/external/deqp/framework/opengl/simplereference/ |
H A D | sglrContextUtil.cpp | 77 ctx.bindBuffer(GL_ARRAY_BUFFER, bufIDs[0]); 83 ctx.bindBuffer(GL_ARRAY_BUFFER, 0); 88 ctx.bindBuffer(GL_ARRAY_BUFFER, bufIDs[1]); 94 ctx.bindBuffer(GL_ARRAY_BUFFER, 0); 101 ctx.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, ndxID); 106 ctx.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
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/external/deqp/external/openglcts/modules/glesext/gpu_shader5/ |
H A D | esextcGPUShader5PreciseQualifier.cpp | 154 gl.bindBuffer(GL_ARRAY_BUFFER, m_tf_buffer_id); 156 gl.bindBuffer(GL_ARRAY_BUFFER, 0); 167 gl.bindBuffer(GL_ARRAY_BUFFER, m_vertex_positions_buffer_id); 174 gl.bindBuffer(GL_ARRAY_BUFFER, m_vertex_weights_buffer_id); 182 gl.bindBuffer(GL_ARRAY_BUFFER, m_vertex_positions_buffer_id); 186 gl.bindBuffer(GL_ARRAY_BUFFER, m_vertex_weights_buffer_id); 207 gl.bindBuffer(GL_ARRAY_BUFFER, 0); 367 gl.bindBuffer(GL_ARRAY_BUFFER, m_vertex_positions_buffer_id); 371 gl.bindBuffer(GL_ARRAY_BUFFER, m_vertex_weights_buffer_id);
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H A D | esextcGPUShader5FmaPrecision.cpp | 76 gl.bindBuffer(GL_ARRAY_BUFFER, 0); 77 gl.bindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, 0); 199 gl.bindBuffer(GL_ARRAY_BUFFER, m_vbo_a_id); 204 gl.bindBuffer(GL_ARRAY_BUFFER, m_vbo_b_id); 209 gl.bindBuffer(GL_ARRAY_BUFFER, m_vbo_c_id); 221 gl.bindBuffer(GL_ARRAY_BUFFER, m_vbo_a_id); 229 gl.bindBuffer(GL_ARRAY_BUFFER, m_vbo_b_id); 237 gl.bindBuffer(GL_ARRAY_BUFFER, m_vbo_c_id); 245 gl.bindBuffer(GL_ARRAY_BUFFER, m_vbo_result_fma_id); 250 gl.bindBuffer(GL_ARRAY_BUFFE [all...] |
H A D | esextcGPUShader5SSBOArrayIndexing.cpp | 124 gl.bindBuffer(GL_ARRAY_BUFFER, m_ssbo_buffer_ids[index]); 191 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, m_ssbo_buffer_ids[index]); 232 gl.bindBuffer(GL_ARRAY_BUFFER, 0); 233 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, 0);
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H A D | esextcGPUShader5AtomicCountersArrayIndexing.cpp | 108 gl.bindBuffer(GL_ATOMIC_COUNTER_BUFFER, m_buffer_id); 180 gl.bindBuffer(GL_ATOMIC_COUNTER_BUFFER, 0);
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H A D | esextcGPUShader5UniformBlocksArrayIndexing.cpp | 145 gl.bindBuffer(GL_ARRAY_BUFFER, m_tf_buffer_id); 195 gl.bindBuffer(GL_UNIFORM_BUFFER, m_uniform_buffer_ids[index_value]); 307 gl.bindBuffer(GL_ARRAY_BUFFER, 0); 308 gl.bindBuffer(GL_UNIFORM_BUFFER, 0);
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/external/deqp/external/openglcts/modules/glesext/geometry_shader/ |
H A D | esextcGeometryShaderAdjacency.cpp | 180 gl.bindBuffer(GL_ARRAY_BUFFER, 0); 319 gl.bindBuffer(GL_ARRAY_BUFFER, m_adjacency_geometry_bo_id); 321 gl.bindBuffer(GL_ARRAY_BUFFER, m_geometry_bo_id); 323 gl.bindBuffer(GL_ARRAY_BUFFER, m_vertex_data_bo_id); 325 gl.bindBuffer(GL_ARRAY_BUFFER, 0); 333 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_index_data_bo_id); 336 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); 370 gl.bindBuffer(GL_ARRAY_BUFFER, m_vertex_data_bo_id); 379 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_index_data_bo_id); 415 gl.bindBuffer(GL_TRANSFORM_FEEDBACK_BUFFE [all...] |
