/external/proguard/src/proguard/gui/splash/ |
H A D | ShadowedSprite.java | 35 private final VariableInt blur; field in class:ShadowedSprite 47 * @param blur the variable blur of the shadow (0 for sharp shadows, 1 or 54 VariableInt blur, 60 this.blur = blur; 70 int b = blur.getInt(time) + 1; 51 ShadowedSprite(VariableInt xOffset, VariableInt yOffset, VariableDouble alpha, VariableInt blur, Sprite sprite) argument
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/external/skia/src/core/ |
H A D | SkMaskBlurFilter.h | 18 // Implement a single channel Gaussian blur. The specifics for implementation are taken from: 30 SkIPoint blur(const SkMask& src, SkMask* dst) const;
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H A D | SkMaskBlurFilter.cpp | 23 virtual void blur(const uint8_t* src, int srcStride, const uint8_t* srcEnd, 160 void blur(const uint8_t* src, int srcStride, const uint8_t* srcEnd, 360 // The blur_x_radius_N function below blur along a row of pixels using a kernel with radius N. This 573 BlurX blur, 583 blur(load(src, 8), g0, g1, g2, g3, g4, &d0, &d8); 598 blur(load(src, srcTail), g0, g1, g2, g3, g4, &d0, &d8); 617 BlurX blur, 630 blur_row(blur, g0, g1, g2, g3, g4, src, srcW, dst, dstW); 791 BlurY blur, int radius, int width, 807 auto b = blur( [all...] |
/external/skqp/src/core/ |
H A D | SkMaskBlurFilter.h | 18 // Implement a single channel Gaussian blur. The specifics for implementation are taken from: 30 SkIPoint blur(const SkMask& src, SkMask* dst) const;
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H A D | SkMaskBlurFilter.cpp | 23 virtual void blur(const uint8_t* src, int srcStride, const uint8_t* srcEnd, 160 void blur(const uint8_t* src, int srcStride, const uint8_t* srcEnd, 360 // The blur_x_radius_N function below blur along a row of pixels using a kernel with radius N. This 573 BlurX blur, 583 blur(load(src, 8), g0, g1, g2, g3, g4, &d0, &d8); 598 blur(load(src, srcTail), g0, g1, g2, g3, g4, &d0, &d8); 617 BlurX blur, 630 blur_row(blur, g0, g1, g2, g3, g4, src, srcW, dst, dstW); 791 BlurY blur, int radius, int width, 807 auto b = blur( [all...] |
/external/skia/bench/ |
H A D | ImageFilterDAGBench.cpp | 18 // Exercise a blur filter connected to 5 inputs of the same merge filter. 34 sk_sp<SkImageFilter> blur(SkBlurImageFilter::Make(20.0f, 20.0f, nullptr)); 37 inputs[i] = blur; 71 sk_sp<SkImageFilter> blur(SkBlurImageFilter::Make(20.0f, 20.0f, nullptr)); 74 inputs[i] = blur; 90 // Exercise a blur filter connected to both inputs of an SkDisplacementMapEffect. 103 sk_sp<SkImageFilter> blur(SkBlurImageFilter::Make(4.0f, 4.0f, nullptr)); 110 blur, blur)); 131 auto blur variable [all...] |
/external/skqp/bench/ |
H A D | ImageFilterDAGBench.cpp | 18 // Exercise a blur filter connected to 5 inputs of the same merge filter. 34 sk_sp<SkImageFilter> blur(SkBlurImageFilter::Make(20.0f, 20.0f, nullptr)); 37 inputs[i] = blur; 71 sk_sp<SkImageFilter> blur(SkBlurImageFilter::Make(20.0f, 20.0f, nullptr)); 74 inputs[i] = blur; 90 // Exercise a blur filter connected to both inputs of an SkDisplacementMapEffect. 103 sk_sp<SkImageFilter> blur(SkBlurImageFilter::Make(4.0f, 4.0f, nullptr)); 110 blur, blur)); 131 auto blur variable [all...] |
/external/skia/gm/ |
H A D | imagefiltersgraph.cpp | 51 sk_sp<SkImageFilter> blur(SkBlurImageFilter::Make(4.0f, 4.0f, std::move(bitmapSource))); 52 sk_sp<SkImageFilter> erode(SkErodeImageFilter::Make(4, 4, blur)); 55 sk_sp<SkImageFilter> merge(SkMergeImageFilter::Make(blur, color)); 99 sk_sp<SkImageFilter> blur(SkBlurImageFilter::Make(SkIntToScalar(10), 106 SkXfermodeImageFilter::Make(SkBlendMode::kSrcIn, std::move(blur), nullptr,
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H A D | coloremoji.cpp | 21 * Spits out a dummy gradient to test blur with shader on paint 114 sk_sp<SkImageFilter> blur(make_blur(3.0f, std::move(grayScale))); 115 shaderPaint.setImageFilter(std::move(blur));
