Searched refs:bindVertexArray (Results 1 - 25 of 161) sorted by relevance

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/external/deqp/external/openglcts/modules/glesext/geometry_shader/
H A DesextcGeometryShaderClipping.cpp113 gl.bindVertexArray(0);
200 gl.bindVertexArray(m_vao_id);
H A DesextcGeometryShaderInput.cpp386 gl.bindVertexArray(m_vertex_array_object_id);
502 gl.bindVertexArray(0);
647 gl.bindVertexArray(m_vertex_array_object_id);
729 gl.bindVertexArray(0);
967 gl.bindVertexArray(m_vertex_array_object_id);
1089 gl.bindVertexArray(0);
1239 gl.bindVertexArray(m_vertex_array_object_id);
1315 gl.bindVertexArray(0);
H A DesextcGeometryShaderLayeredRenderingFBONoAttachment.cpp145 gl.bindVertexArray(0);
318 gl.bindVertexArray(m_vao_id);
H A DesextcGeometryShaderPrimitiveQueries.cpp273 gl.bindVertexArray(0);
362 gl.bindVertexArray(m_vao_id);
H A DesextcGeometryShaderQualifiers.cpp226 gl.bindVertexArray(m_vao_id);
H A DesextcGeometryShaderAdjacency.cpp177 gl.bindVertexArray(0);
354 gl.bindVertexArray(m_vao_id);
H A DesextcGeometryShaderBlitting.cpp79 gl.bindVertexArray(m_vao_id);
226 gl.bindVertexArray(0);
H A DesextcGeometryShaderNonarrayInput.cpp375 gl.bindVertexArray(m_vao_id);
433 gl.bindVertexArray(0);
H A DesextcGeometryShaderOutput.cpp365 gl.bindVertexArray(m_vao_id);
429 gl.bindVertexArray(0);
/external/deqp/modules/gles3/functional/
H A Des3fLifetimeTests.cpp136 gl.bindVertexArray(vao);
152 gl.bindVertexArray(0);
160 gl.bindVertexArray(vao);
164 gl.bindVertexArray(0);
281 gl().bindVertexArray(varr);
283 gl().bindVertexArray(0);
/external/deqp/external/openglcts/modules/gl/
H A Dgl3cGLSLnoperspectiveTests.cpp421 gl.bindVertexArray(vao_id);
555 gl.bindVertexArray(0);
591 gl.bindVertexArray(0);
650 gl.bindVertexArray(0);
H A Dgl4cStencilTexturingTests.cpp732 gl.bindVertexArray(vao_id);
775 gl.bindVertexArray(0);
792 gl.bindVertexArray(0);
1256 gl.bindVertexArray(0);
1271 gl.bindVertexArray(0);
H A Dgl4cDirectStateAccessVertexArraysTests.cpp481 gl.bindVertexArray(m_vao);
556 gl.bindVertexArray(m_vao);
624 gl.bindVertexArray(0);
685 gl.bindVertexArray(m_vao);
1039 gl.bindVertexArray(m_vao);
1060 gl.bindVertexArray(0);
1125 gl.bindVertexArray(m_vao);
1488 gl.bindVertexArray(m_vao);
1616 gl.bindVertexArray(0);
1657 gl.bindVertexArray(m_va
[all...]
/external/deqp/external/openglcts/modules/glesext/texture_buffer/
H A DesextcTextureBufferOperations.cpp423 gl.bindVertexArray(m_vao_id);
507 gl.bindVertexArray(0);
689 gl.bindVertexArray(0);
862 gl.bindVertexArray(m_fb_vao_id);
984 gl.bindVertexArray(0);
1064 gl.bindVertexArray(0);
1160 gl.bindVertexArray(m_tf_vao_id);
1226 gl.bindVertexArray(0);
1295 gl.bindVertexArray(0);
/external/deqp/external/openglcts/modules/glesext/gpu_shader5/
H A DesextcGPUShader5PreciseQualifier.cpp148 gl.bindVertexArray(m_vao_id);
208 gl.bindVertexArray(0);
H A DesextcGPUShader5UniformBlocksArrayIndexing.cpp121 gl.bindVertexArray(m_vao_id);
309 gl.bindVertexArray(0);
H A DesextcGPUShader5FmaAccuracy.cpp182 gl.bindVertexArray(m_vertex_array_object_id);
288 gl.bindVertexArray(0);
H A DesextcGPUShader5SamplerArrayIndexing.cpp81 gl.bindVertexArray(0);
166 gl.bindVertexArray(m_vao_id);
/external/deqp/external/openglcts/modules/glesext/tessellation_shader/
H A DesextcTessellationShaderWinding.cpp197 gl.bindVertexArray(vaoGL);
287 gl.bindVertexArray(0);
H A DesextcTessellationShaderPoints.cpp101 gl.bindVertexArray(0);
196 gl.bindVertexArray(m_vao_id);
636 gl.bindVertexArray(0);
670 gl.bindVertexArray(m_vao_id);
H A DesextcTessellationShaderQuads.cpp80 gl.bindVertexArray(0);
117 gl.bindVertexArray(m_vao_id);
334 gl.bindVertexArray(0);
398 gl.bindVertexArray(m_vao_id);
H A DesextcTessellationShaderTriangles.cpp96 gl.bindVertexArray(0);
180 gl.bindVertexArray(m_vao_id);
549 gl.bindVertexArray(0);
586 gl.bindVertexArray(m_vao_id);
806 gl.bindVertexArray(0);
847 gl.bindVertexArray(m_vao_id);
/external/deqp/framework/opengl/simplereference/
H A DsglrContextUtil.cpp70 ctx.bindVertexArray(vaoID);
/external/deqp/modules/gles31/functional/
H A Des31fFboNoAttachmentTests.cpp127 gl.bindVertexArray(vertexArray);
162 gl.bindVertexArray(0);
227 gl.bindVertexArray(vertexArray);
242 gl.bindVertexArray(0);
H A Des31fMultisampleShaderRenderCase.cpp488 gl.bindVertexArray(m_renderVao);
510 gl.bindVertexArray(0);
577 gl.bindVertexArray(m_resolveVao);
594 gl.bindVertexArray(0);
634 gl.bindVertexArray(m_resolveVao);
661 gl.bindVertexArray(0);

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