/external/deqp/modules/gles2/performance/ |
H A D | es2pDrawCallBatchingTests.cpp | 360 gl.bindBuffer(GL_ARRAY_BUFFER, buffer); 362 gl.bindBuffer(GL_ARRAY_BUFFER, 0); 374 gl.bindBuffer(GL_ARRAY_BUFFER, buffer); 376 gl.bindBuffer(GL_ARRAY_BUFFER, 0); 391 gl.bindBuffer(GL_ARRAY_BUFFER, buffer); 393 gl.bindBuffer(GL_ARRAY_BUFFER, 0); 409 gl.bindBuffer(GL_ARRAY_BUFFER, buffer); 411 gl.bindBuffer(GL_ARRAY_BUFFER, 0); 433 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer); 435 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFE [all...] |
H A D | es2pStateChangeTests.cpp | 156 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); 200 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); 245 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); 299 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); 344 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); 386 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); 434 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); 480 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); 528 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); 570 gl.bindBuffer(GL_ARRAY_BUFFE [all...] |
H A D | es2pRedundantStateChangeTests.cpp | 147 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); 186 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); 226 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); 275 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); 315 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); 352 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); 395 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); 436 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); 479 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); 516 gl.bindBuffer(GL_ARRAY_BUFFE [all...] |
/external/skia/src/gpu/gl/ |
H A D | GrGLBuffer.cpp | 104 GrGLenum target = gpu->bindBuffer(fIntendedType, this); 171 // Handling dirty context is done in the bindBuffer call 176 GrGLenum target = this->glGpu()->bindBuffer(fIntendedType, this); 185 GrGLenum target = this->glGpu()->bindBuffer(fIntendedType, this); 200 GrGLenum target = this->glGpu()->bindBuffer(fIntendedType, this); 233 GrGLenum target = this->glGpu()->bindBuffer(fIntendedType, this); 238 this->glGpu()->bindBuffer(fIntendedType, this); // TODO: Is this needed? 258 GrGLenum target = this->glGpu()->bindBuffer(fIntendedType, this);
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/external/skqp/src/gpu/gl/ |
H A D | GrGLBuffer.cpp | 104 GrGLenum target = gpu->bindBuffer(fIntendedType, this); 171 // Handling dirty context is done in the bindBuffer call 176 GrGLenum target = this->glGpu()->bindBuffer(fIntendedType, this); 185 GrGLenum target = this->glGpu()->bindBuffer(fIntendedType, this); 200 GrGLenum target = this->glGpu()->bindBuffer(fIntendedType, this); 233 GrGLenum target = this->glGpu()->bindBuffer(fIntendedType, this); 238 this->glGpu()->bindBuffer(fIntendedType, this); // TODO: Is this needed? 258 GrGLenum target = this->glGpu()->bindBuffer(fIntendedType, this);
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/external/deqp/external/openglcts/modules/glesext/texture_buffer/ |
