Searched refs:bindBuffer (Results 1 - 25 of 233) sorted by relevance

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/external/deqp/framework/opengl/simplereference/
H A DsglrContextUtil.cpp77 ctx.bindBuffer(GL_ARRAY_BUFFER, bufIDs[0]);
83 ctx.bindBuffer(GL_ARRAY_BUFFER, 0);
88 ctx.bindBuffer(GL_ARRAY_BUFFER, bufIDs[1]);
94 ctx.bindBuffer(GL_ARRAY_BUFFER, 0);
101 ctx.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, ndxID);
106 ctx.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
/external/deqp/external/openglcts/modules/glesext/gpu_shader5/
H A DesextcGPUShader5PreciseQualifier.cpp154 gl.bindBuffer(GL_ARRAY_BUFFER, m_tf_buffer_id);
156 gl.bindBuffer(GL_ARRAY_BUFFER, 0);
167 gl.bindBuffer(GL_ARRAY_BUFFER, m_vertex_positions_buffer_id);
174 gl.bindBuffer(GL_ARRAY_BUFFER, m_vertex_weights_buffer_id);
182 gl.bindBuffer(GL_ARRAY_BUFFER, m_vertex_positions_buffer_id);
186 gl.bindBuffer(GL_ARRAY_BUFFER, m_vertex_weights_buffer_id);
207 gl.bindBuffer(GL_ARRAY_BUFFER, 0);
367 gl.bindBuffer(GL_ARRAY_BUFFER, m_vertex_positions_buffer_id);
371 gl.bindBuffer(GL_ARRAY_BUFFER, m_vertex_weights_buffer_id);
H A DesextcGPUShader5FmaPrecision.cpp76 gl.bindBuffer(GL_ARRAY_BUFFER, 0);
77 gl.bindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, 0);
199 gl.bindBuffer(GL_ARRAY_BUFFER, m_vbo_a_id);
204 gl.bindBuffer(GL_ARRAY_BUFFER, m_vbo_b_id);
209 gl.bindBuffer(GL_ARRAY_BUFFER, m_vbo_c_id);
221 gl.bindBuffer(GL_ARRAY_BUFFER, m_vbo_a_id);
229 gl.bindBuffer(GL_ARRAY_BUFFER, m_vbo_b_id);
237 gl.bindBuffer(GL_ARRAY_BUFFER, m_vbo_c_id);
245 gl.bindBuffer(GL_ARRAY_BUFFER, m_vbo_result_fma_id);
250 gl.bindBuffer(GL_ARRAY_BUFFE
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H A DesextcGPUShader5SSBOArrayIndexing.cpp124 gl.bindBuffer(GL_ARRAY_BUFFER, m_ssbo_buffer_ids[index]);
191 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, m_ssbo_buffer_ids[index]);
232 gl.bindBuffer(GL_ARRAY_BUFFER, 0);
233 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, 0);
H A DesextcGPUShader5AtomicCountersArrayIndexing.cpp108 gl.bindBuffer(GL_ATOMIC_COUNTER_BUFFER, m_buffer_id);
180 gl.bindBuffer(GL_ATOMIC_COUNTER_BUFFER, 0);
H A DesextcGPUShader5UniformBlocksArrayIndexing.cpp145 gl.bindBuffer(GL_ARRAY_BUFFER, m_tf_buffer_id);
195 gl.bindBuffer(GL_UNIFORM_BUFFER, m_uniform_buffer_ids[index_value]);
307 gl.bindBuffer(GL_ARRAY_BUFFER, 0);
308 gl.bindBuffer(GL_UNIFORM_BUFFER, 0);
/external/deqp/external/openglcts/modules/glesext/geometry_shader/
H A DesextcGeometryShaderAdjacency.cpp180 gl.bindBuffer(GL_ARRAY_BUFFER, 0);
319 gl.bindBuffer(GL_ARRAY_BUFFER, m_adjacency_geometry_bo_id);
321 gl.bindBuffer(GL_ARRAY_BUFFER, m_geometry_bo_id);
323 gl.bindBuffer(GL_ARRAY_BUFFER, m_vertex_data_bo_id);
325 gl.bindBuffer(GL_ARRAY_BUFFER, 0);
333 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_index_data_bo_id);
336 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
370 gl.bindBuffer(GL_ARRAY_BUFFER, m_vertex_data_bo_id);
379 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_index_data_bo_id);
415 gl.bindBuffer(GL_TRANSFORM_FEEDBACK_BUFFE
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/external/deqp/modules/gles2/performance/
H A Des2pDrawCallBatchingTests.cpp360 gl.bindBuffer(GL_ARRAY_BUFFER, buffer);
362 gl.bindBuffer(GL_ARRAY_BUFFER, 0);
374 gl.bindBuffer(GL_ARRAY_BUFFER, buffer);
376 gl.bindBuffer(GL_ARRAY_BUFFER, 0);
391 gl.bindBuffer(GL_ARRAY_BUFFER, buffer);
393 gl.bindBuffer(GL_ARRAY_BUFFER, 0);
409 gl.bindBuffer(GL_ARRAY_BUFFER, buffer);
411 gl.bindBuffer(GL_ARRAY_BUFFER, 0);
433 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer);
435 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFE
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H A Des2pStateChangeTests.cpp156 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
200 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
245 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
299 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
344 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
386 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
434 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
480 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
528 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
570 gl.bindBuffer(GL_ARRAY_BUFFE
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H A Des2pRedundantStateChangeTests.cpp147 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
186 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
226 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
275 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
315 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
352 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
395 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
436 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
479 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
516 gl.bindBuffer(GL_ARRAY_BUFFE
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/external/skia/src/gpu/gl/
H A DGrGLBuffer.cpp104 GrGLenum target = gpu->bindBuffer(fIntendedType, this);
171 // Handling dirty context is done in the bindBuffer call
176 GrGLenum target = this->glGpu()->bindBuffer(fIntendedType, this);
185 GrGLenum target = this->glGpu()->bindBuffer(fIntendedType, this);
200 GrGLenum target = this->glGpu()->bindBuffer(fIntendedType, this);
233 GrGLenum target = this->glGpu()->bindBuffer(fIntendedType, this);
238 this->glGpu()->bindBuffer(fIntendedType, this); // TODO: Is this needed?
