Searched refs:attachTexture (Results 1 - 6 of 6) sorted by relevance

/external/deqp/external/openglcts/modules/common/
H A DglcViewportArrayTests.hpp90 void attachTexture(glw::GLenum attachment, glw::GLuint texture_id, glw::GLuint width, glw::GLuint height);
H A DglcViewportArrayTests.cpp192 void Utils::framebuffer::attachTexture(glw::GLenum attachment, glw::GLuint texture_id, glw::GLuint width, function in class:glcts::ViewportArray::Utils::framebuffer
2799 framebuffer.attachTexture(GL_COLOR_ATTACHMENT0, texture_0.m_id, m_width, m_height);
4540 framebuffer.attachTexture(GL_COLOR_ATTACHMENT0, texture_0.m_id, m_width, m_height);
4541 framebuffer.attachTexture(GL_DEPTH_ATTACHMENT, texture_1.m_id, m_width, m_height);
/external/deqp/external/openglcts/modules/gl/
H A Dgl4cShaderSubroutineTests.hpp68 void attachTexture(glw::GLenum attachment, glw::GLuint texture_id, glw::GLuint width, glw::GLuint height);
H A Dgl4cShadingLanguage420PackTests.hpp198 void attachTexture(glw::GLenum attachment, glw::GLuint texture_id, glw::GLuint width, glw::GLuint height);
H A Dgl4cShaderSubroutineTests.cpp140 void Utils::framebuffer::attachTexture(glw::GLenum attachment, glw::GLuint texture_id, glw::GLuint width, function in class:gl4cts::ShaderSubroutine::Utils::framebuffer
5666 framebuffer.attachTexture(GL_COLOR_ATTACHMENT0, color_texture.m_id, m_texture_width, m_texture_height);
6064 framebuffer.attachTexture(GL_COLOR_ATTACHMENT0, color_texture.m_id, m_texture_width, m_texture_height);
6252 framebuffer.attachTexture(GL_COLOR_ATTACHMENT0, color_texture.m_id, m_texture_width, m_texture_height);
6476 framebuffer.attachTexture(GL_COLOR_ATTACHMENT0, color_texture.m_id, m_texture_width, m_texture_height);
H A Dgl4cShadingLanguage420PackTests.cpp1985 framebuffer.attachTexture(GL_COLOR_ATTACHMENT0, color_texture.m_id, m_color_texture_width, m_color_texture_height);
17723 void Utils::framebuffer::attachTexture(glw::GLenum attachment, glw::GLuint texture_id, glw::GLuint width, function in class:gl4cts::GLSL420Pack::Utils::framebuffer

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