H A D | esextcTextureBufferOperations.cpp | 94 gl.bindBuffer(m_glExtTokens.TEXTURE_BUFFER, m_tb_bo_id); 147 gl.bindBuffer(GL_ARRAY_BUFFER, m_ssbo_bo_id); 152 gl.bindBuffer(GL_ARRAY_BUFFER, 0); 250 gl.bindBuffer(GL_ARRAY_BUFFER, m_vbo_id); 264 gl.bindBuffer(GL_ARRAY_BUFFER, m_vbo_indicies_id); 270 gl.bindBuffer(GL_ARRAY_BUFFER, 0); 386 gl.bindBuffer(GL_ARRAY_BUFFER, m_ssbo_bo_id); 413 gl.bindBuffer(GL_ARRAY_BUFFER, 0); 458 gl.bindBuffer(GL_ARRAY_BUFFER, m_vbo_id); 475 gl.bindBuffer(GL_ARRAY_BUFFE [all...] |
H A D | esextcTextureBufferMAXSizeValidation.cpp | 83 gl.bindBuffer(m_glExtTokens.TEXTURE_BUFFER, m_tbo_id); 131 gl.bindBuffer(GL_ARRAY_BUFFER, m_ssbo_id); 289 gl.bindBuffer(GL_ARRAY_BUFFER, 0); 290 gl.bindBuffer(m_glExtTokens.TEXTURE_BUFFER, 0);
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H A D | esextcTextureBufferParamValueIntToFloatConversion.cpp | 97 gl.bindBuffer(m_glExtTokens.TEXTURE_BUFFER, m_tbo_id); 134 gl.bindBuffer(GL_ARRAY_BUFFER, m_ssbo_id); 262 gl.bindBuffer(GL_ARRAY_BUFFER, 0); 263 gl.bindBuffer(m_glExtTokens.TEXTURE_BUFFER, 0);
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H A D | esextcTextureBufferAtomicFunctions.cpp | 90 gl.bindBuffer(m_glExtTokens.TEXTURE_BUFFER, m_tbo_id); 236 gl.bindBuffer(m_glExtTokens.TEXTURE_BUFFER, 0);
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H A D | esextcTextureBufferErrors.cpp | 64 gl.bindBuffer(m_glExtTokens.TEXTURE_BUFFER, 0); 104 gl.bindBuffer(m_glExtTokens.TEXTURE_BUFFER, m_bo_id);
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/external/deqp/external/openglcts/modules/glesext/tessellation_shader/ |
H A D | esextcTessellationShaderMaxPatchVertices.cpp | 229 gl.bindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, 0 /* buffer */); 433 gl.bindBuffer(GL_ARRAY_BUFFER, m_patch_vertices_bo_f_id); 451 gl.bindBuffer(GL_ARRAY_BUFFER, 0); 457 gl.bindBuffer(GL_ARRAY_BUFFER, m_patch_vertices_bo_i_id); 473 gl.bindBuffer(GL_ARRAY_BUFFER, 0); 500 gl.bindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, m_bo_id_f_1); 508 gl.bindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, m_bo_id_i_1); 516 gl.bindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, 0); 525 gl.bindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, m_bo_id_f_2); 533 gl.bindBuffer(GL_TRANSFORM_FEEDBACK_BUFFE [all...] |
/external/deqp/external/openglcts/modules/gl/ |
H A D | gl4cSparseBufferTests.cpp | 454 gl.bindBuffer(GL_ARRAY_BUFFER, m_sparse_bo_id); 455 gl.bindBuffer(GL_COPY_READ_BUFFER, m_immutable_bo_id); 456 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_helper_bo_id); 885 m_gl.bindBuffer(GL_ARRAY_BUFFER, m_sparse_bo); 924 m_gl.bindBuffer(GL_ATOMIC_COUNTER_BUFFER, m_sparse_bo); 968 m_gl.bindBuffer(GL_COPY_READ_BUFFER, m_sparse_bo); 969 m_gl.bindBuffer(GL_COPY_WRITE_BUFFER, m_helper_bo); 1101 m_gl.bindBuffer(GL_COPY_READ_BUFFER, m_helper_bo); 1139 m_gl.bindBuffer(GL_ARRAY_BUFFER, m_sparse_bo); 1279 m_gl.bindBuffer(GL_ARRAY_BUFFE [all...] |
