/external/deqp/external/openglcts/modules/glesext/geometry_shader/ |
H A D | esextcGeometryShaderNonarrayInput.cpp | 231 gl.attachShader(m_po_a_invalid, m_fs); 232 gl.attachShader(m_po_a_invalid, m_gs_invalid_non_ib); 233 gl.attachShader(m_po_a_invalid, m_vs_valid_non_ib); 235 gl.attachShader(m_po_b_invalid, m_fs); 236 gl.attachShader(m_po_b_invalid, m_gs_invalid_ib); 237 gl.attachShader(m_po_b_invalid, m_vs_valid_ib); 293 gl.attachShader(m_po_a_valid, m_fs); 294 gl.attachShader(m_po_a_valid, m_gs_valid_non_ib); 295 gl.attachShader(m_po_a_valid, m_vs_valid_non_ib); 297 gl.attachShader(m_po_b_vali [all...] |
H A D | esextcGeometryShaderLinking.cpp | 206 gl.attachShader(m_po_id, m_fs_id); 211 gl.attachShader(m_po_id, m_gs_id); 488 gl.attachShader(m_po_id, m_fs_id); 489 gl.attachShader(m_po_id, m_gs_id); 490 gl.attachShader(m_po_id, m_vs_id); 837 gl.attachShader(m_po_id, m_fs_id); 838 gl.attachShader(m_po_id, m_gs_id); 839 gl.attachShader(m_po_id, m_vs_id);
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/external/deqp/external/openglcts/modules/common/ |
H A D | glcParallelShaderCompileTests.cpp | 282 program.attachShader(vertexShader.getShader()); 283 program.attachShader(fragmentShader.getShader()); 401 gl.attachShader(program[i], vertexShader.getShader()); 402 GLU_EXPECT_NO_ERROR(gl.getError(), "attachShader"); 403 gl.attachShader(program[i], fragmentShader[i]); 404 GLU_EXPECT_NO_ERROR(gl.getError(), "attachShader");
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H A D | glcLimitTest.inl | 83 gl.attachShader(program, shader);
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/external/deqp/external/openglcts/modules/gles31/ |
H A D | es31cTextureStorageMultisampleFunctionalTests.cpp | 484 gl.attachShader(po_depth_preview_id, fs_depth_preview_id); 485 gl.attachShader(po_depth_preview_id, vs_id); 486 gl.attachShader(po_id, fs_id); 487 gl.attachShader(po_id, vs_id); 889 gl.attachShader(po_id, fs_id); 890 gl.attachShader(po_id, vs_id); 1529 gl.attachShader(po_draw_id, vs_draw_id); 1530 gl.attachShader(po_draw_id, fs_draw_id); 1535 gl.attachShader(po_verify_id, vs_verify_id); 1536 gl.attachShader(po_verify_i [all...] |
H A D | es31cTextureStorageMultisampleGetActiveUniformTests.cpp | 208 gl.attachShader(po_id, fs_id); 209 gl.attachShader(po_id, vs_id);
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H A D | es31cFramebufferNoAttachmentsTests.cpp | 562 gl.attachShader(m_program, m_vertex_shader); 565 gl.attachShader(m_program, m_fragment_shader);
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/external/deqp/external/openglcts/modules/glesext/tessellation_shader/ |
H A D | esextcTessellationShaderProperties.cpp | 222 gl.attachShader(m_po_id, m_fs_id); 223 gl.attachShader(m_po_id, m_tc_id); 224 gl.attachShader(m_po_id, m_te_id); 225 gl.attachShader(m_po_id, m_vs_id);
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H A D | esextcTessellationShaderXFB.cpp | 532 gl.attachShader(m_po_id, m_fs_id); 533 gl.attachShader(m_po_id, m_vs_id); 727 gl.attachShader(m_po_id, m_gs_id); 733 gl.attachShader(m_po_id, m_tc_id); 739 gl.attachShader(m_po_id, m_te_id);
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H A D | esextcTessellationShaderTessellation.cpp | 570 gl.attachShader(run.po_id, m_fs_id); 571 gl.attachShader(run.po_id, run.tc_id); 572 gl.attachShader(run.po_id, run.te_id); 573 gl.attachShader(run.po_id, m_vs_id); 1182 gl.attachShader(run.po_id, m_fs_id); 1183 gl.attachShader(run.po_id, run.te_id); 1184 gl.attachShader(run.po_id, m_vs_id); 1185 gl.attachShader(run.po_id, run.tc_id); 1939 gl.attachShader(test.po_id, m_fs_id); 1940 gl.attachShader(tes [all...] |
H A D | esextcTessellationShaderVertexOrdering.cpp | 366 gl.attachShader(po_id, m_fs_id); 367 gl.attachShader(po_id, m_tc_id); 368 gl.attachShader(po_id, te_id); 369 gl.attachShader(po_id, m_vs_id);
