Searched refs:blur (Results 1 - 25 of 51) sorted by relevance

123

/external/proguard/src/proguard/gui/splash/
H A DShadowedSprite.java35 private final VariableInt blur; field in class:ShadowedSprite
47 * @param blur the variable blur of the shadow (0 for sharp shadows, 1 or
54 VariableInt blur,
60 this.blur = blur;
70 int b = blur.getInt(time) + 1;
51 ShadowedSprite(VariableInt xOffset, VariableInt yOffset, VariableDouble alpha, VariableInt blur, Sprite sprite) argument
/external/skia/src/core/
H A DSkMaskBlurFilter.h18 // Implement a single channel Gaussian blur. The specifics for implementation are taken from:
30 SkIPoint blur(const SkMask& src, SkMask* dst) const;
H A DSkMaskBlurFilter.cpp23 virtual void blur(const uint8_t* src, int srcStride, const uint8_t* srcEnd,
160 void blur(const uint8_t* src, int srcStride, const uint8_t* srcEnd,
360 // The blur_x_radius_N function below blur along a row of pixels using a kernel with radius N. This
573 BlurX blur,
583 blur(load(src, 8), g0, g1, g2, g3, g4, &d0, &d8);
598 blur(load(src, srcTail), g0, g1, g2, g3, g4, &d0, &d8);
617 BlurX blur,
630 blur_row(blur, g0, g1, g2, g3, g4, src, srcW, dst, dstW);
791 BlurY blur, int radius, int width,
807 auto b = blur(
[all...]
/external/skqp/src/core/
H A DSkMaskBlurFilter.h18 // Implement a single channel Gaussian blur. The specifics for implementation are taken from:
30 SkIPoint blur(const SkMask& src, SkMask* dst) const;
H A DSkMaskBlurFilter.cpp23 virtual void blur(const uint8_t* src, int srcStride, const uint8_t* srcEnd,
160 void blur(const uint8_t* src, int srcStride, const uint8_t* srcEnd,
360 // The blur_x_radius_N function below blur along a row of pixels using a kernel with radius N. This
573 BlurX blur,
583 blur(load(src, 8), g0, g1, g2, g3, g4, &d0, &d8);
598 blur(load(src, srcTail), g0, g1, g2, g3, g4, &d0, &d8);
617 BlurX blur,
630 blur_row(blur, g0, g1, g2, g3, g4, src, srcW, dst, dstW);
791 BlurY blur, int radius, int width,
807 auto b = blur(
[all...]
/external/skia/bench/
H A DImageFilterDAGBench.cpp18 // Exercise a blur filter connected to 5 inputs of the same merge filter.
34 sk_sp<SkImageFilter> blur(SkBlurImageFilter::Make(20.0f, 20.0f, nullptr));
37 inputs[i] = blur;
71 sk_sp<SkImageFilter> blur(SkBlurImageFilter::Make(20.0f, 20.0f, nullptr));
74 inputs[i] = blur;
90 // Exercise a blur filter connected to both inputs of an SkDisplacementMapEffect.
103 sk_sp<SkImageFilter> blur(SkBlurImageFilter::Make(4.0f, 4.0f, nullptr));
110 blur, blur));
131 auto blur variable
[all...]
/external/skqp/bench/
H A DImageFilterDAGBench.cpp18 // Exercise a blur filter connected to 5 inputs of the same merge filter.
34 sk_sp<SkImageFilter> blur(SkBlurImageFilter::Make(20.0f, 20.0f, nullptr));
37 inputs[i] = blur;
71 sk_sp<SkImageFilter> blur(SkBlurImageFilter::Make(20.0f, 20.0f, nullptr));
74 inputs[i] = blur;
90 // Exercise a blur filter connected to both inputs of an SkDisplacementMapEffect.
103 sk_sp<SkImageFilter> blur(SkBlurImageFilter::Make(4.0f, 4.0f, nullptr));
110 blur, blur));
131 auto blur variable
[all...]