258 GrGLenum target = this->glGpu()->bindBuffer(fIntendedType, this);
/external/skqp/src/gpu/gl/
H A DGrGLBuffer.cpp104 GrGLenum target = gpu->bindBuffer(fIntendedType, this);
171 // Handling dirty context is done in the bindBuffer call
176 GrGLenum target = this->glGpu()->bindBuffer(fIntendedType, this);
185 GrGLenum target = this->glGpu()->bindBuffer(fIntendedType, this);
200 GrGLenum target = this->glGpu()->bindBuffer(fIntendedType, this);
233 GrGLenum target = this->glGpu()->bindBuffer(fIntendedType, this);
238 this->glGpu()->bindBuffer(fIntendedType, this); // TODO: Is this needed?
258 GrGLenum target = this->glGpu()->bindBuffer(fIntendedType, this);
/external/deqp/external/openglcts/modules/glesext/texture_buffer/
H A DesextcTextureBufferOperations.cpp94 gl.bindBuffer(m_glExtTokens.TEXTURE_BUFFER, m_tb_bo_id);
147 gl.bindBuffer(GL_ARRAY_BUFFER, m_ssbo_bo_id);
152 gl.bindBuffer(GL_ARRAY_BUFFER, 0);
250 gl.bindBuffer(GL_ARRAY_BUFFER, m_vbo_id);
264 gl.bindBuffer(GL_ARRAY_BUFFER, m_vbo_indicies_id);
270 gl.bindBuffer(GL_ARRAY_BUFFER, 0);
386 gl.bindBuffer(GL_ARRAY_BUFFER, m_ssbo_bo_id);
413 gl.bindBuffer(GL_ARRAY_BUFFER, 0);
458 gl.bindBuffer(GL_ARRAY_BUFFER, m_vbo_id);
475 gl.bindBuffer(GL_ARRAY_BUFFE
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H A DesextcTextureBufferMAXSizeValidation.cpp83 gl.bindBuffer(m_glExtTokens.TEXTURE_BUFFER, m_tbo_id);
131 gl.bindBuffer(GL_ARRAY_BUFFER, m_ssbo_id);
289 gl.bindBuffer(GL_ARRAY_BUFFER, 0);
290 gl.bindBuffer(m_glExtTokens.TEXTURE_BUFFER, 0);
H A DesextcTextureBufferParamValueIntToFloatConversion.cpp97 gl.bindBuffer(m_glExtTokens.TEXTURE_BUFFER, m_tbo_id);
134 gl.bindBuffer(GL_ARRAY_BUFFER, m_ssbo_id);
262 gl.bindBuffer(GL_ARRAY_BUFFER, 0);
263 gl.bindBuffer(m_glExtTokens.TEXTURE_BUFFER, 0);
H A DesextcTextureBufferAtomicFunctions.cpp90 gl.bindBuffer(m_glExtTokens.TEXTURE_BUFFER, m_tbo_id);
236 gl.bindBuffer(m_glExtTokens.TEXTURE_BUFFER, 0);
H A DesextcTextureBufferErrors.cpp64 gl.bindBuffer(m_glExtTokens.TEXTURE_BUFFER, 0);
104 gl.bindBuffer(m_glExtTokens.TEXTURE_BUFFER, m_bo_id);
/external/deqp/external/openglcts/modules/glesext/tessellation_shader/
H A DesextcTessellationShaderMaxPatchVertices.cpp229 gl.bindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, 0 /* buffer */);
433 gl.bindBuffer(GL_ARRAY_BUFFER, m_patch_vertices_bo_f_id);
451 gl.bindBuffer(GL_ARRAY_BUFFER, 0);
457 gl.bindBuffer(GL_ARRAY_BUFFER, m_patch_vertices_bo_i_id);
473 gl.bindBuffer(GL_ARRAY_BUFFER, 0);
500 gl.bindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, m_bo_id_f_1);
508 gl.bindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, m_bo_id_i_1);
516 gl.bindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, 0);
525 gl.bindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, m_bo_id_f_2);
533 gl.bindBuffer(GL_TRANSFORM_FEEDBACK_BUFFE
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/external/deqp/external/openglcts/modules/gl/
H A Dgl4cSparseBufferTests.cpp454 gl.bindBuffer(GL_ARRAY_BUFFER, m_sparse_bo_id);
455 gl.bindBuffer(GL_COPY_READ_BUFFER, m_immutable_bo_id);
456 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_helper_bo_id);
885 m_gl.bindBuffer(GL_ARRAY_BUFFER, m_sparse_bo);
924 m_gl.bindBuffer(GL_ATOMIC_COUNTER_BUFFER, m_sparse_bo);
968 m_gl.bindBuffer(GL_COPY_READ_BUFFER, m_sparse_bo);
969 m_gl.bindBuffer(GL_COPY_WRITE_BUFFER, m_helper_bo);
1101 m_gl.bindBuffer(GL_COPY_READ_BUFFER, m_helper_bo);
1139 m_gl.bindBuffer(GL_ARRAY_BUFFER, m_sparse_bo);
1279 m_gl.bindBuffer(GL_ARRAY_BUFFE
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H A Dgl4cIndirectParametersTests.cpp108 gl.bindBuffer(GL_PARAMETER_BUFFER_ARB, paramBuffer);