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H A D | colorfilterimagefilter.cpp | 162 sk_sp<SkImageFilter> blur(make_blur(3.0f, nullptr)); 163 sk_sp<SkImageFilter> brightness(make_brightness(0.5f, std::move(blur)));
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/external/skqp/gm/ |
H A D | imagefiltersgraph.cpp | 51 sk_sp<SkImageFilter> blur(SkBlurImageFilter::Make(4.0f, 4.0f, std::move(bitmapSource))); 52 sk_sp<SkImageFilter> erode(SkErodeImageFilter::Make(4, 4, blur)); 55 sk_sp<SkImageFilter> merge(SkMergeImageFilter::Make(blur, color)); 99 sk_sp<SkImageFilter> blur(SkBlurImageFilter::Make(SkIntToScalar(10), 106 SkXfermodeImageFilter::Make(SkBlendMode::kSrcIn, std::move(blur), nullptr,
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H A D | coloremoji.cpp | 21 * Spits out a dummy gradient to test blur with shader on paint 114 sk_sp<SkImageFilter> blur(make_blur(3.0f, std::move(grayScale))); 115 shaderPaint.setImageFilter(std::move(blur));
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H A D | colorfilterimagefilter.cpp | 162 sk_sp<SkImageFilter> blur(make_blur(3.0f, nullptr)); 163 sk_sp<SkImageFilter> brightness(make_brightness(0.5f, std::move(blur)));
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/external/python/cpython2/Modules/ |
H A D | imgfile.c | 217 long *datap, int xnew, int ynew, int fmode, double blur) 226 xnew, ynew, fmode, blur); 230 xnew, ynew, fmode, blur); 233 xnew, ynew, fmode, blur); 236 xnew, ynew, fmode, blur); 255 double blur = 1.0; local 262 ** (filter name and blur factor). Also, 4 or 5 arguments indicates 267 &fname, &xwtd, &ywtd, &filter, &blur) ) 336 idatap, xwtd, ywtd, fmode, blur); 216 xscale(IMAGE *image, int xsize, int ysize, int zsize, long *datap, int xnew, int ynew, int fmode, double blur) argument
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/external/skia/src/effects/ |
H A D | SkBlurMask.cpp | 19 // IMHO, it actually should be 1: we blur "less" than we should do 23 // all the blur tests. 37 const uint8_t blur[], int blurRB, 44 *dst = SkToU8(SkAlphaMul(*blur, SkAlpha255To256(*src))); 47 blur += 1; 51 blur += blurRB; 81 SkDEBUGFAIL("Unexpected blur style here"); 112 border = blurFilter.blur(src, dst); 120 // the blur into it (applying the src) 127 auto blur local 35 merge_src_with_blur(uint8_t dst[], int dstRB, const uint8_t src[], int srcRB, const uint8_t blur[], int blurRB, int sw, int sh) argument [all...] |
H A D | SkLayerDrawLooper.cpp | 174 // bottom layer needs to be just blur(maskfilter) 405 sk_sp<SkMaskFilter> blur = nullptr; local 407 blur = SkBlurMaskFilter::Make(kNormal_SkBlurStyle, sigma, SkBlurMaskFilter::kNone_BlurFlag); 422 paint->setMaskFilter(std::move(blur));
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/external/skqp/src/effects/ |
H A D | SkBlurMask.cpp | 18 // IMHO, it actually should be 1: we blur "less" than we should do 22 // all the blur tests. 36 const uint8_t blur[], int blurRB, 43 *dst = SkToU8(SkAlphaMul(*blur, SkAlpha255To256(*src))); 46 blur += 1; 50 blur += blurRB; 80 SkDEBUGFAIL("Unexpected blur style here"); 111 border = blurFilter.blur(src, dst); 119 // the blur into it (applying the src) 126 auto blur local 34 merge_src_with_blur(uint8_t dst[], int dstRB, const uint8_t src[], int srcRB, const uint8_t blur[], int blurRB, int sw, int sh) argument [all...] |
H A D | SkLayerDrawLooper.cpp | 174 // bottom layer needs to be just blur(maskfilter) 405 sk_sp<SkMaskFilter> blur = nullptr; local 407 blur = SkBlurMaskFilter::Make(kNormal_SkBlurStyle, sigma, SkBlurMaskFilter::kNone_BlurFlag); 422 paint->setMaskFilter(std::move(blur));
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/external/clang/test/SemaCXX/ |
H A D | typo-correction-delayed.cpp | 157 __typeof blur y; // expected-error {{use of undeclared identifier 'blur'; did you mean 'blue'?}}