/external/skia/gm/
H A Dimagefiltersgraph.cpp51 sk_sp<SkImageFilter> blur(SkBlurImageFilter::Make(4.0f, 4.0f, std::move(bitmapSource)));
52 sk_sp<SkImageFilter> erode(SkErodeImageFilter::Make(4, 4, blur));
55 sk_sp<SkImageFilter> merge(SkMergeImageFilter::Make(blur, color));
99 sk_sp<SkImageFilter> blur(SkBlurImageFilter::Make(SkIntToScalar(10),
106 SkXfermodeImageFilter::Make(SkBlendMode::kSrcIn, std::move(blur), nullptr,
H A Dcoloremoji.cpp21 * Spits out a dummy gradient to test blur with shader on paint
114 sk_sp<SkImageFilter> blur(make_blur(3.0f, std::move(grayScale)));
115 shaderPaint.setImageFilter(std::move(blur));
H A Dcolorfilterimagefilter.cpp162 sk_sp<SkImageFilter> blur(make_blur(3.0f, nullptr));
163 sk_sp<SkImageFilter> brightness(make_brightness(0.5f, std::move(blur)));
/external/skqp/gm/
H A Dimagefiltersgraph.cpp51 sk_sp<SkImageFilter> blur(SkBlurImageFilter::Make(4.0f, 4.0f, std::move(bitmapSource)));
52 sk_sp<SkImageFilter> erode(SkErodeImageFilter::Make(4, 4, blur));
55 sk_sp<SkImageFilter> merge(SkMergeImageFilter::Make(blur, color));
99 sk_sp<SkImageFilter> blur(SkBlurImageFilter::Make(SkIntToScalar(10),
106 SkXfermodeImageFilter::Make(SkBlendMode::kSrcIn, std::move(blur), nullptr,
H A Dcoloremoji.cpp21 * Spits out a dummy gradient to test blur with shader on paint
114 sk_sp<SkImageFilter> blur(make_blur(3.0f, std::move(grayScale)));
115 shaderPaint.setImageFilter(std::move(blur));
H A Dcolorfilterimagefilter.cpp162 sk_sp<SkImageFilter> blur(make_blur(3.0f, nullptr));
163 sk_sp<SkImageFilter> brightness(make_brightness(0.5f, std::move(blur)));
/external/python/cpython2/Modules/
H A Dimgfile.c217 long *datap, int xnew, int ynew, int fmode, double blur)
226 xnew, ynew, fmode, blur);
230 xnew, ynew, fmode, blur);
233 xnew, ynew, fmode, blur);
236 xnew, ynew, fmode, blur);
255 double blur = 1.0; local
262 ** (filter name and blur factor). Also, 4 or 5 arguments indicates
267 &fname, &xwtd, &ywtd, &filter, &blur) )
336 idatap, xwtd, ywtd, fmode, blur);
216 xscale(IMAGE *image, int xsize, int ysize, int zsize, long *datap, int xnew, int ynew, int fmode, double blur) argument
/external/skia/src/effects/
H A DSkBlurMask.cpp19 // IMHO, it actually should be 1: we blur "less" than we should do
23 // all the blur tests.
37 const uint8_t blur[], int blurRB,
44 *dst = SkToU8(SkAlphaMul(*blur, SkAlpha255To256(*src)));
47 blur += 1;
51 blur += blurRB;
81 SkDEBUGFAIL("Unexpected blur style here");
112 border = blurFilter.blur(src, dst);
120 // the blur into it (applying the src)
127 auto blur local
35 merge_src_with_blur(uint8_t dst[], int dstRB, const uint8_t src[], int srcRB, const uint8_t blur[], int blurRB, int sw, int sh) argument
[all...]
H A DSkLayerDrawLooper.cpp174 // bottom layer needs to be just blur(maskfilter)
405 sk_sp<SkMaskFilter> blur = nullptr; local
407 blur = SkBlurMaskFilter::Make(kNormal_SkBlurStyle, sigma, SkBlurMaskFilter::kNone_BlurFlag);
422 paint->setMaskFilter(std::move(blur));
/external/skqp/src/effects/
H A DSkBlurMask.cpp18 // IMHO, it actually should be 1: we blur "less" than we should do
22 // all the blur tests.
36 const uint8_t blur[], int blurRB,
43 *dst = SkToU8(SkAlphaMul(*blur, SkAlpha255To256(*src)));
46 blur += 1;
50 blur += blurRB;
80 SkDEBUGFAIL("Unexpected blur style here");
111 border = blurFilter.blur(src, dst);
119 // the blur into it (applying the src)
126 auto blur local
34 merge_src_with_blur(uint8_t dst[], int dstRB, const uint8_t src[], int srcRB, const uint8_t blur[], int blurRB, int sw, int sh) argument
[all...]