194 gl.bindBuffer(GL_ARRAY_BUFFER, arrayBuffer);
366 gl.bindBuffer(GL_ARRAY_BUFFER, m_arrayBuffer);
376 gl.bindBuffer(GL_DRAW_INDIRECT_BUFFER, m_drawIndirectBuffer);
386 gl.bindBuffer(GL_PARAMETER_BUFFER_ARB, m_parameterBuffer);
483 gl.bindBuffer(GL_PARAMETER_BUFFER_ARB, 0);
549 gl.bindBuffer(GL_ARRAY_BUFFER, m_arrayBuffer);
559 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_elementBuffer);
569 gl.bindBuffer(GL_DRAW_INDIRECT_BUFFER, m_drawIndirectBuffer);
579 gl.bindBuffer(GL_PARAMETER_BUFFER_AR
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/external/deqp/modules/gles3/performance/
H A Des3pStateChangeTests.cpp156 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
200 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
245 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
299 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
344 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
386 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
434 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
476 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
518 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
564 gl.bindBuffer(GL_ARRAY_BUFFE
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H A Des3pRedundantStateChangeTests.cpp147 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
186 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
226 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
275 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
315 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
352 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
395 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
432 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
469 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
510 gl.bindBuffer(GL_ARRAY_BUFFE
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/external/autotest/client/deps/webgl_mpd/src/resources/
H A DJ3DI.js214 ctx.bindBuffer(ctx.ARRAY_BUFFER, retval.normalObject);
218 ctx.bindBuffer(ctx.ARRAY_BUFFER, retval.texCoordObject);
222 ctx.bindBuffer(ctx.ARRAY_BUFFER, retval.vertexObject);
225 ctx.bindBuffer(ctx.ARRAY_BUFFER, null);
228 ctx.bindBuffer(ctx.ELEMENT_ARRAY_BUFFER, retval.indexObject);
230 ctx.bindBuffer(ctx.ELEMENT_ARRAY_BUFFER, null);
300 ctx.bindBuffer(ctx.ARRAY_BUFFER, retval.normalObject);
304 ctx.bindBuffer(ctx.ARRAY_BUFFER, retval.texCoordObject);
308 ctx.bindBuffer(ctx.ARRAY_BUFFER, retval.vertexObject);
313 ctx.bindBuffer(ct
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/external/deqp/framework/opengl/
H A DgluStateReset.cpp72 gl.bindBuffer (GL_ARRAY_BUFFER, 0);
73 gl.bindBuffer (GL_ELEMENT_ARRAY_BUFFER, 0);
82 gl.bindBuffer(GL_DRAW_INDIRECT_BUFFER, 0);
443 gl.bindBuffer(GL_PIXEL_PACK_BUFFER, 0);
444 gl.bindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
458 gl.bindBuffer (GL_UNIFORM_BUFFER, 0);
471 gl.bindBuffer (GL_ATOMIC_COUNTER_BUFFER, 0);
480 gl.bindBuffer (GL_SHADER_STORAGE_BUFFER, 0);
512 gl.bindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, 0);
550 gl.bindBuffer(GL_DISPATCH_INDIRECT_BUFFE
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/external/deqp/modules/gles31/functional/
H A Des31fSSBOArrayLengthTests.cpp104 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, m_outputBufferID);
108 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, m_targetBufferID);
189 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, m_targetBufferID);
207 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, m_outputBufferID);

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