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/external/ImageMagick/MagickCore/ |
H A D | composite.c | 790 blur; 806 Gather the maximum blur sigma values from user. 831 blur.x1=width; 832 blur.x2=0.0; 833 blur.y1=0.0; 834 blur.y2=height; 842 blur.x1=width*cos(angle); 843 blur.x2=width*sin(angle); 844 blur.y1=(-height*sin(angle)); 845 blur 788 blur; local [all...] |
H A D | resize.c | 99 blur, /* x-scale (blur-sharpen) */ 278 This separates the gaussian 'sigma' value from the 'blur/support' 599 % LanczosSharp is a slightly sharpened (blur=0.9812505644269356 < 1) form of 602 % (Sinc-Sinc) filter. The chosen blur value comes as close as possible to 611 % filters. The 'sharp' version uses a blur factor of 0.9549963639785485, 674 % "filter:blur" Scale the filter and support window by this amount. A value 681 % method of using the filter as a 'blur' convolution. Particularly when 712 % o blur: blur th 97 blur, /* x-scale (blur-sharpen) */ member in struct:_ResizeFilter [all...] |
/external/libvncserver/webclients/novnc/include/ |
H A D | input.js | 43 'blur': this._allKeysUp.bind(this) 117 Util.addEvent(window, 'blur', this._eventHandlers.blur); 129 Util.removeEvent(window, 'blur', this._eventHandlers.blur);
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/external/ImageMagick/www/api/ |
H A D | effect.php | 59 <p>AdaptiveBlurImage() adaptively blurs the image by blurring less intensely near image edges and more intensely far from edges. We blur the image with a Gaussian operator of the given radius and standard deviation (sigma). For reasonable results, radius should be larger than sigma. Use a radius of 0 and AdaptiveBlurImage() selects a suitable radius for you.</p> 357 <p>MotionBlurImage() simulates motion blur. We convolve the image with a Gaussian operator of the given radius and standard deviation (sigma). For reasonable results, radius should be larger than sigma. Use a radius of 0 and MotionBlurImage() selects a suitable radius for you. Angle gives the angle of the blurring motion.</p> 429 <p>RotationalBlurImage() applies a radial blur to the image.</p> 452 <dd>the angle of the radial blur. </dd> 455 <dt>blur</dt> 456 <dd>the blur. </dd> 466 <p>SelectiveBlurImage() selectively blur pixels within a contrast threshold. It is similar to the unsharpen mask that sharpens everything with contrast above a certain threshold.</p> 495 <dd>only pixels within this contrast threshold are included in the blur operation. </dd> 643 <dd>the percentage of the difference between the original and the blur image that is added back into the original. </dd>
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/external/skia/tests/ |
H A D | ImageFilterTest.cpp | 173 this->addFilter("blur", SkBlurImageFilter::Make(SK_Scalar1, 241 sk_sp<SkImageFilter> blur(SkBlurImageFilter::Make(five, five, input)); 243 this->addFilter("blur and offset", SkOffsetImageFilter::Make(five, five, 244 std::move(blur), 257 this->addFilter("picture and blur", SkBlurImageFilter::Make(five, five, 266 this->addFilter("paint and blur", SkBlurImageFilter::Make(five, five, 885 // Each blur should spread 3*sigma, so 3 for the blur and 30 for the shadow 888 sk_sp<SkImageFilter> blur(make_blur(nullptr)); 897 SkIRect blurBounds = blur [all...] |
/external/skqp/tests/ |
H A D | ImageFilterTest.cpp | 173 this->addFilter("blur", SkBlurImageFilter::Make(SK_Scalar1, 241 sk_sp<SkImageFilter> blur(SkBlurImageFilter::Make(five, five, input)); 243 this->addFilter("blur and offset", SkOffsetImageFilter::Make(five, five, 244 std::move(blur), 257 this->addFilter("picture and blur", SkBlurImageFilter::Make(five, five, 266 this->addFilter("paint and blur", SkBlurImageFilter::Make(five, five, 885 // Each blur should spread 3*sigma, so 3 for the blur and 30 for the shadow 888 sk_sp<SkImageFilter> blur(make_blur(nullptr)); 897 SkIRect blurBounds = blur [all...] |