H A DSkLayerDrawLooper.cpp174 // bottom layer needs to be just blur(maskfilter)
405 sk_sp<SkMaskFilter> blur = nullptr; local
407 blur = SkBlurMaskFilter::Make(kNormal_SkBlurStyle, sigma, SkBlurMaskFilter::kNone_BlurFlag);
422 paint->setMaskFilter(std::move(blur));
/external/clang/test/SemaCXX/
H A Dtypo-correction-delayed.cpp157 __typeof blur y; // expected-error {{use of undeclared identifier 'blur'; did you mean 'blue'?}}
/external/ImageMagick/MagickCore/
H A Dcomposite.c790 blur;
806 Gather the maximum blur sigma values from user.
831 blur.x1=width;
832 blur.x2=0.0;
833 blur.y1=0.0;
834 blur.y2=height;
842 blur.x1=width*cos(angle);
843 blur.x2=width*sin(angle);
844 blur.y1=(-height*sin(angle));
845 blur
788 blur; local
[all...]
H A Dresize.c99 blur, /* x-scale (blur-sharpen) */
278 This separates the gaussian 'sigma' value from the 'blur/support'
599 % LanczosSharp is a slightly sharpened (blur=0.9812505644269356 < 1) form of
602 % (Sinc-Sinc) filter. The chosen blur value comes as close as possible to
611 % filters. The 'sharp' version uses a blur factor of 0.9549963639785485,
674 % "filter:blur" Scale the filter and support window by this amount. A value
681 % method of using the filter as a 'blur' convolution. Particularly when
712 % o blur: blur th
97 blur, /* x-scale (blur-sharpen) */ member in struct:_ResizeFilter
[all...]
/external/libvncserver/webclients/novnc/include/
H A Dinput.js43 'blur': this._allKeysUp.bind(this)
117 Util.addEvent(window, 'blur', this._eventHandlers.blur);
129 Util.removeEvent(window, 'blur', this._eventHandlers.blur);
/external/ImageMagick/www/api/
H A Deffect.php59 <p>AdaptiveBlurImage() adaptively blurs the image by blurring less intensely near image edges and more intensely far from edges. We blur the image with a Gaussian operator of the given radius and standard deviation (sigma). For reasonable results, radius should be larger than sigma. Use a radius of 0 and AdaptiveBlurImage() selects a suitable radius for you.</p>
357 <p>MotionBlurImage() simulates motion blur. We convolve the image with a Gaussian operator of the given radius and standard deviation (sigma). For reasonable results, radius should be larger than sigma. Use a radius of 0 and MotionBlurImage() selects a suitable radius for you. Angle gives the angle of the blurring motion.</p>
429 <p>RotationalBlurImage() applies a radial blur to the image.</p>
452 <dd>the angle of the radial blur. </dd>
455 <dt>blur</dt>
456 <dd>the blur. </dd>
466 <p>SelectiveBlurImage() selectively blur pixels within a contrast threshold. It is similar to the unsharpen mask that sharpens everything with contrast above a certain threshold.</p>
495 <dd>only pixels within this contrast threshold are included in the blur operation. </dd>
643 <dd>the percentage of the difference between the original and the blur image that is added back into the original. </dd>
/external/skia/tests/
H A DImageFilterTest.cpp173 this->addFilter("blur", SkBlurImageFilter::Make(SK_Scalar1,
241 sk_sp<SkImageFilter> blur(SkBlurImageFilter::Make(five, five, input));
243 this->addFilter("blur and offset", SkOffsetImageFilter::Make(five, five,
244 std::move(blur),
257 this->addFilter("picture and blur", SkBlurImageFilter::Make(five, five,
266 this->addFilter("paint and blur", SkBlurImageFilter::Make(five, five,
885 // Each blur should spread 3*sigma, so 3 for the blur and 30 for the shadow
888 sk_sp<SkImageFilter> blur(make_blur(nullptr));
897 SkIRect blurBounds = blur
[all...]
/external/skqp/tests/
H A DImageFilterTest.cpp173 this->addFilter("blur", SkBlurImageFilter::Make(SK_Scalar1,
241 sk_sp<SkImageFilter> blur(SkBlurImageFilter::Make(five, five, input));
243 this->addFilter("blur and offset", SkOffsetImageFilter::Make(five, five,
244 std::move(blur),
257 this->addFilter("picture and blur", SkBlurImageFilter::Make(five, five,
266 this->addFilter("paint and blur", SkBlurImageFilter::Make(five, five,
885 // Each blur should spread 3*sigma, so 3 for the blur and 30 for the shadow
888 sk_sp<SkImageFilter> blur(make_blur(nullptr));
897 SkIRect blurBounds = blur
[all...]

Completed in 672 milliseconds

123