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H A D | esextcTessellationShaderTCTE.cpp | 322 gl.attachShader(run.po_id, run.fs_id); 323 gl.attachShader(run.po_id, run.tcs_id); 324 gl.attachShader(run.po_id, run.tes_id); 325 gl.attachShader(run.po_id, run.vs_id); 329 gl.attachShader(run.po_id, run.gs_id); 1475 gl.attachShader(m_po_id, m_fs_id); 1476 gl.attachShader(m_po_id, m_tcs_id); 1477 gl.attachShader(m_po_id, m_tes_id); 1478 gl.attachShader(m_po_id, m_vs_id); 2533 gl.attachShader(ru [all...] |
H A D | esextcTessellationShaderTriangles.cpp | 371 gl.attachShader(test.po_id, m_fs_id); 372 gl.attachShader(test.po_id, m_tc_id); 373 gl.attachShader(test.po_id, test.te_id); 374 gl.attachShader(test.po_id, m_vs_id);
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/external/deqp/modules/gles2/functional/ |
H A D | es2fShaderApiTests.cpp | 713 program.attachShader(shader.getShader()); 714 program.attachShader(supportShader.getShader()); 793 program.attachShader(vertShader.getShader()); 794 program.attachShader(fragShader.getShader()); 918 program.attachShader(caseShader.getShader()); 965 program.attachShader(shaders.createShader(m_shaderType).getShader());
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/external/deqp/modules/gles3/functional/ |
H A D | es3fShaderApiTests.cpp | 773 program.attachShader(shader.getShader()); 774 program.attachShader(supportShader.getShader()); 853 program.attachShader(vertShader.getShader()); 854 program.attachShader(fragShader.getShader()); 978 program.attachShader(caseShader.getShader()); 1025 program.attachShader(shaders.createShader(m_shaderType).getShader()); 1427 program.attachShader(vertShader.getShader()); 1428 program.attachShader(fragShader.getShader()); 1543 program.attachShader(caseShader.getShader()); 1590 program.attachShader(shader [all...] |
/external/deqp/framework/opengl/ |
H A D | gluShaderProgram.cpp | 204 void Program::attachShader (deUint32 shader) function in class:glu::Program 206 m_gl.attachShader(m_program, shader); 348 m_program.attachShader(m_shaders[shaderType][shaderNdx]->getShader());
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H A D | gluES3PlusWrapperFuncs.inl | 8 dst->attachShader = src.attachShader;
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H A D | gluShaderProgram.hpp | 121 void attachShader (deUint32 shader);
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/external/deqp/external/openglcts/modules/gl/ |
H A D | gl3cGLSLnoperspectiveTests.cpp | 142 gl.attachShader(program_object_id, fragment_shader_id); 148 gl.attachShader(program_object_id, vertex_shader_id);
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H A D | gl4cShaderTextureImageSamplesTests.cpp | 135 gl.attachShader(m_po_id, m_cs_id);
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/external/deqp/framework/opengl/wrapper/ |
H A D | glwInitES20Direct.inl | 7 gl->attachShader = &glAttachShader;
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/external/deqp/modules/egl/ |
H A D | teglSwapBuffersTests.cpp | 191 gl.attachShader(program, vertexShader); 192 gl.attachShader(program, fragmentShader);
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/external/swiftshader/src/OpenGL/libGL/ |
H A D | Program.h | 77 bool attachShader(Shader *shader);
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/external/autotest/client/deps/webgl_mpd/src/resources/ |
H A D | J3DI.js | 66 gl.attachShader (program, vertexShader); 67 gl.attachShader (program, fragmentShader);
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/external/deqp/modules/glshared/ |
H A D | glsLifetimeTests.cpp | 124 attachShader(vtxShader); 125 attachShader(fragShader); 678 gl().attachShader(program, vtxShader.getShader());
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