Searched refs:check_lt (Results 1 - 1 of 1) sorted by relevance

/external/deqp/modules/egl/
H A DteglGetFrameTimestampsTests.cpp207 void check_lt(tcu::ResultCollector& result, const T& a, const T& b, const std::string& msg) { function in namespace:deqp::egl::__anon4885
225 check_lt(result, frameTimes.swapBufferBeginNs, frameTimes.latch, "Buffer latched before it was swapped.");
226 check_lt(result, frameTimes.latch, frameTimes.firstCompositionStart, "Buffer composited before it was latched.");
228 check_lt(result, frameTimes.lastCompositionStart, frameTimes.dequeueReady, "Buffer composited after it was ready to be dequeued.");
232 check_lt(result, frameTimes.renderingComplete, frameTimes.firstCompositionGpuFinished, "Buffer rendering completed after compositor GPU work finished.");
235 check_lt(result, frameTimes.renderingComplete, frameTimes.displayPresent, "Buffer displayed before rendering completed.");
238 check_lt(result, frameTimes.firstCompositionGpuFinished, frameTimes.displayPresent, "Buffer displayed before compositor GPU work completed");
250 check_lt(result, frameTimes.firstCompositionStart, frameTimes.firstCompositionGpuFinished, "Composition CPU work started after GPU work finished.");
253 check_lt(result, frameTimes.firstCompositionStart, frameTimes.displayPresent, "Buffer displayed before it was composited.");
259 check_lt(resul
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