Searched refs:circleData (Results 1 - 4 of 4) sorted by relevance
/external/skia/src/effects/ |
H A D | GrCircleBlurFragmentProcessor.fp | 17 uniform half4 circleData; 29 data.set4f(circleData, circleRect.centerX(), circleRect.centerY(), solidRadius, 280 // We just want to compute "(length(vec) - circleData.z + 0.5) * circleData.w" but need to 282 half2 vec = half2((sk_FragCoord.x - circleData.x) * circleData.w, 283 (sk_FragCoord.y - circleData.y) * circleData.w); 284 half dist = length(vec) + (0.5 - circleData.z) * circleData [all...] |
H A D | GrCircleBlurFragmentProcessor.cpp | 276 kDefault_GrSLPrecision, "circleData"); 306 UniformHandle& circleData = fCircleDataVar; variable 307 (void)circleData; variable 309 data.set4f(circleData, circleRect.centerX(), circleRect.centerY(), solidRadius,
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/external/skqp/src/effects/ |
H A D | GrCircleBlurFragmentProcessor.fp | 17 uniform half4 circleData; 29 data.set4f(circleData, circleRect.centerX(), circleRect.centerY(), solidRadius, 280 // We just want to compute "(length(vec) - circleData.z + 0.5) * circleData.w" but need to 282 half2 vec = half2((sk_FragCoord.x - circleData.x) * circleData.w, 283 (sk_FragCoord.y - circleData.y) * circleData.w); 284 half dist = length(vec) + (0.5 - circleData.z) * circleData [all...] |
H A D | GrCircleBlurFragmentProcessor.cpp | 276 kDefault_GrSLPrecision, "circleData"); 306 UniformHandle& circleData = fCircleDataVar; variable 307 (void)circleData; variable 309 data.set4f(circleData, circleRect.centerX(), circleRect.centerY(), solidRadius,
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