H A D | gl4cIndirectParametersTests.cpp | 108 gl.bindBuffer(GL_PARAMETER_BUFFER_ARB, paramBuffer); 194 gl.bindBuffer(GL_ARRAY_BUFFER, arrayBuffer); 366 gl.bindBuffer(GL_ARRAY_BUFFER, m_arrayBuffer); 376 gl.bindBuffer(GL_DRAW_INDIRECT_BUFFER, m_drawIndirectBuffer); 386 gl.bindBuffer(GL_PARAMETER_BUFFER_ARB, m_parameterBuffer); 483 gl.bindBuffer(GL_PARAMETER_BUFFER_ARB, 0); 549 gl.bindBuffer(GL_ARRAY_BUFFER, m_arrayBuffer); 559 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_elementBuffer); 569 gl.bindBuffer(GL_DRAW_INDIRECT_BUFFER, m_drawIndirectBuffer); 579 gl.bindBuffer(GL_PARAMETER_BUFFER_AR [all...] |
/external/deqp/modules/gles3/performance/ |
H A D | es3pStateChangeTests.cpp | 156 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); 200 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); 245 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); 299 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); 344 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); 386 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); 434 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); 476 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); 518 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); 564 gl.bindBuffer(GL_ARRAY_BUFFE [all...] |
H A D | es3pRedundantStateChangeTests.cpp | 147 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); 186 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); 226 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); 275 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); 315 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); 352 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); 395 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); 432 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); 469 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); 510 gl.bindBuffer(GL_ARRAY_BUFFE [all...] |
/external/autotest/client/deps/webgl_mpd/src/resources/ |
H A D | J3DI.js | 214 ctx.bindBuffer(ctx.ARRAY_BUFFER, retval.normalObject); 218 ctx.bindBuffer(ctx.ARRAY_BUFFER, retval.texCoordObject); 222 ctx.bindBuffer(ctx.ARRAY_BUFFER, retval.vertexObject); 225 ctx.bindBuffer(ctx.ARRAY_BUFFER, null); 228 ctx.bindBuffer(ctx.ELEMENT_ARRAY_BUFFER, retval.indexObject); 230 ctx.bindBuffer(ctx.ELEMENT_ARRAY_BUFFER, null); 300 ctx.bindBuffer(ctx.ARRAY_BUFFER, retval.normalObject); 304 ctx.bindBuffer(ctx.ARRAY_BUFFER, retval.texCoordObject); 308 ctx.bindBuffer(ctx.ARRAY_BUFFER, retval.vertexObject); 313 ctx.bindBuffer(ct [all...] |
/external/deqp/framework/opengl/ |
H A D | gluStateReset.cpp | 72 gl.bindBuffer (GL_ARRAY_BUFFER, 0); 73 gl.bindBuffer (GL_ELEMENT_ARRAY_BUFFER, 0); 82 gl.bindBuffer(GL_DRAW_INDIRECT_BUFFER, 0); 443 gl.bindBuffer(GL_PIXEL_PACK_BUFFER, 0); 444 gl.bindBuffer(GL_PIXEL_UNPACK_BUFFER, 0); 458 gl.bindBuffer (GL_UNIFORM_BUFFER, 0); 471 gl.bindBuffer (GL_ATOMIC_COUNTER_BUFFER, 0); 480 gl.bindBuffer (GL_SHADER_STORAGE_BUFFER, 0); 512 gl.bindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, 0); 550 gl.bindBuffer(GL_DISPATCH_INDIRECT_BUFFE [all...] |
/external/deqp/modules/gles31/functional/ |
H A D | es31fSSBOArrayLengthTests.cpp | 104 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, m_outputBufferID); 108 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, m_targetBufferID); 189 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, m_targetBufferID); 207 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, m_outputBufferID);
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