Searched refs:circleData (Results 1 - 4 of 4) sorted by relevance

/external/skia/src/effects/
H A DGrCircleBlurFragmentProcessor.fp17 uniform half4 circleData;
29 data.set4f(circleData, circleRect.centerX(), circleRect.centerY(), solidRadius,
280 // We just want to compute "(length(vec) - circleData.z + 0.5) * circleData.w" but need to
282 half2 vec = half2((sk_FragCoord.x - circleData.x) * circleData.w,
283 (sk_FragCoord.y - circleData.y) * circleData.w);
284 half dist = length(vec) + (0.5 - circleData.z) * circleData
[all...]
H A DGrCircleBlurFragmentProcessor.cpp276 kDefault_GrSLPrecision, "circleData");
306 UniformHandle& circleData = fCircleDataVar; variable
307 (void)circleData; variable
309 data.set4f(circleData, circleRect.centerX(), circleRect.centerY(), solidRadius,
/external/skqp/src/effects/
H A DGrCircleBlurFragmentProcessor.fp17 uniform half4 circleData;
29 data.set4f(circleData, circleRect.centerX(), circleRect.centerY(), solidRadius,
280 // We just want to compute "(length(vec) - circleData.z + 0.5) * circleData.w" but need to
282 half2 vec = half2((sk_FragCoord.x - circleData.x) * circleData.w,
283 (sk_FragCoord.y - circleData.y) * circleData.w);
284 half dist = length(vec) + (0.5 - circleData.z) * circleData
[all...]
H A DGrCircleBlurFragmentProcessor.cpp276 kDefault_GrSLPrecision, "circleData");
306 UniformHandle& circleData = fCircleDataVar; variable
307 (void)circleData; variable
309 data.set4f(circleData, circleRect.centerX(), circleRect.centerY(), solidRadius,

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