sizeof(Vertex));
481 Vertex* vert
532 struct Vertex { struct
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/external/skqp/gm/
H A Dbeziereffects.cpp138 struct Vertex { struct
258 struct Vertex { struct in class:skiagm::BezierConicTestOp
266 SkASSERT(vertexStride == sizeof(Vertex));
267 Vertex* verts = reinterpret_cast<Vertex*>(helper.init(target, vertexStride, 1));
273 rect.fBottom, sizeof(Vertex));
322 struct Vertex { struct
472 struct Vertex { struct in class:skiagm::BezierQuadTestOp
480 SkASSERT(vertexStride == sizeof(Vertex));
481 Vertex* vert
532 struct Vertex { struct
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/external/skia/tests/
H A DGrPipelineDynamicStateTest.cpp53 struct Vertex { struct
160 Vertex vdata[kNumMeshes * 4] = {
/external/skqp/tests/
H A DGrPipelineDynamicStateTest.cpp53 struct Vertex { struct
160 Vertex vdata[kNumMeshes * 4] = {
/external/deqp/external/openglcts/modules/gl/
H A Dgl4cTextureBarrierTests.cpp254 } Vertex; typedef in typeref:struct:gl4cts::TextureBarrierBasicOutline::__anon4153
258 Vertex v0, v1, v2;
261 static Vertex grid[GRID_SIZE + 1][GRID_SIZE + 1];

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