Searched refs:__GL_CLIENT_ATTRIB_STACK_DEPTH (Results 1 - 5 of 5) sorted by relevance

/external/mesa3d/src/glx/
H A Dclientattrib.c76 if (spp < &gc->attributes.stack[__GL_CLIENT_ATTRIB_STACK_DEPTH]) {
139 spp < &gc->attributes.stack[__GL_CLIENT_ATTRIB_STACK_DEPTH]; spp++) {
H A Dindirect_vertex_array_priv.h301 unsigned active_texture_unit_stack[__GL_CLIENT_ATTRIB_STACK_DEPTH];
H A Dglxclient.h178 #define __GL_CLIENT_ATTRIB_STACK_DEPTH 16 macro
221 __GLXattribute *stack[__GL_CLIENT_ATTRIB_STACK_DEPTH];
H A Dsingle2.c300 *data = (GLintptr) __GL_CLIENT_ATTRIB_STACK_DEPTH;
H A Dindirect_vertex_array.c296 * __GL_CLIENT_ATTRIB_STACK_DEPTH);

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