Searched refs:_gloffset_GetActiveUniform (Results 1 - 1 of 1) sorted by relevance

/external/mesa3d/prebuilt-intermediates/main/
H A Ddispatch.h1480 #define _gloffset_GetActiveUniform driDispatchRemapTable[GetActiveUniform_remap_index] macro
7735 return (_glptr_GetActiveUniform) (GET_by_offset(disp, _gloffset_GetActiveUniform));
7739 SET_by_offset(disp, _gloffset_GetActiveUniform, fn);

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